Fiendish Fire Giant

Mishal's page

16 posts. Alias of Edgar Lamoureux.


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Sorry for being so quiet, I work most of the day and have been taking care of my fiancee who's been sick for a little while now. Nothing life-threatening, but it does worry me and sometime I end up passing out before i can finish up a post, only to rush out the door to work the following day. I swear i'm still here, and things should quiet down once for me once she feels better. :)

I'll make a post in a little bit, once I've caught up, and am able to sit and think for a little bit.


Mishal smiles, raising another pint in greeting as Ameiko comes to greet the massive group. "Doin' just fine, thanks!" Mishal almost booms, the volume of his voice generally about as large as he is. "I'd rather ya didn't make it any more like home, it's so much nicer here already!" he says before laughing loudly.

"Can't say I've noticed anything odd, but I haven't really been 'round here to know what normal is. When you say you've heard there's something strange going on..." he trails off, halfway hoping she'll explain herself.


Sebecloki wrote:
Mishal wrote:
Yeah, half is five, twice is 10 for the two rolls, total. Then, plus 20 for level 1 max double gives 30, plus 5 for Mythic brings me to 35 total VP, 36 WP.
I don't understand your class build looking at your sheet. Did you select 2 mythic progressions?

I'm a Blacksmith 3 on one side of the gestslt, with the other side being Prodigy, from Champions of the Spheres. I also took Gestalt, from HOP, with dreamscarred press' Aegis.

As for mythic, while i did have things written down for Mythic on my end, they don't appear to have made it onto the final version here. Champion//Guardian, and when i get onto my computer tomorrow i'll make the adjustments and actually add on the mythic stuff. My bad, been kinda all over the place lately.


Once more, the door of the Rusty Dragon swings wide, with little regard to those who might be standing around it. Stepping through is a half-giant of a man, with almost abnormally red hair, and slightly green-tinged, dark skin. He naturally gravitates towards the conglomeration of adventurers, sticking out like a handful of sore thumbs, though he orders a nice, stiff drink on his way over.

Taller, but perhaps not quite as broad, as Morgan, he's still a relatively intimidating sight, wearing little by way of armor but loose coverings, and a massive adamantine plate attached to a leather gauntlet of sorts wrapped 'round his zimilarly massive hand. "Heard this place was the place to be, 'fore the ceremony," he says, before starting, and promptly finishing, his first pint. "Looks like I'm not the only one, neither. Name's Mishal," he says, with a wide, toothy, damn near orcish in fact, grin.


I'll make a post once i get home from work, sorry for the radio silence.


Mishal is going to have a little bit of support through being our second Blacksmith, but in combat is going to be specialized in single-target lockdown, grappling foes while on fire and burning them alive with some pretty respectable damage, all things considered.

Looking at 3d6 damage per round from Fire Wielder to enemies within 5 feet, plus a small amount of damage from Prodigy's imbue for nature, and a gradually increasing "on-fire" damage to enemies nearby.

The most important bit is taking a priority target at least temporarily out of commission.


Yeah, half is five, twice is 10 for the two rolls, total. Then, plus 20 for level 1 max double gives 30, plus 5 for Mythic brings me to 35 total VP, 36 WP.


2d10 ⇒ (4, 3) = 7

10 it is, how unfortunate. With my access to relatively consistent self healing i think i'll be okay, though.

Edit: I also deleted my original post in the gameplay thread, it's my preferred method to dot.


This should be very interesting, especially with so many people.

Morgan: I knew our blacksmiths were gonna end up ridiculously different.


Ready to go. I'll be finishing up the spear tonight for your other thread, had a rough couple of days.


Probably not my best writing, but Sebecloki, I believe that Mishal is officially complete. I'll get started working on the Spirit Blade for your other thread now. :)


Mishal wrote:

On second thought, I see that not everyone is using Campaign Traits, I can probably get away with not using one, too. That way I can get a little more out of the Nature sphere, and have my Psicrystal exude light, which I think is pretty neat and fitting for the aesthetic I want to go for. Think Fire Giant, but not on fire, with what appears to be a churning orb of molten metal embedded in his chest, which is his (slightly reflavored) Psicrystal, which will seep out when he forms his Astral Skin and cover his body, briefly before he bursts into flame of course :)

I'm adding them now, but I'm taking Gift of Magic with the Nature Sphere, which gives +2 CL, up to max HD, and Aura, which just makes me shed light, which I'm repurposing to be my Psicrystal shedding light since we're inseparable.

I have also realized that Aegii are always proficient in their astral suits, which means I can still run around in Astral Jugg form, if need be, which is awesome. The major reason I have Unarmored Training is due to my martial tradition, and those usually, at least for me, end up with a wasted talent or two. I think I will actually end up using Astral Armor, probably, instead of the Astral Juggernaut. It's unfortunate that it gets him a lower AC, at 16, but significantly higher DR. I don't think the Juggernaut form's additions will be worthwhile for me, though.

I'll probably switch between the two forms, the suit form does have the added benefit of significantly increased speed.


On second thought, I see that not everyone is using Campaign Traits, I can probably get away with not using one, too. That way I can get a little more out of the Nature sphere, and have my Psicrystal exude light, which I think is pretty neat and fitting for the aesthetic I want to go for. Think Fire Giant, but not on fire, with what appears to be a churning orb of molten metal embedded in his chest, which is his (slightly reflavored) Psicrystal, which will seep out when he forms his Astral Skin and cover his body, briefly before he bursts into flame of course :)

I'm adding them now, but I'm taking Gift of Magic with the Nature Sphere, which gives +2 CL, up to max HD, and Aura, which just makes me shed light, which I'm repurposing to be my Psicrystal shedding light since we're inseparable.


Sebecloki wrote:
Mishal wrote:

I'm at least hoping they don't need to be combat feats, otherwise I'm gonna have to rejigger some things pretty significantly lol. I figured they wouldn't be, due to the existence at all of caster types, and the relative uselessness of combat feats for them.

That said, all i've got left to do is sit down and write up his backstory, broad strokes are that he's a mutt of sorts from Urglin who never fit, not being a full orc, or a Giant, or even a human, who already have a tough time fitting in. The campaign traits i'm considering are Hagfish Hopeful or Monster Hunter, in an attempt to prove that despite what the other... Urglinites? Denizens of Urglin, whatever, think, he actually is a tough MF and deserves respect; I feel they're both a pretty good summation of his struggle for self-validation, and maybe while he's at it spread a lil bit of faith around in the Fire God, show that the older, tribal gods still have a good bit of kick despite not having quite as large a showing of followers nowadays.

they don't have to be combat feats

That's a relief. I was trying to figure out how to keep the core bits of my character intact while swapping things around.

Sebecloki, how do you feel about my implanted psicrystal being a fragment of the personality of the Thassilonian I was reincarnated from coming to the forefront, and as I progress, i'll gradually be expanding on the Psicrystal's personality and stuff via feats, basically revealing more and more of the "original"?

Edit: To clarify and give a little more insight as to where I wanted to go with this, I was imagining that, as a resident of the old potentially-shoanti ruins of Urglin, there may have been a psychic imprint of some sort of one of the shoanti from around the time that Xin came to be exiled from the lands of the Azlanti. More of a regional hero, potentially, than a mythic, legendary figure, someone who made a name for themselves serving a runelord of the area, though I have no idea which one would have been appropriate to the area/time.


I'm at least hoping they don't need to be combat feats, otherwise I'm gonna have to rejigger some things pretty significantly lol. I figured they wouldn't be, due to the existence at all of caster types, and the relative uselessness of combat feats for them.

That said, all i've got left to do is sit down and write up his backstory, broad strokes are that he's a mutt of sorts from Urglin who never fit, not being a full orc, or a Giant, or even a human, who already have a tough time fitting in. The campaign traits i'm considering are Hagfish Hopeful or Monster Hunter, in an attempt to prove that despite what the other... Urglinites? Denizens of Urglin, whatever, think, he actually is a tough MF and deserves respect; I feel they're both a pretty good summation of his struggle for self-validation, and maybe while he's at it spread a lil bit of faith around in the Fire God, show that the older, tribal gods still have a good bit of kick despite not having quite as large a showing of followers nowadays.


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I have found out my Tablet is out of commission, too. I've done much, most of what remains now are gonna be traits (Somehow I forgot to pick any so far), skills, and finishing adding class features/Mythic Abilities/Backstory stuff.

I'm going Champion//Guardian for what its worth, taking Fleet Charge and Absorb Blow, as well as Impossible Speed and Sacrificial Shield, on the mythic front, my smithing insight is going to be Heat Forged, I've taken Staunchung Strike from Radiant Dawn, Iron Shell from Iron Tortoise, and Brawler's Attitude from broken blade as my maneuvers, and The Caged Sun as my stance, from Radiant Dawn, using Initiator's Soul from Aegis. Using Astral Skin, I'll have Evasion and Stalwart, too. Gear is pretty simple, a self-made Adamantine Cestus, enchanted by someone else to be +1, a self-made Amulet of Natural armor and Ring of Protection, Muleback Cords, and a traveler's anytool.

I've realized also I haven't added my martial talents, but it's gonna have to wait until tomorrow when I get off work, it's almost 1am as it is. In the meantime, there's a decent bit of placeholder text, but I think it gets the gist across. Suffice it to say most of my martial talents are from the wrestling sphere, took the Professional Wrestler tradition, gauntlet shield, and just the base shield sphere.

There I go rambling again, I'm gonna go ahead and cut this off now! As mentioned, I'll be finishing this up tomorrow, I'm just glad I made progress on it.