[Outpost 2018] CORE #8-07: From the Tome of Righteous Repose (Inactive)

Game Master Paladin of Baha-who?

Tome of Righteous Repose Map


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Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Oh right regarding true strike. Good call.

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Tallwun moves up and hurls his last Magic Stone at the scaly monster.

I'm assuming the downed Two-Blades does not provide cover, and part of the drake is ten feet away from the nearest allied creature, so it's not considered to be in melee. So I'm rolling a flat attack, if you rule it has cover, take 4 off.

Magic Stone: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Looks like I missed anyway. Done.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Correct, he doesn't have cover and isn't in melee. Since Tallwun has darkvision, no concealment either. That isn't a touch attack, is it? It would hit if it were.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri moves into the area of darkness, sword drawn and swinging.

Large Bastard Sword: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 2d8 + 7 ⇒ (2, 7) + 7 = 16

Miss Chance: 1d100 ⇒ 60

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Not touch, regular ranged.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Two Blades, since Prison said that she healed you, you can act, since I think that brings you up to consciousness.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I got rid of the glitterdust circle since I think it was confusing folks. I'm going to move forward here and if Two Blades wants to include any action, put it in a spoiler and we'll retcon it.

The dark grey box indicates everything within it is in darkness. The exception is the light grey box, which is in dim light for those having low-light vision.

The dragon roars and strikes out angrily, missing Amiri several times but managing to hit her twice. 23 damage to Amiri. She hears some shuffling within the darkness, and a small, sharp blade smeared with a dark substance, wielded by an ebon hand, slashes out, but completely misses the Barbarian.

All PCs are up, except for Seoni who is still unconscious, but stable.

Darkvision or low-light vision:
The dragon moves out of the limited area of light available just inside the room.

Tallwun:
The dragon has landed on the floor 10 feet back from the doorway. It looked like it had a little trouble with hovering because, unable to see, it smacked its wings against a ceiling support beam. You can see that it seems to have shaken the glitter out of its eyes now.

Dice:

bite vs. Amiri; miss chance: 1d20 + 13 ⇒ (8) + 13 = 211d8 + 9 ⇒ (3) + 9 = 121d100 ⇒ 69
claw vs. Amiri; miss chance: 1d20 + 13 ⇒ (3) + 13 = 161d6 + 6 ⇒ (1) + 6 = 71d100 ⇒ 46
claw vs. Amiri; miss chance: 1d20 + 13 ⇒ (13) + 13 = 261d6 + 6 ⇒ (5) + 6 = 111d100 ⇒ 53
wing vs. Amiri; miss chance: 1d20 + 11 ⇒ (12) + 11 = 231d4 + 3 ⇒ (2) + 3 = 51d100 ⇒ 23
wing vs. Amiri; miss chance: 1d20 + 11 ⇒ (13) + 11 = 241d4 + 3 ⇒ (3) + 3 = 61d100 ⇒ 3

dark slayer vs. Amiri; miss chance: 1d20 + 8 ⇒ (17) + 8 = 251d3 - 1 ⇒ (2) - 1 = 11d100 ⇒ 28
dragon will vs. glitterdust: 1d20 + 7 ⇒ (19) + 7 = 26
dark slayer will vs. glitterdust: 1d20 + 1 ⇒ (17) + 1 = 18
fly check to hover: 1d20 + 11 ⇒ (1) + 11 = 12
D 27 DS 0 (blind)
recharge: 1d4 ⇒ 0
glitterdust: 3 rounds remaining


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

After being raked quite handily from the darkness Amiri moves away, hoping to wait out the darkness.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Finding himself awake and on the ground, Two Blades grabbed for his weapons and rolled out of the way to get some cover.

Retcon:

Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19
Not sure if I can grab both of my weapons but I want to get out of the way in case it decides to breath

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You certainly can do that, Two Blades. That's your action from last turn. Now you can take whatever action you want for this turn as well.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"Glowing blessed brightness!" Shouts Prisim, touching Daeron as she does so. He suddenly feels a little more robust.

Resist acid/10

She then tries to dragon Seoni around the corner from the dragon.

I'm guessing that dragging someone is a move action, and she is only dragging her 5', just to get out of any potential breath weapon area. Let me know if that is not okay

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Generally, dragging someone is a standard action by using the drag combat maneuver. However, I'll let you do it as a move action if you can make a strength check of DC 10.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

hahahahhah
STR: 1d20 - 2 ⇒ (12) - 2 = 10

Calling on the image of her good friend Polly, Prisim heaves with all her slight strength to try and move the unconscious sorceress. Finally, sweating in a most undignified manner, she gets her sister-in-the-arts around the corner.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Standing up, two Blades said a quick prayer and some of his wounds closed up.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Convert Command into Cure light.

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

"Don't worry friends, I won't abandon you when the situation is only this bad. You can trust me, I'm an honest merchant."

Tallwun moves in, but instead of going straight for the winged creature, he opts to stop by the strange dark humanoid. Seeing its weapon, Tallwun tries to grab it.

Move action to move in, standard action to use Improved Disarm.

Disarm: 1d20 + 8 ⇒ (12) + 8 = 20

If successful, since I used no weapon, I take what he drops.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron moves unable to move my character from my phone next to Amiri and with Tallwun's aid he shoots blindly where his comrade tell him where the dragon have landed.

Longbow: 1d20 + 8 + 1 - 4 ⇒ (9) + 8 + 1 - 4 = 14
Damages: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
hit if >50%: 1d100 ⇒ 75

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Tallwun successfully takes a small-sized kukri from the dark folk.

Tallwun, if you want to use it you can, but it's the wrong size for you and I don't think you're proficient.

Daeron's arrow misses.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

I won't be using it, just didn't want to have him pick it up again next round.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"How kind to present yourself so readily for my talons, groundling," the dragon hisses at Tallwun. He sinks his razor-sharp teeth into the oread's chest, causing massive damage. The monk manages, despite this wound, to dodge the dragon's claws, but one of the wings bludgeons him over the head and knocks him into unconsciousness. 29 damage to Tallwun, unless you have some means of avoiding an attack (the rolls that hit were 28 and 25). This will put him, if my math is right, at -9. Feel free to correct me if the numbers in your status line are incorrect.

Daeron can see Tallwun taking mortal damage in the sliver of dim light he can see in the darkness, and also sees a small hand picking up the kukri he drops when he goes down. Everyone else simply hears a sickening crunch.

"Ugh! Tastes like dwarf. I hate dwarf," the dragon complains.

"Would you like me to dispatch him for you, Skeshhnil?" comes a reedy, unctuous voice from the gloom.

"Later. I have questions for these fools. Please take them alive if reasonably convenient."

All PCs except for Seoni and Tallwun may act. Tallwun needs to make a stabilization roll unless someone heals him.

GM dice:

bite vs. Tallwun: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 281d8 + 9 + 6 ⇒ (5) + 9 + 6 = 20
claw vs. Tallwun: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 171d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16
claw vs. Tallwun: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 181d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

wing vs. Tallwun: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 181d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
wing vs. Tallwun: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 251d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

dark folk will vs. glitterdust: 1d20 + 1 ⇒ (18) + 1 = 19


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri reaches into her pack and draws out a potion. Potion of cure moderate . She uncorks and drinks it.

Cure Moderate: 2d8 + 1 ⇒ (3, 5) + 1 = 9

Wow, just wow

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Cure Mod is a minimum caster level of 3, so take 2 more, Amiri.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Thanks. I don't play casters. They scare me so I got that wrong.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Stabilization if not healed:

Con 19: 1d20 + 2 ⇒ (16) + 2 = 18

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim, aware that things were going south, also knew she had to get Seoni onto her feet.

Taking out her healing wand, she taps the sorceress quickly.
UMD: 1d20 + 10 ⇒ (20) + 10 = 30
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"Radiant healing light!"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That ought to do it, Prisim. Seoni is healed and conscious, and can act now.

Two Blades, just wanted to make sure of something -- you don't seem to have Channel Energy listed in your profile, but your character ought to have it from your one level of Cleric.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

that will put Seoni up to +6hp...let me know when it's my turn..

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

You can go now. We're not really enforcing initiative order in PbP because it results in delays.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Seoni stands up and draws a scroll out from her pouch.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron moves while putting out his own wand and heal Tallwun with it.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

At least he will survive.

We can discuss mighty Skeshhnil! he says not wanting to finish like the Oread.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

"You're the one who shot me with an arrow, elf!" the dragon snarls.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Saying a prayer, a wave of healing enveloped the group from Two Blades.

Channel: 1d6 ⇒ 5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That will put Tallwun exactly at 0. Tallwun, you can act if you want, but keep in mind you're disabled at 0.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

No thanks, I'll pass.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK, the Dark folk will think you're still unconscious if you don't move or act, and will try to move in a way that happens to make itself vulnerable to you. If you want to take an attack of opportunity, you can do so, although that will count as a strenuous act and cause you to take 1 damage.

The dragon flies into the air above Tallwun and hovers there, rearing back, and with a roar spews forth another cone of acid on the three unfortunate pathfinders in the hallway. DC 18 reflex save for Two-blades, Amiri, and Daeron. Two-blades gets a +2 cover bonus because of the corner. Failure results in 23 Acid damage, success in 11, unless you have evasion.

Exactly what the dark folk will do depends in part on how effective the breath weapon is, so please roll your checks, and I'll continue with the enemies' turns.

Dice:
dark folk heal: 1d20 ⇒ 7
fly: 1d20 + 11 ⇒ (4) + 11 = 15
6d6 ⇒ (3, 6, 4, 2, 5, 3) = 23

D 22 DF 0

1d4 ⇒ 2

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Tallwun feels brave, and vengeful.

He will Stunning Fist from the ground -4 penalty for being prone.

Stunning Fist: 1d20 + 1 ⇒ (6) + 1 = 7

Reroll already used

Tallwun flails feebly, before falling unconcious again.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23

Daeron avoids most of the acid blast and thanks to Prisim's spell felt only a pinch! Resist acid 10, Yeah!

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Reflex: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Hearing the intake of breath from the Dragon, Two Blades quickly avoided getting splashed by the spray of acid.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Tallwun:
The dark slayer turns on his heel and scampers away to the north. You try to take advantage, but swinging your arm at him causes a barely-healed injury to open up again, and you pass out from the pain.

Daeron:
You see Tallwun trying to swing at something from the ground, but doesn't appear to connect, and with a grunt of pain, his eyes close again.

DC 22 Perception:
The dark slayer has moved to the other end of the hallway, and is crouching in the shadows there.

Dice rolls:

stealth: 1d20 + 12 ⇒ (10) + 12 = 22


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23

Amiri avoids most of the acid but still gets sprayed a little.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Amiri indicates the dark shadows at the end of the hallway with a toss of her head.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

perception: 1d20 + 7 ⇒ (6) + 7 = 13
"Celestial blessings of resilience" she whispers to her fellow sorceress.
Resist acid/10 on Seoni

She steps slightly sideways to see the rest of the group while considering her choices. "I think we need to get out of here."

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The dragon seems a little disappointed that its second blast of acid didn't bring anyone down.

All PCs may act, except Prisim who posted an action already. Tallwun needs to roll another stabilization roll, just DC 11 this time.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri will move up to the Darkspawn, enter a rage and swing for the fences.

+1 Large bastard sword: 1d20 + 9 ⇒ (7) + 9 = 16 Damage: 2d8 + 10 ⇒ (1, 5) + 10 = 16

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Stabilization:

DC 11: 1d20 + 2 ⇒ (2) + 2 = 4

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

Daeron, moves away, drops his wand and shoots the dragon.

Longbow: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damages: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Tallwun is unconscious again! Someone need to stabilize him!

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Channel to heal: 1d6 ⇒ 2
"It is not your time!" Two Blades said as he once again prayed.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Thank you Prism, between your healing and The Grace of Two Blade's God, I'm ready to join the fight again.Seoni moves back up the stairs and cast Scorching ray at the partially obscured Dragon. ray: 1d20 + 5 ⇒ (14) + 5 = 19 dmg: 4d6 ⇒ (1, 5, 3, 5) = 14 | I am back! You fowl Drake! Let some light shine on your ugly darkness! Says Seoni, as her Ray strikes the Dragon. I assume it has the same +2 (or even +4) cover bonus; as Daeron has at the angle I'm at; however a 19 is good enough to hit even a 15 touch ac with a cover bonus...so I'm assuming this hit.

Seoni then takes a breath before shouting, Two Blades! Call on the Gods to favor us with more healing !

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The dragon is in dim light, so Seoni needs to roll for a 20% miss chance, and if successful, a caster level check to overcome spell resistance.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

miss chance: 1d100 ⇒ 58 Caster lv check: 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Hey hey, lucky!

Skeshnil howls in pain as Seoni's fire blast engulfs him briefly.

GM dice:

D 34 DF 14

1d4 ⇒ 2

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Skeshnil snaps at Two-blades with his sharp teeth. The dragon's massive fangs sink into the Cleric, injuring him badly. 15 points of damage to Two-blades. If I'm tracking things right, that should put Two-blades down again. He made the save against the breath, so he took 11 points of damage, then healed 2, and now 15 should put him at -4. If I've got that wrong, let me know.

(Assuming Two-blades falls) Skeshnil then flies over his body to trap Amiri in between himself and the dark slayer. Tallwun, you can take an attack of opportunity against the dragon as it flies away from you if you want.

The dark slayer takes advantage of this, sheathing his hand in darkness and then reaching out to grab hold of Amiri's arm. The darkness swells and wraps itself around her, attacking her very soul. This spell is Inflict Moderate Wounds, with sneak attack and other bonuses to damage. Amiri needs to make a DC 14 fortitude save. If she fails, 22 damage, otherwise 11. If for any reason the dragon is not able to get over to here, the damage will be 14 and 7, respectively.

GM dice:
bite attack: 1d20 + 13 ⇒ (13) + 13 = 261d8 + 9 ⇒ (6) + 9 = 15

defensive casting: 1d20 + 6 ⇒ (15) + 6 = 21
touch attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage: 2d8 + 4 + 2d6 + 1d6 ⇒ (2, 8) + 4 + (3, 1) + (4) = 22

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