Picciui's page

Organized Play Member. 9 posts (1,644 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 18 aliases.


RSS


Is recruitment still open? I would like to try this.

First
4d6 ⇒ (5, 1, 3, 5) = 14 13
4d6 ⇒ (1, 6, 5, 2) = 14 13
4d6 ⇒ (3, 6, 3, 3) = 15 12
4d6 ⇒ (5, 6, 1, 2) = 14 13
4d6 ⇒ (1, 1, 2, 4) = 8 7
4d6 ⇒ (5, 2, 4, 2) = 13 11
Second
4d6 ⇒ (6, 6, 2, 2) = 16 14
4d6 ⇒ (3, 3, 5, 1) = 12 11
4d6 ⇒ (6, 3, 2, 2) = 13 11
4d6 ⇒ (5, 5, 5, 5) = 20 15
4d6 ⇒ (1, 3, 6, 2) = 12 11
4d6 ⇒ (3, 1, 1, 2) = 7 6

I seems that I might make a fine assassin.


If you think my mundane concept wouldn't work with the high fantasy group, I can defer to whichever character works with the group everyone else prefers.


3 people marked this as a favorite.
Elsine wrote:
I really like 2 and 3, but 2 especially. also, when you say Shaggy, do you mean "stoner best friend" or "constantly getting in over your head, and needing to be bailed out." Both are fun

Needing to be bailed out, easily scared ("like, zoinks!"), not very capable at fighting. I thought that this type of character would be represented well by some of the Mundane's moves. Being a reporter for a tabloid is a good reason why the character is hunting monsters with professionals and wizards, and therefore (I think) could work with any of those groups.


1 person marked this as a favorite.

1. The Mundane: Shaggy
2. The Flake: A reporter for a tabloid
3. The Spooky: Prophet of doom

I think the first two concepts would work together well in the same character.


I would be interested in this.


I would be interested in playing the bully.


I would like to join. I want to play, if possible, a human oracle who lost his divine powers (becoming an expert in the mean time) and wants to regain them. Is that enough to start?


I'm also adding my interest. I've read the Fate rules but never played.


There seem to be a lot of people here already, but I'll roll in case there's still room.

Strength: 3d6 ⇒ (2, 2, 3) = 7
Dexterity: 3d6 ⇒ (5, 4, 5) = 14
Constitution: 3d6 ⇒ (5, 1, 3) = 9
Intelligence: 3d6 ⇒ (3, 1, 4) = 8
Wisdom: 3d6 ⇒ (1, 5, 1) = 7
Charisma: 3d6 ⇒ (5, 2, 3) = 10
Occupation: 3d30 ⇒ (30, 28, 4) = 62 weaver
Race: 2d13 ⇒ (11, 10) = 21 merfolk
Gender: 2d4 - 2 ⇒ (2, 1) - 2 = 1 dandy
Name, Quirk, Trait: 3d100 ⇒ (20, 38, 16) = 74 Kyrillosr, lambchop sideburns, courageous

Kyrillosr the merdandy. Weaves clothes for the fish. Courageous, but too weak to do anything but dodge enemies' attacks, though apparently stupid enough to think otherwise.