Intense Variant Rules Gestalt Mythic Rise of the Runelords Anniversary Edition (Inactive)

Game Master Sebecloki

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River of Sticks wrote:
Morgan Vestalis wrote:
I also took the Mythic Paragon feat, which lets me add 2 to my tier for all calculations based on tier. So instead of 1.5+1, it is 1.5+3, maxed at HD, so level 3.
Blink. Blink blink. So you did! I missed that, and that's brilliant. I am shamelessly taking that combo and keeping it in mind!

By all means, take away! Mythic Paragon ended up being a ton more useful than I originally thought when looking at it. Was pleasantly surprised that it applied to bonus HP too! And at tier 1, it often increases bonuses / durations by 200%. Excellent feat.


The more I dig into the Cryptic (after seeing GM_Panic's character) the more interesting it is... The Tactician has some great utility and healing, and network powers are cool too. But if the group is set on healing and doesn't need it, I might look at changing the tactician over to a Brutal Disruptor Cryptic. Thoughts? Losing telepathic communications and the healing are the biggest factors, I think.


Sebecloki wrote:

"Full-Round Actions Are Advanced Actions: Full-round actions are nearly always advanced actions that require a consecutive 3-act commitment. (See the charge advanced action for an example of one that doesn’t require 3 acts.)"

So a full-attack would be a 3 act action. I'd rule you hit as many times as BAB allows, even more than three, if you score high enough on the attack roll.

If you do a regular attack, then you are limited to 3.

Question I just thought of, as I am looking at the Dimensional line of feats; Dimensional Dervish is technically a full round action in the normal economy (Swift for the movement, and a full attack). Would that be a regular full round (3 action) type of act in the unchained economy, even though a swift would normally be a single action?

The Exchange

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Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.

1) Are you open to Spheres of Power/Might from Drop Dead Studios?

2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.

In the meantime, I'm going to narrow down the ideas I've got to something more definite.

Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.

Edit 2: Weather Handbook Playtest Doc, figured it may be useful.

The Exchange

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Edgar Lamoureux wrote:

Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.

1) Are you open to Spheres of Power/Might from Drop Dead Studios?

2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.

In the meantime, I'm going to narrow down the ideas I've got to something more definite.

Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.

Edit 2: Weather Handbook Playtest Doc, figured it may be useful.

If I could still edit, I would. Ignore Lancer Sphere and Vajrahasta; I don't think I can make something i'll be happy with focusing on those.

Edit (I need to stop doing this): How would you say this Spheres of Might talent interacts with Armor as DR?

Unarmored Training:
Unarmored Training
Your deft movements, physical conditioning, and expert use of your chosen weapons allow you to create a protective barrier around yourself as effective as any true suit of armor. When unarmored and unencumbered, you gain a +3 armor bonus to your AC. This bonus increases by +1 for every 3 points of base attack bonus you possess. Characters who gain Acrobatics as a class skill may instead choose to have the armor bonus increase by +1 for every 3 ranks in the Acrobatics skill they possess.

This bonus to AC applies even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, or when you carry a medium or heavy load. These bonuses do not stack with the AC bonus class feature of the monk or similar abilities.

This bonus depends on an intricate awareness of the practicioner’s body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type.


Welcome back my old friend!!

Will you once more be making some sort of tank?? lolol

The Exchange

Monkeygod wrote:

Welcome back my old friend!!

Will you once more be making some sort of tank?? lolol

I'm considering many things! Something remarkably durable is not out of the question, but it is also not the only thing on my mind. :)

The Exchange

Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.


"Something, something, I'm building a tank"...

Is that about right old chum? lol

The Exchange

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Monkeygod wrote:

"Something, something, I'm building a tank"...

Is that about right old chum? lol

I mean... not in so many words. It would be far tankier to just go heavy armor and build more traditionally "archetypal heavy armor guy". Not to mention, sundering should actually be a really interesting choice in this, hopefully, with the ability to reduce the DR that enemies have, either by sundering Armor and giving it the Broken condition, or applying a penalty to Natural Armor to things. Plus the usual good sunder targets of course.

Honestly? I'm just tryna build something different and hopefully neat, not really super OPOP uber tanky or anything lol.


River of Sticks wrote:
The more I dig into the Cryptic (after seeing GM_Panic's character) the more interesting it is... The Tactician has some great utility and healing, and network powers are cool too. But if the group is set on healing and doesn't need it, I might look at changing the tactician over to a Brutal Disruptor Cryptic. Thoughts? Losing telepathic communications and the healing are the biggest factors, I think.

They are very cool,


Edgar Lamoureux wrote:
Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.

I would not think Unarmored Training would work with Armor Maintenance, as there is no actual armor to maintain. I would think Unarmored Training would apply to DR, but am not positive on that (and am not the GM soas to make such decisions!). The interesting question for me, as I built a blacksmith as well, is would Armor Maintenance be able to stack, if granted from two different blacksmiths?


Edgar Lamoureux wrote:

Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.

1) Are you open to Spheres of Power/Might from Drop Dead Studios?

2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.

In the meantime, I'm going to narrow down the ideas I've got to something more definite.

Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.

Edit 2: Weather Handbook Playtest Doc, figured it may be useful.

I'm still taking submissions and all third party is fine as long as you follow the rest of the build rules in the first post.


Can we get a round up of who is actually done with their character, I sense a lot of tinkering, but I'm not clear how close we are to beginning. I'm not in a big hurry, but I'd like to have some sense of what's going on if someone would be kind enough to do one of those nifty summary posts.

Also, I'm still tinkering with the exact idea for this campaign -- not in the sense of whether or not to run Rise of the Runelords, but the setting assumptions and surrounding world. I already said this is going to be a gunpowder version of Golarion. I'm thinking of mashing it up with some bits of Mystara as well, or setting it on Androffa, which would be a mash up of pieces of Golarion, Mystara, and my other favorite campaign worlds.

We'd still have the Golarion gods and any country that had to exist for a character background, but I might have some other stuff show up as well like lupins.


I'm about 50-60% done, maybe a bit more. I intend to get a lot more work in over the weekend.

The Exchange

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Morgan Vestalis wrote:
Edgar Lamoureux wrote:
Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.
I would not think Unarmored Training would work with Armor Maintenance, as there is no actual armor to maintain. I would think Unarmored Training would apply to DR, but am not positive on that (and am not the GM soas to make such decisions!). The interesting question for me, as I built a blacksmith as well, is would Armor Maintenance be able to stack, if granted from two different blacksmiths?

As I mentioned, the only reason I figured I'd ask is due to it allowing you to use Armor Maintenance on shirts and whatnot, and figured I could just wear a shirt. Personally, I know I run it as "Armor Maintenance can increase non-force Armor bonuses" but ymmv, it's up to our DM at the end of the day.

As far as stacking, I'd say no. Even though we're different Blacksmiths, it's still from the same ability, just like two bards using Inspire Courage wouldn't stack.

Worse comes to worst, I can just go the *better* route and ignore unarmored training, go heavy armor, but I thought it might be nice to go with something a little out of the ordinary. That, and a big, ripply blacksmith who punches things into and out of shape with his Cesti, all the while going (probably) Shirtless while adventuring is fairly hilarious to me.


DONE!

Build & (short) backstory:

Lawful Neutral (Lissala) Human Gestalt School Savant Arcanist (Counterspell) / Master of Many Styles Qinggong Monk 3
Mythic Gestalt Champion / Archmage 1

Init +8; Perception +11

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DEFENSE
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AC 19, touch 19, flat-footed 15 (+4 dex, +5 wis)
Wound points 36
Wound threshold 18
Vigor 20 + 5 + 2d10
Fort +12, Ref +12, Will +13
Special Evasion; Dragon Style (+2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects); Mythic Hard to Kill

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OFFENSE
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Speed 70’
Special Mythic Impossible Speed (Mythic power —> +10 base speed); Dragon Style (ignore difficult terrain when you charge, run, or withdraw; charge through squares that contain allies)
Melee Unarmed attack +8 (1d6+5; Guided)
Special Mantis Style Horrifically Overpowered Mythic Stunning Fist (1/round + 4/day + mythic power; Fort save DC 19 or stun); Ki strike (attacks treated as magic weapons for the purpose of overcoming damage reduction); School Savant Counterspell Disruption (6/day; duration: 1/2 level; melee touch attack —> target must make a concentration check (DC 15 + twice spell level) to cast any spell or to use a spell-like ability in addition to any other required concentration checks; If the check is failed, the target’s spell is wasted); Mythic Champion Fleet Charge (mythic power —> In addition to other attacks this round, as a swift action, move up to your speed and make a single attack at any point during this movement, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction); Enforcer, Hurtful (Nonlethal attack —> free action demoralize —> Swift action melee attack); Crushing Blow (Stunning Fist attempt as a full-round action —> instead of stunning target, reduce target’s AC by an amount equal to your Wisdom modifier for 1 minute); Stamina (pool: 7)

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STATISTICS
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Str 18, Dex 18, Con 18, Int 18, Wis 20, Cha 18
Base attack +3; CMB +7, CMD 11
Languages Common, Varisian, Shoanti, Thassilonian
Traits Spell Duel Prodigy, Lore Seeker Outlander (Dispel Magic, Greater Dispel Magic, Spellcrash)
Feats Physical Paragon (Horrifically Overpowered), Heroic Grace (Horrifically Overpowered), Hurtful, Improved Unarmed Strike, Stunning Fist, Mantis Style, Improved initiative, Crushing Blow, Dragon Style, Enforcer
Mythic Feats Stunning fist, Stunning Fist (Horrifically Overpowered)
Skills acrobatics +10, climb +10, escape artist +10, heal +11, intimidate +10, knowledge (arcana) +11, perception +11, Stealth +10, Spellcraft +12, Use Magic Device +10, Profession (Monk) +11, Lore (Runelords) +10
Hero points 1
Mythic Power 5; Surge +1d6

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SPELLCASTING
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Opposition schools Necromancy, Evocation

Spells/day 4/5
Prepared Spells
0-level (4): + school
level 1 (2): Mage armor, Long arm + school
Special Mythic spellcasting (mythic power —> mythic spell); Mythic Wild Arcana (Mythic power —> As a swift action, cast arcane spell without expending a spell slot. The spell does not need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level.)

Arcane reservoir 6
—> expend 1 point from arcane reservoir as a free action whenever casting an arcanist spell to increase the caster level by 1 or increase the spell’s DC by 1

Spellbook
0-level: all
level 1: Grease, Mage armour, Long arm, Shield, Obscuring Mist, True Strike, Anticipate Peril, Expeditious retreat, ???, ???

Concentration +7
Caster level +3, +6 Dispel Magic

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GEAR
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900 gp
Amulet of Mighty Fists (Guided)
4 x Elixir of the Thundering Voice
25 x Cold Iron Alchemical Power Component
Ioun Torch

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BACKSTORY
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A Varisian born in Xin-Edasseril during the prosperous times before the rise of the Runelords, Ionacu was raised by monks dedicated to the defence of the Seven Azlanti Virtues of Rule and, more specifically, the virtue of Charity. With the monastery standing next to the Arcanium Abjurant, it was held in high regard by magic-users and commoners alike. Mixing arcane and martial arts, the monks were meant to protect the poor and the meek and to guard against the vice of Envy, but they proved incapable of turning the tide against the Runelords and were destroyed – banished to a parallel dimension outside of time.

When Mokmurian accidentally triggered the Runewell, Ionacu was freed. He emerged stronger from his slumber, and with clear purpose. After getting his bearings in this strange new world, the monk made his way to Sandpoint to investigate strange rumours of wrathful acts. Perhaps this was some remains of the power of the Runelords?


Ionacu and my PC are going to be very similar.

I'm also going Monk, but instead of Arcanist, I'm using Bloodlord(a 3pp class focused on multiple bloodlines).

Also a worshiper of Lissala, but probably LE.

Big difference is my PC will be making heavy use of runes and power words(like stun, blind, kill).

Maybe we should work out some sort of shared history?


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Absolutely!

Your LE to my LN... Interesting. Philosophical rivals fighting for the same cause? Once upon a time, differing views on how the order should be run, and on its role?

Do you have a backstory written out?

I don't know the Bloodlord class... My objective here was to see how far Stunning Fist could go, which meant raising its DC and finding ways to lower the DC of opponents. Feel free to have a look at my build. I can adjust of we're too much the same, or if you find some major flaws.

My fear is that he may feel like (another) one-trick pony. But the spells should help with that...

The Exchange

Edgar Lamoureux wrote:
Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.

@Sebecloki, when you get a chance, if you could look into how you want Unarmored Training to interact with Armor Maintenance and/or Armor as DR, it would be appreciated. I've undergone a slight restructuring as far as mechanics go, and am now looking more at a Blacksmith//Prodigy, taking Gestalt to get a little bit of Batal or Guru akashic goodness.


Shi'Vatha wrote:

Revamped Shi'Vatha sheet

I added one HOF at first level, Mental Paragon. Then halved the point buy (25) for the three physical stats.

@GM - Shi is complete.


Alias ad Tempus wrote:

Absolutely!

Your LE to my LN... Interesting. Philosophical rivals fighting for the same cause? Once upon a time, differing views on how the order should be run, and on its role?

Do you have a backstory written out?

I don't know the Bloodlord class... My objective here was to see how far Stunning Fist could go, which meant raising its DC and finding ways to lower the DC of opponents. Feel free to have a look at my build. I can adjust of we're too much the same, or if you find some major flaws.

My fear is that he may feel like (another) one-trick pony. But the spells should help with that...

No backstory yet, but he was born back on Azlant, several years before Xin's exile. His family followed the First King, and became some of the first worshipers/disciples of Lissala among the Thassilonians.

The bloodlord allows you to choose four bloodlines(Two bloodrager, two sorcerer) which should generally be thematically linked. You gain a form of bloodrage called bloodboil, you get all the bonus spells as 1/day SLAs, and can prepare which bloodline powers you want each day.

However, it has zero actual casting, which is good, as I didn't want to deal with Words of Power. This gets me the thematic powers and abilities I want without needing to use a system I don't care for.

Also, I'll be using the unchained monk, with a tattoo monk archetype.

One of my HOP feats will be gestalt, and I'll be taking cleric choosing the Rune and Logos(which I shared above) domains.

A neat little side effect of this build is I end up with 10 languages known, which is kinda nifty.


I went ahead and created a character spreadsheet for tracking submissions. I filled in some of it based on what I could find in the thread, but ran out of time before I got all the details in. Please take a look and fill in your info if you can!

Character Spreadsheet

The Exchange

Looking at Morgan's sheet, given our usage of the same class, gave me another question to ask. For the Gestalt HOP feat, do we count each individual level of both classes, or did we count Level 3 X//Y as 3 levels, giving a single level in that third class?

I guess what it comes down to is, by being a proper gestalt,does it push the gestalt feat to be even better, or is it going to be working as originally intended?

I've also undergone a slight change in role. I think I'm going to, instead, focus on Single-Target lockdown via Grappling, and use the prodigy Nature Imbue for Fire while I'm at it. I'll still likely use Cesti for things I can't grapple, and as a shield to block with, but I think this may end up being a little more interesting than "Guy who just hits things and defends," while still leaving Sunder as a viable debuffing option when need be.


Can’t seem to edit the spreadsheet... my Tactician 3/ Legendary Fighter 3 is done. I’m going to work up a cryptic replacement for the tactician and see which I like better. I think I can still handle healing with the other parts of my build, so it’s communications and power efficiency that would be lost if I switch to Cryptic.


Edgar Lamoureux wrote:
Looking at Morgan's sheet, given our usage of the same class, gave me another question to ask. For the Gestalt HOP feat, do we count each individual level of both classes, or did we count Level 3 X//Y as 3 levels, giving a single level in that third class?

It does not double up, so with just the Gestalt feat you would only have a single level of the third class. If you also take the Mythic version of the Gestalt feat, you get to add your mythic tier to the number of levels you get, to a max of your HD. So for us, that would be a total of level 2 in our third class. Then, in addition to that, I took the feat Mythic Paragon, which lets you add 2 to all calculations based on your tier, which would mean that the Gestalt provided class would be (half our level)+1+2, or 4, but it is capped at 3.

So, if you take Gestalt, Mythic Gestalt, and Mythic Paragon, your Gestalt-provided class will keep up with your other classes until we hit level 7 even without a Mythic Tier increase, and should generally keep up the whole way assuming we get fairly regularly-ish tier increases.

The Exchange

Ahhhhh. Makes sense. I do not have a way to access the mythic horribly overpowered feats to my knowledge, my bad.

I have access now. Very interesting, and as I was struggling to place my mythic feat as it was, using it to gain a second level in Batal or Guru, depending on which I end up sticking with, is pretty tempting. How do you get multiple Mythic feats, though, unless i'm misunderstanding something about our character generation rules?

I'm not trying to be difficult, I'm honestly hoping I'm just overlooking something, for what it's worth.


Sure, not a problem at all. In the feats section of the character generation rules, he says:

*One feat per level as well as the bonus feat progression for the Fighter class (so the progression is as if you were a Fighter getting 1 feat per level plus your class feats. If you are a fighter, you get two bonus feats every time you'd have gotten one).
*Same progression applies to mythic feats.

That means, instead of the normal one mythic feat at tiers 1,3,5..., we instead get 1 per tier PLUS 1 extra as with the fighter progression (which is one feat at level 1, another at level 2, and then one at every even level after that). That means we get a total of 2 mythic feats at tier 1, we will get 2 more mythic feats at tier 2, 1 more at tier 3, 2 more at tier 4, and so on.

At character creation, you should have a total of 5 normal feats (2 at level 1, 2 at level 2, 1 at level 3), and 2 mythic feats. Obviously you may have more normal feats if you are a human or get extras from classes or whatever.

The Exchange

Oh. I was reading it for some reason to just apply to the "1 per tier" portion, not the fighter progression too. Makes sense.

The only things I'm really fiddling with now are my HOF gestalt things, leaning towards Aegis. I'm going for more of a divine flavor for Prodigy, as I've recently, over the course of creating this guy, realized that Half-Giants can take Racial Heritage, and as such my blacksmith is a fervent devotee of the Fire God, only satisfied with a product if he can really mold the final product in the most manual of manners, literally by hand, albeit protected by leather padding, using the other to pound it into shape. He can even manage his forge (if he can get access to one regularly) himself, to an extent.

The Blacksmith//Prodigy portion, my combat and magic talents, and for the most part, my feats, are pretty set in stone, I'm quite happy with them.

These are some very different blacksmiths.

The Exchange

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I have since realized that some of what I said is slightly dumb, and while he shall still mold his creations by hand, he shall hold the piece itself with tongs. I was very tired when I wrote that.

I've finished my character, I just can't stand filling in stat blocks and such while mobile. I may have to do so on a tablet when I get home, but it's still far better than doing so on a phone.

@Monkeygod, I swear I didn't set out originally to make a tank. He's certainly not the most innately durable guy, but has ways to reduce damage significantly, increase AC significantly, has some somewhat consistent self-healing, and hopefully make a big 'ole target of himself on the battlefield while locking down priority targets. While being a big 'ole flaming ball of flesh of course.

We shall see, however, if The Fire God smiles upon him, and he is chosen for this game. My computer is out of commission at the moment, but I'll get something up, at least, tonight.


These build rules are literally making me cackle. I just have to mess around with this idea.


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I have found out my Tablet is out of commission, too. I've done much, most of what remains now are gonna be traits (Somehow I forgot to pick any so far), skills, and finishing adding class features/Mythic Abilities/Backstory stuff.

I'm going Champion//Guardian for what its worth, taking Fleet Charge and Absorb Blow, as well as Impossible Speed and Sacrificial Shield, on the mythic front, my smithing insight is going to be Heat Forged, I've taken Staunchung Strike from Radiant Dawn, Iron Shell from Iron Tortoise, and Brawler's Attitude from broken blade as my maneuvers, and The Caged Sun as my stance, from Radiant Dawn, using Initiator's Soul from Aegis. Using Astral Skin, I'll have Evasion and Stalwart, too. Gear is pretty simple, a self-made Adamantine Cestus, enchanted by someone else to be +1, a self-made Amulet of Natural armor and Ring of Protection, Muleback Cords, and a traveler's anytool.

I've realized also I haven't added my martial talents, but it's gonna have to wait until tomorrow when I get off work, it's almost 1am as it is. In the meantime, there's a decent bit of placeholder text, but I think it gets the gist across. Suffice it to say most of my martial talents are from the wrestling sphere, took the Professional Wrestler tradition, gauntlet shield, and just the base shield sphere.

There I go rambling again, I'm gonna go ahead and cut this off now! As mentioned, I'll be finishing this up tomorrow, I'm just glad I made progress on it.


been done ages


Henric is ready as either Tactician 3 or Cryptic 3. I prefer the cryptic version; the class is much more interesting, and mythic more than makes up for some of the limited power selection options. I also found a way to keep telepathy in the mix via the Telepathic Link feat.


I'm considering something silly for one of my classes: Henshin Hero, from the Gonzo pages on the Spheres of Power wiki. Considering the Cavalier archetype that would turn the character into a Kamen Rider complete with motorcycle, because if Breath of the Wild has taught me anything, it's that motorcycles are the best ancient technology.

Shadow Lodge

I've got my character done.


Making sure I'm reading these feat rules right: at lv3/t1 we have 3 feats from HD (two of which can be Horrifically Overpowered feats), 2 Combat feats as Fighter, one Mythic feat, and one Mythic Combat feat?


Sounds right. Plus, one of your mythic feats could be a Mythic Horrifically Overpowered feat.


I'm not positive but I *think* the bonus fighter progression feats do *not* need to be combat ones.


There's so many combat feats that they probably will end up being such anyways, honestly.

I'm seriously considering going Fighter on top of all these feats so I can see what mischief I can accomplish with 9 feats at lv3.

Maybe instead of going Kamen Rider I'll go Lyrical Nanoha instead. High intensity befriending, anyone?


I'm at least hoping they don't need to be combat feats, otherwise I'm gonna have to rejigger some things pretty significantly lol. I figured they wouldn't be, due to the existence at all of caster types, and the relative uselessness of combat feats for them.

That said, all i've got left to do is sit down and write up his backstory, broad strokes are that he's a mutt of sorts from Urglin who never fit, not being a full orc, or a Giant, or even a human, who already have a tough time fitting in. The campaign traits i'm considering are Hagfish Hopeful or Monster Hunter, in an attempt to prove that despite what the other... Urglinites? Denizens of Urglin, whatever, think, he actually is a tough MF and deserves respect; I feel they're both a pretty good summation of his struggle for self-validation, and maybe while he's at it spread a lil bit of faith around in the Fire God, show that the older, tribal gods still have a good bit of kick despite not having quite as large a showing of followers nowadays.


Mishal wrote:

I'm at least hoping they don't need to be combat feats, otherwise I'm gonna have to rejigger some things pretty significantly lol. I figured they wouldn't be, due to the existence at all of caster types, and the relative uselessness of combat feats for them.

That said, all i've got left to do is sit down and write up his backstory, broad strokes are that he's a mutt of sorts from Urglin who never fit, not being a full orc, or a Giant, or even a human, who already have a tough time fitting in. The campaign traits i'm considering are Hagfish Hopeful or Monster Hunter, in an attempt to prove that despite what the other... Urglinites? Denizens of Urglin, whatever, think, he actually is a tough MF and deserves respect; I feel they're both a pretty good summation of his struggle for self-validation, and maybe while he's at it spread a lil bit of faith around in the Fire God, show that the older, tribal gods still have a good bit of kick despite not having quite as large a showing of followers nowadays.

they don't have to be combat feats


Sebecloki wrote:
Mishal wrote:

I'm at least hoping they don't need to be combat feats, otherwise I'm gonna have to rejigger some things pretty significantly lol. I figured they wouldn't be, due to the existence at all of caster types, and the relative uselessness of combat feats for them.

That said, all i've got left to do is sit down and write up his backstory, broad strokes are that he's a mutt of sorts from Urglin who never fit, not being a full orc, or a Giant, or even a human, who already have a tough time fitting in. The campaign traits i'm considering are Hagfish Hopeful or Monster Hunter, in an attempt to prove that despite what the other... Urglinites? Denizens of Urglin, whatever, think, he actually is a tough MF and deserves respect; I feel they're both a pretty good summation of his struggle for self-validation, and maybe while he's at it spread a lil bit of faith around in the Fire God, show that the older, tribal gods still have a good bit of kick despite not having quite as large a showing of followers nowadays.

they don't have to be combat feats

That's a relief. I was trying to figure out how to keep the core bits of my character intact while swapping things around.

Sebecloki, how do you feel about my implanted psicrystal being a fragment of the personality of the Thassilonian I was reincarnated from coming to the forefront, and as I progress, i'll gradually be expanding on the Psicrystal's personality and stuff via feats, basically revealing more and more of the "original"?

Edit: To clarify and give a little more insight as to where I wanted to go with this, I was imagining that, as a resident of the old potentially-shoanti ruins of Urglin, there may have been a psychic imprint of some sort of one of the shoanti from around the time that Xin came to be exiled from the lands of the Azlanti. More of a regional hero, potentially, than a mythic, legendary figure, someone who made a name for themselves serving a runelord of the area, though I have no idea which one would have been appropriate to the area/time.


On second thought, I see that not everyone is using Campaign Traits, I can probably get away with not using one, too. That way I can get a little more out of the Nature sphere, and have my Psicrystal exude light, which I think is pretty neat and fitting for the aesthetic I want to go for. Think Fire Giant, but not on fire, with what appears to be a churning orb of molten metal embedded in his chest, which is his (slightly reflavored) Psicrystal, which will seep out when he forms his Astral Skin and cover his body, briefly before he bursts into flame of course :)

I'm adding them now, but I'm taking Gift of Magic with the Nature Sphere, which gives +2 CL, up to max HD, and Aura, which just makes me shed light, which I'm repurposing to be my Psicrystal shedding light since we're inseparable.


Mishal wrote:

On second thought, I see that not everyone is using Campaign Traits, I can probably get away with not using one, too. That way I can get a little more out of the Nature sphere, and have my Psicrystal exude light, which I think is pretty neat and fitting for the aesthetic I want to go for. Think Fire Giant, but not on fire, with what appears to be a churning orb of molten metal embedded in his chest, which is his (slightly reflavored) Psicrystal, which will seep out when he forms his Astral Skin and cover his body, briefly before he bursts into flame of course :)

I'm adding them now, but I'm taking Gift of Magic with the Nature Sphere, which gives +2 CL, up to max HD, and Aura, which just makes me shed light, which I'm repurposing to be my Psicrystal shedding light since we're inseparable.

I have also realized that Aegii are always proficient in their astral suits, which means I can still run around in Astral Jugg form, if need be, which is awesome. The major reason I have Unarmored Training is due to my martial tradition, and those usually, at least for me, end up with a wasted talent or two. I think I will actually end up using Astral Armor, probably, instead of the Astral Juggernaut. It's unfortunate that it gets him a lower AC, at 16, but significantly higher DR. I don't think the Juggernaut form's additions will be worthwhile for me, though.

I'll probably switch between the two forms, the suit form does have the added benefit of significantly increased speed.


Probably not my best writing, but Sebecloki, I believe that Mishal is officially complete. I'll get started working on the Spirit Blade for your other thread now. :)


Well not much going on here, I take it we are all done. GM? Whats the end date now on this one.


Can I have a quick survey of who is ready?

Once I verify we have enough people, we will start on the 11th


Ready to go.


Ready

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