| Koralie |
I have a game I'm starting in conjunction with another GM, and I want to recruit a few players for it.
The gist is you have no idea who you are. At least not yet.
What I want is 5-6 players that would have any reason to start the game on a boat. Anything from crew to prisoner would work, though details don't need to be had just yet.
Here the catch: (there is always a catch)
You don't have a PC class yet. You can start with any npc class you wish, and I will allow you to keep it once we start for free as a gestalt class level, i.e. we'll take the best parts of it and keep that, once you "level up" into a heroic class. The trade off there is I roll your starting stats and we roleplay what adventuring class you become. I will try not to make what class you 'grow' into unattainable.
If you are still with me, then great! I have a few surprises to throw at you guys, and want to see if I can pull this off.
I'll try to answer creation questions below, but if I miss anything please ask.
Creation guidelines:
I'll take the first 6 people that are interested, and pick their NPC/Future class combo and post that they are able to join.
| Koralie |
I am interested, it sounds fun. Do you need anything right now? Or do you want to wait until you get your 6 people to have us work out the backstory and inventory?
Just need 6 of you to post your NPC class, loose reason for why you're on the boat, and ya...you're in. I'll take it from there.
| Koralie |
A thought crossed my mind. While many modifiers can be kept in the background, how to you plan on handling additional/negative skill points from a high/low intelligence score?
Good point, though lets just assume stat wise you have all 10's so no bonus/penalty yet. We can always adjust the character sheet after we start and maybe if you got a low INT you took a blow to the head and forgot a skill point :)
| "The Lucky Halfling" |
I've been interested in randomly generating a character for awhile now so I'm going to give it a try. I'm going to base my rollls around what is currently on the Archives of Nethys website.
Core or Other Race: 1d2 ⇒ 2 - Other
Other Race, going down the list on Archives of Nethys: 1d50 ⇒ 13 - Ghoran
Adept, Aristocrat, Commoner, Expert, Warrior: 1d5 ⇒ 3 - Commoner
This particular ghoran lived a rather simple life in the land of Geb before being kidnapped by the ship's captain to be used as a replenishing food source. While he misses having the ground beneath his roots, the captain has been sure to supply him with a patch of fresh soil whenever they make land.
This would work particularly well if he has at least a Charisma of 11 so that he gets his spell-like abilities.
| Banesama |
Sounds very interesting. Here is my recommended character.
Race: Undine
NPC Class: Adept
Future Class:Cleric (Deity would be preferable to allow access to weather/water based domains.)
Inventory: Will start with just the clothing on his back and the 100gp.
Reason to be on the Ship: He is a young Undine who was directed to go out on a journey in the above world to become a man. A relative managed to get him hired as the ship's medic/healer. Even though he is not a cleric, he is still able to heal and bless when needed to a limited effect.
| Koralie |
Sounds very interesting. Here is my recommended character.
Race: Undine
NPC Class: Adept
Future Class:Monk/Cleric (Gestalt right?) Wisdom of course will be important, but will be a Dex-based Monk. Deity would be preferable to allow access to weather/water based domains.
Inventory: Will start with just the clothing on his back and the 100gp.
Reason to be on the Ship: He is a young Undine who was directed to go out on a journey in the above world to become a man. A relative managed to get him hired as the ship's medic/healer. Even though he is not a cleric, he is still able to heal and bless when needed to a limited effect.
The free gestalt is just for the 1 level of the NPC class, it's a bonus for starting off as a NPC level guy/girl. You can't keep leveling that class up though. It's a level 1 and done deal. :) and certainly not a heroic class gestalt, that's a bit overpowered for this game.
| Koralie |
I've been interested in randomly generating a character for awhile now so I'm going to give it a try. I'm going to base my rollls around what is currently on the Archives of Nethys website.
[dice=Core or Other Race]1d2 - Other
[dice=Other Race, going down the list on Archives of Nethys]1d50 - Ghoran[dice=Adept, Aristocrat, Commoner, Expert, Warrior]1d5 - Commoner
This particular ghoran lived a rather simple life in the land of Geb before being kidnapped by the ship's captain to be used as a replenishing food source. While he misses having the ground beneath his roots, the captain has been sure to supply him with a patch of fresh soil whenever they make land.
This would work particularly well if he has at least a Charisma of 11 so that he gets his spell-like abilities.
Ahoy! Welcome aboard! (slot 1 filled)
| Banesama |
Banesama wrote:Sounds very interesting. Here is my recommended character.
Race: Undine
NPC Class: Adept
Future Class:Cleric (Deity would be preferable to allow access to weather/water based domains.)
Inventory: Will start with just the clothing on his back and the 100gp.
Reason to be on the Ship: He is a young Undine who was directed to go out on a journey in the above world to become a man. A relative managed to get him hired as the ship's medic/healer. Even though he is not a cleric, he is still able to heal and bless when needed to a limited effect.The free gestalt is just for the 1 level of the NPC class, it's a bonus for starting off as a NPC level guy/girl. You can't keep leveling that class up though. It's a level 1 and done deal. :) and certainly not a heroic class gestalt, that's a bit overpowered for this game.
Ah... okay. I changed the above to Cleric for future class than.
| Koralie |
Koralie wrote:Ah... okay. I changed the above to Cleric for future class than.Banesama wrote:Sounds very interesting. Here is my recommended character.
Race: Undine
NPC Class: Adept
Future Class:Cleric (Deity would be preferable to allow access to weather/water based domains.)
Inventory: Will start with just the clothing on his back and the 100gp.
Reason to be on the Ship: He is a young Undine who was directed to go out on a journey in the above world to become a man. A relative managed to get him hired as the ship's medic/healer. Even though he is not a cleric, he is still able to heal and bless when needed to a limited effect.The free gestalt is just for the 1 level of the NPC class, it's a bonus for starting off as a NPC level guy/girl. You can't keep leveling that class up though. It's a level 1 and done deal. :) and certainly not a heroic class gestalt, that's a bit overpowered for this game.
Right-O, Ahoy! Welcome aboard! (slot 3 filled)
| brbarnabas |
Race - Dwarf
NPC Class - Aristocrat / Future Class - Cleric (if possible Warpriest)
Inventory - Warhammer, Air bladder, Backpack, Bedroll, Belt pouch, Hammer, Mug, Miner's pick, Rope, Traveler's outfit, Ale (gallon), Holy symbol (iron), Flint & steel. My calculation brings this to 26 gp, 9 sp, 2 cp.
Reason to be on the ship - On a diplomatic journey to visit a different Dwarven clan across the sea. He is very devout in his faith to Torag.
| Koralie |
Race - Dwarf
NPC Class - Aristocrat / Future Class - Cleric (if possible Warpriest)
Inventory - Warhammer, Air bladder, Backpack, Bedroll, Belt pouch, Hammer, Mug, Miner's pick, Rope, Traveler's outfit, Ale (gallon), Holy symbol (iron), Flint & steel. My calculation brings this to 26 gp, 9 sp, 2 cp.
Reason to be on the ship - On a diplomatic journey to visit a different Dwarven clan across the sea. He is very devout in his faith to Torag.
Welcome Master Dwarf. Here is your boarding ticket. (slot 4 filled)
| Kittenmancer |
1d2 ⇒ 2
1d50 ⇒ 45
1d5 ⇒ 3
Shamelessly stealing TLH's idea with the random character generation.
Race - Undine
NPC Class - Commoner / Future Class - Let's see what she develops into! Probably something non-martial.
Inventory - Underwater light crossbow, dagger, hot weather outfit, backpack, belt pouch, waterskin, fishing kit, nautical chart
Reason to be on the ship - The ship's navigator and the captain's lover. Chosen by a superstitious captain/crew to bring luck on their journey and intercede with Gozreh on their behalf.
| Koralie |
1d2
1d50
1d5Shamelessly stealing TLH's idea with the random character generation.
Race - Undine
NPC Class - Commoner / Future Class - Let's see what she develops into! Probably something non-martial.
Inventory - Underwater light crossbow, dagger, hot weather outfit, backpack, belt pouch, waterskin, fishing kit, nautical chart
Reason to be on the ship - The ship's navigator and the captain's lover. Chosen by a superstitious captain/crew to bring luck on their journey and intercede with Gozreh on their behalf.
Welcome aboard, here's your boarding pass maam. Ticket #5.
One more to go.
| Koralie |
Darn, I was hoping declaring interest would have gotten me a spot before I went to work, but I see now that I needed to add more. Oh well, maybe next time! Have fun you guys.
I can make room, ships big enough. Though you do need to let me know what npc/class you want, and a reason this person is on board.
| Koralie |
Dot!
Gender: Female
Race: Catfolk
NPC Class: Expert
Heroic Class: Unchained Rogue
Inventory: Rogue's kit, pocketed scarf and 42gp
Reason to be on Ship: Hopefully out of the frying pan and not into the fire
The dock master looks at your ticket, it looks a little too crisp, but who would forge a ticket onto this trip? Pff. No one. Welcome aboard. Number 6! slot filled.
| "The Lucky Halfling" |
I'm considering this character to be fairly simple-minded having grown on a farm as a food source. Now that he has left his home and world behind, he has started to think more while learning how to do things that are completely foreign to him. Instead of giving him a fairly normal weapon proficiency, I'm going to go with a boarding pike as he only learned how to use a weapon after being gang pressed as a food source. Seeing that the plant could be of more use, he started having the crew teach him how to sail and protect the ship.
| Kit'Arr |
Claws all the way. eventually going for claw-blades.
She likes to dance. I see her as playful and mischievous
IF we get to pick deities, im going with Picoperri. for background. she is from a travelling acrobatics troupe. Youngest of the family. After getting her paws caught in the proverbial cookie jar, she decided its best not to have her family get in trouble. so she left and try to get as far away as possible
| Zayne Iwatani |
Well this is disappointing. A day late and a dollar short I guess. But should you need another:
Race: Human
NPC Class: Expert
Future Class: Swashbuckler
Reason to be on the Ship: Years ago a mermaid saved his life and that of his home, then completely disappeared. He's been hoping from ship to ship searching for her, or any mermaid for that matter, to finally thank her. But her race has proven to be extremely elusive.
| Koralie |
I would like to join in as a possible cleric/rogue, commoner for now, if spots are still possible. If not, I hope everyone enjoys their time, it looks awesome
I'll put you on the crew manifest, but sadly I got more than enough to start. So if someone has an accident or goes MIA then I'll let you know and see if you are still available.
| Koralie |
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This does sound interesting.
What about feats at 1st/NPC level?
The NPC level is effectively level 1, so you would start with a feat, if you don't qualify for a feat you want as an NPC, then leave that slot empty until you get your heroic class assigned. Though we are full up for this ride, You could sign on as a cargo sweep or deck hand for now, we could always put some people to work until a guest room opens up on board.
| Koralie |
Well this is disappointing. A day late and a dollar short I guess. But should you need another:
Race: Human
NPC Class: Expert
Future Class: Swashbuckler
Reason to be on the Ship: Years ago a mermaid saved his life and that of his home, then completely disappeared. He's been hoping from ship to ship searching for her, or any mermaid for that matter, to finally thank her. But her race has proven to be extremely elusive.
I will also add you into the crew manifest sheet, if a spot opens up I'll pull you from the cargo hold. Sadly, I gave out 7 boarding passes, and was planning on 6. So we may be a bit overbooked. However, I hear the cargo hold is only slightly musty smelling, and relatively free of rats and other disease carrying menaces. You should be fine down there.