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![]() So I just started a new campaign with a brand new DM (who did a kick-ass job.) His world is a dark forest where about five years prior to the campaign darkness consumed the forest. The forest since has been cut off from the outside world. The only light in the forest comes from the two moons, that usually give off low-light. Most of the residents of the forest died when the darkness came. The only town is a ramshackle outpost called Brightwind Village. Creepy demons, and like undead, and all this other hair-standing up on the back of your skin reminiscent of the moon from majora's mask are filled in the forest... So I'm super pumped for this setting and want to dive into books out there similar to this setting. Are any good horror/fantasy books set in like a creepy forest setting out there? ![]()
![]() Okey dokey, I think I'm wrapping my mind around the majority of the game and the feel. I think I'll try to get a session started soon. My interest is really piqued and I like the old-school feel even though I never played it before. Is there anything special I should know about DMing? I really have no idea how to work XP. It seemed really confusing like with gold = XP and adjusted for LVL and junk. ![]()
![]() So I've been a tabletop gamer for about 5-6 years now (and a fantasy nerd since I was born). I've played 3.5, 4e, Pathfinder, Star Wars RPG, and both Warhammers. Through my travels at old gaming stores I've picked up the three books I need to start playing first edition AD&D. I don't have the reprints, I have just old copies that had been in a gaming store's basement for thirty years and I've poured over the rulebooks, but I'm still pretty confused about a lot of things. So far I understand that all dice rolls for combat and non-combat encounters run off of tables that are augmented by ability scores, class race, etc. What I guess is how does morale work (I've seen hints of it in the rulebook but I haven't really done any digging)? How does initiative work, is there a modifier, and how does weapon speed factor com into play? Is there just like a free guide out there that gives me the basics on character creation and gameplay? If so can someone send me a link? ![]()
![]() I'd rather not run the Beginner's Box, I love Dm-ing and I want to write my own stuff. This was my idea: Baron's Fiancee was reported missing several weeks ago and the Baron's Steward (Man by the name of Simmons) hasn't shown up to work during that time either. The PC's enter the town of Harken's Hallow after hearing news of Princess Myriel's capture and the 500 gold reward. In town they there is talk of a drunk who wandered into the tavern earlier that week who says he's Redgar the Raider. He attacked Simmons and his party on the road in an attempted robbery, Simmons (Necromancer) messed him up with spells and he barely made it out with his life. Now Redgar drinks away his sorrows in The Griffin's Fancy Inn and Tavern. The PC's talk to Redgar who does not want to talk about his encounter with Simmons. The PC's either have to coax (Diplomacy), outdrink (Introduce Saves) or beat (Combat) the information out of him. They find out Simmons was taking the Bristlewood Ferry to an abandoned jail in the middle of Harken's Waters. PC's follow the road (random attacks by Bandits) until they get to the ferry. At the Ferry they discover the Ferryman has been killed and resurrected along with Redgar's bandit compainions (fight). Then they take the Ferry into the island where I'll have a small jailhouse with a few rooms, and in the bottom is Simmons with the fiancee sacrificing her to the gods of murder. ![]()
![]() Hi, so a few of my friends have asked me to DM a D&D for them. They have played a few games of 4th edition or no games at all. I suggested we play Pathfinder and they're on board. This will be the whole group's first time playing Pathfinder and I've DMed for a while, I'm just a little curious because all the people I've played with are veterans. What should I do for a first level adventure of inexperienced players to kind of teach them the game? ![]()
![]() So I've been in a little Sci-Fi kick for the past few weeks (been watching "How the Universe Works" on the Science channel) and I want to find a good Sci-Fi RPG to try. I don't care what rules system it encompasses I just need somethign fun and cheap to try. I already tried STAR WARS: SAGA EDITION and didn't like it. What are some good Sci-Fi RPGs? (P.S. Next Summer I'll probably buy "Numenera" when it comes out next summer, but I'd like to try som high-tech stuff too.) ![]()
![]() I found this in stormwrack I'm still looking, but this might shed some light. It's for a Bard: "Bardic Music: A bard performing underwater is
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![]() Okay so I just got RotRL for my birthday and we might be running it soon and I'm wondering: "What the heck am I supposed to do before the Adventure?" I usually homebrew all my campaigns so I'm used to having to prepare whole mods, but now since everything is done for me what should I do to prep for my adventure? I thought about adding some villains and some extra encounters, but I don't want the PC's to get too high of a level. Should I switch them to slow progression to give me some stuff to make or should I just make props and things like that? What do you guys do to prepare for a mod that's already been written? ![]()
![]() So as my title suggests I'm thinking about making a Human Rogue with a two level dip in Fighter (for the feats) and I would like some feedback. He would be Human using a heavy repeating crossbow and I'd probably take the sniper archetype for the rogue becuase he would be more of a combat rogue than a skillmonkey. So here's the guy: Garen Glendor
Here are all the Feats I'm going to be taking (using combat trick as my talent until at least level 7) Level (Fighter) 1: Exotic Weapon Proficiency (Heavy Repeating Crossbow), Rapid Reload, Point Blank Shot
Any ideas on how to make him better? Thanks. ![]()
![]() I wrote this based off of a previous thread I wrote a while ago. (found here!) I really just want to know if my build or if there's anyhting I can do to tweak it. Okay this is what I've created so far. Russel Furfoot
Russel loves music. He is usually never without his signature Dobro guitar that he uses to play the blues while sitting around the campfire. His favorite songs mainly feature Treants and other fey creatures which he hopes to stumble across in his travels. The Elvish Wizard in his party frightens and fascinates him all at once. Magic is something he is very interested in and he'd like to learn a lot more about it. Russel is someone easily underestimated. With his small stature and cheerful disposition he can bring a smile to anyone's face. All the little Halfling wants is to bring good into this world and protect the brother he so deeply cares about. Russel may be small, but he is the unlikely hero in a time of great troubles. Okay here is my concept and here is what I want to do with him: I want to go every level Rogue, Bard, Rogue, Bard until I reach eigth level (Rogue 4/Bard 4) then I'll start taking levels as an Arcane Trickster. I picked Bard because of the Dobro and the buffing the bard does, But I'll be getting my sneak attacks very slowly. I kind of want to take the Elven Curved Blade and go finesse two weapon two-handed fighting plus buff either myself or my party members with wands and junk, plus my Dobro. What spells should I use? is my build too crappy? what magic items should I go for? and what feats should I take? Thanks ![]()
![]() Okay this is what I've created so far. Russel Furfoot
Russel loves music. He is usually never without his signature Dobro guitar that he uses to play the blues while sitting around the campfire. His favorite songs mainly feature Treants and other fey creatures which he hopes to stumble across in his travels. The Elvish Wizard in his party frightens and fascinates him all at once. Magic is something he is very interested in and he'd like to learn a lot more about it. Russel is someone easily underestimated. With his small stature and cheerful disposition he can bring a smile to anyone's face. All the little Halfling wants is to bring good into this world and protect the brother he so deeply cares about. Russel may be small, but he is the unlikely hero in a time of great troubles. Okay here is my concept and here is what I want to do with him: I want to go every level Rogue, Bard, Rogue, Bard until I reach eigth level (Rogue 4/Bard 4) then I'll start taking levels as an Arcane Trickster. I picked Bard because of the Dobro and the buffing the bard does, But I'll be getting my sneak attacks very slowly. I kind of want to take the Elven Curved Blade and go finesse two weapon two-handed fighting plus buff either myself or my party members with wands and junk, plus my Dobro. What spells should I use? is my build too crappy? what magic items should I go for? and what feats should I take? Thanks
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