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![]() Boons: Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by
I've kind of lost track of how boons have changed. To confirm, we now can only slot one boon? And if so, if I slot the above, I can't slot any others? ![]()
![]() Panarug the half-orc strides into the room, a immediate frown coming onto his face when he sees a kobold and goblin. Panarug is small in stature and slight in build. Dressed in the traditional Kellid tribal wear, yet a necklace carved in Sarenrae's symbol hangs around his neck. Strange smells of herbs hang around him, while a stoat of the blackest fur rest peacefully on his shoulder. He takes a deep breath and sighs, muttering something about being open--minded and stuff. He introduces himself and his familiar in a deep rumbling voice, one you do not expect from such a small figure. "Greetings. My name is Panarug, of the A'thom tribe from the north." Gesturing to his stoat, he continues, "And this is Fharan." He then grunts and stays silent, trying and failing to hide his stares of suspicion at the two. Fharan, however, seems curious and climbs down drawing towards the stone die. ![]()
![]() Player name: kuey
PFS School Items: Scroll of Magic Weapon Panarug is also a Medic. With Assurance, he can provide 2d8 healing in combat. ![]()
![]() Pan sinks to the floor after the battle ceases, pressing his hands against his wound, and just stares blankly as the rest of the team busy themselves tying up things, searching things, and asking things. If someone approaches, he simplies grins and says, "Whew, just catching a breather! Whenever we're ready to bring back the stolen goods." He nods at Tawny. "Yeah, me too!" Thanks for the game, everyone! ![]()
![]() Pan growls as he sees Sanvara charging towards him. "You don't intimidate me!" Well, actually she does, but I'm not going to let her know that! Feeling himself weaken, he continues to strike with his shortsword, before again calling forth magical protection. vs yellow (flat-footed): +1 shortsword: 1d20 + 8 ⇒ (4) + 8 = 12 slashing dmg: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8 vs yellow (flat-footed): +1 shortsword: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10 slashing dmg: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11 draw weapon, stride, cast spell: shield (+1 AC, hardness 5) Sigh, I need new dice... ![]()
![]() Pan gasps in pain, but doesn't retreat. He strikes again with his shortsword in two rapid successions then gestures, pulling up a magical shield in front of him. vs yellow (flat-footed): +1 shortsword: 1d20 + 8 ⇒ (1) + 8 = 9 slashing dmg: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 vs yellow (flat-footed): +1 shortsword: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 slashing dmg: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 draw weapon, stride, cast spell: shield (+1 AC, hardness 5) ![]()
![]() Not expecting a combat to break out rather unexpectedly, Pan is taken aback momentarily. He recovers eventually, and quickly whips out his shortsword. Keeping close to the wall, he runs a few steps to flank Yute with Tawny Deer, then strikes with his weapon. vs yellow (flat-footed): +1 shortsword: 1d20 + 8 ⇒ (11) + 8 = 19 slashing dmg: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (1) = 6 draw weapon, stride, strike ![]()
![]() With Tawny bravely stepping forward, Pan decides that it is no longer feasible to keep hiding. 'sides, if they were crazed evil cultists, he is sure they would have done something ... exciting by now. Coming out casually from the corner as if he has simply be waiting outside, he joins those inside the room. "Yeah, tell us about this trial." Pan is not trained in order of those. ![]()
![]() Pan itches to join in to speak with the scavenders and refugees but finally decides to keep out of sight as much possible. Who knows when some mad crazed monster will jump out from the sand and start devouring everyone? But he sticks his ears out as far as they can reach (which is not very far) to listen in. ![]()
![]() "Nal!" Pan exclaims, though his voice kept low. He takes a quick look around, satisfied no one spotted Nal's wnadering hands. Once satisfied, he turns back to take in the sights. He thinks about the trade opportunities here, at the exotic cloths and jewelry on displayed. Like many gnomes you might have met, Pan has rather unusual hair colour, greenish-yellow (or yellowish-green) in his case. His skin is a deep ochre colour. Until you observe him rather more closely, then you realise that his hair seems to have faded from a much more brilliant yellow, and his skin is dulling from perhaps a brighter orange. If you know anything about gnomes, you realise the Pan is slowly in the process of bleaching. But it doesn't seem to bother him, or at least not that it appears so. "What a coincidence, Nal, that after that mission with the pirates, here we came, riding yet on another ship." He then turns to grin at Tawny. "Don't spend all your gold!" ![]()
![]() Elariel Neverin wrote:
Hmm, you've likely tried it already but did you double-tap? Single-tap will select the object. Double-tap (in the cell) will give you access to the contents of the cell (or textbox) to enter / amend text. ![]()
![]() Flanking with Marra, Pan gives the brawler two quick jabs aimed at his kidney, before calling up his shield. unarmed strike vs FF, sneak attack: 1d20 + 7 ⇒ (14) + 7 = 21 non lethal dmg: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11 unarmed strike vs FF, sneak attack: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 non lethal dmg: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8 strike, strike, shield spell Unless any of the strikes take him down, in which case he'll spend remaining actions moving towards the other guy. ![]()
![]() Marra, how I'm reading it is that on top of the two brawlers we're facing, there are additional hazards (since he said to disable) that represents the general brawl. And there are 3 sections of hazards, demarcated by the dotted lines. (I'm assuming for each section that we don't disable, something will happen to those of us in that section.) (Targeting our section, unless Mara succeeded, in which case he targets Rogue's section.)
It was really quite a sight, as the rather diminutive gnome yells out at the top of his voice, "Stop it! What you doing? You're destroying the tavern!" But clearly no one cares for the opinion of Pan. Frustrated, he weaves through the crowd to the one the brawlers, positioning himself to provide flanking distraction for the rest of his team, before calling forth his innate magic for magical protection. intimidate (and fail), stride, cast shield. If hit, will shield block, hardness 5 ![]()
![]() "Yah, he is." Pan pouts a little that the dwarf had ignored him, but quickly shakes it off as he takes in the sights. Hmm, why have I never done any trade here? Looks like would have been quite profitable. Finally, when he lays eyes of Fane, he has forgotten about that unpleasant episode and comes up beside her. He takes a moment to see the game, but gets bored rather quickly then turns to her. "Heya, Fane right? We're looking for ya." He takes a moment to make sure no one is listening, then whispers, "About that contract." ![]()
![]() "Whew, that was harrowing enough. At least I think my clothes have dried." Pan purses his lips as he examines his salt crusted clothes. He marches up confidently to the harbormaster with a warm grin. "Heya! So new to town. Where's a good place for young lads and lassies like us to kick back and paint the town red?" diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8 (Wow, at this rate, 18 more rolls to hit a crit!) ![]()
![]() "Oooh, doggie!" The gnome makes for a beeline to Mahki, and the fact that he is just barely the same height as the canine doesn't seem to bother him at all. While playing with the dog, it seems that he was listening and he quips. "Nope, me neither. But there are many things I don't know so I'm not surprised." Like many gnomes you might have met, Pan has rather unusual hair colour, greenish-yellow (or yellowish-green) in his case. His skin is a deep ochre colour. Until you observe him rather more closely, then you realise that his hair seems to have faded from a much more brilliant yellow, and his skin is dulling from perhaps a brighter orange. If you know anything about gnomes, you realise the Pan is slowly in the process of bleaching... But it doesn't seem to bother him, or at least not that it appears so. He cheerfully introduces himself. "I'm Panarugathom, but just Pan, please. Don't want you to sprain your tongue after repeated calling of my name." ![]()
![]() Player name: kuey
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![]() Normally during Downtime when you Earn Income, the task level is your level - 2, minimum 0. You can use that boon to attempt an Earn Income at task level 3 instead. I think the DC will be higher also. ![]()
![]() Sorry I missed posting the posting window. Pan sighs a deep sigh of relief. "Yeah, well, that was the intention. But you, know, I like the Lodge and I'm not sure I want shadow creatures running amok there..." Pan puts on a dead serious face, then breaks out into giggles. "If you promise not to bring in more shadow whatchamacallit, I guess the Society could use people who can even open such portals in the first place. Supervised of course." ![]()
![]() Pan looks at the breach in the centre of the ritual circle with great concern. Ah well, you only live once. He quickly comes up to Tavvar. "Come up, Tavvar! Please, please don't bring some shadow monsters into this plane! I mean, come on, I'm sure it would completely wreck your museum." diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
move, diplo, diplo ![]()
![]() Hmm, when the GM gives a hint like that... While the verse was good (in his opinion), Pan decides that his diction lacks conviction, so he repeats, this time with more gusto!
performance: 1d20 + 3 ⇒ (20) + 3 = 23 Well, will you look at that... |