| Reconstructor 287 DS |
287 fires thrice...again.. (@blue)
Pistol: 1d20 + 4 - 4 + 1 ⇒ (13) + 4 - 4 + 1 = 14
P: 1d8 + 3 ⇒ (3) + 3 = 6
Pistol: 1d20 + 4 - 4 + 1 ⇒ (19) + 4 - 4 + 1 = 20
P: 1d8 + 3 ⇒ (2) + 3 = 5
Pistol: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
P: 1d8 + 3 ⇒ (8) + 3 = 11
| Pratt Bivens |
Pratt attempts to run by the remaining zombie. Should he take an AoO, he has mobility for a +4 AC.
When he gets to the other side of this room, he turns and fires.
to hit: 1d20 + 8 ⇒ (2) + 8 = 10
fire damage: 1d8 + 3 ⇒ (6) + 3 = 9
| Pratt Bivens |
Pratt is sure to quietly let everyone know that there is something behind the door before he opens it.
And with that, he attempts to activate the door, sweeping the room with his rifle as he does.
| Vampire GM By Day |
perception: 1d20 + 8 ⇒ (20) + 8 = 28
As you look into this room:
This large chamber appears to have been luxurious
accommodations for a single occupant, with a single large
bunk in the northwest and a desk of smooth metal to the
east. Standing upright near the desk is a trident. The trident
balances on the end of its haft and glows with white flames.
There is a robot Slide 5 and it heard you (unfortunately) and is ready when you open the door.
"Warning, inferior life-forms detected! Exterminate! Exterminate!"
Initiative Robot: 1d20 + 4 ⇒ (18) + 4 = 22
init Pratt: 1d20 + 7 ⇒ (6) + 7 = 13
Init Reconstructor: 1d20 + 2 ⇒ (10) + 2 = 12
init Rook: 1d20 + 3 ⇒ (2) + 3 = 5
Init Xawn: 1d20 + 5 ⇒ (20) + 5 = 25
Damn, robot is on fire today
Fires at Pratt
1d20 + 12 ⇒ (7) + 12 = 19
damage if hit: 1d8 + 3 ⇒ (1) + 3 = 4
Okay, rest of you can go.
| Pratt Bivens |
Pratt charges into the room, firing as he does.
to hit: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 3 ⇒ (4) + 3 = 7
"A new surprise around every corner. ROBOT! Stand down! I am your new master! I will shoot again if you don't turn off your aggression settings!"
Can't hurt to try.
| Blind Rook |
Combat Expertise (Shaken on hit): 1d20 + 9 ⇒ (12) + 9 = 21
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1d4 + 1 ⇒ (6) + (3) + 1 = 10
Rook, growing irritated with the unliving opponents within the wreck, darts forward with his blade out.
| Reconstructor 287 DS |
287 fires thrice...again
Pistol: 1d20 + 4 - 4 + 1 ⇒ (11) + 4 - 4 + 1 = 12
P: 1d8 + 3 ⇒ (8) + 3 = 11
Pistol: 1d20 + 4 - 4 + 1 ⇒ (6) + 4 - 4 + 1 = 7
P: 1d8 + 3 ⇒ (5) + 3 = 8
Pistol: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
P: 1d8 + 3 ⇒ (6) + 3 = 9
| Vampire GM By Day |
Reconstructor's final attackhits, as does Pratt and Rook's. The creature takes the brunt of the damage.
Robot -28 damage
<Azlanti>"Warning, deviant DNA detected. Likelyhood mutant human is new master, 3.57% Likelyhood mutant human needs to be cleansed for the good of Azlanti Genetics, 91.58%"
The creature will slam Rook twice.
Attack 1: 1d20 + 3 ⇒ (9) + 3 = 12
damage if hit: 1d6 + 5 ⇒ (6) + 5 = 11
Attack 1: 1d20 + 3 ⇒ (5) + 3 = 8
damage if hit: 1d6 + 5 ⇒ (4) + 5 = 9
Everyone Else's turn.
| Reconstructor 287 DS |
287 fires thrice...(pew pew pew)
Rifle: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4
P: 1d8 + 3 ⇒ (6) + 3 = 9
Rifle: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7
P: 1d8 + 3 ⇒ (6) + 3 = 9
Rifle: 1d20 + 4 ⇒ (7) + 4 = 11
P: 1d8 + 3 ⇒ (4) + 3 = 7
| Blind Rook |
Get'em
Combat Expertise (Shaken on hit): 1d20 + 9 ⇒ (9) + 9 = 18
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 + 1d6 + 1 ⇒ (2) + (1) + 1 = 4
Crit Damage: 1d4 + 1d6 + 1 ⇒ (3) + (3) + 1 = 7
Easily parrying the stiff attacks from the machine, Rook strikes back hard.
| Pratt Bivens |
"If you'd only be reasonable, I'm sure we could talk over some cold drinks...."
Not anticipating the Azlanti robot being reasonable, Pratt fires.
to hit: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 3 ⇒ (8) + 3 = 11
| Xawn |
"Reconstructor, please have your drone pick up and examine the object," asks Xaun. "We can never be too careful,"
Perception check to see what this thing is without touching it
perception: 1d20 + 9 ⇒ (8) + 9 = 17
| Reconstructor 287 DS |
"I do not understand what part of this unit you are referring to when you say 'drone'," 287 says simply as it walks forward and picks up the loosed object.
| Vampire GM By Day |
It appears to be a small white pyramid made out of stone. It seems as if it was housed in the chest compartment of the robot.
Looking around the room, you find a lot of interesting things, such as mithral datapad holders, fancy pens, and so forth. You estimate it would be worth around 2,100 credits to the right buyer. There is also the white trident on a verticle display rack in the room.
| Pratt Bivens |
Pratt gravitates to the trident. It's not normally his type of weapon--it lacks the subtlety of a simply knife that can be hidden in a pack or boot.
Yet this is a beautiful, exotic item.
He holds it in his hands. He might even make a thrust or two with it before he sets it back down with a sigh.
"Have we seen it all? Anything else in this room? These are some nice digs. I wonder about who might have stayed here? The captain of this ill-fated vessel?"
perception: 1d20 + 6 ⇒ (3) + 6 = 9
| Vampire GM By Day |
Xawn realizes that the stone is a White pyrimid Aeon stone. It gives anyone who puts it around their head gains proficiency with all advanced pikes.
Pratt notices that, while the weapon is certainly serviceable, it is weighted funny. With a hunch he puts it down on the ground and the thing balances, standing straight upright, on its butt.
The weapon acts as a tactical pike. It has a few weapon fusions in it.
| Pratt Bivens |
"This is a fine weapon. It's not normally my style--I'm more of a 'set it on fire with my laser' guy, but I can't help but want to wield this. Does anyone care if I hold onto this for now?"
Moving on, I suppose we'll want to head out that far door and see what is beyond....
| Reconstructor 287 DS |
"While this unit could wield that weapon, it is more proficient with rifles."
| Pratt Bivens |
Pratt moves into the hallway and approaches the next area carefully.
Moving stealthily toward N7, as noted on map. Will roll stealth and perception.
stealth: 1d20 + 9 ⇒ (12) + 9 = 21
perception: 1d20 + 6 ⇒ (4) + 6 = 10
| Vampire GM By Day |
Moving on to N7:
The northern end of this partially destroyed area is a tangled mess of debris. Catwalks stretch above from the wreckage, with ladders bolted to the walls underneath. The ceiling here is 20 feet high and passages lead out to the northeast and west. An enormous airlock door stands to the south, bent badly out of shape, with a glowing computer terminal on the wall next to it.
There are three guards in this area wearing Azlanti armor. One at the sound of the Clumsy Ghorran. They looked shocked and address Pratt in Azlanti.
”Wait, who are you? What’s going on here?”
| Blind Rook |
"Should I even try speaking?" Rook asked in Azlanti. It was directed more to his party than the Azlanti mooks staring them down.
"I would very much like to try and convince these gentlemen to surrender before any violence commences, but that has so far proven a fool's errand."
| Pratt Bivens |
There is a long awkward pause as the Azlanti try to figure out who Pratt is (Remember, he's wearing Azlanti armor). Pratt also stands there awkwardly as he ponders exactly what he should do.
Somewhere in the distance, Rook whispers something Pratt doesn't understand.
Suddenly, he breaks into a song and dance routine.
"HELLO MY HONEY, HELLO MY DARLIN', HELLO MY AZLANT GAL"
When he sings "gal," he levels his laser rifle and shoots the nearest one.
| Vampire GM By Day |
"It's a degenerate! I HEARD they could only communicate by ridiculous singing!" shouts one of the men as he gets hit in the shoulder with a LASER rifle.
init Aeon Cadet Red: 1d20 + 1 ⇒ (14) + 1 = 15
init Pratt: 1d20 + 7 ⇒ (14) + 7 = 21
init Reconstructor: 1d20 + 2 ⇒ (3) + 2 = 5
init Rook: 1d20 + 3 ⇒ (11) + 3 = 14
init Xawn: 1d20 + 5 ⇒ (5) + 5 = 10
init Aeon Cadet White: 1d20 + 1 ⇒ (16) + 1 = 17
init Aeon Cadet Blue: 1d20 + 1 ⇒ (12) + 1 = 13
-----Inititive-----
Bold may go
Pratt
Aeon Cadet White
Aeon Cadet Red
Rook
Aeon Cadet Blue
Xawn
Reconstructor
| Pratt Bivens |
Pratt once dreamed of a career on the stage. Perhaps once he leaves this planet he can chase that once again.
Meanwhile, he attempts to finish off the Azlanti soldier he has already hit.
to hit with vigilance bonus: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
damage: 1d8 + 3 ⇒ (3) + 3 = 6
| Blind Rook |
Get'em on Blue
Combat Expertise (Shaken on hit): 1d20 + 9 ⇒ (3) + 9 = 12 (Auto-fail)
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
| Reconstructor 287 DS |
287 fires the rifle three times at blue.(pew pew pew)
Rifle: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
P: 1d8 + 3 ⇒ (6) + 3 = 9
Rifle: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
P: 1d8 + 3 ⇒ (3) + 3 = 6
Rifle: 1d20 + 4 ⇒ (18) + 4 = 22
P: 1d8 + 3 ⇒ (8) + 3 = 11
| Pratt Bivens |
Pratt steps into the room, keeping his back to the wall.
He takes aim and fires at the nearest azlanti.
to hit: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 3 ⇒ (8) + 3 = 11
| Vampire GM By Day |
Red gets shot pretty bad. Red and white both open up on Pratt
White attack 1: 1d20 + 1 ⇒ (14) + 1 = 15
White attack 2: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 + 1 ⇒ (3) + 1 = 4
[dice Red attack 1]1d20+1[/dice]
Red attack 1: 1d20 + 1 ⇒ (7) + 1 = 8
-----Inititive-----
Bold may go
Pratt
Aeon Cadet White
Aeon Cadet Red -11 HP
Rook
Xawn
Reconstructor
| Blind Rook |
Combat Expertise (Shaken on hit): 1d20 + 9 ⇒ (16) + 9 = 25
Attack (Red): 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11
Rook moves into the room after Pratt and promptly blasts one of the two troopers.
| Reconstructor 287 DS |
287 walks to the corner for cover and fires at the closer one.
Rifle: 1d20 + 4 ⇒ (15) + 4 = 19
P: 1d8 + 3 ⇒ (4) + 3 = 7