[Outpost 2018] CORE #8-07: From the Tome of Righteous Repose (Inactive)

Game Master Paladin of Baha-who?

Tome of Righteous Repose Map


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Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

No damage from the Breath weapon due to Evasion (Rogue 2/Cleric 1)

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Well, this either goes very south or we win, so no guts no glory

As the dragon flies past, Tallwun tries to deliver a kick to a sensitive area.

Stunning Fist!

Stunning Fist Attack: 1d20 + 1 ⇒ (14) + 1 = 15

damage: 1d6 + 3 ⇒ (2) + 3 = 5

Save DC=14

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ah, of course. OK, that's going to change things a bit. OK, the dragon still bites you and then flies past, and Two-blades gets an AoO too.

fortitude: 1d20 + 10 ⇒ (16) + 10 = 26

All PCs are up.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Seoni looks desperately around and doesn't see Tallwun, Prism! heal me with the wand again so I can face our adversaries without falling immediately! Then find Tallwun and get him on his feet again if possible! Seoni says breathlessly ...She then bends down picks up the magic missile wand that was dropped when she was covered in acid breath earlier and fires it at the Dragon..No miss chance with magic missile because of cover or concelament. caster level check for two bolts that fly out of the 3rd level wand. CL check bolt 1: 1d20 + 3 ⇒ (6) + 3 = 9
CL check bolt 2: 1d20 + 3 ⇒ (8) + 3 = 11 dmg 1: 1d4 + 1 ⇒ (4) + 1 = 5dmg 2: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I think you only roll once, but neither of those checks overcome its spell resistance.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9

Amiri takes the full force of the spell and falls to the floor.

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Tallwun stands and yells to the dragon, "Hey, buddy, relax. We can work this out. What say, I give you a bank note for 2000 gp, and we just walk away? You can trust me, I'm an honest merchant.

Then, move out to the main room to protect the casters. If the dragon agrees to barter, I have profession merchant.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Unable to see anything to target, Prisim nods to Seoni and taps her once more with the healing wand.

"Umnm, beautiful wholesome skin! Damnit, Polly makes this look easy."

UMD: 1d20 + 11 ⇒ (3) + 11 = 14

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Aoo: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 1 ⇒ (2) + 1 = 3

Two Blades figured that it would be far better to die fighting as the dragon looked like he would take the 2000 gold and still kill them.

Rapier: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 ⇒ (6) + 1 = 7
Short sword: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 6
Argh!

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Two-blades's AoO hits for a small amount of damage.

The dragon looks a little taken off-guard as Tallwun makes his offer, then throws his head back in a cackling laugh. "A bank note? A bank note?! Am I to stride down the street in Absalom and cash it at the Bank of Abadar?! The audacity, the sheer audacity!!"

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron shoots at the dragon!

Longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Damages: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Then he moves out of the sight of the dragon.

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The dragon's laugh is cut short as an arrow sticks itself into his tail. "Gah! You'll pay for that!"

The dragon flies over Two-blades's head, seemingly unconcerned about the possibility of leaving itself vulnerable to his attack. You get another AoO, Two-blades. He then tries to bite the stony monk, but his jaws snap closed on empty air.

The dark slayer moves up to Two-blades as well (If you chose not to take the AoO against the dragon, you can take one against this foe) and attacks with a touch spell. Two-blades takes 12 negative energy damage, and needs to make a Fortitude save, DC 13, or take 1 point of strength damage.

All PCs are up. Those who are below 0 should make a stabilization roll if needed.

GM dice:
bite Tallwun: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d8 + 9 ⇒ (1) + 9 = 10
chill touch: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 3d6 + 1d6 ⇒ (2, 6, 1) + (3) = 12

D 37 DF 12

1d4 ⇒ 1

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Not having much luck against the Dragon, Two Blades bides his time, trying to deal with the Dark Slayer. The blade struck out at the foe.

Rolling:

Aoo: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1 ⇒ (3) + 1 = 4
Save: 1d20 + 5 ⇒ (10) + 5 = 15
GM reroll: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Using my GM reroll to try to get the DS. Not sure if the 4 points will disrupt the spell. If not, then Two Blades is kissing the ground at -7

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

"Seoni... use the scroll I gave you. Save as many as you can!"

Meanwhile, Talwun tries to hold off the dragon.

Flurry of blows

Punch: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 3 ⇒ (2) + 3 = 5
Punch: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 3 ⇒ (3) + 3 = 6

Potential crit, confirming
Punch: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 + 3 ⇒ (1) + 3 = 4

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Well, he could have used the spell before he moved in, but I didn't say so in the post so let's say he forgot, just like I did.

concentration: 1d20 + 6 ⇒ (3) + 6 = 9

The dark slayer screams in pain as Two-blades finds an opening and stabs him, ruining his spell.

Tallwun responds to the dragon's attempted bite by dodging and giving him two solid, painful boops to the snoot.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.
Tallwun wrote:
"Seoni... use the scroll I gave you. Save as many as you can!"

Not sure when or what you gave me..looked through the boards pages couldn't find you giving me anything.

GM may I suggest that Prism move forward next to the Dark slayer
and Tallun;have her use acrobatics to avoid an AoO, then if the acrobatics check succeeds in beating the Slayer's CMD, she can cast burning hands defensively (She has a +8 bonus to make a DC:16 so good chance it will work) If the Dark Slayer did get an AoO there's no need to cast defensively...I think she'd chance he doesn't have combat reflexes. When she cast burning hands...Two Blades the Dragon and the Dark Slayer will all be caught in the area (so will need Two Blades permission to do this but he does have evasion and it's only a DC:14 reflex) In my opinion this is the most effectual thing she could do..also she would draw a dagger with her free hand giving two-blades a flank on the Dark Slayer and giving her AoO opportunities..she probably won't overcome the Dragon's spell resistance but she does enough good with this maneuver that it doesn't mater anyway. Alternatively, if she could try to heal Tallwun with her wand more but she only has a 30% chance of success... in my opinion this is the strongest thing she could do.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Seoni cast invisibility on herself from the scroll already in her hand. She then moves off the stairs. GM The light pebble is the last location Seoni was...I'm taking her pawn off the board because the monsters should have no way of knowing where she is in the midst of combat unless one of them has 'see invisibility', 'tremorsense', or 'scent' (even scent they must take a move action to locate the square I'm in.) If you like I'll PM another player or Venture Lieutenant revealing where Seoni moved.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I'm not sure what you're asking me in the first post. If you want to suggest Prisim do something, you can talk to her as a free action, although you need to keep it to a relatively short communication since a round is six seconds. In regards to what you're saying, keep in mind that to flank you have to be on the opposite side of the foe, not just adjacent, so there's no way to provide a flank on the dark slayer currently. A flank could be archived on the dragon however.

As for your location, I'll trust you to go places you can reach within a normal movement.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron moves and shoots at the Dragon.

Longbow: 1d20 + 8 + 1 - 4 ⇒ (14) + 8 + 1 - 4 = 19
Damages: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Stabilization check DC23: 1d20 + 2 ⇒ (10) + 2 = 12

Amiri is dead.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Prisim, do you have anything that could heal Amiri? Technically your initiative is before hers.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

There is a cure light wounds potion in my backpack.....

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim has a CLW wand, but only a 50% chance of activation.

Seeing the barbarian fall, Prism graps wanda and quickly taps Amri with it.

UMD: 1d20 + 11 ⇒ (20) + 11 = 31
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

If Seoni happened to move near Amiri, not sure where she went invisible.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Seoni, I have no problem with you casting Burning hands at me.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Seoni did move towards Amiri..unfortunately it took one action to cast the invisibility and one action to move...I'll place my pawn where I am...I was going to take out one of my potions of cure lt and feed it to her...but that would take another action and a half..(one to retrieve a stored item and a full round action to force feed it to her...) I had no idea she was so close to death...can two blades channel to stabilize? As far as the position of Prisim I simply got the Dark creeper pawn and the Dragon mixed up ...since Prisim is active she should make her own choices..


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

FYI Prisim I don't even think you can reach the square necessary to heal Amiri in one move action so all this may be for nothing...your move is 20ft correct? (reason I figured this out is because I counted my steps and I am currently in the same square as Amiri; cause I have 30' move) even if the stairs are not difficult terrain..(no reason they shouldn't be) you'd still come up one square short..so unless you're movement is at least 30' or you have reach...I don't think you can make it to Amiri this round and use the wand.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The stairs aren't indicated as difficult terrain specifically in the scenario, so I have no particular mandate to consider them such. I want to be as flexible as possible considering the format of PbP makes it difficult to keep track of the status of other people. In a table game, people would probably been more aware of how close Amiri was to death.

Prisim, give me an acrobatics check. If you can make a DC 20, you can use running down the stairs to give yourself a boost of speed and make it that extra 5 feet. However, the NPCs will get attacks of opportunity against you as you go. If you don't make it, you'll fall prone at the end of your movement.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Hearing Amiri crash to the ground. Two Blades said a prayer as holy energy enveloped friend and foe alike, healing some of their wounds,

Channel positive: 1d6 ⇒ 6
Last use of channel positive

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

If you want to retcon your earlier action, we can do that. As I said before, a PbP setting makes it much harder to keep track of whose characters are in what state. It'll reverse the attack you made against the dark slayer, and will result in you taking 12 damage from the attack.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Senior moment. Thought it was a new round

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Well, it's up to you. You can do that, it'll keep Amiri alive, but you'll take more damage and will have used your last channel.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

I checked today and have the resources to resurrect. Should it become necessary i will check it wuth you GM and we'll get it all tidied aeay beforr chronicles are finalized.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Sorry, been away.

Prisim does her best to save her Valenti companion. "This is going to hurt, but it is totally what Polly would do."

acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13

She trips and falls on her face.

Not sure if she still gets the CLW off or not, if so then rolls is above.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

I'm so confused...


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.
LucianC wrote:
I'm so confused...

we just need to wait until the GM rules if Amiri is alive or not...He then will let us know who's turn it is and give us the initiative order again I presume.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I need to know whether Two-blades is wanting to change his action for the turn.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Correct me if I am wrong but I think I have not acted yet. I took the AOO on the Dark Folk when it tried to touch me (Msg 459) and had not done anything yet (which is why I channeled). Not sure what part of the turn order I act or if it will help keep Amiri but use the Channel to keep her alive, but it will also help the foes since I do not have Selective Channel.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Right you are! I thought you had gone, my mistake. Ok so Amiri lives! (At least for the moment.) I will update the status of everyone and NPC actions tonight.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Retcon with GMs approval

With the immediate threat of Amri dying abated, Prisim is slightly more subdued in her descent of the stairs.
But still gets an AOO from the dragon if it has one available

"Prismic rainbows of Glory!' she shouts out.

Two blades, convention is I can't include you in the spell without your approval. However I can't get both the dragon and the dark-creature without getting you. If you don't want to risk the will save, then I'll adjust the spell to only get the dragon.

Defensive cast of color spray, Will DC 18
concentration DC17: 1d20 + 11 ⇒ (8) + 11 = 19
caster level check: 1d20 + 5 ⇒ (6) + 5 = 11
Well, with that check I don't think the dragon will be affected.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The colors fade against the dragon's magical aura. However, Two-blades and the dark figure take it. The human is expecting it and closes his eyes at the crucial moment, but the dark slayer screams in pain as the bright lights fill his vision. I rolled Two-Blades' save to speed things up, and he made it.

The dark slayer can do nothing but mewl in pain and rub his eyes.

Skeshnil backwings back into the hallway, and breathes out another cone of acid onto Prisim, Tallwun, and Daeron. 19 acid damage, DC 18 reflex to halve, and resistance applies of course.

GM dice:

Will Dark slayer: 1d20 + 1 ⇒ (1) + 1 = 2
Will Two-blades: 1d20 + 4 ⇒ (19) + 4 = 23
blinded and stunned for: 1d4 ⇒ 4
fly check: 1d20 + 11 ⇒ (9) + 11 = 20
6d6 ⇒ (1, 4, 1, 6, 2, 5) = 19
D 31 DF 6

1d4 ⇒ 0

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

ref: 1d20 + 4 ⇒ (18) + 4 = 22
So 19 halved to 9, less 5 acid resistance down to 4. That is my false life gone, and two genuine hp of damage too.

She then steps back, and summons another glitterdust, hopefully blinding the dragon again.

Will DC 19 to avoid the blindness.

"Celestial halos of Radiance!"


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri is at -7 HP and stable. I'l watch on with my fingers crossed as you (hopefully) defeat these two.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Forgot to say, all PCs are up. Go go go!

Will: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Seeing the Dark Folk rubbing his eyes, Two stabbed at it

rolls:

Rapier: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1d6 ⇒ (5) + (1) = 61d6 ⇒ 1
Short sword: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 61d6 ⇒ 3
Not sure if the 15 will hit but a good chance since it is also stunned.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Reflex: 1d20 + 8 ⇒ (17) + 8 = 25

Again, Daeron dodges most of the breath and thanks to Prisim's spell he's not even hurt!

He shoots again the dragon.

Longbow: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damages: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9

Tallwun is down, again.

Stabilization:

Con 17: 1d20 + 2 ⇒ (17) + 2 = 19

Stable at -7

Are we playing high subtier? Because I feel way outclassed by these things


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

While still invisible Seoni force feeds a potion of cure lt wounds down Amri's throat.cure lt potion: 1d8 + 1 ⇒ (7) + 1 = 8 She then steps back off Amiri's prone form as she see's the barbarian woman stir.
Full round action to force feed potion and 5ft step the square behind Amiri. note: Amiri, I used one of my own cure lt potions you should still have yours left.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Nope, this is the low. It's, well, a dragon. It's tough.

Amiri, since Seoni healed you to consciousness, you can act.

Two-blades, what's the extra d6 at the end of your dice rolls? Extra damage from something?

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

It's probably his precision damage from sneak attack

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