Search Posts
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves. 10am-2:30pm
Signup: https://www.warhorn.net/events/philderbeast-online-pfs/schedule/2015/01/31
I have heard many times that a prepared caster can leave spell slots open to prepare later in the day as required, however Looking at the rules I'm wondering how useful that really is. having a look at the CRB it does mention that this is possible. CRB page 218 wrote:
now the interesting part here is that it still required a mind fresh from rest, so even though it only takes 15 minutes to prepare the spell you still need to get some rest. now the part that is confusing to me is how much rest is required for this looking earlier on this page. CRB page 218 wrote:
so what defines rest is clear, but how long is needed for these extra sessions? 8 hours? 1 hour? Reading this I can't see it being less then 1 hour but it seems unclear if the full 8 hours is required or not. can anyone cast some light on this?
Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Eightfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires. Written by Tom Phillips Signups: https://warhorn.net/events/philderbeast-online-pfs/schedule/2014/12/30
so I have been thinking about this for a while. I have been looking at creating a class concept that effective at level one, and has reasonable suitability and effectiveness both in and out of combat. the aim is to have a fun character that I can play when I haven't had a chance to flesh out a new character concept, or I find that a given concept just won't start to work at all until after level one. so here is the character Default 1st level char
So the choices here, 20 str gives us a lot of damage at level 1, particularly when combined with a 2 handed weapon and power attack, and cleave allows us to make a mess of the Mooks that are common at this tier. AC 18 and 12 hit points should keep us around from all but the worst of the bad guys our skill selection lets us make most of the important skill checks that come up, in particular Diplomacy and perception are must haves, with trustworthy making diplomacy a class skill to give us a decent bonus to it. The choice of ranger gives us access to cure light wounds so we can activate the wand that we will surely need to keep the party healthy. with minimal gear we have some GP left over for the standard consumables that you will want to bring along. Any thoughts on what could be done to improve this build?
I'm currently working on my build for a Staff Magus and I'm not sure what to get him for a Staff(s) as he levels up. obvious choice will be a +x quarterstaff for low levels, but once I reach level 10 this will get much more complicated and I'm not sure if I should sell the basic quarterstaff for a Spell staff of some description, plan to have both, or not bother with the spell staff at all. I am planning on picking up the Wand Wielder arcana is that makes a difference.
A tournament-style adventure for 11th-level characters Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants and spectators from all over the world. The tournament’s winner gets his choice of a single item from the legendary treasury of an ancient spellcaster and earns a reputation beyond imagining. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek instead nothing so much as red revenge and political domination! Can the PCs’ team of contestants survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion? Can they prove their mettle in tests of mind and body? Can they foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out! ---------------------- This session will be run over two days as it can take a while to complete. Do not sign up if you are not committed to play in both days. Sign-ups here:
WEll i have never played a pen and paper RPG before, but had a game of path finder society and loved it so i have been working on my first character. Could you please take a look over what i have scome up with and see if i have made any fatal flaws? gender: Male
Faction: Scarni
Stats
Feats
Skills:
traits
Bloodline: Draconic
Languages
Spells
lvl1
thanks in advance |
