Patrick Fisher's page

No posts. Organized Play character for Earl of the Malebolge.




Greetings forum dwellers,

I finally got around to building a new 1st level Paladin of Sarenrae, and I was wondering if the Warrior of Holy Light Archetype was:

a) Society legal (pretty sure it is, just wanted to confirm)
b) Worked with Evangelist prestige class the way I think it does with the prestige classes ability "Aligned Class"

For easy reference, the prestige class is on page 198 of Inner Sea Gods with the following bit on "aligned class":

"Aligned Class (Ex): Evangelists come from many
different backgrounds, and they show an unusual range of
diversity. At 2nd level, the evangelist must choose a class
she belonged to before adding the prestige class to be her
aligned class. She gains all the class features for this class,
essentially adding every evangelist level beyond ist to her
aligned class to determine what class features she gains.
She still retains the Hit Dice, base attack bonus, saving
throw bonuses, and skill ranks of the prestige class, but
gains all other class features ofher aligned class as well as
those of the evangelist prestige class."

And Warrior of Holy Light is in Advanced Player Guide, Page 118, with this class feature being the biggy:

At 4th level, a warrior of the holy
light learns to use the power of her faith to bolster her
defenses and aid her allies. This class feature replaces the
paladin’s spells class feature. A warrior of the holy light
does not gain any spells or spellcasting abilities, does not
have a caster level, and cannot use spell trigger or spell
completion magic items.
At 4th level, the warrior of the holy light gains one
additional use of her lay on hands ability per day. She gains
one additional use of lay on hands per day for every four
levels she attains beyond 4th. She can call upon the power
of her faith as a standard action. This causes a nimbus of
light to emanate from the warrior of the holy light in a
30-foot radius. All allies in this area (including the warrior
of the holy light) receive a +1 morale bonus to AC and on
attack rolls, damage rolls, and saving throws against fear
as long as they remain in the area of light. This power lasts
for 1 minute.
At 8th level, the nimbus of light heals the paladin and
her allies, curing of them of 1d4 points of ability damage,
as per the spell lesser restoration. A creature can only be
healed in this way once per day.
At 12th level, the nimbus of light is treated as daylight
for the purposes of affecting creatures with sensitivity to
light. In addition, the nimbus grants allies in the area
resistance 10 to one type of energy, selected by the warrior
of the holy light when this power is activated.

Thanks for any advice/help in advance!

- Earl of the Malebolge


Greetings, servitors of the great Asmodeus, I mean fine community members. A local gaming store had a PFS scenario open up, and I was curious about trying it out. Being scrap for time in building the character on top of my responsibilities as a Chemistry Grad Student, I was hoping for some help/advice on character creation for PFS. I heard the titan mauler finally got errata'd to the point where oversized weapons worked, but i did not hear if that affected society play. If the titan mauler does not hold water (or large sized weapons) for PFS, i figured a rageshaper bloodrager might do the trick.

The scenario is supposedly lvls 5-9 (Orders from the gates is what was listed, please no spoilers). I was thinking half-orc would fit either build well, but human is fine if the extra feat is desparately needed.

Thanks a ton, and happy gaming!

- Earl of the Malebolge


Hello fellow gamers,

I am assembling my pathfinder crew for our run at the RotRL AP (anniversary edition), and one of my players was looking to take the "Monstrous Mount" and "Monstrous Mount Mastery" Feats on his cavalier at around lvls 5&7 (which is the earliest they can be taken anyway).

I was curious to see what your thoughts are on him taking a griffon. Having never run the campaign before, and barely looking at it (college finals are this week, go figure), I was hoping you guys could help a fellow GM out.

Insidiously,
-Earl of the Malebolge


Greetings fellow Gamers,

You know those times where you come up with a great character concept, so you wanna flesh it out, write it out, and save it for use later? Well, I had one of those moments when i was reading the Deliverer archetype for the slayer class. I will post a link below for convenience.

Anyway, the advice i require is thus: Feats. I am having this character wield a great-sword, so two handed feats, but at the same time I am looking to apply sneak attack when possible in combat. Not being entirely familiar with all the feats available, I thought I'd ask for some general ideas.
Some feats that come to mind are power attack, maybe cleave, and perhaps the dazzling display line, though that is somewhat feat intensive. I am open to any racial feats, though try to limit on third party stuff.

Any advice would be appreciated! Happy Gaming!


Greetings fellow gamers,

As the title suggests, I am in a bit of a pickle. I was running a 5e updated version of Age of Worms when some of my other friends asked to join in my game as well. I agreed, knowing the consequences of doing so. I am going to be finishing the first module this coming weekend, and I was hoping to start working on fresh material before the next session.

I was thinking the group takes its treasure and starts their own small adventure company, aka adventurers for hire, but I would love some "contract" ideas. The world in which they play is fairly open, so anything goes as long as it works for a group of seven players. The group will be level 3 when everyone joins in.

Any ideas would be greatly appreciated! Carry on, fellow adventurers.

-Earl of Malebolge

P.S I am trying to avoid a war-based campaign (at least for now), only because my group prefers the open-world feel of adventuring. They also are not combat-focused group of gamers, so rp situations would also be neat.