[Outpost 2018] CORE #8-07: From the Tome of Righteous Repose (Inactive)

Game Master Paladin of Baha-who?

Tome of Righteous Repose Map


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Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim points the magical item out to Amiri. "Over there... no the other there. Left, down, that's it!"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Amiri uses her prodigious strength to pull the weapon rack away from the wall, revealing an ancient sword trapped behind it against the wall. The sword appears to be of dwarven make, and with carvings of flames along the length of the blade.

DC 15 intelligence or wisdom check, or any craft or profession check related to smithing, weapon-making, metallurgy, alchemy, and the like:
The sword is made of fire-forged steel.

Quote:

Dwarves stumbled across the secret of crafting fire-forged steel in an effort to make forge-friendly tools. It didn’t take them long to adapt its unique properties to arms and armor. Fire-forged steel channels heat in one direction to protect its wearer or wielder. When it is crafted into armor, heat is channeled away from the wearer, offering some limited protection. Armor crafted from fire-forged steel grants the wearer fire resistance 2.

Weapons crafted from fire-forged steel similarly channel heat away from the wearer; this does not grant the wielder energy resistance. Instead, the blade absorbs and channels heat to the parts of the weapon that contact enemies. If the weapon is exposed to 10 points or more of fire damage (such as from an opponent’s fireball or by holding it in a campfire for 1 full round), the weapon adds +1d4 points of fire damage to its attacks for the next 2 rounds. If the wielder is wearing fire-forged armor and using a fire-forged weapon, this bonus damage increases to 1d6 points of fire damage and lasts for 4 rounds. This bonus damage does not stack with fire damage from weapon enhancements such as flaming.

DC 18 Spellcraft:
This is a +1 longsword.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades looked at the weapon, not noticing anything unusual about it.
WIS check: 1d20 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Int Check: 1d20 + 2 ⇒ (11) + 2 = 13
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16

It's magical and dwarven made, it's all I can say about this blade.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

craft(traps?): 1d20 + 7 ⇒ (14) + 7 = 21 Would make it with just a int check
spellcraft: 1d20 + 5 ⇒ (11) + 5 = 16

"Wow, fireforged steel. That can absorb heat and do extra damage with it."


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8 Seoni examines the sword...(after casting detect magic) Curious magical blade, though I've no idea what it's enchantment is.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Anyone proficient with longswords can give the sword a few practice swings and note that it is significantly more well-balanced and easy to swing than a typical longsword. If anyone wants to use it, it has a +1 enhancement bonus, but I won't say if it has any other properties until someone makes the appropriate roll or does something that would activate any such properties, should they exist.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Lets continue, it seems that we still have to found the new owner of this place.

South?

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Ok, so stairway to the south, or hallways to the west?

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim looks in both directions, concentrating to try and sense any hint of magic down either pathway.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Daeron, you should wield the sword for now. It is highly un-likely it would be cursed. Then let us proceed south.

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Tallwun proceeds to the top of the stairs and, barring spotting anything immediately, walks around the corner.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Why not, I'm better with a bow but it could come handy as it's magical.

Daeron takes the sword and follows.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Daeron feels nothing that seems like a curse as he takes the sword.

Tallwun and Prism look up the stairs, and see a hallway running west, along with an alcove across from the stairwell, and another to the east, each holding a statue of a creature like a butterfly with metal wings, with a central node that is enveloped in a continuously burning blue flame. Prism detects that the flame is magical, and is easily able to deduce that it is the result of a continual flame spell.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Tallwun enters the southern room and looks at the statue.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri follow Tallwun to the statue. She keeps silent but looks around for signs of danger.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

"Wow, they look beautiful. Butterfly angels!" she smiles.

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

"Bored now."

Tallwun moves to the passage to the south and peers down into the darkness.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

DC 12 Knowledge (planes) :
These statues are of lantern archons.

Tallwun moves up the stairs and into the room, finding murals depicting dog-headed figures and angelic humanoids battling undead horrors covering the walls of this well-lit gallery.

Please position your icons for where you would be at this point, and make perception rolls as well.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim closely inspects the statue at the end of the room.

"Butterflies fighting zombies! How cool is that . Although I'd totally have gone for them fighting vampires, which while way nastier you have to admit are a bit better looking. I mean zombies are just soo grody."

Map updated

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades quietly entered the room, traveling around the others and along the wall to help protect his backside.

Dice:

K:Planes: 1d20 + 4 ⇒ (6) + 4 = 10
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Stealth: 1d20 + 10 ⇒ (3) + 10 = 13


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

Seoni stands on the last step of the staircase next to Daeron. Magic missile wand in one hand her light pebble in the other. She takes in the room with her gaze. perception: 1d20 + 3 ⇒ (18) + 3 = 21 K planes: 1d20 + 7 ⇒ (19) + 7 = 26 The statues are of a lesser Archon....Lantern Archon's I believe. Seoni mumbles to no one in particular.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri again follows the oread along the length of the chamber. Although she can see a little she trusts in his better developed vision. Nonetheless she looks around to see what she can identify and notice.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Forgot to add what Tallwun was seeing when he went to look at the south passage.

Though the magical light doesn't reach far, Tallwun's extraplanar vision pierces the gloom, showing him a hallway reaching past the edge of his perception, and opening into a larger room partway along its length, as well as two side passages.

I made a perception check for Prisim. Perception Prisim: 1d20 + 7 ⇒ (10) + 7 = 17

Amiri:
Your sensitive ears, tuned by years of hunting and warfare in the frozen north, hear a leathery scraping in the hallway your party just came from. You instantly react, anticipating danger with the uncanny reflexes you've come to rely on for your very survival. This is the surprise round of combat. You were the only one to beat the stealth check, and you also beat the initiative roll of the opponent. You may take a move or standard action, and of course a swift and any free actions you want.

Dice:
stealth: 1d20 + 11 ⇒ (15) + 11 = 26

Amiri: 1d20 + 2 ⇒ (8) + 2 = 10
Daeron: 1d20 + 6 ⇒ (18) + 6 = 24
Prisim: 1d20 + 1 ⇒ (11) + 1 = 12
Seoni: 1d20 + 2 ⇒ (14) + 2 = 16
Tallwun: 1d20 + 1 ⇒ (15) + 1 = 16
Two Blades: 1d20 + 6 ⇒ (14) + 6 = 20
Skeshnil: 1d20 + 5 ⇒ (2) + 5 = 7
dark slayer: 1d20 + 4 ⇒ (18) + 4 = 22


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri rushes back past Daeron, Prism and Seoni. Something in the dark.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron elven vision Low light, tries to pierce the darkness.

Perception: 1d20 + 11 ⇒ (11) + 11 = 22

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

"Something in the dark, you say? Do we talk to it or bash its face in?"

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

At Amiri's words, the others begin to react, but they are too slow to react to what she sees before it is too late. In the narrow hallway to the west, where before was only darkness, now there is a strange, four-eyed ebony dragon with a long, serpentine body contorted into a twisted knot and trailing blood-red frills. It hovers in the air, five feet off the floor, and a small, dark, cloaked figure crouches on the stairs below it.

DC 16 Knowledge (arcana):
This is a young Nightmare dragon, an esoteric creature native to the Dimension of Dreams and adjacent realms. Like all true dragons, it can see in the dark and is immune to magical sleep and paralysis effects.

DC 13 Knowledge (local):
The smaller creature is a type of humanoid native to the Darklands known as a dark folk.

The dragon hisses, "Invaders in my domain... fools!" He opens his maw and spews out a massive cone of caustic liquid.

Well, that's a breath weapon. Amiri, Seoni, Daeron, and Prism need to make Reflex saves, DC 18. Daeron and Prisim are a little bit behind the corners so they get a partial cover bonus, +2. The total damage is 26 acid, 13 if you make the save.

Initiative order:
Daeron (if conscious, otherwise roll stabilization)
Two Blades
Seoni
(if conscious, otherwise roll stabilization)
Tallwun
Prisim
Amiri
(Amiri, if you move up to attack the dragon or the dark folk, please roll a DC 14 will save.)
Dragon

dice rolls:

breath weapon: 6d6 ⇒ (6, 5, 2, 4, 6, 3) = 26
recharge: 1d4 ⇒ 2


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Reflex save: 1d20 + 3 ⇒ (20) + 3 = 23

Amiri manages to dodge some of the incoming spary as she appriaches the dragon.

Will save: 1d20 + 2 ⇒ (20) + 2 = 22

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

reflex: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Thanks to that corner.... Prisim also has resist acid/5 from her bloodline, dropping the damage to 8 which takes away most of her temporary hp.
arcana: 1d20 + 5 ⇒ (15) + 5 = 20

"It is a Nightmare dragon, immune to sleep and paralysis.."

"Celestial lights of beauty!" she shouts, summoning... beautiful golden dust that is oh so pretty.

Glitterdust on the dragon and the other thing, will DC 19 to avoid blindness

She then steps back to get out of the way of any future breath weapon.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Reflex: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

Daeron avoids the worst of the dragon's breath!

He calls the magic in his cloak. True Strike

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Springing up the stairs past the others, Two Blades noticed the small creature. "Its buddy is a Dark Folk." he said as he stabbed at the Dragon.

Dice:

Will save: 1d20 + 4 ⇒ (6) + 4 = 10
GM reroll: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
K:Local: 1d20 + 4 ⇒ (17) + 4 = 21
K:Arcana: 1d20 + 4 ⇒ (12) + 4 = 16
Rapier: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 1 ⇒ (6) + 1 = 71d6 ⇒ 1

Expend a use of Agile Feet to move through the stairs. Using My GM reroll (+1) for the Glitterdust save. Movement avoided AO's


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

reflex: 1d20 + 3 ⇒ (7) + 3 = 10 year of the Stolen Storm T-Shirt re-roll.reflex: 1d20 + 3 ⇒ (13) + 3 = 16 Seoni drops to the ground her her once beutful face horrible disfigured. She is not moving but, some shallow breathing is evident.

PS GM are you sure Seoni doesn't get a cover bonus? I was actually on the first step of the other room(ie down I might have had full cover if the stairs went down even 6ft' or up for that matter! you can check my last post...I did indicate I was on the first step ) anyway ho-hum..

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I just went and drew lines on the map to make sure. Sorry, but none of the lines I drew from the dragon to the opposite corners of your square intersect with a wall, even a little. Daeron and Prisim both did have intersects. Please roll to stabilize.

Amiri:
As you draw closer, the dark folk casts a spell to try to daze you, but you grit your teeth, shake off the magic and continue with your action. Go ahead and make your attack or whatever you were planning on doing. However, make a roll against the glitterdust after your action.

DC 17 Spellcraft:
As Amiri approaches the dark folk, it tries to cast daze monster on her. However, she resists.

Two Blades, you don't have to make a will save if you move into the area of effect after glitterdust is cast, so you can save your GM roll. You also recall one additional bit of information on the dark slayer. What information would you have studied on this creature?

When Prisim summons forth the blinding dust, both of the dark-adapted creatures scream in frustration as the brilliant particles overwhelm their sensitive eyes.

Tallwun is still up.

GM dice:
Will dragon: 1d20 + 7 ⇒ (7) + 7 = 14
Will dark folk: 1d20 + 1 ⇒ (16) + 1 = 17

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20

The darkcreeper has casted daze monster!

The Exchange

HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot

Tallwun moves to Seoni and uses Sacred Touch to end her bleeding.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Worse save please. I was thinking that I would be in the area before the spell went off.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Two Blades:
Will is the worst save.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"The Dark Folk has a hard time with spells that influence the mind, like the spell you just used Prisim!" Two Blades added.


”Amiri” | Female CN Medium Human Barbarian 4 | HP 1/45 | AC 18, T 12, FF 16 | CMD 20| F +6 R +3 W +2,+2 vs. fear; +1 vs. traps | Init +2 | Perc +8 | Speed 40ft | Rage 9/12 | Power attack -2/+6 | Active Conditions:None

Amiri swings her sword at the drake.

Large Bastard Sword: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 2d8 + 7 ⇒ (7, 3) + 7 = 17


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

(DC:10 Con check to stabilize) con check: 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16 Seoni's breath stabilizes as she has dreams of terrible things assaulting her from the dark.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Just so you guys understand, the dragon is in the air above the dark folk.

Blinded by the glitterdust, the dragon strikes out blindly, but manages to strike Two-blades painfully three times. I rolled for miss chance, but rolled high on most of them. Three hits for a total of 27 damage. He then pushes himself back out of the doorway, rapidly beating his wings to hover.

The dark folk stumbles back into the room beyond and casts a spell. This isn't a 5-ft step, but since I think two-blades is now unconscious, and he has cover from the corner from Amiri, no attacks of opportunity occur. If Two-blades has an ability or boon that lets him avoid one of the attacks, or otherwise avoid falling unconscious, he can take one. Suddenly, the room is plunged back into darkness. The continual flame's light seems to end at the entrance of the room, except for Daeron's and Prisim's keen eyes able to see a sliver of dim light reaching into the supernatural gloom.

Ouch. Ok, so the area outlined by the dark grey rectangle is in darkness. Daeron can see into the first square next to the entrance, where the dragon is. Tallwun, with darkvision, can see normally. Seoni is unconscious and stable. Two-blades, unless he has a way to heal or block an attack as an immediate action, is unconscious and needs to roll for stabilization.

Initiative order:
Daeron
Two Blades
(stabilization roll probably needed - do it in a spoiler)
Seoni (unconscious, stable)
Tallwun
Prisim
Amiri

Dragon
Dark Slayer

Dice:
bite vs. two blades, miss chance: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 171d8 + 9 ⇒ (6) + 9 = 151d100 ⇒ 72
claw vs. two blades, miss chance: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 271d6 + 6 ⇒ (4) + 6 = 101d100 ⇒ 85
claw vs. two blades, miss chance: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 261d6 + 6 ⇒ (4) + 6 = 101d100 ⇒ 58
wing vs. two blades, miss chance: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 131d4 + 3 ⇒ (3) + 3 = 61d100 ⇒ 42
wing vs. two blades, miss chance: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 261d4 + 3 ⇒ (4) + 3 = 71d100 ⇒ 59
flight to hover: 1d20 + 11 ⇒ (17) + 11 = 28

dragon will save vs. glitterdust: 1d20 + 7 ⇒ (10) + 7 = 17
dark slayer will save vs. glitterdust: 1d20 + 1 ⇒ (4) + 1 = 5
recharge: 1d4 ⇒ 1
glitterdust: 4 rounds remaining

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

Prisim steps forward to try to use her wand on Seoni, then things better of it and says

"Polly does this just by praying and using her hands. If I'm going to be a paladin one day, I'd best try too."

She lays a gentle hand on Seoni and mutters something about "blood is so grody"
Lay on Hands: 2d6 ⇒ (6, 6) = 12

"Get up Seoni. The fight is still happening."

I'd totally do this to Two-Blades, but with the darkness, I doubt Prisim is even aware that he is down.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

Daeron moves to have a clearer shot and shoots at the dragon !

Longbow: 1d20 + 8 + 1 + 20 ⇒ (19) + 8 + 1 + 20 = 48
Damages: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Two-blade down! he says

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

I forgot to mention the Dragon has concealment (20% miss chance) from Darrin and Prison. Please roll a miss chance.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!
Prisim wrote:

Prisim steps forward to try to use her wand on Seoni, then things better of it and says

"Polly does this just by praying and using her hands. If I'm going to be a paladin one day, I'd best try too."

She lays a gentle hand on Seoni and mutters something about "blood is so grody"
[dice=Lay on Hands]2d6

"Get up Seoni. The fight is still happening."

I'd totally do this to Two-Blades, but with the darkness, I doubt Prisim is even aware that he is down.

Prisim can see Two Blades. The light of the continual flame is illuminating the area, holding the darkness at bay.

DC 20 Knowledge (arcana):
Continual Flame is able to overcome darkness spells when heightened to a higher spell level.

Silver Crusade

HP 45+0/47(+10); Reroll @+4 1/1;SPELLS: Lvl 1 5/8; Lvl 2: 2/6; Lay on hands (2d6) 0/1; CLW wand available 44/50 Gnome CORE Sorcerer-5: AC 13 (17 mage armor); Fort +5; Ref +4; will +3; Perc +7; Init +1;

In that case she, kowing that Seoni is stable, would go up and use the LOH on two blades instead. Hurrah for faction journal cards.

Scarab Sages

Male elf ranger 4 |HP:32/32|AC20/FF15/T15|Init +4 +2 underground|F+3R+8W+3*+2 vs enchantment|Perception +11 +2 vs human, +2 underground

@GM, Daeron has used True Strike and thanks to the spell is not indered by concealment ;)

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Stabilize:

Stabilize: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

Two Blades crashed to the ground, blood spraying everywhere.


”Seoni” | Female LN Medium Human Sorcerer 4 | HP 16/26 | AC 19, T 14, FF 16 | CMD 16| F +2 R +3 W +5; +2 vs fear | Init +2 | Perc: +3, SM: +4 | Speed 30ft | Spells: 1st 6/7, 2nd 4/4 | Active Conditions: mage armor.

OK so Seoni is still down? Let me know if she gets healed.

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