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Par-a-dox's page
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I can't figure out why his printed AC is 42.. I ran his numbers and I can't get it that high, what am I missing?
Definately gonna add unholy fortitude and martian calling...
Anyone have any new (better) versions of Vanthus in Divided's Ire? He seams very weak, and as written, will get "one-shotted" by any one of my PC's. Not a very fitting end to such a great villian IMO.
Help?
So, any of you 3.5 experts want to take a crack at re-stating Vanthus to make him more of a challenge? If I use him in the fight, I'll give you all the credit for the TPK! :P
Wow... that version of Vanthus could probably kill my PC's TWICE!
Anyone have stats for a tougher alternat Vanthus? Anyone care to take a crack at some? I too agree his is probably going to get pwned by my 5-player party. I want the fight to be Memorable.
Thanks guys! I took some of your advice.. and the PC's were terrified of Kedward and friends by round 2. The battles was epic! Thanks again!
My players have decided to whack Kedward bone. It is a sidequest...offered to them from the surviving members of The Portectorate. I am also going to use this encounter to divulge the location of the Wreck to them.
I am looking for suggestion on how to beef Kedward up to take on a 5 person PC party (Cleric/Saint, Wizard, Scout, Fighter/Dwarven Defender, Warblade). I think he should probably have allies with him, but I don't really want to use Yuan-ti again as my players have already fought them. His spells should probably also be beefed up somewhat...
Any good ideas?
Thanks in advance...
Thanks... sounds good enough to pick up since my PC's have only been in SC for one day thus far.
I am some how missing this issue... can anyone tell me the subject of the savage tidings article and if it is worth picking up? It should relate to Serpents of Scuttlecove I'd imagine.
Thanks!
It should definatly rain blood at some point... very memorable expirence for abyssal travelers! :)
waiting patiently sir. Thanks!
I'd also like a copy if you'd be willing to send it please. paradox at sbc global.net
THANKS
Humble Minion wrote: Par-a-dox wrote: Thanks! Very helpful...and very LETHAL!!!!! I'm going to need to reduce him down to a CR 12. He would eat my current party as an appetizer. :) Well in that case I'd recommend they stay well clear of Xiureksior, the dragon of the Seven! A very old Green is CR18 or 19, if I remember right... Yeah, for now at least. I have already forshadowed her many times though; one of the PC's even has a necklace with one of her teeth on it. Eventually she will be presented as a Draco-lich in my Stap Campaign. For now though, they will have to settle for a scorpion TPK. LOL
Thanks again for the stats!
Thanks! Very helpful...and very LETHAL!!!!! I'm going to need to reduce him down to a CR 12. He would eat my current party as an appetizer. :)
Anyone have stats for the infamous seven monsters on the isle...specifically the scorpion?
I had the same exact problem. I put some cliffs with a plethora of sea caves near the crash site. That night, flocks of Wyvrens (hundreds of them) swarmed out to feed on flocks giant fruit bats. This made the PC's too scared to even attempt flight. Also, whenever they were in the jungle with a thick, sky blocking, canopy of trees above them I would make sure to have some giant flying creature fly over I'd tell them they couldnt see it clearly through the canopy just hear it, and feel the massive thumping of "its" wings.... Worked like a charm. Without too much overt railroading it kept them on the ground for most of the adventure.
lilith wrote: Are you looking for more of a scenario to play out with your party? yeah... basically they get some info, travel to a location, have to pass some kind of test/combat/puzzle/all of the above... and then earn the right to have their friend ressurected... he was a cleric of the sea god procan (posiden) if that helps get the creative juices flowing...mine have ran dry LOL :/
Last session our cleric died horribly at the hands of the BBEG. Now the PC's are thousands of miles away from anyone with the ability to raise dead. They are stationed at a jungle village on an island in the middle of nowhere.
I'd like to send them on some kind of side quest that will allow them to somehow raise the fallen cleric. I'm thinking an ancient shrine... A magic fountain of some kind... maybe making a deal with a powerfull outsider... something... anything? can get a concept to gel in my mind...
What do you guys think, any ideas? Has anyone ever done this in their campaign?
Thanks in advance!
Ronin Email me at paradox22 at sbcglobal. net I will get you my address and get from you your paypal account info so I can send you the $$$ for shipping.
Thanks
Ronin wrote: I did use a clear piece of plexiglass to attach the "trees" to (there are screws underneath), did you want that as well? Sure... whatever I need to reproduce those amazing pictures you posted on your blog! My players are going to FREAK-the-F**K-OUT! LOL
Thanks so much for this Ronin YOU ROCK!!!!!
I had a PC get killed during the battle to save farshore. He was the party cleric...thus no more ressurection spells What I'd like to do is stage a sidequest adventure of somekind that will allow the PC's to have the cleric brough back to life. I'd really like to involve the Olman gods (Zotzilaha?)and perhaps tie it into the storyline of the STAP somehow...you guys have any ideas??? Have any of you done anything like this for one of your dead PC's?
thanks in advance.
oh not for a while... last night we finished Tides of dread. I live in kansas City MO and would gladly play for shipping. Let me know and I'll get you my address. I can paypal you the S/H. I'd even pay to ship the logs too!
Question: why did you get it printed at kinko's in black and white? Was it more cost effective that way?
Lemme know about shipping... and once again... awesome work!
My group got the 2nd highest ammount of victory points possible. As for something cool... during the battle out fighter/wizard scored a critical on a recently summoned Vrock. He drew one of the critical hit cards (offered here on paizo.com) and BAM! The thing had to make a save or die... it died.
ronin wrote: I have also offered my version of the wreck but so far haven't had any takers. Maybe because it's buried in the other thread or possibly because no one is interested.
Go to The Wreck.
Either way the offer still stands. I really don't have a use for it any longer.
Ronin... would you be able to ship yours???

Excellent Idea for a thread...
Adventure: Tides of Dread
Senario: The Final battle when the Crimson Fleet assaults Farshore
Tactic: Two front attack on farshore.
I didnt run this battle as a series of encounters as suggested. Instead I ran it as an all out round by round war. I knew the poor pirates in the row boats would be sitting ducks for my PC's flying antics, as would the inbound ships themselves... so i added another attack tot he battle.
The Crimson fleet allied themselves with a more reclusive tribe of olman, nad have had them spying on farshore and their preperations for the 2 months preceeding the battle... Anyway.. as soon as Crimson fleet ships were spotted heading into the farshore cove... The Olaman attacked on the other side of town from the jungle.
They were assisted by a Elder fiendish Xorn (burrowed right under the wall and went to work inside the town) and multiple summoned undead (a couple incorporeal wraiths...also already within the walls). This Battle (distraction) gave the crimson ships time to get into position and the flesh golems time to get to shore. All-in-all it went really well. As soon as they finished off the olman attack the Golems emerged and the fireballs balista and catapult stones began raining down... all the while scores of blood thirsty pirates are approaching in rowboats....decisions...decisions... :)
Sounds AWESOME! How did your friend make a gargantuan Demogorgon? WE WANT PICTURES!!!!!!!!!!
1 wrote: Remember to give them at least one or two scuttled ships though... it is a good idea. Indeed, I definatly will. I will also have the attack stalled while the bottleneck is blocked by scuttled ships. Then the caster will use control water to move the ships out of the way and then use it a few more times to get the remaining ships up and over.
I have 5 PC's in my group, so I think I will give the yuanti sorcerer a cleric ally for buffing/healing. Might also summon some air elementals for defense against flying PC's
Ninj4 wrote: Hmmm, what spell are they using to create this stone?
Good idea on the spy too (love crystal balls). Was going to suggest something like that.
It is a spell from Monte Cooks Arcana Evolved. One of my players is playing a 10th lev. elven magister from that book; but basically they are using wall of stone and stoneshape to try to block up the harbors natural bottleneck. A while ago, before all the pre-attack planning began I haphazardly told them the harbor was 40' deep.

DMFT wrote: This sounds like a "how do I screw my player" post to which the answer would be "don't". The PCs have come up with a firm tactic, let it work.
Seconded. What's wrong with killing off Rowyn a bit early?
That said, IF she realizes that a PC is capable of recognizing her scent (a big if) she could certainly try some of the tricks mentioned.
I also wouldn't allow tracking through the water in these circumstances. Have the trail lead to the water, then let the Players figure it out.
I disagree. Why should the players be the only ones to use "firm tactics". Rowan is smart. When she realises they can track her scent should would attempt to come up with a way to throw them off. As disgusting as it is, I'd have her hide in the ships bilge to conceal her scent, or like suggested, use something from the kitchen like animal fats or pepper, or both. The picture supplied of her looks as if she has seen better days... maybe camping out in the bilge is why. LoL My PC's thought it totally believable, even the Druid using ghte scent spell.

N1NJ4 wrote: Let those stone columns have a taste of rock to mud!
http://www.d20srd.org/srd/spells/transmuteRockToMud.htm
Thought of that... unfortunatly...(quoted from the spells description)"Magical stone is not affected by the spell".
I am thinking of adding a couple of ships to the onslaught, just so they can get smashed on the stone colums concelaed beneath the water, then having the spellcaster show up and destroy the columnsin some way. That way they get the VP for scuttling some ships and feel vindicated for all their hard preperation... without destroying the invasion as its written.
I was also thinking of using control water to propell the Yuan ti casters boat up and over the columns... and having waterwalk or water breathing cast on the rest of the pirates rather than having them arrive in rowboats.
I have already planted a spy from the crimson fleet in the population of farshore. He has been comunicating with the fleet via a crystal ball w/ telepathy. So they are already well aware of the preperations the village is making. Thus, when they begin to counter some of the fortifications, it will make sense to some degree.
Greetings All,
I hope your ST campaigns are all going well. I have a few questions regarding the adventure: Tides of Dread, specifically during the Crimson Fleets attack on farshore.
1. How did you play out the encounters in Chap. 7... did you go round by round, or just skip to the various Fight scenes?
2. Anyone know how deep Farshore Harbor is?
3. My players, through clever use of magic, have devised a way to basically put a grouping of stone columns in the harbors bottleneck, thus preventing the pirates ships from entering ... Any ideas on how to circumvent this? Disentegrate is the only thing I'v ecome up with thus far.
4. How did the final conflict with Vanthus play out... he seems like kind of a weakling... especially since I have 5 PC's in my group. Does he need a boost of some kind? Anyone write up a good "script" for him to say when he finally "reconnects" with the hated heroes?
Thanks in advance and keep up the good work guys!
Thanks for the link Pygon and all the info greer! Good Stuff!
A long time ago someone posted a timeline for the tides of dread pirate attack. It basically catagorized the entire attack in sequential order. Anyone know where to find it? I looked in the archives and can't find it. help?
When the PC's are getting ready to depart for farshore in SWW, how long had the colony been in existance?
Soooooo rules lawyer arguments are fun and all... but what about the creepy Olangru tactics? That was the point of the original poster... Anyone have any furthur suggestions to increase the Creep factor?
Hey guys,
With the release of the players guide, I have decided to run this campaign online at www.rpol.net I am still accepting applications so swing by and sign up! here is a link to my game thread.
http://www.rpol.net/game.cgi?gi=25705&gn=Rise+of+the+Rune+Lords+DnD+3.5 &date=1186402641
I seem to remember Mr. Jacobs telling us, but I cant find the thread.... anyone remember?
Hello,
Anyone know if there will be any articles detailing certain gods in issue #1? Just wondering, I'd like to give any one wanting to play a cleric additional info.
Lots of new pathfinder products announced lately... When are we going to be able to Download the players guide for issues 1-6? Any idea?
I used emrag after the ship wreck to "motivate" my players to stay the hell out of the water. I didnt want them grabbing row boats and rowing their way to farshore... So I described something terribly Big and loud, just beneath the surface of the water... eating /crunching on floating corpses that did not survive the shipwreck. . . needless to say... the idea of using a rowboat never entered their lil minds and if it did, no one said a word (cue evil manipulative DM laugh LOL)Bwahahahahah :D
We have a master of many forms in our party... he just got the ability to change into large creatures... he has been decimating terror birds while in TROLL form LOL pretty sweet class... you sacrafice spellcasting for more wildshape forms.
Easily customizable. Whack on another 4 or five levels of sorc and you have a very decent caster.
What # was that issue?
Are the baslag baddies aquatic though? or are you gonna make them aquatic...?
...The Dragon turtle from a later adventure appears under the ship and decides he's hungry for a little wooden snack... CRUNCH! No more ship, PC's floating in the water....
To me, doing damage in combat isn't entirely what a role playing game is about. As to your quesion...I you arent having fun, I'd say yes... make a new character
scribe wrote: In either case, I would only allow diplomacy to come into it if the charcter could specifically speak with animals, which I don't think wildshape allows, any more than shapechanging into a Drow would give you the ability to speak undercommon. Actually Wild Shape does allow it.
D&D srd 3.5 wrote:
...but she can communicate normally with other animals of the same general grouping as her new form...
Both helpful posts... Thanks... and in hindsight, I feel the same way. I just didn't want to stop the action to look up both wild empathy, and diplomacy...
I agree, that I probably should have required him to use Wild Empathy... this would've made more "sense" and would have made the attempt more challenging...
I guess he and I will be having a talk about using diplomacy while wildshaped...

heres the situation...
The druid 5/master of many forms 2 in the party decided to try to "talk" (squak?) it out with the terror birds that were nesting in front of dark mountian pass. After some scouting/spying, he wildshaped into a terror bird, and approached the nesting area. He was immediatly set upon by the nest mother.
He said that he shouldnt have to use a "wild Empathy' check becasue he wasn't in human form. He could talk to th birds in their "language" becasue he was one of them, and he thought he could just use a regular diplomacy check...
is this true? if a druid is wildshaped into the same animal he is trying to influence can he simply use diplomacy instead of wild empathy??? its really no different than two humans using diplomacy on each other isn't it? they are the same race now...
help? This guy has his diplomacy maxed out and has taken two feats that bunp his Diplomacy check LOL He got a 35 on his check!!!! which, I guess, changed the nest mother to friendly from hostile. He then lead the nestmother off into the jungle so the others could sneak by and into the cave... I let him do it... and they succeeded in making it into the cave without any combat... the other birds spotted the PC's, but would not follow them into the caves...
Diplomacy or wild empathy? Which one should I have made him use???
Thanks!
neat... did you draw that?
Organized Play Characters
Kioshi Katsu
Male N Kitsune (always in human form) from the Forest of Spirits in north-eastern Tian Xia | Exploiter Wizard 9 | HP 84/84 + 0/0temp HP| Baahuush Familiar 42/42 HP | AC 17 T 13 FF 14 | CMB +1, CMD 16 | F: +16, R: +15, W: +14 & +1 vs. spells/spell-like ab./poison | Init: +5 | Perc: +16, Dipl: +19, Bluff: +19, SM: +5 | Lesser Rods: Extend 3/3, Piercing 3/3, Intensified 3/3 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Arcane Reservoir 5/7 | Speed 30ft | Resistances: Elec. 3, Acid 3, Fire 2, Cold 1 | Active c.: Height awareness, heroism,
(1,013
posts)
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Andor Katsu
Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none
(914
posts)
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Setare Katsu
Female LG follower of Sarenrae | human (actually mostly human Ifrit) | freckles, sweet, naive, fierce personality in battle | Outsider (Native), Humanoid (human) | Resistances: Elec. 3, Acid 3, Fire 2, Cold 3 | Smite 1/1 | Boots of Speed 10/10 | Swashbuckler 5, Paladin 2, Unchained Monk 3, Bloodrager 1 | HP 106/106 | Protector Familiar HP 53 | with mage armor/rage: AC 35, T 30, FF 24 | CMD 37 | F: +23, R: +25 (Evasion), W: +17 | Init: +13 | Perc: -2, SM: -2 | Ki Pool 7/7 | Stunning Fist 6/6 | Rage 6/6 | LoH 7/7 | Panache 6/6 + Plume 1/1 | Reroll 1/1 + Lesson of H. 1/1 | Eefriti Magic 1/1 | Darkvision 60ft | Speed 40ft | Active cond.: +4 Dex
(891
posts)
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Zaarah Katsu
Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
(1,174
posts)
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Aryas Katsu
Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:
(771
posts)
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Shen Hawaah
Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.
(443
posts)
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Eltran Katsu
N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative
(478
posts)
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Tofang Siyaah
Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin
(473
posts)
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Toral Kargar
Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness
(839
posts)
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Taariik
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
(616
posts)
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Noke Tiiz
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
(704
posts)
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Dana Katsu
Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism
(717
posts)
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Almaas Kargar
Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor
(638
posts)
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Kenji Haru
| Male LG follower of Irori | Wolfscarred Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Oracle 1 | HP 54/54 | AC 17 T 8 FF 17 / AC 19 with heavy shield | CMB +8 | CMD 15 | F: +12, R: +7, W: +9 | Init: +2 | Perc: +2, SM: -2, Dipl: +8 | Ki Pool 3/6 | Oracle 1st 5/5 | LoH 6/6 | Smite 1/1 | Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
(644
posts)
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Suussmaar
Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone
(497
posts)
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Xiao Katsu
Xiao Junior | Male NG Halfling - usually enjoying life | Bard 5, Oracle 1 | Bardic Performance 14/21 | HP 51/51| AC 19 T 16 FF 14 | CMB -1, CMD 12 | F: +9, R: +14, W: +11 / +9 vs. fear | Init: +3 | Perc: +9, Dipl: +24, SM: +24 | Reroll 1/1 | Chaldira reroll 1/1 | Oracle 1st 4/5 | Bard 1st 6/6, 2nd 4/4 | Speed 15 ft (40 ft on riding dog), Swim 15 ft | Familiar 12/12 HP | Riding Dog HP 13/13 | Active conditions:
(595
posts)
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Sadaf Kargar
Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:
(578
posts)
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Tabar
Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:
(425
posts)
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Jangafzaar Kargar
Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.
(529
posts)
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AD kljkd
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posts)
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Aaftaab
Male NG Grippli | Inquisitor 3, Kineticist 1, Rogue 3 | HP 68/68 | NOW: AC 24 vs. evil | AC 22 T 17 FF 16 | CMB +0, CMD 16 | F: +11, R: +13 (Evasion), W: +9 | Init: +9 | Perc: +15 vs. traps +1, SM: +10, Dipl.: +13 | Darkvision 60ft | Dipl. reroll 3/3 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | Spells 1st 3/4 | Speed 30ft | Active conditions: prot. from evil, ioun torch
(443
posts)
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Gorg Noghree
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Aatish
Female CN Humanoid (Gnome, Orc) follower of Gorum | Sorcerer 5 (Tattooed Sorcerer archetype / Orc bloodline) | HP 48/48 | ‘Besuuz’ Familiar HP 24/24 | AC 18, T 13, FF | CMD 10 | F: +8/+10 vs. death eff., R: 5, W: +6/+10 vs. fear | Init: +2 | Perc: +2, SM: +0, Dipl: +18, Bluff: +15 | Darkvision 60ft & Light Sensitivity | Spells: 1st 6/8, 2nd 2/5 | Reroll 1/1 | Ghermez (riding dog) HP 13/13 | Active conditions: None
(285
posts)
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Ra’geh Ejtehah
CG Human Mwangi Male | Shifter 4, Warpriest 2 | Follower of Lythertida | Speed 20ft | HP 56/56 | AC 26, T 16, FF 23 | CMB +10 | CMD 25 | F +11 R +8 W +10 | Init +2 | Perc +13, Sense Motive +8, Dipl +2 | Reroll 1/1 | Blessings 5/5 | Fervor 3/5 | Wild Shape 3/8 | Aspect 8/8 | Div. Training 1/1 | Ret. Abj. 1/1 | Active Conditions:
(267
posts)
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Aatish e Khorshid
LN Male Gnome follower of Asmodeus | Mesmerist 5 | usually enjoying his intimidating aura and allegedly superior presence | | HP 30/47| Riding dog HP 6/13 | AC 23 T 10 FF 22 | CMD 8 | Darkvision | Speed 15 ft (40ft on riding dog) | F: +8 (+2 vs. Death Effects, +4 vs. Diseases/Poisons), R: +7, W: +14* | Init: +9 | Perc. +5, Dipl. +19, Intim. +19, Sense M. +5, Bluff +18 | Retroactive bonus 4/5 | Tricks 9/9 | Breath 3/5 | Reroll 0/1 | Spells: 1st 6/6, 2nd 4/4 | Active conditions:
(344
posts)
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Djahan Ruuh
Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear
(297
posts)
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Sakura Kian Fane
| Female LN Aphorite | Outsider (Native) | Fighter 1, Samurai 3 | HP 25/41 | Electricity resistance 5 | AC 20 T 10 FF 20 | CMB +8 | CMD 18 | F: +8/+10 vs. poison, R: +2, W: +6/+8 vs. mind aff. | Init: +0 | Perc: +5, SM: +1, Dipl: +10 | Skill 1/1 | Crystalline Dust 3/3 | Urban Grace 1/1| Challenge 1/2 | Resolve 2/2 | Pessimist Reroll 1/1 | Folio Reroll 1/1 | Darkvision 60 ft | Speed 20ft | Active conditions:
(350
posts)
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Ilvaria Syzrendross
Female N Drow | Sorcerer 4 (Tattooed Sorcerer, Shadow bloodline) | HP 26/26 | ‘Meshgi’ Skunk Familiar HP 6/6 | AC14 T13 FF 11 | CMD 13 | F: +4, R: +4, W: +5/+6 vs. Illusions/+8 vs. comp./+10 vs. charm/Immune to Sleep | Init: +3| Perc: +1, SM: +1, Dipl: +13, Bluff: +13 | Spells: 1st 8/8, 2nd 4/4 | Reroll 1/1 | ‘Meshgi’ Musk 2/2 | Darkvision 120ft | Spell Resistance 10 | Active conditions: None
(350
posts)
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Shirin Asal
Female CN Half-Elf | Vanilla Unchained Summoner 2 | HP 18/19 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: 3, W: +7 / +9 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +4, Bluff: +4 | Speed 30 ft | Summon Monster 7/7 | Spells: 1st 3/3 | Reroll 1/1 | Active conditions: None
(177
posts)
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Anastasia Shoi-Ming
Female N Human Tien-Ulfen follower of Pharasma | Oracle 3 | HP 32/32 | AC 16 T 9 FF 16 | CMD 9 | F: +5, R: +1, W: +4 | Init: -1 | Spells: 1st 7/7 | LoH 5/6 | Channel 6/6 | Speed 20 ft (50 ft on horse) | Reroll 1/1 | Heavy horse HP 19/19 | Perc: +0, SM: +4, Dipl.: +11 | Active conditions: None
(125
posts)
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Mina Asal
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
(205
posts)
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Nuwa Feng
Female N Half-Elf | Unchained Summoner (Soulbound) 2 | HP 17/17 | AC 16, T 12, FF 14 | CMD 11 | F: +3, R: +3, W: +8 / +2 vs. Enchantment & +1 vs. spells/spell-like ab./poison | Init: +2 | Perc: +3, SM: +1, Dipl: +10, Bluff: +5 | Speed 20 ft | Spells: 1st 4/4 | Reroll 1/1 | Low-light vision | Active conditions: None
(52
posts)
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Zamin
CN Male Medium Skinwalker Wereboar-Kin (Humanoid Shapeshifter) | Bloodrager 1 | Speed 30ft | Low-light Vision | HP 14/14 | AC 18, T 12, FF 16 | CMB +5 | CMD 18| F +6 R +2 W +1 | Init +2 | Perc +7, Sense Motive +1 | Reroll 1/1 | Rage 8/8 | Active Conditions:
(43
posts)
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Aya Eman
Female LN Aasimar Cleric of Horus 4 | Outsider (Native) | Darkvision 60ft | Init: -2 | HP 33/33 | Resistance 5 vs. Cold, Acid, Electr | AC 15 T 8 FF 15 | CMD 9 | F: +7*, R: +0*, W: +10* (*+1 vs. spells/spell-like ab./poison) | Bardic Perf. 15/15 | Variant Channel 8/8 | Perc: +10, SM: +9, Dipl.: +12, Bluff: +5 | Speed 20ft | Active conditions:
(36
posts)
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Lovis Moush
(0
posts)
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noral 726 core
(0
posts)
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Donovan Borde
CN Male Lashunta | Envoy 4 | SP 28/28 | HP 28/28 | RP 5/6 | EAC 18; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +3 | Perc: +5, SM: +4+d6 | Speed 30ft | Darkvision | Active conditions: None.
(298
posts)
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Shamshir Maah
Lashunta (Korasha) Soldier (Arcane Assailant) 1 | Stamina 7/7 HP 11/11 Resolve 5/5 | EAC 13 KAC 15 | CMB +5 CMD 23 | F: +2, R: +1, W: +1 | Init: +5 | Perc: -1, SM: -1 | Speed 25ft | Active Conditions: none | N Male
(63
posts)
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Darqen Taabestuun
N Male Ysoki | Operative 4 | Specialty (Hacker) | Theme (Dream Prophet) | SP 32/32 | HP 26/26 | RP 7/7 | EAC 20; KAC 20 | Fort +4; Ref +9; Will +4 | Init: +7 | Perc: +9, SM: +8 | Blindsense (Scent) | Speed 30ft | Active conditions: None
(183
posts)
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Harqen Taabestuun
CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.
(75
posts)
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Fazaah Taabestuun
CN Male Ysoki | Operative 1 | Specialty (Hacker) | SP 7/7 | HP 8/8 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +6; Will +2 | Init: +5 | Darkvision; Perc: +5, SM: +5 | Speed 30ft | Active conditions: None.
(4
posts)
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Sarih Marg
(0
posts)
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A D 31
(0
posts)
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Ultimate Magic Deck - Enora
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Ultimate Equipment Deck - Quinn
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