GMF's Savage Tide

Game Master Fanguar

Part 2: The Bullywug Gambit.
In which our heroes continue their hunt for the murderous villain, Vanthus Vanderboran.

Vanderboran Manor


1 to 50 of 318 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

The Setting:

The City of Sasserine lies perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub for trade and home to more than fifteen thousand souls. Sassarine stands as a bastion of civilization in a realm plagued by piracy, disease, violent weather, and monsters.

Sassarine is in every way a city of industry. All seven districts feature large arrays of shops ranging from simple groceries to specialized buildings like potion shops, dagger sellers, exotic pet shops and magic item bazaars. There is little that cannot be purchased openly somewhere in Sasserine with the exception of hard drugs, dangerous monsters, slaves, and other criminal services. Though with the right connections, these too can be found for sale in the city’s numerous black markets.

The city itself is governed by a group of seven noble families called the Dawn Council, each representing one of the city’s seven districts. Likewise, each district has a common faith shared by many of its citizens. When you create your character, you should bear the nature of your district’s nobility and religions in mind, although you aren’t required to pick the same diety or ally your interests with those of your council representative. Each district also has bonus feats associated with it and you may select one from your home district as part of character creation.

Districts of the City

Azure District:

The Azure District is Sasserine’s true waterfront. Consisting of two sections, Azure District also houses the majority of the city’s slums and lower-class citizens, although they aren’t quite as desperate a catch as those forced to live in Shadowshore. The western section of Azure District is primarily concerned with the city’s internal waterways, while the eastern section is home to the city’s booming whaling industry.

Azure District’s representative nobles are the Islarans. The family has held the post of harbormaster for many generations, although rumor holds that old Keltar Islaran’s getting on in years and none of his children particularly want the job when he passes on. Rumors also hold that the Kellani family has designs on this post, but with relations between these two families being as choppy as they are these days, it’s unlikely that such a transfer will occur while old Keltar still lives.

If you’re from Azure District, you probably spent a fair portion of your youth at sea. You have friends or family that work in the whaling industry, and may have spent some time on a whaling ship yourself. You likely worship at the Azure Cathedral, a temple dedicated to Osprem (the goddess of ships and sailors), Procan (the god of the sea), and Xerbo (the god of sea trade). Alternately, you could worship all three, in which case you have access to the domains of Luck, Strength, Travel, and Water. Clerics who worship all three of these deities may be of any alignment.

District Bonus Feat
Water Rat [General]
Most of Azure District’s citizens learn to swim at a very early age, and take to the water as easily as land.

Benefit: You gain a +2 bonus on Swim checks. When wearing light or no armor and not encumbered, fatigued, or exhausted, you can swim at one-half your speed as a move action or your full speed as a full-round action. While swimming, you gain a +2 bonus on Initiative checks.

Normal: Without the benefits of this feat, a character swims at one-quarter his speed as a move action or at one-half speed as a full-round action.

Champion’s District:

The Champion’s District towers over Sasserine’s western skyline, a district of soldiers, gladiators, mercenaries, and warriors who follow in the footsteps of the city’s first lord-mayor, a priest of Kord named Teraknian. Champion’s District has a not-so-friendly relationship with the Noble District, and citizens see themselves as the true and rightful leaders of the city.

Champion’s District’s representative nobles are the Lorchesters, old blood who have been established in Sasserine nearly from the city’s foundation. The family’s patriarch, Neldrak Lorchester, is generally thought to be a bit too scheming for his own good. The Lorchesters have recently clashed with Cudgel District’s Taskerhill family over ownership of Thunder River Lumber. Closer to home, they’ve been at odds with another Champion’s District noble family, the Toregsons. Rumor holds that the source of the conflict between the Lorchesters and the Toregsons has something to do with the Smith’s Guild.

If you’re from Champion’s District, you may belong to a minor noble family, and have probably been to the Sasserine Arena several times. You might know someone who has fought in the arena, and may have desires to test your mettle there yourself someday. Alternately, you may be interested in exploring the Amedio Jungle to try to gather trophies (living or dead) for Zelkarune’s Horns, the organization of mercenaries, hunters, and explorers that runs the Sassarine Arena. If you’re of a less martial bent but still hail from this district, perhaps you have some ties to the Scarlet Embassy, the new outpost of the sinister and (some would say) untrustworthy Scarlet Brotherhood. Although it’s unlikely you’re fully a member of the Scarlet Brotherhood, the Embassy has been known to accept locals as agents or apprentices from time to time. You likely worship Kord, or possibly St. Cuthbert. If you worship Wee Jas, you keep your faith personal and close to your chest.

District Bonus Feat (Pick one)

Arena Blood [General]
The blood of an arena champion flows in your veins, giving you a thirst for glory and a drive to succeed.

Benefit: You get a +2 bonus on Intimidate skill checks. In addition, whenever you successfully demoralize an opponent using the Intimidate skill during combat you are immediately healed of 1d4 points of nonlethal damage. You also gain a +2 morale bonus on grapple checks, sunder attempts, trip attempts, bull rush attempts, and disarm attempts if you are aware of any noncombatants observing a fight you are participating in.

Or

Steadfast Loyalty [General]
Self control and discipline are the birthright of many who grow up in Champion’s District, and you strive to uphold these ideals.

Benefit: You get a +2 bonus on Will saving throws against charm, compulsion, and fear eff ects. In addition, if you have the Leadership feat, your leadership score increases by +1.

Cudgel District:

The Cudgel District is primarily a residential district. Due to the vigilance of the local watch and the church of St. Cuthbert, it’s also the safest district in Sasserine. The citizens of Cudgel District know this, yet they are not a soft people; they remain ever vigilant to the threat of attack from without in the form of bullywugs or pirates, or from within in the form of thieves and traitors.

Cudgel District’s representative nobles are the Taskerhills. Although they’re hardly the oldest noble family in Sasserine, the Taskerhills are easily the richest. Their ownership of Thunder River Lumber has ensured a constant inflow of profit for hundreds of years. The current patriarch of this noble family is a man named Kalmadar Taskerhill. A recent scandal involving his older brother, a noble of the nearby city of Cauldron, has done some unfortunate damage to the family name, and Kalmadar’s primary concern today is to repair this damage in any way he can. As a result, he’s been spending a lot of time away from home visiting his brother’s family.

If you’re from Cudgel District, it’s possible you’ve never left Sasserine. Indeed, it’s possible you’ve never even left Cudgel District. The outer world is a place of mystery and perhaps fear for you, yet you may be equally intrigued by its lures. You likely worship St. Cuthbert, or perhaps Kord. If you’re a ranger, your favored enemy is probably humanoid (humans), as you’ve learned that humanity has the greatest capacity for evil and treachery. Of the seven districts, the citizens of Cudgel are the least likely to seek an adventurous lifestyle. Those who do become adventurers are viewed by family and neighbors as black sheep.

District Bonus Feat

Suspicious Eye [General]
You are always on the lookout for treachery and wrongdoing, like many of the other people from Cudgel District.

Benefit: You get a +2 bonus on Sense Motive skill checks. In addition, the DC to take an object from you through the Sleight of Hand skill is increased to 25. You still receive the normal opposed Perception skill check to notice the attempt, and if you make this Perception check, you may immediately make an attack of opportunity on the target who was attempting to pick your pocket. If someone attempts the feint combat maneuver on you, you gain a +4 bonus on your Sense Motive check to avoid the feint.

Normal: The DC to take an object from a character through the Sleight of Hand skill is 20.

Merchant District:

Sasserine’s heart, and perhaps even its soul, is lodged firmly in the Merchant District. The first district most visitors reach, it’s often the only one they need ever explore. Merchant District shops run the gamut from simple grocers to specialized buildings like potion emporiums, dagger sellers, exotic pet dealers, and magic item bazaars.

The Merchant District’s representative nobility are the Arabanis. Lady Anwyn Arabani is an eccentric noblewoman who has a strange fascination with drow, and even claims to have drow ancestors (although her relatively pale skin would indicate otherwise). She’s quite popular, as she goes above and beyond to ensure the people of Merchant District have fair representation in the Dawn Council. She entertains many suitors, but has yet to settle on a single person to share her estate.

If you’re from Merchant District, you could be from anywhere. You may have grown up in Sasserine, or you might have only recently come to the city on the decks of a ship from anywhere else in the world, in which case your reasons for staying can be as varied as your actual homeland. Natives of the Merchant District likely come from merchant families, or grew up the children of innkeepers or bartenders. You’re probably a very social creature, and the thought of isolation or the natural world fills you with nervous fear. If you’re a cleric, you might worship Fharlanghn, but in actuality this district is a melting pot of faiths.

District Bonus Feat

Merchant’s Tongue [General]
Growing up around the merchants of this district made you glib and gave you a keen eye for value.

Benefit: You have already made quite a bit of money, and have a knack for making more. If you take this feat at 1st level, you gain a one-time bonus of 300 gp to your starting cash. In addition, whenever you sell an object, you can make an opposed Diplomacy check to automatically sell an object for 5% over its asking price.

Noble District:

The Noble District has traditionally been thought of as the city’s ruling district, even though Castle Teraknian isn’t technically a part of this district. Yet Sasserine’s trust in its rulers has been shaken, and nowhere is that loss of faith more evident than in this district. Today, the citizens of Noble District spend too much time bickering with those of Champion’s District and trying to organize their district into a self-sustaining society. Idle talk of seceding from Sasserine is commonplace in Noble District bars. The other districts increasingly view the Noble District as a place of decadence and vanity, and eagerly await the district’s fall under its own excesses.

The Noble District’s representative nobility is the Lidu family. With the end of the Teraknian family line over 100 years ago, the Lidus became the oldest noble family in the city. The family patriarch, Worrin Lidu, is a kind-hearted noble who may be too gentle and forgiving to succeed in Sasserine as a successful noble. His major concern today seems to be the reconciliation of the churches of Wee Jas and Kord.

If you’re from Noble District, you’re not necessarily the member of a minor noble house, although if you’re not, you probably have friends or associates who are. You may be from the middle class, in which case your family serves one of the noble families in some regard. Or your family could be involved in the arcanist scene, in which case you are no stranger to magic. Finally, you may be a student at the House of the Dragon, recently graduated (or worse, flunked out) from higher education. Citizens of Noble District are clean, cultured, and eschew physical labor, preferring to hire muscle or use magic to take care of tough jobs. You likely worship Wee Jas. If you worship Kord, you keep your faith secret. If you’re a specialist wizard, you’ve probably chosen conjuration, enchantment, illusion, or necromancy as your field. Other specialist wizards are not unheard of, but those who opt to specialize as evokers or transmuters are often thought of as blowhards with something to prove.

District Bonus Feat (Pick one)

Academy Graduate [General]
You attended one of several academies in this district, during which you were schooled in the finer arts of being an aristocrat. Prerequisite: 1st level only.

Benefit: Pick any three Charisma- or Intelligence-based skills. These three skills are always considered class skills for you. In addition, you gain a +2 bonus on Knowledge (history) and Knowledge (nobility and royalty) checks, and may use these skills untrained.

Or

Knack for Magic [General]
Magic is not that mysterious to you, and its gifts have made your life a little easier.

Benefit: You get a +2 bonus on Spellcraft skill checks. In addition, you have an innate talent for magic, granting you the following spell-like abilities as a 1st-level caster: 1/day—detect magic, light, and prestidigitation.

Shadowshore:

Although relatively small, Shadowshore is perhaps the most notorious of Sasserine’s districts. This strip of land nestled in the shadow of Champion’s District has long been a haven for thieves, thugs, and criminals of all kind. Generally, the only people who live here are those poor enough that their homes hold no attraction to thieves or those who can ably protect their property by wit or muscle. The city watch has all but given up on Shadowshore, and as long as nothing particularly destructive arises from the district (such as fires or riots) they generally leave it to govern itself.

The representative noble of Shadowshore changes more often than any other, as the post is traditionally held by the family (or even the individual) strong enough to protect it from his enemies. Currently, the holder of this title is Emil Dracktus—certainly an assumed name. Rumor holds that the Dawn Council would rather have someone less crude and more reliable in this post. Someone like Vico Bevenin of the Amedio Trading Concern, perhaps. Yet for now, no one (Vico included) has made a move on Emil.

Shadowshore is where the dregs of Sasserine seep to. If you grew up here, you had a rough childhood, and may have been forced to kill someone in order to survive. You’ve certainly seen your fair share of dead bodies; they turn up often in the alleys or under the piers. If you’re not the thuggish type, you either spent a lot of time hiding or developed a knack for fighting dirty. You may have been taken under the wing of one of the few semi-legitimate businesses to operate here, but more likely you’re a true child of the streets. Faith is hard to come by here, but if you’re a cleric you probably worship Olidammara, and you know that the god of thieves has some presence within these drooping slums.

District Bonus Feat

Child of the Shadow [General]
You were raised in the streets and back alleys of Shadowshore and have refined several talents and tricks valuable to survival in this neighborhood.

Benefit: You know Sasserine’s black market quite well, and need not make checks to locate its outlets. Further, in other cities, you have a knack for rooting out the underground markets. You gain a +2 bonus on Diplomacy and Gather Information checks made to learn about a city’s black markets. Growing up on the filthy streets of Shadowshore has also gifted you with several tricks you can use to ensure survival. You gain a +2 bonus on Initiative checks in urban environments. You are also adept at fighting in confined areas, such as narrow city alleyways or crowded taprooms. Enemies cannot gain cover from you if they are in your reach; you can thus attack someone around a corner without penalty. A creature with total cover from you still receives all benefits of his cover.

Sunrise:

Like the Cudgel District, Sunrise is primarily residential. Yet the citizens of Sunrise are generally a bit better-off than their neighbors, in no small part due to the fact that many of them have stakes in the numerous plantations that dot the region surrounding Sasserine.

Sunrise’s representative noble family is the Knowlern family. Unlike the nobles of the other districts, the Knowlerns are elves. Lord Aniphastus Knowlern and his family have taken the preservation of the region’s wildlands to heart, and the foundation of Sunrise’s Standing Stone Park is one of their proudest achievements.

If you’re from Sunrise, you pride yourself on your even temper, your friendliness, and your optimism. There are certainly a lot of rowdy folk in Sasserine, but most of them avoid Sunrise for one reason or another. You may have a healthy interest in the natural world, in which case you’ve spent long hours exploring the safety of Standing Stone Park. Many who live here work for one of the plantations to the south, either in the fields earning an honest day’s wage or in the plantations themselves as servants or specialists. Most of the people you know worship Pelor, although any of the officially recognized faiths of Sasserine are welcome here.

District Bonus Feat
Student of Nature [General]
The wild has always excited you with its simple beauty and majestic creatures. It is no wonder that many of your talents let you better enjoy the natural world.

Benefit: You get a +1 bonus on Handle Animal, Knowledge (nature), and Survival skill checks, and one is considered a class skill for you. You also get a +2 bonus on Fortitude saving throws to resist special attacks from plant creatures.

Greyhawk Deity Primer for Sasserine(if needed):

Pelor (NG) - God of the Sun, Light, Strength, and Healing. - Symbol is a Stylized Sun-Face
Domains: Community, Glory, Good, Healing, Protection, Strength, Sun
Weapon: Heavy Mace

Fharlanghn (NG) - God of Horizons, Distance, Travel, and Roads. = Symbol is a Wooden disk carved with curved Horizon
Domains: Earth, Luck, Protection, Travel, Weather
Weapon: Quarterstaff

Kord (CG) - God of Athletics, Sports, Brawling, Strength, and Courage. - Symbol is a Star composed of spears and maces
Domains: Chaos, Glory, Courage, Good, Luck, Strength
Weapon: Greatsword

Olidammara (CN) - God of Music, Revels, Wine, Rogues, Humor, and Tricks. Symbol is a Laughing Mask
Domains: Chaos, Luck, Trickery, Darkness
Weapon: Rapier

Procan (CN) God of Seas, Sea Life, Salt, Sea Weather, and Navigation. - Symbol is a Trident over Cresting Wave
Domains: Animal, Chaos, Luck, Travel, Water, Weather
Weapon: Trident

Saint Cuthbert (LN) God of Common Sense, Wisdom, Zeal, Honesty, Truth, and Discipline. - Symbol is a Starburst of Rubies, Wooden Billet, and Crumpled Hat
Domains: Destruction, Nobility, Good, Law, Protection, Strength
Weapon: Club

Wee Jas (LE) Goddess of Magic, Death, Vanity, and Law. - Symbol is a Red Skull in front of a Fireball
Domains: Death, Knowledge, Charm, Law, Magic
Weapon: Dagger

Osprem (LN) Goddess of Sea voyages, Ships, and Sailors. - Symbol is a Dolphin, Sperm Whale, or Barracuda
Domains: Law, Protection, Travel, Water
Weapon: Trident

Xerbo (N) God of the Sea, Sailing, Money, and Business. - Symbol is a Dragon Turtle
Domains: Animal, Knowledge, Travel, Water
Weapon: Trident


Character Creation Guidelines

Stats: 2d7+4 x6 or 20pt buy

Class: Any pathfinder. Unchained variants are fine. (3.5e D&D or 3rd party will be considered by request.

Race: Core plus ratfolk preferred, but others may be accepted if there is some compelling reason.

HPs: Max at first, 1/2HD+1 each subsequent level.

Traits: None, but gain a bonus district feat as mentioned in first post.

Starting wealth: Average.

Background: A rough sketch is fine. The PCs aren't expected to know each other going into this, but it is fine if they do. One important detail to include is one recent notable event that has occured that would mark your character as an 'adventurer' to someone looking to hire some problem-solvers. The event doesn't have to have made the newspapers or anything, but it does need to be reasonably public, if only to those in the know.

If you have any questions let me know.


Dotting. I’ll start to brainstorm. I’ll be back to roll dice.


DOTTED --- will get rolling on this soon!


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Dotting for interest. Have no concrete idea what I'd prefer to play (yeah I know we've been here before) but GMF has kindly opened the door for me.

Rolling for stats...

2d7 + 4 ⇒ (5, 5) + 4 = 14
2d7 + 4 ⇒ (7, 4) + 4 = 15
2d7 + 4 ⇒ (4, 5) + 4 = 13
2d7 + 4 ⇒ (7, 1) + 4 = 12
2d7 + 4 ⇒ (2, 7) + 4 = 13
2d7 + 4 ⇒ (5, 6) + 4 = 15

... has went well. Gives me plenty of options (which might not be a good thing lol).

Am currently thinking of a Warpriest of the Azure Cathedral - Meg Hakemerrow. She'll be a church foundling of Human (Aquatic Ancestry).


Couple of character creation notes:

The general beats to this campaign are lvls 1-5 urban adventure, lvls ~5-15 jungle wilderness adventure, 15+ extraplanar shenanigans. So for half-ish of the adventure you wont have access to a major marketplace, as such, a certain level of self-sufficiency is recommended.

Sassarine is a port city and while this isn't really a nautical campaign, having someone with some points in swim, profession(sailor), etc, couldn't hurt.

This campaign has a reputation for being fairly deadly, so HP is your friend.


2d7 + 4 ⇒ (4, 3) + 4 = 11
2d7 + 4 ⇒ (1, 6) + 4 = 11
2d7 + 4 ⇒ (7, 6) + 4 = 17
2d7 + 4 ⇒ (5, 4) + 4 = 13
2d7 + 4 ⇒ (3, 4) + 4 = 11
2d7 + 4 ⇒ (4, 5) + 4 = 13

I’m thinking a paladin of Pelor from the noble district who is there through some strings pulled by family and has a job as a muscle and help.


I think a Paladin would work well, but just a heads up that a mount wont always be practical and heavy armor might be an occasional liability.

@All: I've posted a map of Sassarine, for those curious. It can also be found in the campaign info tab.

District Map of Sassarine


I figured. Mounts are mostly a pain anyways. But challenge accepted against heavy armor.


1 person marked this as a favorite.

I'm thinkin unchained berseker :)

Roll: 2d7 + 4 ⇒ (1, 1) + 4 = 6
Roll: 2d7 + 4 ⇒ (4, 1) + 4 = 9
Roll: 2d7 + 4 ⇒ (4, 3) + 4 = 11
Roll: 2d7 + 4 ⇒ (2, 2) + 4 = 8
Roll: 2d7 + 4 ⇒ (1, 7) + 4 = 12
Roll: 2d7 + 4 ⇒ (3, 5) + 4 = 12

Edit: these could be the worst rolls i've ever done.. now i'm thinking.. above average farmer.


Um ya... Let's make that Stats: 2d7+4 x6 or 20pt buy whichever is higher


Male Meat Popsicle

Sry boys, didn't realize those were links to the campaign, not material on Savage Tide...

Here's some rolls, working nights for a couple so could come out with a solid concept if shifts go well or may hafta be later this week...

Roll: 2d7 + 4 ⇒ (2, 1) + 4 = 7
Roll: 2d7 + 4 ⇒ (3, 2) + 4 = 9
Roll: 2d7 + 4 ⇒ (6, 3) + 4 = 13
Roll: 2d7 + 4 ⇒ (6, 6) + 4 = 16
Roll: 2d7 + 4 ⇒ (5, 6) + 4 = 15
Roll: 2d7 + 4 ⇒ (2, 2) + 4 = 8

Hmmm could work but I'll def. be looking into point buy...


Male Meat Popsicle

@GMF are we looking for additional players?


There's a couple of other people that have expressed interest, so I'm not actively looking at the moment, but if you know someone who might be interested, we could fit them in.


Okay great, i'll go for the point buy then for my Zerker...

16,14,14,12,10,8

Not sure of the whole concept yet but thinking of putting some form of condition on his rage.. can rage when X happens..


I'm not sure if you really want to make your core class ability conditional, but I'm not going to stop you.

If you want to make a situational berserker, a melee alchemist into master chemist prestige class might be a better mechanical fit.


Hi! I'm thinking of playing a rogue :)

2d7 + 4 ⇒ (6, 3) + 4 = 13
2d7 + 4 ⇒ (6, 1) + 4 = 11
2d7 + 4 ⇒ (4, 2) + 4 = 10
2d7 + 4 ⇒ (2, 1) + 4 = 7
2d7 + 4 ⇒ (7, 3) + 4 = 14
2d7 + 4 ⇒ (3, 5) + 4 = 12

Oof that sucked, might go with the point buy...

16,14,14,12,10,8


1 person marked this as a favorite.

Everyone's taking the responsible point buy spreads, where's the 18, 16, 10, 9, 8, 7s at? Maybe an 18, 18, 8, 7, 7, 7?

You don't really need all those saving throws right? Live dangerously!


Hmm.. if there weren't racial bonuses I'd probably be way more likely to stretch the stats.. maybe change my point buy to be a different race though.. still in concept mode


Male Meat Popsicle

Concept work underway with the assumption of mono classes as per last start... Same deal here?

I'm leaning towards some flavor of Cleric or Oracle currently.

Haven't decided on point buy.


1 person marked this as a favorite.

This isn't going to be an E6 campaign, so multi-classing is fine. That being said, no cheese builds please.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Holding off to see what everyone else builds - have a bunch of ideas, so will draw inspiration from the makeup of the group.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Working on a Human (Touv) Slayer (possibly Deliverer). She'll be a follower of Wee Jas, who'll (where possible) may swap to a ceremonial dagger to take the life of her prey/opponent.

Thinking she's part of a sub-cult of Jasidin called The Righteous Death - whose modus operandi is that wrongdoers and villains are ritually hunted and executed for their crimes. A barrel of laughs she'll not be.

Quick question GMF - my usual opening gambit... Since we're not starting with Traits, is Additional Traits still a permissible starting feat?


Sounds like a cool concept. Looking at the deliverer archetype, if you could somehow finagle being LG, your special abilities would pretty much always be active.

Yup, the additional traits feat is fine.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

@GMF: Sweet. See your point re: LG but I'll likely go with LN as it fits better and it'll be fun to occasionally not have access to her righteous slaying lol.

Also - we using Background Skills or nei?


There's a lot of chaotic enemies, so you would still be mostly fine, but there will definitely be fights where they wont be able to activate, as there are some LE and N enemies in this campaign.

Ya we can do background skills.

Link for those unfamiliar


Male Meat Popsicle

Gah! Page errors are fun...

Going Oracle, Dark Tapestry or Shadow, human, noble district. Recent alignment shift away from secret NE baddy (Nerull) cult upbringing led to some interesting divine power (and a curse) imbued by Neutral aligned gods. Will not be swinging on a front line but likely utility/shifting or summoning, debuffs and illumination tricks, minor melee and a dash of healing. Havent settled on spells known, suggestions are welcome. I see I'm the last to chime in with a concept, I hope this may help with anyone still nailing stuff down...


SO MANY CHOICES

So I am sort of thinking of going Dwarf Barbarian Earth breaker / Thunder and Fang feat eventually? I am entertaining some mix or brawler.. but dunno how effective it ends up being.

Not sure if anyone has any experience with the class or any tips.. currently just browsing interwebs for inspiration.


Male Meat Popsicle

Hathok says Hi! I found the Intimimancer guide early on and then considered options from there... I was super surprised at how hard it was to put together a martial too, coming from 5e most recently 3.5/PF was... choicy, to say the least. Deciding on a theme was key...


1 person marked this as a favorite.

Happy to be here guys.
First pathfinder experience and reading up!
Thankyou for getting me involved.


1 person marked this as a favorite.
Zebulon Pike wrote:

Happy to be here guys.

First pathfinder experience and reading up!
Thankyou for getting me involved.

welcome! let everyone know what youre thinking of playing.. i think a few vets in here with lots of knowledge :)


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
Polz wrote:

SO MANY CHOICES

So I am sort of thinking of going Dwarf Barbarian Earth breaker / Thunder and Fang feat eventually? I am entertaining some mix or brawler.. but dunno how effective it ends up being.

Not sure if anyone has any experience with the class or any tips.. currently just browsing interwebs for inspiration.

Invulnerable Rager archétype is always a good go to - especially if you're the primary meat shield of the merry band. The early DR and elemental resistance is excellent. Also go Unchained - much easier to run all the crunch.

Zebulon Pike wrote:

Happy to be here guys.

First pathfinder experience and reading up!
Thankyou for getting me involved.

+1 on the welcome. Glad to have you aboard :) Looking forward to seeing what you cook up.


1 person marked this as a favorite.
Male Dwarf Siegebreaker 2 / Slayer 1| HP: 0/33 | AC: 20/T10/FF16 | CMB: +7 CMD: 16 | F+6, R+2, W+0 | Perc -1 | Init +0 | Move: 20ft. |

Alright... i think this is where i'm going..

Presenting Bhru (bee-roo) Angraddson (self proclaimed). The Fighter (siegebreaker/brawler) eventual Bloodrager.

Spiked armor wearing, warhammer bearing, dwarven boulder helmet repin'.

The top of his head no longer bears hair, not for any actual hereditary baldness but because of his perpetual grinding and wearing of a helmet. His deep reddish brown beard protrudes often from the armor that he most always has on. His nose, no longer straight but rather blunted gives notion of a few breaks along his many years. That said if you asked how old he was, he couldn't tell you, he usually stands 4'2" if it weren't for his armor and pugilist stance that bears him down a few inches.

His armor, which barely resembles something you'd call safe is grimy, dirty, and in disrepair. It seems to have rust in some areas but you'd be hard pressed to identify it without a fist to the face. His armor spikes, if you could still call them that seem to be something out of a Dwarven blacksmith comedy. His poor attempt to keep them sharp evident in their no longer quite straight appearance.

The warhammer he carries with him, which once represented a beautiful ram head is nothing more than a disfigured mass of metal at the end of a grip that probably only the likes of his grip strength keeps it in his hands.

--------------------------------------------------------------

Main motivation, put his head down and cause chaos. Worshiper of Angradd (demigod of seeking, and extinguishing threats). Practitioner of the Carnival of War (conceptual) but some form of War forum.. or mantra.. unsure.

He ain't to bright, don't notice too much, never the guy with the plan unless it involved running and smashing into something. He adheres to a Lawful Neutral disposition, if it's a threat.. by his perception though.. it should be eliminated.

Loyal to a fault, hopes that he has someone with a bit more insight to point him in the right direction because who know's what the real threat is anyway?

Character sheet still under development.. still have to determine my stat weight with point buy too just realized charisma is the bloodrager's modifier.. so that can't be 8.. :) hah

Edit: I think Bhru will be a gladiator at the arena in the champion's district.. a suggestion from GMF and something i was considering anyway.


Zebulon Pike wrote:

Happy to be here guys.

First pathfinder experience and reading up!
Thankyou for getting me involved.

Welcome aboard. Pathfinder has million options and unfortunately a ton of traps as well, feel free to ask for advice. If you are looking to narrow things down, we don't have any arcane casters yet (not that we need one).

@Bhru: Looks fine. Maybe want to look at some of the alternate racial traits:

Relentless::
Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.

Unstoppable::
Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

@All: No need to post character descriptions in the discussion, I'll give you all an opportunity to present your characters to the party in the gameplay.


Welcome aboard! I’m mostly finished with the build just have to get it online.
Just to make keep an eye on party composition. Would the slayer be melee or ranged based?


Mythicman19 wrote:

Welcome aboard! I’m mostly finished with the build just have to get it online.

Just to make keep an eye on party composition. Would the slayer be melee or ranged based?

Based on BD's gameplay dot profile, looks like melee.

I wouldn't stress too much about party composition. We'll be running with 6 PCs and, as written, the AP is designed for four, so the group doesn't really need to be optimized. That being said, I'll probably toss in the occasional extra mook, just so the party doesn't steamroll everything.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7
Mythicman19 wrote:

Welcome aboard! I’m mostly finished with the build just have to get it online.

Just to make keep an eye on party composition. Would the slayer be melee or ranged based?

She's primarily melee - but will be a knife-fighter (Wee Jas' favoured weapon is dagger) but chucking around her blades will also be on the cards.

@Bhru: Very cool character :) Something to consider - Rather than Golarian based Angradd, there's a little known member of the Greyhawk Dwarf pantheon named Gendwar Argrim that would fit your concepts worship. He is the Hero-God of Fatalism and Obsession. Have linked an online profile about him: Gendwar Argrim, for your reference.

Essentially his followers read like WFRP Trollslayers :) Btw: Would definitely go with the alternative race traits suggested - great flavour and crunch picks.


Black Dow wrote:

@Bhru: Very cool character :) Something to consider - Rather than Golarian based Angradd, there's a little known member of the Greyhawk Dwarf pantheon named Gendwar Argrim that would fit your concepts worship. He is the Hero-God of Fatalism and Obsession. Have linked an online profile about him: Gendwar Argrim, for your reference.

Essentially his followers read like WFRP Trollslayers :) Btw: Would definitely go with the alternative race traits suggested - great flavour and crunch picks.

I'll take a look! Still not too late to change his last name.. sooo it's on the table!

@GMF / BD -- Do you think that losing +2 to saving throws against spells/poison is worth a bit of extra hp / fort when i have high con and such low other stats / saves? OR is this an in for a penny in for a pound situation? hah


1 person marked this as a favorite.
Polz wrote:


@GMF / BD -- Do you think that losing +2 to saving throws against spells/poison is worth a bit of extra hp / fort when i have high con and such low other stats / saves? OR is this an in for a penny in for a pound situation? hah

Hardy is better, especially if you can squeeze Steel Soul into you build some how, but getting Unstoppable, would allow you to have a lower CON and free up some points to boost your CHA for later bloodrager goodness. Of course, that first time you fail a save by 1-2 is going to feel pretty bad.

Taking Relentless is just a no brainer for your build though.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

+1 on the Relentless. Agree with GMF, Unstoppable would give you the extra HP that means you could drop that CON down, for a CHA upgrade... but I'd only go that way if you're committed to the Bloodrager dips.

A multi classing with Barbarian (Armoured Hulk) would give you cool flavour abilities, Rage access, some extra skills and Rage Powers down the line without the need for CHA...


1 person marked this as a favorite.

@BD: Just wanted to say that I love that you include quotes in your character profiles. That Terry Pratchet one is great.

Looks like characters are coming together nicely. Once everyone has posted their reply to the invitation in the gameplay thread, we'll get this ball rolling.

Couple of things to remember:

Don't forget to grab a district bonus feat. (@Brhu, you'll probably want Arena Blood for the +2 bonus to bull rush).

Also, make sure to have some event that has singled you out to receive the invitation. This doesn't have to be extravagant, maybe you've been posting flyers about your stabbing skills, maybe you chased down an unlicensed cephalopoid on foot, doesn't really matter, but it's an opportunity to give your PC a little depth. Don't go too crazy though, you're being approached because you're known to be competent, but also affordable.

Lastly, as more as an FYI as anything else, as a DM, I am very supportive of PCs having personal goals and am happy to try to integrate them into the campaign. That still holds true even if we are doing a published campaign, though it does put some constraints on us. So if you have a interesting idea, fire me a PM and we'll see what we can do.


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

@GMF: Cheers chief - tis is thing I do... began as inspirational quotes for the character or their theme. Become my modus operandi :)

Oops - forgot about the event. I'll post an addendum to her intro touching on that.

Need to delve into the old Core Beliefs article on Wee Jas in Dragon 350. That series was written by Sean K Reynolds (he did them on Kord and also Hextor - there is more that'll need to confirm with a delve into my back issues from those halcyon days), regardless they were awesome pieces that had a tonne of flavour and some crunch on those faiths. Might well be something that pops for expansion in the campaign.

Also trying something new with Ukufu - as opposed to my usual verbose style she'll be very clipped (and cutting) in her speech - almost monosyllabic. Looking forward to seeing how she plays out :)


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Okay - having delved into my old Dragons I can confirm articles for the following Greyhawk deities appeared:

#338 - Boccob
#342 - Olidammara
#346 - Pelor
#348 - Vecna
#350 - Wee Jas
#354 - Heironeous
#356 - Hextor
#358 - St. Cuthbert

Vecna and Hextor are evil dieties, although Hextor can have LN followers so its conceivable. Rest are all represented in Sasserine in some shape or another - although core religions have already been outlined by GM Fang.

Should anyone want more info on the above members of the Greyhawk pantheon let me know - happy to share :)


Very cool!

Try a googles to see if i could find the one on Kord.. any help there BD?


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

Alas they didn't do one on Kord, but in #283 they listed prestige classes for some of the key religions (Pelor, Kord, Ehlonna & Heironeous). Here's some of the relevant fluff:

"The church of Kord insists that the liberation of the spirit comes through the perfection of the body - in fact, clerics of the Brawler insist that the distinction between body and spirit is a false one, as each is totally dependent on the other. Some devotees of Kord practice breaking chains (a DC 26 Strength check), demonstrating their bodily perfection while symbolizing their spiritual freedom. Those that seek the highest perfection of body and spirit become mighty contenders of Kord."

I'll keep digging see what else pops for you.


Male Meat Popsicle

Yea, I'd take a look at any of St. Cuthbert's errr pamphlets ya may have. Please and thanks! Or any LN or NE gods...


Male Hairy Highlander Halfbreed (ThirdSwede) Barbarian 9/King O' The North 5/Staffy Dad 7

The St. Cuthbert article (like all the Core Belief's published) is pretty cool - also touches on Pholtus whose another LN god and rival of St. Cuthbert.

I harvested the article and uploaded as a pdf - linkified below for everyone's delectation:

Core Beliefs - St. Cuthbert (Download the file and you should be able to read - if not let me know and I'll email you a copy).

Re: other gods: Vecna's a NE nasty basterd who focusses on destructive and evil secrets, so am presuming he'd not a great fit for our campaign. Hextor is LE and a god of war, strife and conflict. I've played a LN Inquisitor of his in the past, but as an advocate of slavery (many of his clergy are reformed POWs or chattel from strife torn lands) - great god/concept for a morally ambiguous game, but again given the nature of the Savage Tide not thinking Ol' Hextor's a good fit either?

The Cudgel is a cool everyman god, whose priesthood/paladins are pretty zealous asskickers.

@GMF: Noted from the Savage Tide Players Guide that Sasserine's Church of Wee Jas are led by the old High Priestess Annah Teranaki. She's listed as LG in a couple of sources, so am wondering if it would make sense that Ukufa could be LG also... however I'm struggling to square off a LG Slayer...


Don't followers need only be within one alignment .. step? from their Deity though?


1 person marked this as a favorite.

@BD: I was looking into Wee Jas earlier, and it sounds like she's more LN than LE. different sources list her at different alignments. It's more of a hard L aspect than the G-E axis. Seems like she's more about everyone being equal under her laws and not so much about equity, which pushes her in the E direction. LG would be fine, if you want to go that way. I think that a LG slayer would be possible. Doling out justice according to the laws of Wee Jas, but maybe opting for more lenient sentencing, or turning the occasional blind eye.

@All: Would like to get this game started next week, so please try to get your characters into playable condition by then.


Male Meat Popsicle

@BD Thanks for the link yo! Not sure he's the guy for Kellan's background but mucho appreciado. Any chance you have anything similar on Xan Yae? No biggie if it's a pain and not crucial by any means.

I was gonna ask you in PMs @GMF but I figured this'll pertain to everyone. How detailed would you like the encumbrance stuff? I see BD has it sorted in his profile, about like that?

1 to 50 of 318 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GMF's Savage Tide Discussion Thread All Messageboards

Want to post a reply? Sign in.