Lord Almir

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Organized Play Member. 51 posts. No reviews. No lists. 2 wishlists. 15 Organized Play characters. 1 alias.


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The Exchange

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unfortunatly the facts are Resonance does nto fix the fundamental reasons the issues sighted are issues.

lets go through them
1) low level consumable items
a wand of cure light costs 750gp and heals the party for 50d8 + 50 hp (avg 275)
a wand of cure mod costs 4500gp (6 times more) and heals for 100d8+150 (avg 600)

so we need to pay 6 times as much for only a touch over twice the healing.
how to fix: adjust the prices so its much closer in effency to by the higher level items (if a wand of cure mod was say 1500 - 1750gp range it would be worth it for its effect)

2) Why have a point pool for this? just say each character can have a maximum of X magic items in use, and no more then one of each for (list slots here). a point pool that has other uses is just frustrating and adds more math to the game that is already high enough on that already and is a great point to mention the KISS pricipal.

3) Resonance is more book keeping its another stat we have to keep track of, andother point pool to work out how many we have, and worse, with all its uses its difficualt to work out where its being used.

in sort its totaly failing at all its stated design goals.

The Exchange 2/5

Tonya,

At my local game store we have a system where we all put in and get a voucher for the table (with a roll off at the end to see who gets it)

would you be happy for us to use this as an item bought, or would you prefer when we cash them in for a product

The Exchange

Noting there are already 2 apps that work with herolab is there a call for this?

I am the dev for one of the android hero lab apps so if its not doing something you want i can always work on adding the features for you and I have already done most of the work your asking for so there is no need to reinvent the wheel.

The Exchange 2/5

Poimandres wrote:
*snip* though we are cutting PFS nights back to about once a week *snip*

now this is something that concerns me.

you have been playing multipul game sa week, and therefor burnt through all the content.giving you any sort of limited replay, with that schedule, you will do the exact same thing and run out of games to play.

while I understand you want to play more there is no way, sort of unlimited replay (that has its own issues) to accommodate this sort of play schedule withing PFS alone, you will run out of games to play again and be back here asking for more replay yet again.

Now I very much doubt unlimited replay will ever come, so it comes do to decide to I really want top play multiple times a week, and if so look at other play options then just PFS to help you keep pace with the content. I get that that's not the answer you want, but its the only practical solution I can see

The Exchange 2/5

Roy Rydbeck wrote:
I am also experiencing lots of issues scheduling scenarios that can draw enough players to even have a table. Brand new stuff usually works but beyond that there are experienced players who would come out and play if they could. The evergreens and core isn't attractive enough, players who want to play the characters they like and have built not re-starting a level 0 or core. Yes there have been replay options put out there but so far they are having little impact. Experienced players just stop coming out.

to me this is a separate issue to the replay issue.

The new scenarios give your old hands a table to play at, and of course new players still get to play at these tables.

Getting older scenarios off is harder if you don't have full tables of newer players, but that's more a recruitment issue then a replay issue.

Again it all comes back to how many games days are you having in your area vs how much content is being produced? are you trying to fun more then 2 - 3 games days a month?

unless there is more content produced, trying to have more then 2 - 3 games days a month is unfortunately going to cause you issues, that no amount of replay is going to solve, as sooner or later you will burn up all your replay options as well

The Exchange 2/5

Roy Rydbeck wrote:

*snip*

I only am currently eligible to play 2 scenarios and a few modules everything else I have played. *snip*

I'm curious about this, how many games days are there at your local dice rolling location?

Noting there are 2 scenarios a month released that gives you 2 sessions every month you can play. as a 5 star GM your obviously active in that side of the game as well.

Say you GM one game a month (I'm sure your probably doing more then that) that gets you 3 games days a month where your actively participating in a session on either side of the GM screen.

With that said, I'm sure the majority of games days you could actively participate at without replaying, or playing core. say you could replay the entire PFS catalog, would this really solve your lack of opportunity problem? or would you just burn through your re-playable just as quick and still end up with nothing to play? would you even get tables of these older scenarios if you could replay them, or would the rest of the player base have played them more recently?

While I appreciate your desire to play more, I'm not sure that any sort of limited replay would solve the problem your experiencing in any meaningful way, just as core is not solving the problem for you currently.

The Exchange

it would be useful to event organizers and by extension players as its easier to find games they can play.

the problem i see is getting enough users to make it worth while, the same issue every other tracking method seems to have, hence the request for an API to let us get it without player intervention.

The Exchange

anything would be better then whats out there today...

are you telling me this extension is a thing? if so where can I get it?

The Exchange

Oladon wrote:

Getting back to the original topic, let's imagine for a moment that there were a browser extension that allowed you to export your PFS session information, and a corresponding site where you could import it, determine sharing settings, and view others' public data.

Would that solve the problem that those of you who've requested this feature are trying to solve? If not, what's missing?

not really Oaldon, that's still reliant on someone to update there information, its a manual process that most people wont do, so event organizers wont have the information they are after to be able to schedule events for the maximum amount of players without putting every scenario on offer every game day.

the point is to give an interface that dosent rely on a player doing anything to give you accurate information to schedule off. I know not everything gets reported, but its a hell of a lot better then what we have now.

Buri Reborn wrote:


you and I identify meaningless in different ways, apparently. Meaningless is something that is useless on its own. It identifies no one and nothing. It indicates no status. It has zero significance. A PFS number is the exact opposite of those things.

I'm not sure what you mean by this, a number doesn't identify me any more then a UUID would (unless you already know something about that link) my PFS number is meaningless on its own, it has no status.

sure in the edge case, someone who has won a campaign service award might be able to be linked to a specific number, but the easy option for this is only to allow there original numbers not the new 3 digit number to be used for the API.

The ONLY thing you can do with a PFS number is report a session as having been played/GM'ed by that person, and knowing the scenarios that number has played is not going to make any difference to being able to do that, I could go in right now and report 100 tables with random PFS numbers, there is nothing to stop me, and knowing the scenarios they have played/run is not going to change that fact.

if you have some other way a PFS number can be used that I haven't thought of, please let me know, but I can't see any.

The Exchange

sure that makes sense in the case of a SSN, but aren't our PFS numbers already that in this case?

they are already a meaningless identifier for our paizo accounts, and that is the real information that needs protecting here.

The Exchange 2/5

1 person marked this as a favorite.
RealAlchemy wrote:


*snip*
Intimidate : muscle shirt
*snip*

a scary mask....

In all seriousness though, there is actually one of these in a scenario that I bought for one of my characters.

The Exchange

Buri,

I'm genuinely curious as to why you think something like a new unique identifier would be needed for this sort of api?

You give out your PFS# at every game you play so its not like its some sort of secret, and linking the scenarios that have been played to a PFS number is not something huge either.

I agree that giving more then that can potentially have security implications, but no one has ever asked for that.

we literally want an API given a PFS number spits out something like

{PFS_ID {
scenario_id: {
played: true/false
gmed: true/false
core: true/false
}
}

Now if you can come up with any way I can link a bunch of records with nothing but those fields together to cause even the slightest hint of an issue for a person I would love to hear it, short of getting extra data from somewhere.

if you want a more comprehensive API that people can allow access to with some sort of key (that may contain data like there paizo username for the forums, event and date information for scenarios etc) then that would be cool, and I agree with the opt-in approach to that

The Exchange

GinoA, I think your overstating this, and/or assuming a lot more data them I'm looking for.

if the data is simply put in a PFS number, get a list of scenarios and the core/rpg flag and a Gm flag there is no data to tell where or when a given scenario was played. So correlating PFS numbers like your suggesting would be impossible, the data would just not be there. and to be honest for the purpose of what this would be, there is no reason to give more data then that.

You would know who has played the same scenario, but there would be thousands of people that have played any given scenario, so finding two people that have played together without some additional outside information (i.e. you go to sessions with them, and there fore would already know what your looking for)

I'm not asking for an API that can write to the Paizo database, I don't think there is any legitimate use case for that, I'm just looking for something that can be used for scenario tracking and event planning.

While I understand the tech team is busy, It should not be to hard to write a simple script to query the database and format this small amount of data.

The Exchange 2/5

really liking the work your doing here, I was working on something similar and then I saw you have the Paizo import there, although it dosent seem to be working yet.

Looking forward to seeing more of this.

The Exchange

I'm going to bring this up rather then creating aa new thread.

it's now been 18 months and to my knowlege there hasent been any movement aor discussion on this.

something like the json api noted above that just gives a pfs number (so no name or email etc details) and a list of the scenarios they have played (and preferably run but thats less important) would allow us to expand the current pfs tools significantly and eaase the growing burden on even orginizers trying to schedule tables for local events

The Exchange 2/5

oh yes, the PC's where well aware what she was doing and Why, as per the scenario she explained here self as to who she was and why she was there. as well as repeating many times that they where under arrest for treason.

The Exchange 2/5

I just finished running this.

I'm also interested in the intended effect of the compulsion in A8

perhaps I didn't sell it very well, but my players didn't see why the should fight Inverness in the final encounter. so much so that 2 of them surrendered and where therefore imprisoned (and paid the 5pp for a body recovery to have them selves bailed out). am I missing something with this encounter or did I rule that correctly?

The Exchange 2/5

Lormyr wrote:
Beyond the fact that the ammo isn't even all that expensive, I have never once seen a gunslinger spend money on a shot. Abundant Ammunition is super easy to do yourself with Use Magic Device, a 2 PP wand, and a cracked vibrant purple ioun stone.

This doest work. You can only charge the stone with a spell you cast your self or a scroll as per a ring of spell storing. So if your using a wand you need to cast it when you want it from the wand so it takes you out for round.

The Exchange 2/5

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BigNorseWolf wrote:
135 gold a session is expending resources? Really? Thats supposed to be a limiting factor?

if your only spending 135 gold a session you have managed to build a very cheap gun slinger.... I usually spend that in a single combat on my level 7 gun slinger.

But that's not the point. the point is why do you (or any other GM) have the right to be a jerk and tell someone that there character should not work like that by imposing a limit (not saying that you do that), are you going to limit the number of shots that a Zen archer can take? or tell the bard he can't use bardic knowledge on something?

We may not like the power level a character brings to the table, but I can give plenty of example of over powered character build, however nothing give me or another GM the right to arbitrary tell that player that the character does not work at a PFS table because we think its not balanced.

Personal is a GM wants to limit any character from doing something based on there own feelings of how the player should play, or how powerful a character should be, I wont play at there table as that's pure and simple a violation of "don't be a jerk"

The Exchange 2/5

trik wrote:

The real problem isn't the free actions, it's that the entire game system isn't built to handle a full BAB class that always targets touch AC without expending limited resources to do so. However, that's a whole different can of worms.

*snip*

but they are expending resources, bullets/powder/academical cartridges are far from cheap, particularly when your throwing multiple down range every round. that along with the large feat/item requirements to achieve this dose form a sort of balance.

Limiting free actions to anything less then the maximum number of attacks that a player can make in a round (and I would include using both barrels of a double barreled weapon in that) is falling foul of the don't be a jerk rule.

Just because you don't agree with the character the person is playing and what the mechanics of the game allow them to do it no reason to place a limit on them that you would not place on another character in the party.

The Exchange 2/5

Have: Long Distance Support, Numerian Dabbler, Ifrit.

Want: Undine

The Exchange 2/5

Congratulations ben. Very well deserved

The Exchange 2/5

We only have 3 players currently so we are looking for 1 more to start

The Exchange 2/5

there are still seats at this tble if people are interested

The Exchange 2/5

Stephen Ross wrote:
Wraith235 wrote:

the scroll in a spring loaded sheath is very much a YMMV as has been covered extensively elsewhere

I know of a table at paizocon that it came up at and the GM Ruled against it ... cost a PC the res / resto costs

That can happen and the GM should bring it up if he's aware before you use it. That way the players can adjust before there are any surprises.

With Breath of Life you need a Draw, a Move to target, and then cast spell (touch). So the item must be out or you need a way to Draw it as a Free or Swift actn.
Usual methods are;
Handy Haversack $2000 UltEquip with an Unseen Servant is a Wizard's(arcanist/bard/magus/sor/summoner/witch) option for a free draw (Servant carries or gets the item and hands it to you).
Familiars perform same grab and drop.
Mnemonic Vestment (spontaneous caster-Oracle) $5000 UltEquip use your slot to cast item's spell.
Vanishing Sheath $5000 AdvClsGd (again, some leeway required).
Rod Metamagic Reach $11000 (range Close means you don't have to move and spell must be cast (not on a scroll), but above $5000 limit above).

Caster's Shield (to 3rd level) $3153 UltEquip.

Sipping Jacket $5000 (chest) UltEquip - use Dur:(Inst or N*r) potions round by round as swift actn.

and this is why I won't allow scrolls in a spring loaded wrist sheath on my tables (and tell my players at the start of the session if it comes up in any way) a 5gp item should not have the same effect as one worth 3000gp+

The Exchange 2/5

Rumored to be the most desecrated site in the Mwangi Expanse, the natives have long feared its malevolent presence. Rumors of suicide, infanticide, murder, and chaos have always been mentioned in the same breath with these mysterious rock formations. The Society sends you there after the location is discovered by a demonologist working for the Aspis Consortium. The Society fears the Aspis have discovered the source of the Drowning Stones' power and its up to you to insure that they don't get their hands on it.

Written by Tim Hitchcock

Signups: https://warhorn.net/events/philderbeast-online-pfs/schedule/2015/03/22

The Exchange 2/5

Nope its a multi table special so you need 5 tables running at the same time to play it.

The Exchange 2/5

I would let the paladin use it without suffering an alignment infraction and/or falling from grace due to breaking there code.

mind you I would also be strongly suggesting it not be there go to healing source, but if you *need* some sure fire healing to stop someone ending up dead and they could use it and did not then that would be a bigger infraction then letting them use it.

Even if this was an evil act (and its not lets remember that) it would be covered under the clause below in cases like the above:

prd wrote:
a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil.

The Exchange 2/5

Akari Sayuri "Tiger Lily" wrote:

Again on original topic rather than philosophy argument:

@Philderbeast - do you take motivation/player explanation for why it's being done into account at all? A LE Paladin and a CE Barbarian of Rovagug might very well do the same thing at times... for vastly different reasons.

yes I do, but at that only come in to the determining if its worth an alignment infraction. if its evil, its going to be evil regardless of why they are doing it, however if they are doing it because its for the greater good it may not be worth an infraction, but if they keep doing evil things..... I'm sure you see where this is going.

The Exchange 2/5

On the original topic here is my method for determining evil (or other alignment type) acts.

Step one, Ignore the character sheet of the Character performing the action (including current alignment and class)

Step two, is the action (insert alignment)

Step three, is action worthy of a change of alignment and/or has the character committed a lot of actions of that alignment in the session (or campaign if its not PFS) (if no stop here)

Step 4, check characters current alignment (still ignoring classes at this point) and if they don't match warn the player, and depending on the players actions make an alignment change as required.

the important parts are to remember that the PC's current alignment or class has nothing to do with determining if the act if worthy of an alignment change, and only there current alignment matters to determine if that change will matter. I have seen GM's enforce stricter alignments policy's on Paladins/Clerics because its mechanically more relevant to them, however IMO this should never be a factor in if its worthy of a change.

The Exchange

Arcwin thanks for that, it appears I missed that in my reading!

The Exchange 2/5

Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.

10am-2:30pm
GMT+11

Signup: https://www.warhorn.net/events/philderbeast-online-pfs/schedule/2015/01/31

The Exchange 2/5

So im trying to make a Suili.

Have:
Expedition manager
Former Crusader
Extra Hours
Long Distance Support

Want:
Ifrit
Undine
Oread

The Exchange 2/5

1 person marked this as a favorite.

Please please please please let core characters sit at the same table as non-core characters without losing there core only status.

I understand this will take work on the reporting system as you havent planned for this. But not doing this will kill pfs in smaller locations. As it is with my local group I am up to char 10 and still have only played one character over level 7. dividing characters and players further is going to inly make this worse and i really dont want to end up with 20 level 5 characters to get my gaming fix in

The Exchange 2/5

Michael Brock wrote:
Jiggy wrote:
Michael Brock wrote:
Physical sheets are required.

To clarify:

Chronicle sheets, character sheets, or both?
Both

This euling would make every onlkne table of pfs an impossability as there is no way we can bring paper sheets/chonicals to these games.

The Exchange

I have heard many times that a prepared caster can leave spell slots open to prepare later in the day as required, however Looking at the rules I'm wondering how useful that really is.

having a look at the CRB it does mention that this is possible.

CRB page 218 wrote:


When preparing spells for the day, a wizard can leave
some of these spell slots open. Later during that day, he
can repeat the preparation process as often as he likes,
time and circumstances permitting. During these extra
sessions of preparation, the wizard can fill these unused
spell slots. He cannot, however, abandon a previously
prepared spell to replace it with another one or fill a slot
that is empty because he has cast a spell in the meantime.
That sort of preparation requires a mind fresh from rest.
Like the first session of the day, this preparation takes at
least 15 minutes, and it takes longer if the wizard prepares
more than one-quarter of his spells.

now the interesting part here is that it still required a mind fresh from rest, so even though it only takes 15 minutes to prepare the spell you still need to get some rest.

now the part that is confusing to me is how much rest is required for this looking earlier on this page.

CRB page 218 wrote:


Rest: To prepare his daily spells, a wizard must first
sleep for 8 hours. The wizard does not have to slumber
for every minute of the time, but he must refrain from
movement, combat, spellcasting, skill use, conversation,
or any other fairly demanding physical or mental task
during the rest period. If his rest is interrupted, each
interruption adds 1 hour to the total amount of time he
has to rest in order to clear his mind, and he must have
at least 1 hour of uninterrupted rest immediately prior to
preparing his spells. If the character does not need to sleep
for some reason, he still must have 8 hours of restful calm
before preparing any spells.

so what defines rest is clear, but how long is needed for these extra sessions? 8 hours? 1 hour?

Reading this I can't see it being less then 1 hour but it seems unclear if the full 8 hours is required or not. can anyone cast some light on this?

The Exchange

1 person marked this as a favorite.

you already can,

in your account after clicking make changes, click the sessions tab to see your scenarios broken up by gm and played for all characters.

The Exchange

that's smurftastic

The Exchange 2/5

I will send out the link to the Roll 20 about an hour before the game, can everyone who has signed up please reply to that email with your character sheets.

Also if you have signed up can you please put at least the level of the character you would like to play on warhorn to let everyone know what teir we are likely to be playing

The Exchange 2/5

Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Eightfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

Written by Tom Phillips

Signups:

https://warhorn.net/events/philderbeast-online-pfs/schedule/2014/12/30

The Exchange

usually I use GM credit to skip level 1, or at the very least the first game (so I have some gold/pp to get more things)

A lot of the time I'm finding that a character concept sounds great but wont have the ability's it needs to function well until level 2, things like precise shot, or enough spell slots to make a real difference, so this is to help make that level enjoyable for character builds that just won't be fun yet and more importantly to give me a functional character that I can enjoy playing on those days where I turn up with out a plan for a character, or the table I'm playing on changes at short notice, or heven forbid the planned character dies the session before without being able to afford a raise dead. so I have something to run that's not a pregen ;)

The Exchange

so I have been thinking about this for a while.

I have been looking at creating a class concept that effective at level one, and has reasonable suitability and effectiveness both in and out of combat. the aim is to have a fun character that I can play when I haven't had a chance to flesh out a new character concept, or I find that a given concept just won't start to work at all until after level one.

so here is the character

Default 1st level char
Human (varisian) ranger 1
CN Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee greatsword +5 (2d6+10/19-20)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 12, Int 7, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 18
Feats Cleave, Power Attack
Traits reactionary, trustworthy
Skills Acrobatics -3 (-7 to jump), Appraise -1, Bluff +0 (+1 to fool others), Diplomacy +5, Knowledge (nature) +2, Perception +4, Survival +4
Languages Common, Varisian
SQ track +1, wild empathy +1
Other Gear four-mirror, greatsword, 55 gp
--------------------
Special Abilities
--------------------
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Trustworthy +1 on Bluff checks to fool someone.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

So the choices here, 20 str gives us a lot of damage at level 1, particularly when combined with a 2 handed weapon and power attack, and cleave allows us to make a mess of the Mooks that are common at this tier.

AC 18 and 12 hit points should keep us around from all but the worst of the bad guys our skill selection lets us make most of the important skill checks that come up, in particular Diplomacy and perception are must haves, with trustworthy making diplomacy a class skill to give us a decent bonus to it.

The choice of ranger gives us access to cure light wounds so we can activate the wand that we will surely need to keep the party healthy. with minimal gear we have some GP left over for the standard consumables that you will want to bring along.

Any thoughts on what could be done to improve this build?

The Exchange 2/5

prd wrote:
dentifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast

I just read this again and noticed something that has not been discussed, not that it says you must be able to see the Spell, not the caster.

I think this may be an important distinction in this case as you are identifying the spell and what it does, not how it was cast, the verbal or somatic components have nothing to do with what you are identifying, but rather the sound or image it projects as it does its thing. A fireball shooting across the landscape always looks like a fireball, regardless of how the caster goes about casting it.

This would also potentially have the effect of allowing you to identify a spell that crosses your line of site as it is cast, even if you cant see the caster directly (say they are behind cover) so may be worth some additional clarification from the devs.

The Exchange 2/5

Dalamon, I have to disagree with you on the Stonelords scenario. it makes perfect sense that you just die if you don't escape.

Legacy of the stonelords:
your not being killed by some magical effect here, your being killed due to having been moved a few thousand years back in time, and the effects that time has on your body. there is no save against the effects of time or people could never age.

if you didn't get the warning I would sympathize with you, but there where plenty of warnings the scenario, even if your GM's did not give you anything other then the box text written in the scenario.

Reading some other the other reviews you wrote, it appears half your issue is with some of the GM's you have played with, and knowing some of the Gm's in Melbourne I'm not particularly surprised. the other half is poor scenarios and unfortunately that's going to happen.

yes PFS has power creep (seeing the table that ran bonekeep 1 and 2 at the local con last week, and cleared both easily, shows that) and yes that means some time scenarios are going to get harder, but the only way to prevent this is as a PLAYER moderating your character and making sure that you don't go overboard so there is no need to jack up the difficulty of the scenarios.

I'm not saying that you should not optimize your characters etc, but remember when your playing to select what your going to do based on what your fighting, rather then just dropping your most powerful trick 10 times and finishing every encounter before it starts.

The Exchange 2/5

First things first, grab a copy of the guide to society play, this has all the rules you need to running/playing a PFS game.

The only other thing you need is a PFS scenario or module to run.

For first games there are a few that I can recommend to get started for both players and GM's:

We Be Goblin's and we be goblins Too!
#1 Silent Tide (season 0)
#3-01 Frost Fur Captives
#5-09 The Conformation

One you have that in hand just create an event (under your account) here on the paizo site, this will give you an even number to report your games under, and the option to download session sheets (to get players PFS numbers for reporting) and generate up to 10 PFS numbers to hand out to new players.

Once you finish the game just jump in to your event and report the session with the players PFS numbers and how much prestige they got and your just about done.

The Exchange

I'm currently working on my build for a Staff Magus and I'm not sure what to get him for a Staff(s) as he levels up.

obvious choice will be a +x quarterstaff for low levels, but once I reach level 10 this will get much more complicated and I'm not sure if I should sell the basic quarterstaff for a Spell staff of some description, plan to have both, or not bother with the spell staff at all.

I am planning on picking up the Wand Wielder arcana is that makes a difference.

The Exchange

also take a look at a greater casters shield for your breath of life scroll.

IMO a much neater solution for this use then the spring loaded wrist sheath.

The Exchange 2/5

A tournament-style adventure for 11th-level characters

Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants and spectators from all over the world. The tournament’s winner gets his choice of a single item from the legendary treasury of an ancient spellcaster and earns a reputation beyond imagining. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek instead nothing so much as red revenge and political domination!

Can the PCs’ team of contestants survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion? Can they prove their mettle in tests of mind and body? Can they foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out!

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This session will be run over two days as it can take a while to complete. Do not sign up if you are not committed to play in both days.

Sign-ups here:
http://www.pfrpg.com.au/schedule.php5?id=168 (first session)
http://www.pfrpg.com.au/schedule.php5?id=169 (second session)

The Exchange 2/5

1 spot left

The Exchange 2/5

I'm looking for 2 more players to start a we be goblins Too!

https://app.roll20.net/join/194543/nH_Q9w

google hangout:
https://plus.google.com/hangouts/_/e05209d16a6c9d3c8a9eb1e41465e9b69e3f48e2

click the liks to join up and we will get started as soon as its full.

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