Belkzen War Alchemist

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67 posts. Organized Play character for kuey.


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Envoy's Alliance

Player Name (optional): kuey
Character Name (required): Panarug A'Thom
Character Level (required): L3
Character PFS# (required): 215076-2003
Character Faction (optional*): Envoy's Alliance
Downtime (optional*): Lore (herbalism): 1d20 + 9 ⇒ (6) + 9 = 15

Has this character received credit for PFS2 #1-15, The Blooming Catastrophe (required): Nope
Has this character received credit for PFS2 #2-15, A Dirge for Sarkoris (required): Nope

Envoy's Alliance

Boons:

Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by
retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special
benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other
benefits in scenarios and quests that feature Grehunde’s descendants.

I've kind of lost track of how boons have changed. To confirm, we now can only slot one boon? And if so, if I slot the above, I can't slot any others?

Envoy's Alliance

Panarug the half-orc strides into the room, a immediate frown coming onto his face when he sees a kobold and goblin. Panarug is small in stature and slight in build. Dressed in the traditional Kellid tribal wear, yet a necklace carved in Sarenrae's symbol hangs around his neck. Strange smells of herbs hang around him, while a stoat of the blackest fur rest peacefully on his shoulder.

He takes a deep breath and sighs, muttering something about being open--minded and stuff. He introduces himself and his familiar in a deep rumbling voice, one you do not expect from such a small figure. "Greetings. My name is Panarug, of the A'thom tribe from the north." Gesturing to his stoat, he continues, "And this is Fharan." He then grunts and stays silent, trying and failing to hide his stares of suspicion at the two. Fharan, however, seems curious and climbs down drawing towards the stone die.

Envoy's Alliance

Player name: kuey
Character name: Panarug A'thom
XP: 23 (I need a quest!!!)
Class: Witch (Curse) 2
Money: 87.69
Leveling Speed: Normal
PFS number: 215076-2003
Day Job: Crafting: 1d20 + 8 ⇒ (14) + 8 = 22
Perception Bonus: +7 (trained)
Faction: Envoy's Alliance

PFS School Items: Scroll of Magic Weapon

Panarug is also a Medic. With Assurance, he can provide 2d8 healing in combat.

Envoy's Alliance

Mine looks fine, too. Thanks for the game!

Envoy's Alliance

Pan sinks to the floor after the battle ceases, pressing his hands against his wound, and just stares blankly as the rest of the team busy themselves tying up things, searching things, and asking things.

If someone approaches, he simplies grins and says, "Whew, just catching a breather! Whenever we're ready to bring back the stolen goods."

He nods at Tawny. "Yeah, me too!"

Thanks for the game, everyone!

Envoy's Alliance

diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Pan has the Bargain Hunter feat which allows her to use diplomacy to earn income.

Envoy's Alliance

Pan growls as he sees Sanvara charging towards him. "You don't intimidate me!" Well, actually she does, but I'm not going to let her know that!

Feeling himself weaken, he continues to strike with his shortsword, before again calling forth magical protection.

vs yellow (flat-footed): +1 shortsword: 1d20 + 8 ⇒ (4) + 8 = 12 slashing dmg: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

vs yellow (flat-footed): +1 shortsword: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10 slashing dmg: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

draw weapon, stride, cast spell: shield (+1 AC, hardness 5)

Sigh, I need new dice...

Envoy's Alliance

Pan gasps in pain, but doesn't retreat. He strikes again with his shortsword in two rapid successions then gestures, pulling up a magical shield in front of him.

vs yellow (flat-footed): +1 shortsword: 1d20 + 8 ⇒ (1) + 8 = 9 slashing dmg: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

vs yellow (flat-footed): +1 shortsword: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 slashing dmg: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10

draw weapon, stride, cast spell: shield (+1 AC, hardness 5)

Envoy's Alliance

Not expecting a combat to break out rather unexpectedly, Pan is taken aback momentarily. He recovers eventually, and quickly whips out his shortsword. Keeping close to the wall, he runs a few steps to flank Yute with Tawny Deer, then strikes with his weapon.

vs yellow (flat-footed): +1 shortsword: 1d20 + 8 ⇒ (11) + 8 = 19 slashing dmg: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6

draw weapon, stride, strike

Envoy's Alliance

Pan looks down at his small stature and pipes up, "Um, maybe I should sit out of this one, too."

None of those skills are anywhere near Pan's strength.

Envoy's Alliance

Taking the discussion to the ... Discussion Thread.

If we assume the DCs are the same, I think Nal and Pan have the best with +9 Reflex. However, whether the skills-based checks might have easier DC is anyone's guess. Thoughts?

Envoy's Alliance

With Tawny bravely stepping forward, Pan decides that it is no longer feasible to keep hiding. 'sides, if they were crazed evil cultists, he is sure they would have done something ... exciting by now. Coming out casually from the corner as if he has simply be waiting outside, he joins those inside the room. "Yeah, tell us about this trial."

Pan is not trained in order of those.

Envoy's Alliance

Uncertain how to proceed, Pan decides to keep a low profile, sneaking up to the corner where those inside the room should not have sight of him.

Continue to avoid notice.

Envoy's Alliance

Pan itches to join in to speak with the scavenders and refugees but finally decides to keep out of sight as much possible. Who knows when some mad crazed monster will jump out from the sand and start devouring everyone? But he sticks his ears out as far as they can reach (which is not very far) to listen in.

Envoy's Alliance

Pan will choose a minor healing potion and a lesser eagle-eye elixir

Boons:
- Touched by the Storm (General)

Envoy's Alliance

Pan starts to giggle to himself. "He calls his ferret Parrot! Bet he has a parrot that he calls Dog."

He takes away to stifle away the giggling fit, before he jumps in. "Bet there's lots of danger, too?"

Envoy's Alliance

Predatory monsters. Great. Pan sighs to himself.

Envoy's Alliance

"Oh dear," Pan frowns, taking in the scene. "Any clues so far?"

Envoy's Alliance

"Nal!" Pan exclaims, though his voice kept low. He takes a quick look around, satisfied no one spotted Nal's wnadering hands. Once satisfied, he turns back to take in the sights. He thinks about the trade opportunities here, at the exotic cloths and jewelry on displayed.

Like many gnomes you might have met, Pan has rather unusual hair colour, greenish-yellow (or yellowish-green) in his case. His skin is a deep ochre colour. Until you observe him rather more closely, then you realise that his hair seems to have faded from a much more brilliant yellow, and his skin is dulling from perhaps a brighter orange. If you know anything about gnomes, you realise the Pan is slowly in the process of bleaching. But it doesn't seem to bother him, or at least not that it appears so.

"What a coincidence, Nal, that after that mission with the pirates, here we came, riding yet on another ship." He then turns to grin at Tawny. "Don't spend all your gold!"

Envoy's Alliance

Elariel Neverin wrote:
GM Blake wrote:


What type of device (iPhone, iPad, etc) did you try to access the slides with?

A Google Pixel! You would think if anything would work, it would be that! So, maybe it was user error, but I tried for quite a long time to figure it out.

Hmm, you've likely tried it already but did you double-tap? Single-tap will select the object. Double-tap (in the cell) will give you access to the contents of the cell (or textbox) to enter / amend text.

Envoy's Alliance

If we have more than 6, please let david barker have my spot.

Envoy's Alliance

*waves at Nal*

Blake, I'm a relatively experienced player in PBP and PF2. But really keen to try out the quests, and just came out of my first two with Nal. :) Another rogue though, a gnome thief.

Envoy's Alliance

Thanks for the games!

Envoy's Alliance

Flanking with Marra, Pan gives the brawler two quick jabs aimed at his kidney, before calling up his shield.

unarmed strike vs FF, sneak attack: 1d20 + 7 ⇒ (14) + 7 = 21 non lethal dmg: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11

unarmed strike vs FF, sneak attack: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 non lethal dmg: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8

strike, strike, shield spell

Unless any of the strikes take him down, in which case he'll spend remaining actions moving towards the other guy.

Envoy's Alliance

Marra, how I'm reading it is that on top of the two brawlers we're facing, there are additional hazards (since he said to disable) that represents the general brawl. And there are 3 sections of hazards, demarcated by the dotted lines. (I'm assuming for each section that we don't disable, something will happen to those of us in that section.)

(Targeting our section, unless Mara succeeded, in which case he targets Rogue's section.)
intimidation: 1d20 + 6 ⇒ (5) + 6 = 11
spend hero point reroll: intimidation: 1d20 + 6 ⇒ (3) + 6 = 9 (Sigh)

It was really quite a sight, as the rather diminutive gnome yells out at the top of his voice, "Stop it! What you doing? You're destroying the tavern!" But clearly no one cares for the opinion of Pan.

Frustrated, he weaves through the crowd to the one the brawlers, positioning himself to provide flanking distraction for the rest of his team, before calling forth his innate magic for magical protection.

intimidate (and fail), stride, cast shield. If hit, will shield block, hardness 5

Envoy's Alliance

Pan eagerly grabs the cup and downs it. Perhaps too eagerly for he chocks on vile liquid and starts coughing.

fortitude DC15: 1d20 + 5 ⇒ (7) + 5 = 12

Envoy's Alliance

"Yah, he is." Pan pouts a little that the dwarf had ignored him, but quickly shakes it off as he takes in the sights. Hmm, why have I never done any trade here? Looks like would have been quite profitable.

Finally, when he lays eyes of Fane, he has forgotten about that unpleasant episode and comes up beside her. He takes a moment to see the game, but gets bored rather quickly then turns to her. "Heya, Fane right? We're looking for ya." He takes a moment to make sure no one is listening, then whispers, "About that contract."

Envoy's Alliance

"Whew, that was harrowing enough. At least I think my clothes have dried." Pan purses his lips as he examines his salt crusted clothes.

He marches up confidently to the harbormaster with a warm grin. "Heya! So new to town. Where's a good place for young lads and lassies like us to kick back and paint the town red?"

diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8 (Wow, at this rate, 18 more rolls to hit a crit!)

Envoy's Alliance

"Wait, what? Jump in there?" But Pan sees the rest jumping in one after another. He gulps, takes a deep breath, and takes the plunge, literally.

athletics, swim: 1d20 + 2 ⇒ (1) + 2 = 3

The shock of the cold stuns him and he starts to flounder...

Envoy's Alliance

Pan tries to wrap his head around the plan but think himself into knots. He knows he is not one of the sharper sticks in the bundle. "So... just get her to sign? That's it?"

Envoy's Alliance

Pan glances at Nal and realises that the two of them are thinking the same. ”Oh well...” He similarly shrugs and cheers up rather quickly.

Envoy's Alliance

Yeah looks good. Feel bad that Pan didn’t contribute much. The combat was over before I got the chance to post! :) Let’s hope he does better this quest.

Envoy's Alliance

Pan watches as he is relegated to the back. He pouts a little. Everyone seem to think that just 'cos he's small, he needs protecting. But then again, they are not really wrong. With his shortbow in hand, he creeps forward carefully.

Avoid notice

Envoy's Alliance

"I haven't sailed much either per se. Been on a number of trading ships though."

nature: 1d20 + 4 ⇒ (16) + 4 = 20

Envoy's Alliance

"Oooh, doggie!" The gnome makes for a beeline to Mahki, and the fact that he is just barely the same height as the canine doesn't seem to bother him at all.

While playing with the dog, it seems that he was listening and he quips. "Nope, me neither. But there are many things I don't know so I'm not surprised."

Like many gnomes you might have met, Pan has rather unusual hair colour, greenish-yellow (or yellowish-green) in his case. His skin is a deep ochre colour. Until you observe him rather more closely, then you realise that his hair seems to have faded from a much more brilliant yellow, and his skin is dulling from perhaps a brighter orange. If you know anything about gnomes, you realise the Pan is slowly in the process of bleaching...

But it doesn't seem to bother him, or at least not that it appears so. He cheerfully introduces himself. "I'm Panarugathom, but just Pan, please. Don't want you to sprain your tongue after repeated calling of my name."

Envoy's Alliance

Player name: kuey
Character name: Panarugathom (Pan for short)
Character level: 1
Slotted faction boon: Verdant Wheel Champion
PFS #: 215076-2003
Perception modifier: +6 (+7 for traps)
Stealth modifier: +7
Usual exploration mode tactic: Avoid Notice (Pan has the Trap Finder which allows him to find traps that would normally require him to be Searching even if he's not, amongst other bonuses.)
Lore skills trained: Accounting, Mercantile
Earn Income check: earn income: diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23 (Bargain Hunter skill feat allows diplomacy to earn income)
Trained agent or field agent? Trained Scrolls x3

Envoy's Alliance

I'm interested. Or rather, Pan is. :) L1 rogue. Haven't tried any of the quests before.

Envoy's Alliance

Normally during Downtime when you Earn Income, the task level is your level - 2, minimum 0. You can use that boon to attempt an Earn Income at task level 3 instead. I think the DC will be higher also.

Envoy's Alliance

If things haven't changed from the last time I GM'ed (didn't GM this time round), you only need email addresses for those who won boons. Will pm you anyway just in case.

Which reminds me, we haven't rolled for boons?
boon?: 1d20 ⇒ 19

Envoy's Alliance

Sorry I missed posting the posting window.

Pan sighs a deep sigh of relief.

"Yeah, well, that was the intention. But you, know, I like the Lodge and I'm not sure I want shadow creatures running amok there..." Pan puts on a dead serious face, then breaks out into giggles.

"If you promise not to bring in more shadow whatchamacallit, I guess the Society could use people who can even open such portals in the first place. Supervised of course."

Envoy's Alliance

Not that I don't welcome it but isn't the mass heal 1d8 instead of 1d10?

Envoy's Alliance

Pan purses his lips in irritation, but keeps his cool. "Yes, I know that's not your INTENT, but look at that! Focus! You can do it!"

diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

Envoy's Alliance

Pan looks at the breach in the centre of the ritual circle with great concern. Ah well, you only live once. He quickly comes up to Tavvar.

"Come up, Tavvar! Please, please don't bring some shadow monsters into this plane! I mean, come on, I'm sure it would completely wreck your museum."

diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8 Sigh

move, diplo, diplo

Envoy's Alliance

Pan stays near the front so that he can better get a drop on whatever strange happenings is upstairs. But of course not right in front.

Envoy's Alliance

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Pan tries not to put up a brave frame, but he is clearly spooked by the strange happenings in the museum.

"You mean this is normal?" he whispers.

Not liking what he's seeing, he presses himself flat against the wall, fading into the darkness, and slowly creeps up the stairs.

Avoid Notice

Envoy's Alliance

"Whew, that was a harrowing experience." Pan takes a look at the sky. "Hmm, you think it's late enough to return to the museum?"

Envoy's Alliance

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Hmm, when the GM gives a hint like that...

While the verse was good (in his opinion), Pan decides that his diction lacks conviction, so he repeats, this time with more gusto!


"All unsettled spirits here,
Please depart and have no fear.
We six arrive here in peace
Your greviances we will appease!"

performance: 1d20 + 3 ⇒ (20) + 3 = 23 Well, will you look at that...

Envoy's Alliance

Performance? Hmm...

performance: 1d20 + 3 ⇒ (9) + 3 = 12

”All unsettled spirits here, please depart for have no fear. We six arrive here in peace, what greviances we will appease.”

”Well, that might work...”

Envoy's Alliance

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Can I suggest we pick a particular order of rooms to go? Might move things faster. Since we have done C5 and C6, let's do C3, C4 and C7, in that order. If nothing then we go upstairs.

"Yes, yes, please stick together. I don't like it either." Pan looks around with equal parts worry and excitement.