Sorry, I was sent a direct link and didn't see this was a PFS1 question. I think I assumed otherwise since there was talk of clarifying. The Guide and other procedures for PFS1 are unlikely to get further updates or clarifications, as the 1e PFS program is no longer actively producing new adventures. We volunteers on the Guide Team will take a look at making sure the rules as clear as possible in the PFS2 and SFS2 Guides, though. So thanks for the nudge!
chibikami wrote:
You the player can get one Chronicle for playing and one for GMing. You simply cannot apply those two to the same character, which is what the bit you're quoting says. =-=-= PFS2 Guide wrote: Game Masters earn GM table credits and Achievement Points each time they GM an adventure. You can earn a Chronicle for GMing once per adventure (unless the adventure has the Repeatable tag), typically the first time you GM the adventure. PFS2 Guide > Core > Being a GM > Concluding an Adventure > GM Chronicles PFS2 Guide wrote: One Chronicle per Character: Each character can only earn one copy of a Chronicle for any single adventure. You cannot replay an adventure for credit with a character that has already received credit for that adventure. PFS2 Guide > Core > Playing an Adventure > Before the Adventure > Rules for Replaying You can earn additional Chronicles from playing by using Replays, as others said above.
I suspect the community can come up with replacements for the useful parts of scenario tags. One way might be to add, say, the equivalent of the Metaplot tag to pages on the Starfinder Wiki. Just saying. I think we already lay out the metaplot scenarios on the page for each season. (If I’m misremembering, we should definitely do that.) (Full disclosure: we formed a nonprofit recently to formalize the structure behind the running of the PF and SF wikis. I am the president of the nonprofit. But I would make this suggestion anyway.)
A new version of the Guide to Organized Play: Pathfinder Society (v6.04) was just published! Changes:
Links:
Links to the change log and single-page layout are available at the bottom of all navigation pages. Please let us know if you find part of the Guide that needs our attention. Thank you!
A new version of the Guide to Organized Play: Pathfinder Society (v6.03) was just published! Changes were relatively minor, including updated tenses re: deity deaths, expiration of the Remaster Rebuild, etc. Other changes include:
See change log for complete details. Links:
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Squark wrote: A query- When voluntarily replacing borrowed consumables, are the regular access rules waved? E.G. Could a player who was lent a bottle of Elsie's Excellent Bottled Vim (A keepsake consumable from Rusthenge) replace the vial after they used it? Or could a 6th level character choose to pay to replace a potion of quickness (an 8th level item) they were lent? I cannot make official rulings—I just lead the team that writes them up—so whatever grain of salt is necessary. That said, the text says “you can replace the item” without reference to how you do so. Since replacing is explicitly exempt from the rule against PC-to-PC transfers, there’s no functional difference between your PC buying a replacement and handing it to the other and going with them to the store and paying for what they have Access to, so to speak. In short: yes. (With the possible exception of the keepsake consumable you mention. I don’t know that one specifically, so if it’s a one-time item, for example, you couldn’t use this ruling to just keep getting copies. But typical items, go to town.)
These revisions have been published as part of v6.02 of the Guide to Organized Play: Pathfinder Society. "Run as Written" has been replaced with "Run Prudently" and is now a summary of the player-facing rulings only. The revised list OPC Alex started the thread with has been moved to just before "GM Discretion" and both are under the new heading "Permitted Table Adjustments" so that all the rulings on potential GM adjustments are in one place in the Guide. Thank you to everyone for the feedback!
A new version of the Guide to Organized Play: Pathfinder Society (v6.02) was just published! Major changes:
See change log for complete details. Links:
Links to the change log and single-page layout are available at the bottom of all navigation pages. Please let us know if you find part of the Guide that needs our attention. Thank you!
medtec28 wrote:
This is a known issue, but one I can't really influence. You are not the only one who has raised it, so I can assume it's been heard. I have no info to share, though.
Neginea wrote:
But it says "...bypass or overcome..." (emphasis mine) which is more than just skipping them. If we mean only bypassing, we should say only bypassing. I also just don't think it's nearly as fun to say the only place you could get creative with skills is if they are Profession skills. Sure, some players will try to say nonsense like "I Perform the actions of picking a lock" and some GMs might even let them. It's wrong, but we can't write rules for every possible nonsense; if nothing else, once you think it's nonsense-proof, they'll just invent better (worse?) nonsense. But more than that, I don't think it's a good plan to put restrictions on everyone just because a small number of folks (some of whom are acting in bad faith) will be tempted to abuse the unrestricted system.
I’ll add that creative uses of skills have been allowed since long before this draft language, though maybe not quite as explicitly as some might like. GM Discretion currently says GMs can allow:
PFS Guide wrote: Alternate or creative skills used to bypass or overcome traps and skill checks. But naturally, in the next line it immediately runs into the issue you mentioned about alternative skills potentially being at a higher DC: PFS Guide wrote: DCs and results of a check are part of the mechanics and cannot be changed. So we may need to clarify that a bit. But alternative skills are for sure allowed.
Ascalaphus wrote: It's easy to think "well, he wrote not increasing, he didn't mention decreasing, but he probably meant that as well". You can see in this thread that quite a few people weren't sure how to interpret it. I defer to your greater experience, but I think folks should approach this much like my preferred way of running: assume what’s written is intended, and only make a change when it is obvious one is needed. (Reasonable people can disagree about what’s “obvious,” of course. Any rule we make will be and can only be imprecise.) Ascalaphus wrote: I think it might be helpfully to describe the things that are good about having consistency in an organized play campaign, so that people understand the big guiding ideas behind the actual rules. (Also, "Run as Intended" does have a nice ring to it.) I’ll just say again that I plan to push hard not to use a heading that can be abbreviated RAW or RAI, because this really isn’t either as those abbreviations are typically used. (And these rules are similar enough that I think it’s best not to muddy the waters by using one of those abbreviations.)
LeftHandShake wrote:
I don't think anyone said you are wrong to be confused. Certainly not an idea I meant to convey & apologies if it came across that way. The intent of the draft seems clear to me: open things up some while keeping certain things off-limits for changes. Your position also seems clear: you think there ought to be fewer or no exceptions. I don't think you & I are going to agree, but then we don't need to for Alex to make the final call. Good point on the section title. Frankly, it probably shouldn't be called anything that has the acronym RAW or RAI, since it is not and was not really saying either as those are typically used. LeftHandShake wrote: The people asking for more clarity aren't idiots or incapable of making judgment calls, nor are we incapable of recognizing errors. If anyone said anything implying any of that here, it must have been moderated before I saw it. Regardless, you seem reasonably on top of it to me! :) It's always good to hear about places where the seams/edges might be showing. Appreciate you & everyone else for bringing them up. Thanks!
avagdu wrote: I like the new changes, and agree with the replacing of "may" to "can" or "should". Also, pedantic me would like a consistency with the use of commas; the third bullet in the "GMs must" section does not include the (proper) Oxford comma, while the first bullet in the "GMs must not" section does include the Oxford comma. As the guy who will be doing the final copy-paste and integration into the Guides, I can assure you that the Oxford comma would only be omitted if I didn't notice it was missing. Because I agree that it belongs there & everywhere. But I appreciate the heads up! (I will leave responding to the call for additional guidelines to the OPC.)
umopapisdnupsidedown wrote: I'm glad to see this happening. The only "mechanical" change I would recommend is changing "may" to "can" since that's what "may" means in this context. As you know*, 'don't use "may"' is in the Guides' style guide. The only place "may" occurs in the Guides now is in policies directly copy-pasted from paizo.com. It's also on our recurring tasks list to search & destroy every so often in case one sneaks in. * For observers who might not know: I'm the volunteers (VO) Guide Team Lead, and the person I'm replying to is a major contributor who iirc put this rule into the style guide personally. "As you know" is meant to be overly formal, with a nudge and a wink.
reevos wrote:
That's not the line item that adjusting DCs would belong in. That line item is essentially "PC items & other options work how the rulebooks and Org Play campaign rulings say they do; you can't just say 'I don't like x so I'm banning / nerfing it at my tables.'" No comment from me on the merits/pitfalls of the idea, just saying that's not where it would go.
LeftHandShake wrote: ...assumes that those challenges and systems *actually function* ...presumes that all equipment actually works as intended... That is one possible assumption. Another is that fixes to mechanics ought to be one of the things that is consistent across tables--as should dealing with not having those fixes before they exist. Consistency in the uncertainty as well as the certainty. There are probably other possible assumptions I'm not thinking of, too. My point is less about what the correct one is and more that I think your statements are overselling how certain it is that that's the assumption. These are meant to be guidelines with certain exceptions (which I read as intended to preserve fairness; no GM can say "I don't like x, so yours just doesn't work"). I understand that you are arguing against having exceptions; we're not going to agree about that, so I'm not even going there. As others have said, that would just put everything in Adventure Mode.
Colin_Mercer wrote:
The only new thing here is the explicit mention of phobias; the policy has been 'reskin for player comfort' for years. I think "of something" is a clever approach, though!
Darrell Impey UK wrote:
Blog is a Paizo staff thing. I wouldn't be surprised if it shows up there, but [a] I have no knowledge whether it will and [b] I don't know how quick the turnaround time on blog posts is. OPC Alex announced it on its own thread, in General Discussion (the subforum where the discussion took place which led to the new errata forum).
Magus Tata wrote: Is it possible for the single-page layout to default to showing full tables rather than tabbed for convenient PDF printing? "Get better PDFs" is pretty high on the tech wish list. I don't think there's a switch to flip to default to full tables for printing, though. At least not with the basic printing that's currently what we have. The mildly good news is at least toggling to 'no tabs' works when you do it on the regular page (before clicking print) or on the print version page. That's annoying to have to do it at all, I 100% agree. All I can say is I agree and there are some things (which I don't fully know) behind the scenes tech-wise that need to happen first. Thanks!
Petronius wrote:
I have asked, and the answer is no for that exception.
Petronius wrote:
Sorry, old link to the Guide itself. (Goes to the manual redirect page now, so it will still get you there eventually, but not ideal.) Correct link to the Guide: bit.ly/GuidetoPFS2
A new version of the Guide to Organized Play: Pathfinder Society (v6.01) was just published! Major changes:
See change log for complete details. Links:
Links to the single-page layout, change log and quick links are posted at the bottom of all navigation pages. Please let us know if you find part of the Guide that needs our attention. Thank you!
Azothath wrote:
I would just push back slightly on "unprofessional" in the sense that, while the process is run by volunteers, there is still a formal process for dealing with issues. It's fairly robust since a couple of years ago, there was a big conversation and project to improve the process. Link to the relevant section in the venture officer handbook
redeux wrote:
Former staff are correctly omitted from campaign leadership. Currently, forum rulings from prior Org Play staff expire when they are no longer staff. If the rulings are good enough to keep, they should be written into the Guides or another official document like the Character Options page. I get that not everyone likes this idea; there has been at least one extensive discussion among VOs about it. I'm not about to debate the merits; I'm just clarifying how things currently work. End of the day, it's not up to me anyway; also, when a ruling is needed, GMs can make a sensible call that happens to align with older forum posts. Similar to the need for the forum in this discussion, though, I really want players & GMs not to have to hunt for answers. (The new errata forum will avoid hunting.) Rulings from awhile ago that have not been added to an official document? Well, we've processed what we know about and have an ongoing project to review the forums. ("We" here meaning the Guides Team, the volunteers [VOs] who update the Guides, led by me.) As far as getting links added to the Guides, the OPC has had two days back in the office since being on the road for awhile. We're meeting soon and will discuss how best to post links. My thought is to use the Intro page at least and probably mention it in the Core Guide, GMing section as well. I'll add the usual plug for checking out the Intro page. I've tried to pull together a bunch of useful links inside & outside the Guide on a short page along with summarized change logs. Always happy to hear feedback; just want to mention it when I can, since it's easy to jump to a place in the Guide and bypass the Intro page--which is a tool I like to make sure people are aware of.
Thanks for the discussion, folks! Just noting that it's now on the Guides Team's "list of stuff we need to run by the Org Play Coordinator." Don't let me step on any discussion--just confirming the concern has been noted. (And for the record, this sounds like something that's very much between Paizo staff to work out the details, not something I or any other VO will decide.) Cheers!
Cyrad wrote:
I will ask about that ruling, but it's up to staff. Crystal Dragon has been mentioned by a couple of folks; it's on the short list. It does look like a typo, but I'll double-check with staff. Most likely we won't be able to make changes (if any) for at least 2-3 weeks, maybe longer. Thanks!
Ferious Thune wrote:
We will take this up on the Guide Team & with the Organized Play Coordinator, but I wouldn't expect any movement for at least 10 days. No guarantees after that on timeline; I just know it won't be sooner. edited to add: Also, thanks for bringing it over to this thread, as well as summarizing & clarifying! We always appreciate it!
Also, might be best to move discussion into the newer Guide v6.xx thread since this thread is technically outdated (and v5 doesn't include Player Core 2 rules/rulings). This v5 thread should be un-stickied soon, but I don't have that power directly. Cheers!
magnuskn wrote:
For the record, clarifications at this granular a level are not found in the Guide. Not a critique at all, just this isn't the most directly related thread. This question is most likely to be handled by errata; there's also a chance it could be handled just for Org Play on the Character Options page. That said, I will pass along to the volunteers (VOs) who look into this sort of question. Thanks!
Pirate Rob wrote:
Thanks! There may have been ahem a couple of other bad links on that page, too, but they should be fixed now. That "v5pfs._." business in the page address is an artifact of how we made the switch to the new organization of the Guide (and stashed the old pages out of public view, but kept for a bit in case we needed them). Bad news: there may be other bad links of that nature we haven't caught yet; good news: this sort of error should be (better be!) quite rare, since we shouldn't be re-organizing things very often.
Note: version 6.00 was live as of July 30, but between GenCon and recovering from GenCon, Paizo staff has been a bit busy, so this post is just going up. Also, quick plug for the Intro page, which has a quick summary of recent changes, quick links to frequently used sections of the Guide, links out to other campaign rules, and more. There is also a link at the bottom of each of the primary pages back to the Quick Links section of the Intro page. Let us know your ideas for improving those as well!
Greetings, Pathfinders! Your friendly neighborhood Guides Team lead here. The Guide to Organized Play: Pathfinder Society (Second Edition) has been updated on Lorespire.Paizo (link) to version 6.00! Version 6.00 is a major reorganization of the Guide, which now has the same structure as the Starfinder Society Guide. There have been minimal rules changes, although there are numerous parts rephrased or clarified. For reference / to aid the transition, we have put together a summary spreadsheet (link) ordered by where sections were ("Sections by v5 Source" tab) and where they are now ("Sections by v6 Destination" tab). As always, please use this thread to leave feedback on the Guide itself. Keeping on topic keeps this thread as helpful (and your suggestions as easy to implement) as possible. Please do not use this thread for program implementation / campaign rules discussions; off-topic posts will be removed. Use other threads (existing or new) to give feedback on the Pathfinder Society (2nd edition) play experience. Explore, Report, Cooperate!
Squark wrote:
I did include the links to both Guides with the rubric in context but I could have made them clearer. We on the Guide Team generally want to nudge folks to link to subsections within the larger page rather than separate pages; context is useful, plus breadcrumbs / backlinks are not available on most sub-pages. (I would like to change that, but it's not the only thing on the wishlist.) Also, Lorespire is just the SFS1 and PFS2 Guides plus the Venture-Officer handbook; it is not the new home of the OPF. Not trying to be a jerk about it, but I am told the distinction is important.
Azothath wrote:
Unfortunately, the Organized Play Foundation no longer owns www.organizedplayfoundation.org since last fall. It's now a redirect to an online casino. I believe the OPF is still working on their new website.
Without further discussion of the merits/flaws of this particular idea, something a bit similar already exists in the Guides to Organized Play: both include a GM rubric. (PFS2 & SFS1, although the rubric is identical in both. It's not even a copy-paste; it's a single page that gets subbed into both of them behind the scenes.) The rubric is only formally used to evaluate GMs who are trying to earn their 5th GM nova / glyph, which requires 150 GM table credits and some other things, including 3 formal peer reviews using the rubric. It's a good starting place for any GMs to improve their game, though, and it could be helpful at any point in a GM's career (although it would not be appropriate to post rubric reviews publicly outside some larger official project to do so). The rubric was crafted so that it does not rest on style of play (like doing voices or not) but on more general ideals. It also does not mean doing voices or other ways of adding flavor & making a memorable experience are ignored; far from it. One of the 5 areas is "The GM made efforts to make the game distinct and interesting" which accounts for ways the GM makes things vivid without telling them a specific way to do it. Just figured it was worth a shout out that we do have a tool in this vein, even if it is not linked to public reviews. Cheers!
Neginea wrote:
I have no interest in arguing with you, but for reference in the larger discussion, here is the text from the Remaster page of the Guide, which has been there since before November 15, 2023 (I think since around November 1, but would have to check): PFS2 Guide wrote: On November 15, 2023, all characters with at least one game reported are granted one free rebuild. This is a full rebuild; you may completely alter a character’s ancestry, class, background, and any options selected. You may not alter the adventures a character has participated in, nor may you alter a character’s Reputation earned. I would have to check our receipts to be 100% sure, but I don't believe it's ever given an indication that any PC except those with reported games prior to November 15 would get a rebuild at all. I see your line of thinking, and while the nonexistent "second rebuild" referred to might more accurately be called a "second round of rebuilds," there is no indication that any rebuild would be granted to PCs built after November 15. In fact, the discussion around that time would imply the opposite. People who wanted to build PCs of yet-to-be-Remastered classes were strongly advised to wait until the Remastered class was out for that reason, as I recall.
Grandmaster TOZ wrote: A gaming event is meant to refer to an active adventure and does not refer to a convention or other gameday, correct? It's intended to cover both cons and individual tables. More specifically: [1] Any stand-alone game that's started before a rule change effective date does not have to use the updated rules. This includes games at regular gamedays, but for those, treat each run of an adventure as a separate thing. (That is, the part 2 rule for cons doesn't mean if your gameday goes on forever, you never need to change.) [2] When a change is effective during a convention, all games at the whole convention do not have to use the updated rules. (The idea is it's not great to make people scramble to rebuild their character in the middle of a con, especially if it's a rules change that takes effect immediately.) But again, I'm just giving a heads up. The final published Guide text is the rule.
Sedoriku wrote: This might be too specialized of a question, but do we have an idea on how this will affect PbP games? Would a character be able to keep their spells and abilities if the game started before August 1st but then continued past that date? Or should we recomend any Gorumites looking at a game that looks like it will run over that date to rebuild first? Short answer: yes. That is, if the game starts before August 1, Gorum is treated as alive until the game ends. I'm the Guides to Org Play lead VO. We were just discussing this sort of question and clarifications to the language in the Guides. Disclaimer: per the Guide text, only specific Paizo staff can make official rulings. So my word is not law, but this is my understanding of the intention and I've been drafting the revisions. The current language (here): the Guide wrote: Timing: To reduce confusion and chaos, rule changes announced during a gaming event do not take effect until after the event ends. We are looking to make some clarifications, although I don't have a timeframe. I'm hoping it won't be long, though. (As part of the process, I am looping in some of the PbP venture officers to verify the new language fits PbP needs.)
Petronius wrote:
I talked with OPC Alex and he confirmed that the scroll of harm is not missing from the Pathfinder Provisions list, but left off on purpose. I have no more information than that, so I can't help with any follow-up questions.
Laclale♪ wrote: Pathfinder Provision providing oil of unlife is for void healing character, but why section name for it is unchanged, and no scroll of harm in said Provision? Hi, I am the Guide lead. If you mean the "Negative Healing" section, the update to "Void Energy Healing" is already drafted and will be published during the next update (hopefully this week). Whether there should be a scroll of harm in the Provisions is a question for Alex / Paizo Org Play staff. I will make a note to ask, but Alex will probably see it here.
Sebastian Hirsch wrote:
Done!
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