To make a really long story short, we needed a dragon alive, it died, I am the only one who can ressurect it.
Quote: For a humanoid creature, the new incarnation is determined using the table below. For non-humanoid creatures, a similar table of creatures of the same type should be created. 1) What should the "similar table of creatures" look like for a dragon? Dragons of the same color with different ages? Dragons of the same age with diferent colors? A list of magical creatures? 2) Should the dragon get the body of a different color dragon, would it change its alignment? Should he get the body of a younger/older dragon, would its stats change accordingly? Should it get the body of a different magical creature, would it retain any of its non-body-related dragon abilities (spell-like abilities, cold subtype...)? 3) How do the penalties translate to a creature with no class levels? Does the dragon only get a -2 penalty to everything until it recieves a Restoration spell? 4) Let's assume the dragon change its alignment due to its new body (whether immediately or through roleplay over a long period of time). What happens if it recieves a Wish/Miracle spell to reverse the body change? Does it immediately go back to its original alignment or does it take time to change back, if at all? All in all, looks like Reincarnation wasn't meant to be used on non-party-members (On non-humanoids, no doubt). Very thanks.
James once said that Xanderghul is CR 28 (wizard 20 / archamge 10) and that Sorshen is CR 26 (wizard 20 / trickster 8) with both of them having Exceptional stats (25 point-buy and gear as a PC) to raise ther CR by 2.
We know he had a bit of a fiasco with trying to assassinate Nocticula and that he's been afraid to do anything since, but with her being a god, she shouldn't have time to worry about him.
PathfinderWiki lists several other sources, including the campaign setting book Hell Unleashed, the player companion Disciple's Doctrine and the second book of the adventure path Carrion Crown, Trial of the Beast. Full disclaimer: I haven't actually read any of those, so I have no idea as to what information they have (and whether it is or isn't the same as the information in the books you have).
James Jacobs wrote:
Well, too bad we must kill this conspiracy theory! This actually made me more curious about Erastil's past (which I guess we'll get more of, with him being one of your homebrew world gods?)
Myrryr wrote:
Actually, CR-wise the evil equivilant to the Empyreal Lords are the Demon Lord, Archdevils and Horsemen. The infernal dukes and deamonic harbingers are on par with nancest demon lords and minor empyreal lords.
From Erastil's entry in the "Deities" section of the 2e playtest rulebook:
Quote: Old Deadeye is god of family, farming, hunting,and trade. Long ago he was a horned god of the hunt, but his worship evolved to focus on rural communities. Emphasis mine. From the Wikipedia page "Cernunnos":Quote: Cernunnos is the conventional name given in Celtic studies to depictions of the "horned god" of Celtic polytheism. Emphasis mine. Is it just me?Both have antlers, a stag theme and use a bow. This can't be a coincidence.
So I had this thought surrounding the fact that Baba Yaga could just make Kostchtchie immortal and trap his soul in an artifact. I could accept that if she were a demigod or something, but she is just a regular ol' mythic NPC!
Just to make sure -
So you want to play a gish. I know the appeal.
Isabelle Lee wrote:
True. This will be especially bad with things like the marilith... Maybe limit the amount of natural attacks per spell (kinda like what the Form of the Dragon spells do, but "limited to 2 claws, a bite and a tail" instead of "you get 2 claws, a bite, and a tail")? I'm thinking CR limits should be the way to go. I know it is kinda counter-paizo in that no other spell does that, but for outsider i think we should make an exception.Thoughts?
Brother Fen wrote: Tome of Horrors Complete has Orcus and a few other devils that run up to CR 35, I believe. They also hav lucifer who is CR 39, but he turns out to be just a big pile of numbers - he can be killed easily with just two time stops and some greater shadows
It should be possible to do something like "Form of the Oustider [size, alignment]" and then in the description split it up to various outsider categories, like: Form of the Evil Outsider
You assume the form of a Small or Medium creature of the outsider type and the evil subtype. Your base speed changes to match the new form’s base speed, with a maximum speed of 60 feet. If the form you assume has any of the following abilities, you gain those abilities: climb speed 30 feet, fly speed 30 feet (average maneuverability), swim speed 30 feet, darkvision 60 feet, low-light vision, [insert low powered abilities unique to evil outsiders, preferably 1 or two from each subtype], and scent. If the form you assume has the aquatic subtype, you can breathe air and water. If the creature has any weaknesses, you gain those weaknesses. You can more easily cast spells that the creature has as spell-like abilities, although you must still cast them as normal for your class. When you cast a spell that the creature has as a spell-like ability, it requires no verbal or somatic components and can’t be countered. Small evil Outsider: If you assume this form, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus. Medium evil Outsider: If you assume this form, you gain a +2 size bonus to your Strength and a +2 natural armor bonus.
While you could obviously just throw an ancient white dragon on your poor players, wouldn't it be way more fun if it were an unassuming critter that turns out to be really strong? Like, high double digit CR strong? Imagine this. Your players are walking through an orphanage (it is probably Shivaska's child prison because they're high-level and all, but whatever) when suddenly they hear a terrible pluck sound, followed by a high pitched scream and the buzzing of a pair of diminutive wings. Being well versed veterans they immediatly assume (correctly) that it is a tooth fairy and, being mythic veterans, shrug it off and go on helping that poor child. What they don't know, however, is that this is The Tooth Fairy (with a capital T) - Shivaska's personal pet who is a 20th level rogue and very, very fond of mythic teeth. Or how about this. The players, traumatized but alive, are now walking through some forest (maybe to request the favor of a dryad or something) when they hear steps on the forst floor. As soon as they see three small canine faces they recognize the pugwampi, the ultimate stall troll (at least for 3rd level mooks, that is. They are mythic heroes). Knowing the aura of failure that surrounds these guys they refrain from doing anything that involves luck such as attacking them, preferring to utilize no-save spells. However, they find that even seemingly luckless tasks tend to fail (they can't seem to remember where they've put the spell component pouch, someone sneezed during the spell and they missed the last syllable) - all because these are the actualy the three advisors of the local Glaistig, who is known to despise trespassers. What are some of your ideas to boosted critters? PD
I think we need an official ruling (a bit late, but still) on all wild shape DC-related questions: they are all based on polymorph spells (so 10 + spell level + wisdom), but wild shape is a supernatural ability (so 10 + half druid level + charisma), BUT the abilities are keyed off real abilities (so either 10 + half HD + relevant ability OR something else, depending on the ability). Sheesh.
Hi guys!
With the new book of the damned came, among other things, three sets of boons for the demon lords. In Socothbenoth's third evangelist boon, it says:
Quote: you can cast polymorph any object as a spell-like ability. Unlike with the spell, you are not limited to existing forms; you could turn the target into a three-headed nymph or a centaur-like creature made only of human body parts, for example (although this does not apply to inanimate forms, such as turning a human into a sculpture of soft clay or vice versa). So, how do the stat adjustment and new abilities work? For the three headed nymph, for example, would you get three bite attacks? Would it key off of fey form? Can you turn into specific individuals? Is there a size limit? PD
Ok. Let's start of with the fact that although at 17th level a wizard is reality-warping powerful, at level 9, which is right around where most characters start coming together, a wizard is already capable of trivializing entire encounters with spells like dimension door. Seeing as a wizard has access to both divination spells and teleportation spells as well as insane knowledge skills, "scry and fry" becomes an ever growing threat. For reference, scrying is a 4th level spell and teleport is a 5th, at level 11 a wizard can:
PD out.
Although Paizo has consistently published 5 dragons of a new type with each bestiary, it doesn't seem like people are using them with anything other than the odd rift dragon BBEG or something. So, what do you guys think on things like a half- lunar dragon template or a sorcerer with the sovereign dragon bloodline? PD
xeose4 wrote:
Chronicle of the Righteous pg. 56 under "Lesser Empyreal Lords" : "Cernunnos: An unpredictable and elusive lord of the wild, Cernunnos travels the forested paths of the multiverse, setting natural balances to right and indulging his fiery passions."
Oh for sure we need those. I even asked James Jacobs in his thread about the absence of boons for cernunos (CR 30!), and he replied saying it's probably from some miscommunication between the designers (in the CotR he is listed as a minor empyreal lord. Yeah).
Hi there folks,
This: is how you make a pc have large-sized martial weapon damage, no idea how to make it apply to animal companions and natural weapons.
BONUS:ANYPC|WEAPONPROF=TYPE.Martial|DAMAGESIZE|1|TYPE=Size 3) How do I make "only really big animal companion[there's a list]" a preq? Thank you all very much. I am flagging this in case it's the wrong forum, though. PD
Xenocrat wrote:
okay I admit this isn't the worst thing about lamashtu's cult, but it is certainly up there!
I see your points. Many of these were bugging me constantly while coming up with these rituals.
I happened to own a copy of both the Book of the Damned 2 and Chronicle of the Righteous. One thing I found absent from the latter and exiting in the former is the demonic ritual (or it's celestial equivalent, anyway). So what if I'm a devout worshipper of Cernunos and my dream is to transform into a cervinal agathion and hunt devils with him for the rest of eternity?
1) First you choose an Empyreal Lord to worship - they should be of the celestial type you wish to end up as. Then, for a year, you have to continuously perform acts of goodness and kindness as appropriate to you celestial mentor. At the end of that year, your alignment shifts to that of you mentor. Even if you are already the right alignment, this step is still necessary in order to attract an Empyreal patron. 2) At some point during the second year, you must contact you patron using either the spells commune or contact other plane. The patron must then be noted of your desire to transform into a celestial - the spell cannot be used to ask any other questions. After this is complete, but before the year has passed, you must burn an item of significance to you in a temple desecrated to that patron. This item should not be a living person - we are good guys, after all. You need to make a DC 20 knowledge(religion) check in order to make the sacrifice correctly. If the item is also of importance to your chosen patron, the DC drops to 10 (making even someone not trained in this skill capable of making it). Once the sacrifice has been made, you permanently receive the benefits of a celestial ritual of mortification. 3) at some point after the first ritual is completed, but not always after the second is, the patron sends you a vision of a task that you must complete. This task is often of importance to the patron, and one that you have no hope of completing before you get more powerful. You must maintain your weekly devotion to your patron (making acts of kindness to strangers and praying in the appropriate temple are popular options). Once the task is completed, you will need to make a special ritual of honor to you patron - you must make a shrine to them, made with materials to honor your patron. In order to make it correctly, you need to make a DC 30 knowledge(religion) check, with a +1 bonus for each cleric of the religion helping you make it. When you successfully build the shrine, you will be permanently given the half-celestial template. 4) for most, the half-celestial template is enough. But for some who want to take it even further, there exists a fourth ritual. Each year after completing the third ritual, you must conduct a ceremony at that exact date, honoring your patron in a way appropriate to it. After that, you must make a DC 40 knowledge(religion) check, with a comulative +1 bonus per each such ceremony conducted. Once you succeed, you become a full-fledged celestial - you immediately lose the benefits of you previous race as well as the half fiend template, but can apply all your class levels to your new celestial race (for example, an elf ranger 10 can become a lilend ranger 10).
Okay, so we all know the Brute archetype for the vigilante sucks, and pretty badly so - every time you get into a stressful situation (including but not limited to starting combat) you need to make a will save or go berserk.
PD
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