Geppa

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Organized Play Member. 72 posts (148 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.




I'm a long time AD&D 2nd Edition player. I've been playing Pathfinder for 3-4 years now. I'm looking to get into a game that allows 3rd Party, home brew, High Magic, etc. Anyone?


I use Hero Lab for a lot of my Pathfinder gaming. Hero Lab says that Enlarge Person is a valid spell effect to be on an elemental. I just want to clarify whether it is or not, because I have been told that it should not.

If not, are there spells that can be cast on them to enlarge them and give them a greater size and strength?

Any takers?


Would a character be able to use a scroll of Contingency and then when the correct circumstances for Contingency are met could they use a scroll to cast the personal spell?


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I need clarification on the Master Craftsman feat. Does having Master Craftsman allow a PC to use his ranks in a Profession to allow him to get the Craft Wondrous Item feat? Can he then craft wondrous items?

Here are the descriptions of Master Craftsman and Craft Wondrous Item:

Quote:

Master Craftsman

Your superior crafting skills allow you to create simple magic items.

Prerequisites: 5 ranks in any Craft or Profession skill.

Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.

Quote:

Craft Wondrous Item (Item Creation)

You can create wondrous items, a type of magic item.

Prerequisite: Caster level 3rd.

Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price.

You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.

See magic item creation rules for more information.

Per the description, if you have 5 ranks in a profession, you can get the Master Craftsman feat. You can then choose a profession that you have at least 3 Ranks in to qualify for getting the Craft Wondrous Item feat because the prerequisite to get the Craft Wondrous Item feat is that the PC is a caster of at least 3rd level.

1)The PC has Profession: Merchant with 20 ranks.

2)The PC picked Master Craftsman feat on a level up.

3)The PC picks Craft Wondrous Item feat on a level up because he has Master Craftsman feat and it allows him to treat his skill ranks in Profession Merchant as his caster level for the purpose of qualifying for CWI.

4)The PC can now craft wondrous items given that he has the spells at his disposal for the duration of the crafting and he can roll high enough to craft them.

Is this all correct or is there something that is being missed?


"A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A wood golem gets no saving throw against attacks that deal cold damage."

Could this caveat be used to buff up a Wood Golem with lots of hit points? It says 1 point of cold damage per 3 points are healed instead of damage being taken and the extra points become temporary hit points. Is there a limit? Could a wizard, other spell caster, or monster intentionally deal massive amounts of cold damage to a Wood Golem to create a super tank?

What if a Wood Golem was in a climate where creatures sustain cold damage if no mundane or magical protection is present, theoretically a Wood Golem would gain massive amounts of temporary hit points. Is there any reason either of these arguments are incorrect?

I was just looking at this and it intrigued me. Anyone?


Tonight I played a game where there were 6 characters in the group, rogue, fighter, paladin, bard, monk, and ranger. We were all walking down an alley, where my monk was last in line, when our group was met by 4 enemies. These enemies were not magical beasts nor were they monsters, just a halfling and three humans. When the combat was set to begin we rolled initiative and my monk was to go first. The rogue and I chose to leave the combat area and take other alleys to in order to use stealth to re-enter combat and sneak up on the enemies as the rest of the group entered the fray and began fighting. When the rogue and the monk made it around to a position behind the enemies, I said that we were going to use stealth and sneak up on the enemies so we could gain flank and re-enter combat without the enemies knowing right away that we were there. I asked what time it was in the game and the DM said it was 8:30 at night. That told me that there were low light conditions.

The DM says that since combat started before we left to sneak around that the enemies are aware of us and that stealth is ineffective and that if we tried come up to them from behind they would just see us and would not need to use Perception. I am noting that we went completely out of combat and were not seen or heard coming back because no Perception checks were made by the enemies.

So, all of this to pose these questions... Would stealth work if we succeeded our check to move into position behind the enemies according to the rules and would it be within the rules to do what we planned to do? Should the enemies have to make a perception check to know that we were back? The DM says the rules say no. His decision isn't a house rule.


Does Ironbody stack with Enlarge Person? What about stacking with Form of the Dragon or Giant Form?


For the purpose of using the spell Trap the Soul, do devils have souls? Will this spell work on a devil? I cannot find anything that says devils don't have souls.