Geppa

Pauper Princess's page

Organized Play Member. 72 posts (148 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.



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Thank you, James, for answering my question about the Wizard using Teleport with the Construct.

Here's an odd question my group faced... our Ranger was fighting Gray Goo and they attempted to Infest him. He succeeded his save and the Infest did not happen. He was in the process of putting on his Spectral Shroud to become incorporeal to get away when the Fighter in the group reminded him that he had Boots of Teleport and that he could just get away from the swarm.

Since it didn't occur, we didn't get a chance to find out if it would work or not.. but if the Gray Goo infested the Ranger, would he have been able to use Teleport and leave the Gray Goo behind? If not, would using the Spectral Shroud to turn incorporeal have worked to effectively stop him from being Infested?

Sorry for the wall of text, but this was a very interesting scenario and I'm dying to know what would have happened if the Infest would have occurred and those escape methods were attempted.


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Can a wizard with enough strength to carry a construct pick it up and teleport away with it?


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I need clarification on the Master Craftsman feat. Does having Master Craftsman allow a PC to use his ranks in a Profession to allow him to get the Craft Wondrous Item feat? Can he then craft wondrous items?

Here are the descriptions of Master Craftsman and Craft Wondrous Item:

Quote:

Master Craftsman

Your superior crafting skills allow you to create simple magic items.

Prerequisites: 5 ranks in any Craft or Profession skill.

Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.

Quote:

Craft Wondrous Item (Item Creation)

You can create wondrous items, a type of magic item.

Prerequisite: Caster level 3rd.

Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price.

You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.

See magic item creation rules for more information.

Per the description, if you have 5 ranks in a profession, you can get the Master Craftsman feat. You can then choose a profession that you have at least 3 Ranks in to qualify for getting the Craft Wondrous Item feat because the prerequisite to get the Craft Wondrous Item feat is that the PC is a caster of at least 3rd level.

1)The PC has Profession: Merchant with 20 ranks.

2)The PC picked Master Craftsman feat on a level up.

3)The PC picks Craft Wondrous Item feat on a level up because he has Master Craftsman feat and it allows him to treat his skill ranks in Profession Merchant as his caster level for the purpose of qualifying for CWI.

4)The PC can now craft wondrous items given that he has the spells at his disposal for the duration of the crafting and he can roll high enough to craft them.

Is this all correct or is there something that is being missed?