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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Let's apply this to 278101-705. Thanks for running, Vamp. I wish this group had gelled just a little more. There were occasions when this was lots of fun, and times where it drug along. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt continues to pound away at the officer. "I'd ask for your surrender, but none of you ever surrender. You're too stupid." to hit: 1d20 + 8 ⇒ (20) + 8 = 28
What? I am even on a different computer. The 20's have come in groups in my PBP games lately. I'm even on a different computer. crit damage: 1d8 + 3 ⇒ (2) + 3 = 5 ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt, fearing this battle could go south very quickly, hopes to finish off this very potent officer. to hit: 1d20 + 8 ⇒ (20) + 8 = 28
HAHAH! I was feeling that crit coming! crit damage: 1d8 + 3 ⇒ (5) + 3 = 8 ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt hears the slashing, and Rook's body thumping onto the floor. He readies his rifle and runs across the bridge past the remaining soldier (being sure to stay at least 5' away). Finding a position for a clear shot, he fires at the officer. to hit: 1d20 + 8 ⇒ (2) + 8 = 10 damage: 1d8 + 3 ⇒ (6) + 3 = 9 I'm going to guess that Pratt may have had some cover in that doorway. If so, that last successful shot from the remaining soldier was a miss. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Great job on those biohacker darts, Xawn! That could win us this fight. I'm not 100% sure, but I believe you get the damage for those darts too (a crit on red, and a normal hit on the officer). Pratt produces another grenade from his belt. He looks to one of the Azlanti and says, "HEY! What's this? I forgot I have another one!" Then he throws it near red. With only a 5' radius explosion, I can't make it affect both. If I roll a one, we'll worry about where it's going. Let's assume I'm going for the square just to the right of red. don't roll a one: 1d20 ⇒ 17 fire damage: 1d6 ⇒ 1 Red has the burn condition (d4) ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt will continue to try to take advantage of the cover of the doorway, all while firing with his rifle. He takes aim once again at the officer. to hit: 1d20 + 8 ⇒ (13) + 8 = 21
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "Meh. I think I'll keep the grenade." Pratt does NOT pull the pin on the grenade and lets it drop. He then takes aim with his rifle at the woman who just shot him. to hit: 1d20 + 8 ⇒ (8) + 8 = 16
This grenade only has a 5' blast. I feel like the boss would make her save, and there would no point. If I could get 2 in the blast, maybe it would be worth it. Also, I thought Xawn was going to be near me? ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt moves toward the south entrance to the bridge. He grips one of the grenades found back at the barracks, along with his rifle. He check comms, speaking quietly. "As soon as we're all in position, we'll pop the doors simultaneously and take out any Azlanti in there." ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "One has to assume that there is probably someone through those doors ahead, and it's probably the bridge of this unlucky ship." Any ideas for a strategy here? It looks like we can get to the bridge from the side hallways off N9 and N10. Seeing as how most of us are shooty, perhaps it might be good to think about splitting up so we're not in each other's way. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt will enter the room, give it a sweep with his rifle and begin checking out the items spilling out of the lockers. Pratt speaks quietly into comms, "Hey 287, you want to see if you can open the locked ones? Let's see what we have here." ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt, his strength starting to return, is ready to continue the investigation of this crash site. Thanks Rook! He positions himself near Rook, and attempts to open the door (to N8). ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt plops down on a nearby bench or whatever there is to rest on. "Hold on everyone. I took a few rounds off of my armor that are leaving bruises. I may be coughing blood later. Let's take a rest." I had to be down 10-15 points. I'll have one RP left. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt thinks to himself that it's becoming far too easy to be the executioner of these Azlanti. Then again, it was these Azlanti who were responsible for the deaths of several peaceful colonists. He shrugs and fires one more time. to hit: 1d20 + 8 ⇒ (17) + 8 = 25
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt steps into the room, keeping his back to the wall. He takes aim and fires at the nearest azlanti. to hit: 1d20 + 8 ⇒ (6) + 8 = 14
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt once dreamed of a career on the stage. Perhaps once he leaves this planet he can chase that once again. Meanwhile, he attempts to finish off the Azlanti soldier he has already hit. to hit with vigilance bonus: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 damage: 1d8 + 3 ⇒ (3) + 3 = 6 ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() There is a long awkward pause as the Azlanti try to figure out who Pratt is (Remember, he's wearing Azlanti armor). Pratt also stands there awkwardly as he ponders exactly what he should do. Somewhere in the distance, Rook whispers something Pratt doesn't understand. Suddenly, he breaks into a song and dance routine. "HELLO MY HONEY, HELLO MY DARLIN', HELLO MY AZLANT GAL" When he sings "gal," he levels his laser rifle and shoots the nearest one. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt moves into the hallway and approaches the next area carefully. Moving stealthily toward N7, as noted on map. Will roll stealth and perception. stealth: 1d20 + 9 ⇒ (12) + 9 = 21
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "This is a fine weapon. It's not normally my style--I'm more of a 'set it on fire with my laser' guy, but I can't help but want to wield this. Does anyone care if I hold onto this for now?" Moving on, I suppose we'll want to head out that far door and see what is beyond.... ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt gravitates to the trident. It's not normally his type of weapon--it lacks the subtlety of a simply knife that can be hidden in a pack or boot. Yet this is a beautiful, exotic item. He holds it in his hands. He might even make a thrust or two with it before he sets it back down with a sigh. "Have we seen it all? Anything else in this room? These are some nice digs. I wonder about who might have stayed here? The captain of this ill-fated vessel?" perception: 1d20 + 6 ⇒ (3) + 6 = 9 ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "If you'd only be reasonable, I'm sure we could talk over some cold drinks...." Not anticipating the Azlanti robot being reasonable, Pratt fires. to hit: 1d20 + 8 ⇒ (19) + 8 = 27
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt charges into the room, firing as he does. to hit: 1d20 + 8 ⇒ (10) + 8 = 18
"A new surprise around every corner. ROBOT! Stand down! I am your new master! I will shoot again if you don't turn off your aggression settings!" Can't hurt to try. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt is sure to quietly let everyone know that there is something behind the door before he opens it. And with that, he attempts to activate the door, sweeping the room with his rifle as he does. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt attempts to run by the remaining zombie. Should he take an AoO, he has mobility for a +4 AC. When he gets to the other side of this room, he turns and fires. to hit: 1d20 + 8 ⇒ (2) + 8 = 10
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "It looks like they want to get up close and personal. What a wonderful odor they have, too! Is that some sort of Azlanti after-shave?" Pratt backs up and fires (at blue) to hit: 1d20 + 8 ⇒ (19) + 8 = 27
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "This place is really starting to give me a headache. I guess at least we're making new friends around every corner." Pratt decides not to wait and see if this is the maitre d wanting to find a table for four. He aims and fires his rifle (at blue). to hit with vigilance bonus: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "It seems that way, Xawn. It makes it all the more important to continue toward the front of this ship and see what, and who, is up there." Scut moves into the nearby central hallway. "Why don't we check this northern room first, then continue to the south." Moved my pawn. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt steps into engineering past the bodies of the strange creatures he just fought. He can't help but wonder if there is anything they are missing here. Perhaps something hidden, or something that hints at the purpose of the machinery that is apparently missing from the room. "Let's pause for a moment and poke around." perception: 1d20 + 6 ⇒ (5) + 6 = 11
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Pratt is all set. I took toughness, so I can take a little more damage (but not much). Also took the laser accuracy gear boost. +8 to hit with laser rifle right now. Hey 287! Pratt has been carrying around an extra autotarget rifle with 30 extra rounds. Do you want it to go with your new longarm proficiency? ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() Honestly, I think weapon focus (small arms) might be your best bet. Normally, I might advise diplomacy buffs, but I'm not sure if we'll move on past this adventure. I am going to try to spend a bit of time tonight choosing a feat and new skills. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() reflex save: 1d20 + 3 ⇒ (20) + 3 = 23 Pratt manages to avoid most of the electrical charges, and aims his rifle at the creature. to hit with get 'em: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
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Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "I've gotta believe this first door is engineering. I think our task begins there. You guys want to follow me in there?" Pratt checks out the door, wondering if the Azlanti left traps behind. perception: 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "This is a nice ship. Very nice trim and accessories from what I can see so far. Of course, it is a wreck. Might be hard to tell if this was a top of line model or not." Pratt carefully steps into the vessel, his rifle handy, and his flashlight should it be needed. Moving token in. ![]()
Male Human Soldier (Ambusher) Level 3 SP 13/24 HP 24/25 RP 2/4 EAC 15 KAC 15 PER +6 INIT +7 FORT +3 REF +4 WILL +3 Laser Rifle Ammo 17/20
![]() "I think I'm going to need to take a breather. That thing could have killed me!" Pratt pops open a bottle of water he brought from the settlement and sits down. "Anyone know what that thing is? And does that Azlanti soldier have anything interesting or useful? Spending an RP to heal SP.
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