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In The Extinction Curse Adventure Path (The Show Must Go On) there is an animal companion substitution available. Once this adventure is over can a character use (substitute) this animal companion in other PFS adventures? Would this be written on the chronicle?

Spoiler:

Page 43 of The Show Must Go On (Extinction Curse Adventure Path #1)
Blood Wolf
"A hero with the ability to take an animal companion
can select this wolf (replacing any existing animal
companion the hero has)"


Arazni is a deity described in Lost Omens Gods & Magic (page 54). She is neutral evil but allows for chaotic good followers. Would a champion (Liberator) of Arazni be PFS legal?

The Core Rulebook (page 106) states that the champion's deities should be chosen from pages 437 through 440 of the Core Rulebook. I do not know if this has been expanded upon to allow champions to select deities from Gods & Magic. I know that players can worship these deities but I do not know if they allow for champions.

Thanks for sharing your knowledge.


In Ultimate Wilderness (p. 27) it states that the shifter must be "unencumbered" to gain certain benefits. Does "unencumbered" even allow for a cold weather outfit?

Thanks.

Minor edit: changed "gear" to "outfit"


Which 5th level charisma-based (arcane, divine, occult) casters can cast 3rd level spells? I believe that the feyspeaker druid can but I cannot think of anything else.

Thanks for your knowledge!


Is there any artwork online with darkleaf items (e.g. armor, clothing)?


Looking for advice for a bonded item for my ecclesitheurge. Any help is appreciated.

In PFS
ecclesitheurge of Calistria
undine with the "mostly human" and "amphibious" traits
chaotic neutral
primary domain of trickery and a secondary domain of luck
STR: 8
DEX: 10
CON: 14
INT: 12
WIS: 18
CHA: 14


I am creating a masked maiden vigilante. Thematically which (PFS) races would be best?

Thanks,

^3


How long does it take to put a saddle on a mount? I looked in the CRB and UE and did not see anything. I am considering purchasing a war saddle and putting it on a summoned celestial dire tiger.


Does the Mammoth Hide Armor (Melee Tactics Toolbox p. 23) damage bonus apply to mounted charges? While Rhino Hide Armor (Ultimate Equipment p. 129)
specifically states that the additional damage applies to its mounted charges Mammoth Hide Armor does not.

Mammoth Hide Armor:

This +2 hide armor is made from woolly mammoth hide.
It seems to move with and bolster the wearer, and has only
a –1 armor check penalty. Once per round, when the wearer
makes a successful charge attack, the mammoth hide deals an
additional 3d6 points of damage to the target. This damage isn’t
multiplied on a critical hit or by effects that multiply the damage
of a charge, such as Spirited Charge. Mammoth hide also
protects the wearer from cold environments as the endure
elements spell.

Rhino Hide Armor:

This +2 hide armor is made from rhinoceros hide. In addition
to granting a +2 enhancement bonus to AC, it has a –1 armor
check penalty and deals an additional 2d6 points of damage
on any successful charge attack made by the wearer, including
a mounted charge.


This suggests that a far strike monk can flurry with non-monk thrown weapons (e.g. dagger). Can a far strike monk flurry with non-monk thrown weapons? I believe that the thrown monk weapons are:
dan bong
deer horn knife
lungchuan tamo
rope dart
Shuriken
Wushu dart


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Thank you so much for your hard work and getting this out so incredibly soon after the publications went out the door. This is appreciated. Whoever you are, you did a wonderful job and this is a pat on the back.


Knights of the Inner Sea (p. 31) has a magic item called the War Saddle (description below). Is a large constrictor snake "appropriate shape to wear a saddle"? I believe that the First Mother's Fang cavalier archetype (Blood of the Beast pp. 17-18) can ride snakes which makes me think snakes could be mounted.

War Saddle:

Any creature of the animal or magical beast type of an appropriate shape to wear a saddle (creatures with unusual anatomies may be affected with GM discretion) can wear the war saddle, which magically changes size and shape as necessary. The saddle allows the creature wearing it to act as if it were combat trained (see the Handle Animal description on page 97 of the Core Rulebook for more information on combat training), and gives the rider a +5 competence bonus on Ride checks made while mounted upon the creature.


Is the increase in natural armor an ability increase? The question was asked here but not answered.

For the Agathiel Vigilante (Spymaster's Handbook p. 25)

Agathiel:
Beginning at 4th level, when an agathiel assumes his vigilante identity, he physically transforms into an animal,
though he always retains unusual traits that set him apart from ordinary animals, as if using beast shape I, except the vigilante gains no ability adjustments and can select only a single animal ability from those listed in the spell’s description. His social identity remains his true form, and unlike with beast shape I, an agathiel can remain in his animal form indefinitely. The agathiel’s vigilante identity is considered a polymorph effect

Beast Shape I:

(CRB p. 247)
When you cast this spell, you can assume the form of any Small or
Medium creature of the animal type. If the form you assume has
any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
Small animal: If the form you take is that of a Small animal, you
gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium animal: If the form you take is that of a Medium animal, you
gain a +2 size bonus to your Strength and a +2 natural armor bonus.


There are some four and five star GMs in my area who have played for years and are running out of PFS adventures to play. Do you have any recommendations for a third-party adventure that would be no more than six hours?

Thanks!


Could a War Saddle be used on a summoned creature of the animal or magical beast subtypes to make it combat trained?


Does anyone have suggestions for a commission artist to draw a ratfolk character?

Thanks


I have a sorcerer/mesmerist who would like to take a dip in to something granting access to the Luck domain. This character has a 7 wisdom. The number of uses per day (Bit of Luck) would have to be keyed off of a stat other than wisdom. I thought that the occultist “reliquarian” archetype would base the number of uses off of INT but am having doubts as to whether that would work as it appears that this would still be wisdom-based. Any thoughts are appreciated.


If a barbarian with the barbarian rage power of

Angelic Attacks:
ACG (p.19)
Angelic Attacks (Su): At 1st level, your melee attacks are
considered good-aligned weapons for the purpose of
bypassing damage reduction. Furthermore, when you deal
damage with a melee attack to an evil outsider, you deal an
additional 1d6 points of damage. This additional damage
stacks with effects such as align weapon and those granted
by a weapon with the holy weapon special ability.
took a level of bloodrager that had the
Celestial:
ACG (p. 80)
Celestial Blood, Lesser (Su): While raging, the barbarian’s
melee attacks are considered good-aligned weapons
for the purpose of bypassing damage reduction.
Furthermore, the barbarian deals an additional 1d6
points of damage when she damages an evil outsider with
a melee attack.
bloodline would the bonus damage for evil outsiders stack to be 2d6? The fact that Angelic Attacks can (sometimes) stack (as per the ACG P. 19) has me asking this question.


1 person marked this as FAQ candidate.

Is "Summoned by the Faithful" on pages 30 and 31 of the Monster Summoner’s Handbook PFS legal? I have looked at Additional Resources which says the following about the Monster Summoner’s Handbook

Additional Resources:

Archetypes: All archetypes on pages 6-8 and 16-17 are legal for play except the monster tactician; Bardic Performance: the performances on page 15 are legal for play Feats: all feats on pages 8-29 are legal for play except Augment Calling and Summon Guardian Spirit; Hex: the disrupt connection hex is legal for play; Magic Items: all items on pages 20-21 are legal for play except rod of giant summoning; Magus Arcana: all arcana on page 9 are legal for play; Monsters: the codex archon and ember weaver are legal choices for spells of the calling subschool; Spells: the spells on pages 22-23 are legal for play except alter summon monster and summon laborers; Traits: the traits on pages 10-11 are legal for play except Vile Domain.

I have looked on this forum and can find this.


The Agathiel Vigilante from the Spymaster's Handbook (page 25) handles animal transformation differently than most classes.

Spoiler:
Unlike with normal polymorph effects, the agathiel’s
equipment does not meld into his form, and instead
changes shape to fit his animal form and provides the same
function, though any equipment requiring hands cannot be
used until he returns to his social identity.

I assume that the vigilante's armor would provide the same protection in animal form as it would in character form. Taking a level steelblood bloodrager (ACG p. 85) would give the vigilante heavy armor proficiency that would should carry over to animal form. My character could also pick up an Amulet of Natural Armor and a Ring of Protection to help with AC. Is there any other defensive boost that would last at least an hour?

^3


What is the difference between "forbidden" and "not legal for play"?
Additional Resources lists certain items as "not legal for play" but Words of Power (Ultimate Magic) are "forbidden". As far as I can tell this is the only time that "forbidden" is mentioned in the Additional Resources.


I am trying to find a good character match for my daughter. I hope to get her in to PFS. This is going to be hard. She absolutely loves animals and thinks that kitsune are the best thing since sliced bread. Any thoughts on a good animal-related class for a kitsune? I realize that "animal-related" is somewhat ambiguous but I'm trying to be open-minded here.

Thanks,

^3


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Horror Adventures (p. 47) has the Mooncursed Barbarian archetype. The text states that of the rage power

Text:
When using rounds of her shifting rage, instead of the
usual bonuses and penalties from rage, the mooncursed
transforms into a Medium version of this animal’s form
as if under the influence of beast shape I, treating her class
level as her caster level whenever relevant. Other aspects of
rage aside from the bonuses and penalties, such as the skill
restrictions on skills and effects that require concentration,
still apply during a shifting rage.
This ability alters rage.

Is the Mooncursed Barbarian fatigued after rage?


5 people marked this as FAQ candidate.

In Occult Adventures (pp. 117-118) there is the ghost rider cavalier archetype.

Some of the Rules for Ghost Rider Mount:

At 1st level, a ghost rider gains
the ability to manifest a special mount of conjured
ectoplasm rather than one of flesh and bone. This
spectral companion functions like a spiritualist’s
phantom companion, using the ghost rider’s cavalier
level as her effective spiritualist level.

The ghost rider can manifest her ghost mount only
in ectoplasmic form, and she gains the spiritualist’s
etheric tether class feature, applied to her ghost mount.
The mount shares the cavalier’s alignment. Though the
mount cannot speak, it understands its master’s verbal
commands and gains the phantom’s link ability.

Phantom Link Ability:

Link (Su): A spiritualist and her phantom share a mental
link that allows for communication across distances (as
long as they are on the same plane). This communication
is a free action that can be performed even when it isn’t
the spiritualist’s turn, but the spiritualist and the
phantom must both be conscious to communicate in
this way. This allows the spiritualist to give orders to
her phantom at any time. (Occult Adventures p. 79)

The spiritualist's phantom companion statistical information can be found in Occult Adventures (p. 77)

Questions:
1) Does the ghost rider's mount start with darkvision at 1st level?
2) As the mount levels up do "STR/DEX" increase like a standard animal companion (CRB p. 52) or do "DEX/CHA" increase just like the spiritualist's phantom companion (Occult Adventures p. 77)?
3) Since there is a phantom mental link between the ghost rider cavalier and its mount are tricks (e.g. down, fetch, attack) even needed and is a DC relevant?

Note: Edit to add description of phantom link.


4 people marked this as a favorite.

Will a Gom-Gom (Yoon pre-generated kineticist character) owlbear doll be available?


4 people marked this as FAQ candidate.

Tanagaar (Inner Sea Gods P. 324) and Tsukiyo (Dragon Empires Gazetteer p. 63) are examples of good deities with the night subdomain (APG p. 94). The sixth-level night subdomain spell is nightmare which has an evil descriptor. I believe that a good cleric of a good deity cannot cast this spell. Some of the cleric archetypes only have one domain which means that they do not have an alternative sixth-level domain spell to choose. What is done in this situation? Why would a deity provide a cleric with a domain spell that they could never cast?

Some very nice people provided help for me on a related topic and I am further exploring "good" darkness.


Tanagaar, "archon empyreal lord of night, owls, and watchfulness" (Chronicle of the Righteous p. 25, Inner Sea Gods p. 324) is a lawful good deity with the Darkness domain (CRB p. 42). This domain has spells such as "2nd—blindness/deafness (only to cause blindness)" and "5th—summon monster V (summons 1d3 shadows)". These spells are not terribly enlightened. A deity can't very well gripe about a cleric using one of their domain spells. How can a good character justify casting such spells?

P.S. Tanagaar is legal for worship according to Additional Resources 20150615 ("all empyreal lords on the inside front cover and pages 6–29 are legal for play").


Is there any negative effect on blessing of the faithful if an Ecclesitheurge has mage armor cast on her or is wearing an amulet of natural armor? I assume that the "armor" information below only pertains to physical armor (e.g. chain mail) but wanted to be certain.

Advanced Class Guide p. 91
Ecclesitheurge’s Vow: At 1st level, an ecclesitheurge makes
a vow to his deity to be protected solely by his faith, not by
armor or shields. An ecclesitheurge who wears prohibited
armor or uses a prohibited shield is unable to use his blessing
of the faithful ability, use cleric domain powers, or cast
cleric spells


A first level NG cleric of Desna initially selects domains of Travel and Luck. At second level the character switches to Divine Hunter (ACG p. 95) and continues to advance as a Divine Hunter. When this character takes a third level of Divine Hunter they are allowed to select a domain of their deity. Could this character select a third domain (e.g. Liberation) or must the Divine Hunter domain be the same as those possessed at first level (Travel or Luck)? I searched the forums but only found this.

Thanks,

^3


By whom (which races in the Advanced Race Guide) can your character be adopted?

Adopted: You were adopted and raised by someone
not of your race, and raised in a society not your own.
As a result, you picked up a race trait from your adoptive
parents and society, and may immediately select a race
trait
from your adoptive parents’ race. (Ultimate Campaign p. 59)

I understand the difference between "race" traits and "racial" traits but it is important to note so please be aware of the information below:

Race traits vs. racial traits

Additional Resources regarding Ultimate Campaign (2015-01-09)
Note: Race traits are only available for characters of the associated race. Religion traits are only available for characters of the associated religion. Traits: all traits listed on pages 51-64 are legal for play except corpse cannibal, hedge magician, natural-born leader, rich parents, and unblemished barrel.

Additional Resources


The Story Summoner is described in the Harrow Handbook page 25:

..."the summoner draws a random
card from the deck and applies a simple template to
the summoned monster based on the card’s alignment:
celestial (any good), fiendish (any evil), resolute (any
lawful), or entropic (any chaotic)".

The Diabolical Dabbler trait is detailed in Cheliax - Empire of Devils page 19:

Diabolical Dabbler: "Each fiendish animal you conjure
with any summon spell gains +1 hit point per hit die for
the duration of the spell that summoned it".

If a Story Summoner with the Diabolical Dabbler trait summons an animal and applies a fiendish template to it does it get the +1 hit point per hit die?

Thanks,

^3


I am trying to determine which maps are used by the Pathfinder Society Scenario #6–05: Slave Ships of Absalom. In general, where can a scenario's required maps be found?

Thanks,

^3


Do Augment Summoning (CRB p. 118) and Harrowed Summoning (Harrow Handbook p. 14) stack with respect to ability score enhancements?


Any thoughts on how to improve/buff one's shade companion (e.g. Ghost Touch full plate, Ghost Touch weapon)?

Thanks,

^3


Trying to survive I am seeking the quickest way to pick up Mirror Image (or the equivalent thereof--possibly Blur)
My 8th-level cleric of Desna (Travel and Luck domains) is built for support, not combat. The problem is that sometimes one gets in trouble and has to fight. I have enchanted my armor, have a shield and a ring of protection. My AC (defense) is not even close to the monsters' offensive power and the situation is getting worse. Concealment (e.g. Blur) and deception (e.g. Mirror Image) have traditionally been excellent defensive tools. I know that I could buy a second-level wand of Blur or Mirror Image and UMD it but I am seeking alternatives. Please help.

Thanks,

^3


In the Advanced Race Guide (p. 147) oread Fleshgem spikes are described as growing from the character "into elaborate crystalline shards that function as armor spikes, but the oread wearing them cannot wear armor over the spikes and even normal clothing requires special holes or seams to allow the spikes to stick out".

Which slots (e.g. body, chest, shoulders) would these fleshgems take? I have some serious doubts about a fleshgem equipped character using a Cloak of Resistance.

Thanks,

^3


2 people marked this as FAQ candidate.

Believer's Boon (Advanced Class Guide p. 142)

This feat (abbreviated) reads as follows:

Believer’s Boon Your deity rewards you for your faithfulness. Prerequisites: Wis 13, alignment must be within one step of your deity’s. Benefit: Choose one domain granted by your deity. Once per day, you can use all 1st-level domain abilities granted to clerics of that domain. You gain access to this one ability only, not the higher-level domain ability, domain spells, or additional class skills that the domain might grant, or any bonus feats that are listed under its granted powers. Your effective cleric level in regard to this ability is 1st level.

The Luck Domain: (CRB p. 45)
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

So "once per day" means that the "Bit of Luck" would NOT be used "a number of times per day equal to 3 + your Wisdom modifier", right?

Travel Domain: (CRB p. 47)
Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

How does this increase in speed work "once per day"? I do not see this falling under "not the higher-level domain ability, domain spells, or additional class skills that the domain might grant, or any bonus feats that are listed under its granted powers". I can see that the Darkness Domain has a Blind-Fight bonus feat that would be excluded by this rule but the Travel domain's increase in speed is not a feat.


I really appreciate all of the time, effort, and money that GMs put in to the game. A good GM is worth his/her weight in gold--they can give a breath of life to an adventure (even poorly-edited ones where players have to make SWIM checks to open a door). What is an appropriate way to show thanks? Yes, I do know that Paizo has gift cards.

Thanks,

^3


On page 8 of the latest Pathfinder Society Guide to Organized Play (8/11/2014) the "Pathfinder Companion: Blood of FIENDS" states that "To create an aasimar, you must have a Chronicle sheet that opens the race as a legal option at character creation". I assume that this meant to say "To create a TIEFLING, you must have a Chronicle sheet that opens the race as a legal option at character creation". The entry for the Blood of Angels (also on page 8) appears to be correct.


1 person marked this as FAQ candidate.

In Ultimate Equipment (p. 52) a "scabbard lined with lead" is mentioned as a way to avoid accidental injury while using a Viridium weapon. Which book has information on a PFS legal lead-lined scabbard?

I apologize to the incredibly super-duper mostest bestest intelligent person of whom I asked this question earlier this week. I did not get the answer that I wanted so I went fishing. Answering "in PFS, you're SOL" really did not make my day. Sorry.

http://paizo.com/threads/rzs2q4v7?Leadlined-scabbard-weight


Can the alchemical arrows featured on pages 20 and 21 of the Alchemy Manual (e.g. durable arrows) be purchased individually or must they be purchased in groups of twenty?

Thanks in advance.

^3 Cubed