Danse Macabre

Phantom Genius's page

136 posts (1,580 including aliases). No reviews. No lists. No wishlists. 7 aliases.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

I see now that the previous post should have been in Discussion.

"Asvig, you are charged with larceny, murder, attempted murder, and mis-use of crows. Do you confess and beg for mercy?"

Zaraleva moves closer and high-fives him. (With a produce flame spark on her hand.)

Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 4 ⇒ (4) + 4 = 8 fire damage touch attack.
Sense Motive at the mention of the crows: 1d20 + 3 ⇒ (17) + 3 = 20 to see if there is a reaction.


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Critzible wrote:

How about they were both half elves?

That would make you human as its the stronger bloodline.

Mother was human and father was an elf.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

I'm afraid to open the map on my phone, but I'd like Z to burning hands the lot of them and have the warriors follow me in for mop-up. I will check tbe map tonight on my computer.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

It's in the Discussion. I cast Protection from Evil on Aiko and it lasts four minutes, so thank you Byron for the quick search.

initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Reacting quickly, Zaraleva lines up a shot on the axeman.
Crossbow: 1d20 + 6 ⇒ (8) + 6 = 141d8 ⇒ 7

"Drop the axe, Tiny," she says.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Zero percent

And thank you, I'll post better.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Personally, I like Lyraesel. We can check a lot of boxes between the five of us and Winsome is still on the caravan if we need to identify things.

If someone wants to take a feat the next time we level up or just buy a party item that gets us Kn: Arcana, that works too.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Infernal Healing is not on the druid list and I am forbidden from using a spell with the evil descriptor.

Also, Adrian, in the summary line above your picture, is your hp total correct? I'm hoping you didn't update it for fourth level. Either way, Byron and you are at full hp now.

Karl posts on Mondays and Thursdays. Will we be ready to move on Longthews tomorrow?


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Kelda's eyes widen at Byron's offer. "You would offer to share your bed with me? I did not know you were so brazen. My father would not approve, but you seem brave and strong, if not smooth of tongue. I will consider your offer." There's a brief sparkle in her eye before she turns serious again. "The tavern there is the best place to start gathering the information you seek. Then perhaps the beggars or the watch. They see much."
Roll Sense Motive if you wonder if she's serious about Byron.

Zaraleva Diplomacy: 1d20 + 1 ⇒ (18) + 1 = 19 at the bar
Zaraleva Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14 on the street
Zaraleva Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21 with a guard

Lyraesel notices ravens following and watching the party. Adrian and Byron are able to count them and identify which ones they saw where. And the number grows...

When Zaraleva asks one of the beggars about who might attack them, the man flinches and looks around furtively. "Heh! hmmm...You ask questions about them. THEY ask questions about YOU! Heh! Sleep with one eye open.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

I am not calling it for the entire AP. I am looking for another GM. I can even maintain this event if it helps get us to the next transition. I have the pdf around here somewhere, although I've never opened it.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Zaraleva switches to her deadly blade and swings at a wounded enemy if possible. Otherwise, at the one who dared to attack her.
Sarenrae's Chosen: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d8 + 1 ⇒ (6) + 1 = 7
Crit?: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d8 + 1 ⇒ (4) + 1 = 5

"Fools! Don't you know who we are?"


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

It's been two weeks. Chuck, please let us know if you're still with us. Otherwise, I'll crack open the pdf tomorrow to resolve this encounter.
Thanks.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Chuck8, can you squeeze in a reply?
Hope your days are getting better.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Chuck8, I believe we would like to start Module 2: The Wrath of Aiko Hattori. :)


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

"Damn you, bird-men. Damn you to a million epic tortures. You even killed the children..." Zaraleva, who will never have children of her own, needs a moment as well.

A minute or two later, she points to one of the ninjas. "This one looks like you, Aiko," and she tries to laugh.

Whether or not there is laughter, Zaraleva will search the room
Perception: 1d20 + 4 ⇒ (1) + 4 = 5 and barely find the exit.


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Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

By your grace, he has been botted.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

I'm sure Aiko will give you mouth-to-mouth if you lose your breath.


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Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Shocking Grasp is until you successfully "hit" someone. There is no other duration listed in the spell description. Align weapon is good for three minutes, but I don't know if we are facing the hound again today. Maybe after I use the wand on whomever wants it, I will ready a casting for you Shrike.


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M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4
Cirok Brokencrown wrote:
I swear. This has never happened to me before this.

That is one of the funniest retorts I have ever seen on this site. Well done, sir. Well done indeed. <slow clap standing ovation>

Terzarin casts Restoration on Cirok and will channel if anyone is down hit points.


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M Elf Cleric 9, AC 18, T17, FF 14, Saves 7/7/9, hp 65, Perc +6, Init +4

If I can diagnose the problem, I can prepare some appropriate spells. Should I roll anything in particular?


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It did nothing due to SR or immunity to Magic Missile.
Winsome and Zaraleva both rolled Spellcraft and both failed.

It cast a touch spell, then moved up to within 10' (tentacle reach) above Kelda to touch her. That's normal for a touch spell. (You probably knew that.) No one in the party had a reach weapon out at the time, so no one got an AoO.

Go ahead and take your turn and then I'll post for Z and K.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

I was being a bit overdramatic. I was at 2hp when I asked Lyraesel to get the scroll. Sorry I totally forgot to update the status bar. You probably can't update your posts, but maybe Zaraleva started to fall to one knee, but defiantly resisted death's call.

Half-delirious with pain, Zaraleva shoots a look at Aiko. "Sorry, Lyra's my new favorite. Hey, crossbows are simple. Take mine. I'll try a firebolt. Maybe harpies are made of paper dipped in grease..."

Fire Bolt: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (1) + 1 = 2 fire damage vs. Touch AC.

Zaraleva's hp: 16/24


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Thanks D, but the Wulf is doing great.


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Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir looks at the epic damage to Aurelius and wonders if he will blame the demons and devils for that as well. He moves to a covered spot within 5' of Aurelius and drops a 2nd level spell for CMW on him. Perhaps a little positive energy will brighten his day...
CMW: 2d8 + 3 ⇒ (7, 7) + 3 = 17

Fellzir's eyes widen at such a large amount of healing. He has never cured so much in one casting in his life.


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And payback on the evil Pazuzu worshipper. And finding the answer to what knocked out our friend. And finding the treasure room.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Happy New Year everyone. Can't wait to get back into this game!


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A cleric, an anti-paladin, a bloodrager, and an omdura that have been very successful in cleaning up <spoiler> and almost reaching third level now find themselves in need of a DM to continue the HV AP. We are flexible and easygoing and I could probably buy you a copy of the pdf if you don't already have it.

We await your application.


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Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3
Valiard Tessar wrote:
Sorry about the 4 days...I got wrecked this weekend with work in the ER. I came home a zombie every night.

Turn undead! Turn undead!


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"We have everyone that was dwarf-napped?"


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Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10
Aurelius Flavius wrote:
There is your epic speech :)

Well done, sir.

Mr. DM, it should be Guillaume, not Hal, in the initiative.


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Vital:
HP: 34 | AC 18/17/12, Saves 6/3/1, Perc +4, Init +2, Speed:30, Fast Healing 2, Resist Fire 5, CMB+9, CMD: 20
Dragonkin Eldritch Guardian 3
Henric Torje wrote:
"If anyone needs any help, just let me know. Otherwise, I'll be down at the tavern."

"I will go with you, in case there is a bar fight."

He secretly hopes there is a bar fight.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

If you want to just advance us through the rooms that are uninteresting or that we've already opened, instead of one of us calling out room numbers, I imagine we'd all be ok with it.

Hope you had a great trip, GM-MM, and everyone is enjoying this first weekend of (meteorological) summer.


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"My money is on Johnny in that fight." But she fires at the husk anyway.
Bo the Bow: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (7) + 3 = 10


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Krystid fires from a distance, preferring not to wade into the unknown water. She instinctively shoots at the wounded husk monster.
Bo the Bow: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 3 ⇒ (1) + 3 = 4
But she flinches at the horror of the slimy beast and her arrow flies into the water.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4
GM-MM wrote:
Looks like your super high too!

No, I don't do drugs. ;-)


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Krystid shoots an arrow at one of the ones threatening her.
Longbow: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (5) + 3 = 8

"Made you croak!"


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Sickened isn't untenable. I say we attack before they notice us. (Please add Kelda to the initiative.)

Firing crossbow at flatfooted reptile #1 unless the party backs away.
crossbow: 1d20 + 4d8 ⇒ (19) + (5, 6, 1, 7) = 38

Well that didn't go as expected in the dice roller... 23 to hit, 5 damage.


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Sure. DeJoker, where do you want this discussion?


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Dejoker started a game and it's very cool, but we need more players.


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Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

Fellzir prepares Mending instead of Light for the day and spends some time in the morning repairing his "bedroom." He stops when it's time for the mission, but plans to get back to it later.

After the gatekeepers are relieved, he stealthfully tails them a little bit to eavesdrop on their reactions/plans/intentions.

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17


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Male Human Cleric 4, 35 hp, +2 Init, Saves: 6/2/6, Domains: Trickery & Evil, AC 18, FF16, T 12, Spells 4-0, 5-1st, 4-2nd, Bluff8, Dip7,Heal7,Perc3,Sense7,Stlth6,Spell7, Geo&Hist5, Craft10

(Earlier) Fellzir notes the second MW crossbow that had slid half under the table. He holds up the first one, waves his hand over it, says several fake incantations leading to doubling over as if in pain, then arises with two crossbows! He ceremoniously presents it to Octavonius and then goes to check out the wine.

(Later) He shrugs and puts on the sash, thinking, "We are going to be rich very quickly at this rate."


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

Zaraleva carefully and quietly climbs down from the wall and searches the bodies before helping drag them off. She curses when she finally sees the elf-ear necklace for what it is and says a prayer for the fallen elves.


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Female Cleric/4 | HP 31/31| AC 24/12/22 |Saves 6/4/8 | Init +2 | Perc +4

No one has ever made that argument before, Erik. I will take it under advisement ooc. For now, I will take the feat. Does anyone need anything and can afford it? I'm thinking about starting with a Pearl of Power (that may or may not explode on the first try.)

Thanks Jesse. Spellcraft is maxed out. (Maxed up?)


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Let's see what the dice have in store for our brave mutant:
FASERIP: 1d100 ⇒ 81d100 ⇒ 871d100 ⇒ 941d100 ⇒ 661d100 ⇒ 171d100 ⇒ 921d100 ⇒ 9
Fighting: Typ
Agility: Inc
Strength: Inc
Endurance: Ex-> Rem
Reason: Gd
Intuition: Inc
Psyche: Typ
Health: 116
Karma: 56
Resources: Res Mod: 1d100 ⇒ 8 Fb
Pop: 0

Powers/Talents/Contacts PTC: 1d100 ⇒ 791d100 ⇒ 901d100 ⇒ 33 4/4, 3/4, 1/4
Four powers:
Category and Rank: 1d100 ⇒ 121d100 ⇒ 40
Category and Rank: 1d100 ⇒ 781d100 ⇒ 77
Category and Rank: 1d100 ⇒ 851d100 ⇒ 70
Category and Rank: 1d100 ⇒ 761d100 ⇒ 2
Exact Powers:
Movement - Ex Movement: 1d8 ⇒ 2 Leaping
BAO - In BAO: 1d10 ⇒ 7 Corrosive Touch
BAO - In BAO: 1d10 ⇒ 7 "
BAO - Pr BAO: 1d10 ⇒ 4 Paralyzing Touch

So, I rolled Corrosive Touch - Inc twice and a useless Poor Paralyzing Touch. How would you like me to deal with that? Should I switch the second Corrosive to some sort of defensive power? My previous character, Bantha, had Iron Will, which I liked. The other interesting dichotomy is that I have all melee attacks, but low Fighting and high Agility. Could we flip-flop those?

Talent Categories: Talent: 1d100 ⇒ 301d100 ⇒ 931d100 ⇒ 92 Fighting and 2x Other
Fighting F: 1d6 ⇒ 3 Martial Arts C - Wrestling
Other O: 1d6 ⇒ 1 Artist
Other O: 1d6 ⇒ 6 Photographic Memory

Contact C: 1d100 ⇒ 12 Professional O: 1d12 ⇒ 2 Law


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So, fellow players, we put all this effort into building characters. Shall we try to find another Judge? I guess I could be the double redundancy emergency back-up, but I really want to play.

Sorry for your loss Terevalis.

Waskally, are you still here?


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Five magnificent characters have lost their way. We just reached third level and the town of B**********. We need a DM to guide us the rest of the way through the A.P. please.


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Male Mutant, F20,A10,S20,E40,R6,I10,P20, Health 90, Karma 36

"I don't think that's right. You're a mutant. You're supposed to be here. At least try it out for a few days."


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Is anyone else willing to start the AP as DM? I'd still love to play, along with probably 20+ of my friends here.


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<Looks at talons where fingers should be and sighs>

Fingers not crossed. Toes maybe...


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Zaraleva Haggard: "Chosen of Sarenrae"

Zaraleva

Appearance:
Young and slender. Nimble, but for the heavy shield. Dark eyes and hair. The hair falls over her face often, disguising her glances. She is immature, but wise, a gifted cleric that has never seen the world or a battle.

Contribution:
Caravan Fortune Teller, Healer, Ameiko's Sidekick.

Presentation:
She paints her nails, then clenches her fists as if both seeking attention and dreading the questions. She favors dark colors, despite being of good alignment. She will always do the right thing, but she may complain about it later. She knows the effects of alcohol, so she avoids it for the most part. She will still spend some time in the tavern for the food and tales of adventure. Someday she will have such tales of her own.

History:
Zaraleva was apparently the child of a hag and a human, or so the priestesses claim. That seems ridiculous though. Why would a hag take a human lover? Why would she then abandon the child at the temple of Sarenrae? Where is the hag now? Why was the call so minimal and elusive that Zaraleva didn't consider it genuine? Where are all the other so-called changelings? Maybe she is just an ugly human with bad fingernails?

As the story goes, the priestesses took in the child, but she ran off to join a troop of bards. She couldn't sing or dance, so Ameiko brought her back. Angrily, she tried to join the thieves guild, but she couldn't pick a lock with her hideous fingers, so Ameiko brought her back. She declared that she was a wizard or an alchemist, but the books were so boring and the cleric spells came so easily. So Ameiko brought her back. She decided to be a barbarian, but they were so...wild? So Ameiko brought her back. The priestesses told her that she was destined to be a cleric of Sarenrae. Zaraleva scoffed. They said she was chosen by the goddess herself. Zaraleva rolled her eyes. Then they brought out the scimitar and her rolled eyes widened. "What's that? she mumbled." Sarenrae's Scimitar gleamed in the morning sunlight as if magical. Zaraleva was sold. She never even got to try to be a Ranger/Druid/Shaman.

The future:
Zaraleva is ready to be a fulltime, save-the-world high priestess of Sarenrae. She just has to get out of Sandpoint. Surely someone will need her skills for the next caravan. If not, stowing away isn't a crime...She's been chosen by Sarenrae and she chooses to go on the caravan. Chosen one indeed.

Hook:
Zaraleva will absolutely stow away on Ameiko's caravan if Ameiko doesn't choose her. (And Chesca does)


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I'm on the east coast of the USA, trying to finish my cleric, but needing some sleep. I'm also a little confused on how much time I have left to finish her.

Thanks!

Full Name

Kaiyde Mort'hildek IX

Race

Dwarf

Classes/Levels

Mechanic 1

Gender

Male

Size

M

Age

85

Special Abilities

Mechanic abilities

Alignment

LN

Deity

Angradd

Location

Absalom Station

Languages

Dwarven, Common, Vesk, Infernal, Terran, Azlanti

Occupation

Engineer

Strength 11
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Kaiyde Mort'hildek IX

A spitting image of the Kaiydes before him, but much smaller in stature due to him being the family runt. He shares his namesake's penchant for self experimentation, though with mechanism over biology. This is best seen in his custom datajack, which like the claw of some great bird grips the back of his head, its massive cable dangling three feet behind. You wouldn't know unless you had seen it before, though, as his thick blond dreads are woven through and around it, just the very end poking out the edge. By Dwarven standards, he is wide, though not by imposing physical stature, but genetics.

His clothing is fairly plain and reflective of his financial situation. He wears Second Skin, which is effectively an occupational requirement. It offers the necessary protection from vacuum that any salvage engineer needs while also remaining a relatively inexpensive and unencumbering source of armor. Over this, his well traveled sleeveless shirt and stationwear parachute pants held up by suspenders make up the next layer, each with its fair share of grease stains and scorch marks. The pants are tucked into cheap boots meant for travel, but they are outfitted with functional secondhand maglocks. In addition to the utility belt on his waist, bristling with an absurd quantity of engineering (and demolitions) equipment, he has a Wayfinders faction jacket tied, hanging almost as low to the floor as his hair. On his nose rests the bastard of welding goggles and pince-nez, affixed with a tiny lever to drop the polarized shades; on his left ear, an archaic personal speakerphone with an obsolete antenna and ancient microphone. From a loop on his left hip dangles a very obvious combat hammer among the tools.

Much as his eldest ancestor to bear the name had an odd flying companion, so too does the current iteration. While the Kaiyde I was known for Pseudodragons, Kaiyde IX has a custom "Hedgedrake" drone refitted for salvage work that follows him everywhere. Originally a manned surveillance probe, it now houses an extremely complex AI written by the young prodigy himself in his studies. Freshly graduated from the Star Citadelship Ironstar's university, he was granted passage to join the Wayfinders explorer's guild on Absalom Station, part of the Starfinder Society, with the goal of aiding in his people's Second Quest for Sky, or perhaps recovering the homeworld of his ancestors, Golarion, from wherever it may be.

His impoverished state comes from the vast amount of credits that Vast transport costs, enough so that long range communications to his younger brother and sister, training as Mystics aboard the Ironstar, is still impossible for his budget. Working as a freelance engineer was simply not lucrative enough in this place where such professions are abundant. However, after the recent screenings were lifted and recruitment accelerated, Kaiyde was finally able to join the Starfinder society. May his legacy be as great as the one and only Professor Kaiyde, formerly of the Lantern Lodge, Venture Captain Tavaana Took's favored seeker, commended by Venture Captain Bardak, son of Bardak, foremost in the field of transplant medicine, legendary Eater of Demons, the Hellprince's bane, Chronicler of Jormurdun and Thornkeep, the Runeslayer, and decorated Pathfinder. It’s a hell of a family legacy to live up to.