All input is good input! Your knowledge is extensive and im sure appreciated by all! Agree with GMF if we all like our characters then it'll be a good game.. and if we die.. well we die.. :) Pathfinder is crazy overwhelming so direction is always helpful. Trying ot pick one thing to play out of a million is hard :(
Black Dow wrote:
I'll take a look! Still not too late to change his last name.. sooo it's on the table! @GMF / BD -- Do you think that losing +2 to saving throws against spells/poison is worth a bit of extra hp / fort when i have high con and such low other stats / saves? OR is this an in for a penny in for a pound situation? hah
SO MANY CHOICES So I am sort of thinking of going Dwarf Barbarian Earth breaker / Thunder and Fang feat eventually? I am entertaining some mix or brawler.. but dunno how effective it ends up being. Not sure if anyone has any experience with the class or any tips.. currently just browsing interwebs for inspiration.
I'm thinkin unchained berseker :) Roll: 2d7 + 4 ⇒ (1, 1) + 4 = 6
Edit: these could be the worst rolls i've ever done.. now i'm thinking.. above average farmer.
Savage tides does sound fun.. and if there is good experience with it so far then maybe worthwhile... But if its old and boring to GMF then maybe something fresh? I guess I am keen to run whatever the DM is keen to run.. Seems like a bit of a cop out but hey.. if we're all interested then the game will be good no?
Black Dow wrote:
No worries, I am not that interested in running a pirate theme either. I just think we are off to the brave new world on this chariot to start! I haven't seen anything from you that doesnt enrich or make the game better so continued queries are 100% A-OK to me.
I think I'm going to go Dwarven Fire Elementalist - Primalist Wizard.. With early origins of thinking that Dwarven wizards are of the earth, not born so much as created by the elements in times of need, or trying times.. orrr turmoil.. or something.. this could fit nicely into your thoughts that my characters wizard activated whatever thing was nearish? thoughts?
Black Dow wrote:
Kind of really liking the idea of being dwarven outcast. Thinking of going Dwarf Wizard at this point. If you're interested in some form of historical ties to one another would be down. Either caught up in the same bad situation, from the same fallen clan? Thoughts?
Yes we get to roll dice!! Stat: 2d7 + 4 ⇒ (6, 2) + 4 = 12
Well possibilities are endless now! Being able to be a rat folk just threw a huge cog in my character selection. Damn youuu
I'd go for 2 or 3 as my favorites. I've never played in a undead setting so that would be fun... and fits really nicely into a character concept that I've been thinking about.. 3 sounds really fun too.. I like the "were all in this for the same reason" start.. allows for maybe different races to be around each other without any reason.. the idea of having somewhere to come back to to exact revenge sounds appealing.. 1 sounds great too, but when you're presented with 3 great ideas.... would he happy to play in a seedy underworld. If I has to really pick.. 3 then 2 then 1. I known it's not helpful to you. But any of the three I'd be happy with hah.
1. I think the scoundrel / downtrodden origin is appealing to me. if we become heroes.. whose to say.. kind of thinking of a playing a character that is out for their own.. heroism and fame may be a symptom of his/her own greed / ambition? 2.I think keeping it to the standard races is probably good.. open to other playable races though.. can't see myself wanting to play a goblin or any type of evil character. 3. I like the idea of either.. things have always been that way, or are kept that way by the "man" . Or post cataclysmic event style.. where the world is recovering fates are ready to be carved out and new heroes ready to become legend. edit: grittiness.. i guess i envision (fantasy) settings.. to be generally pretty rough.. life spans were short, things were dangerous, and wealth was rare. People didnt explore, and if they did, they usually died. you didn't leave your house for no good reason and kept to yourself...
New Char rolls: Roll: 4d6 ⇒ (2, 6, 4, 6) = 18
And again... Roll: 4d6 ⇒ (6, 1, 1, 1) = 9
And again... Roll: 4d6 ⇒ (2, 5, 3, 1) = 11 10
That'll do....
Hello everyone, just getting my rolls in then will give some thought to a character. Dice rolls:
STR: 4d6 ⇒ (6, 5, 2, 3) = 16 = 14 DEX: 4d6 ⇒ (1, 2, 3, 5) = 11 = 10 CON: 4d6 ⇒ (3, 1, 3, 4) = 11 = 10 INT: 4d6 ⇒ (3, 4, 6, 3) = 16 = 13 WIS: 4d6 ⇒ (1, 4, 5, 3) = 13 = 12 CHA: 4d6 ⇒ (1, 3, 3, 4) = 11 = 10 Dice rolls:
STR: 4d6 ⇒ (1, 5, 3, 1) = 10 = 9 DEX: 4d6 ⇒ (4, 5, 5, 4) = 18 = 14 CON: 4d6 ⇒ (6, 4, 1, 2) = 13 = 12 INT: 4d6 ⇒ (5, 2, 2, 2) = 11 = 9 WIS: 4d6 ⇒ (3, 1, 4, 5) = 13 = 12 CHA: 4d6 ⇒ (3, 2, 5, 3) = 13 = 11 Dice rolls:
STR: 4d6 ⇒ (5, 5, 6, 1) = 17 = 16 DEX: 4d6 ⇒ (6, 4, 4, 3) = 17 = 14 CON: 4d6 ⇒ (2, 1, 2, 2) = 7 = 6 INT: 4d6 ⇒ (4, 1, 6, 1) = 12 = 11 WIS: 4d6 ⇒ (4, 3, 3, 4) = 14 = 11 CHA: 4d6 ⇒ (4, 2, 6, 3) = 15 = 13 Dice rolls:
STR: 4d6 ⇒ (1, 6, 2, 4) = 13 12 DEX: 4d6 ⇒ (3, 4, 2, 5) = 14 12 CON: 4d6 ⇒ (6, 4, 1, 6) = 17 16 INT: 4d6 ⇒ (1, 2, 2, 4) = 9 8 WIS: 4d6 ⇒ (1, 3, 4, 3) = 11 10 CHA: 4d6 ⇒ (5, 2, 5, 4) = 16 14 Dice rolls:
STR: 4d6 ⇒ (5, 3, 2, 4) = 14 DEX: 4d6 ⇒ (1, 3, 2, 3) = 9 CON: 4d6 ⇒ (4, 4, 3, 2) = 13 INT: 4d6 ⇒ (1, 3, 4, 3) = 11 WIS: 4d6 ⇒ (2, 1, 6, 3) = 12 CHA: 4d6 ⇒ (5, 5, 2, 5) = 17 Dice rolls:
STR: 4d6 ⇒ (6, 5, 5, 2) = 18 = 16 DEX: 4d6 ⇒ (5, 5, 6, 5) = 21 = 16 CON: 4d6 ⇒ (3, 4, 5, 3) = 15 = 12 INT: 4d6 ⇒ (1, 6, 1, 2) = 10 = 9 WIS: 4d6 ⇒ (2, 5, 5, 6) = 18 = 16 CHA: 4d6 ⇒ (4, 2, 1, 4) = 11 = 10 A ton of rolls, but finally something to work with... Lots of options! |