[PFS2e] GM Chadius: 1-10 Tarnbreaker's Trail (Table 2) (Inactive)

Game Master chadius

Slides

Bluetongue’s Brawlers (Friendly)
Two Houses (Helpful)
Without Trace or Fail (Disqualified)
Wyrdling Wayfinders (Friendly)
Fangs of the Remorhaz (Friendly)


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1-09 (Thread|Slides)

Welcome to Table 2 of my 1-10: Tarnbreaker's Trail game.

(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.)

Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow:

PFS 2E rules

1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun!

2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as:

- Hit Points
- AC
- Saving Throws
- Perception Bonus

3. What about Secret Rolls? PFS 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. If I give you the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:

- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.

Example Occultism roll:
1d20 + 5 ⇒ (7) + 5 = 12

If you haven't added Pathfinder specific equipment, I suggest you look at the PFS 2 Society rules, in particular the Pathfinder Training section.

Once you have your character selected, please post this information:

Player name: (OPTIONAL. you, the person on Earth)
Character name: (the PC you are playing in Golarion)
XP:
Class:
Money: (usually written in GP)
Leveling Speed: (Normal or Slow?)
PFS number: (It should look something like 133608-2001.)
Day Job: (feel free to roll it. Also mention any feats that may impact your job roll.)
Perception Bonus:
Faction:

PFS School Items: (Optional, depends on which school you joined)
Slotted Boons: (Optional, you can determine this after the mission briefing)

Grand Archive

NG Male Gutsy Halfling Teacher Investigator (Medic) 5 Surgeon Instructor | HP 51/51 | AC: 22 | F +8 R +13 W +12 | Perc +12 | 25 feet | Class DC 21 |1 Hero point| Exploration Activity: Investigate (Society +13)| Active Investigations: Case of the Jistikan Relic; Case of the Interference| Active Conditions: None

Hallo! I've got two different level 2s I can bring to this table. There's Symeon here, who's built to be a non-magic healer...

Vigilant Seal

NG Male Goblin (Unbreakable) Champion 3 | HP 46/46; Shield 20/20 | AC: 21 (23 w/ shield) | F +9 R +8 (+6 vs. non-damaging saves) W +7 | Perc +5 | 20 feet | Hero: 1, Focus: 1/1 | Class DC 19 | Active Conditions: none

...or Ogren who is a redeemer champion with good AC and a happy go lucky outlook on life. I'm good with brining either to the table, depending on what the table might need.

Horizon Hunters

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:

Player name: Massee
Character name: Junior Peppers
XP: 14
Class: Mastermind Rogue 2
Money: 47.28g (currently, may do some shopping)
Leveling Speed: Normal
PFS number: 202046-2003
Day Job: Dayjob: Osiriani Lore: 1d20 + 8 ⇒ (12) + 8 = 20
Perception Bonus: Expert: +7, +8 vs Traps
Faction: Horizon Hunters

PFS School Items: Minor Healing Potion

Junior is a mastermind rogue, archeologist. Very skilled and knowledgeable in about everything. Ranged combatant.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Hello all!

Player name: Joey Martin
Character name: Eltis
XP: 8
Class:Cleric
Money: (Need to possibly spend some, haven't done so since receiving last chronicle...)
Leveling Speed: Normal
PFS number: 73425-2003
Day Job: architecture lore: 1d20 + 3 ⇒ (18) + 3 = 21
Perception Bonus:6
Faction:Radiant Oath

PFS School Items: Scroll of Heal
Slotted Boons:

Envoy's Alliance

CG Goblin (Rasp, Unbreakable) Investigator (Science!) / Inventor (Weapon) 3 | ◆◇↺ | Exploration: Avoid Notice but That's Odd
Stats:
AC 17 or 22 w/ drakeheart | Fortitude (+7), Reflex (+9), Will (+6) | Perception (+6) w/ Darkvision | Speed 25
♥️ 40/40 | ☘️ ☑ | ✋✋ Alchemical Crossbow (unload) | Tinctures (☑□□□) | ⚕ none | Leads: "Camp Stuff"

"Table one over here silly longshanks!"

GM - please remove me from this Campaign!


1-09 (Thread|Slides)

Junior Peppers and Sedikoru - please join Table 1.

Thanks for joining table 2, Eltis!


1-09 (Thread|Slides)

Welcome, table 2!

- Zac Freelan 3
- Mindartis Nightbreeze
- Eltis
- Panarug A'thom
- CyberMephit (Fresh character)
- Arfsnarf Ah'sneeze

are here. If you need to go to table 1, it's OVER HERE

Horizon Hunters

male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

Player name PaleDim (Steven)
Character name Arfsnarf Ah'sneeze
XP 20
Class Sorcerer
Money 92.7 gp
Leveling Speed Normal
PFS number 272301-2001
Day Job Earn income (Fortune-telling Lore), Task 0, DC14: 1d20 + 5 ⇒ (13) + 5 = 18
Perception Bonus +4
Faction Horizon Hunters

PFS School Items Minor Healing Potion
Slotted Boons Horizon Hunters Champion, Team Player (maybe more between now and briefing?)

Envoy's Alliance

M Tian-Yae Human Assimar Fighter 3: Spd:25, HP:21/44 AC:20, Fort:8, Ref:9, Will:5, Stealth:2, Perc:7, Lowlight

Player name: DoubleGold
Character name: Zac Freelan 3
XP: 5
Class: Fighter 1
Money: 25.03
Leveling Speed: Normal
PFS number: 135676-2009
Day Job day job: 1d20 + 3 ⇒ (18) + 3 = 21 fielded agent, so here is for the other 4 days day job: 1d20 + 3 ⇒ (4) + 3 = 7
Perception Bonus: 5
Faction: Horizon Hunters

Horizon Hunters

CG Woodland Elf Ranger 5 | Animal Companion | HP 66/66| AC 22| F +11 R +13 W +12 | Perc +12 | Stealth +11 | speed 35 ft. | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Player name: Marjim Marc Arafiles
Character name: Mindartis Nightbreeze
XP: 18
Class: Ranger
Money: 26 gp, 1 sp, 2 cp
Leveling Speed: Normal
PFS number: 259680-2002
Day Job: Earn Income: 1d20 + 5 ⇒ (15) + 5 = 20
Perception Bonus: +8
Faction: Horizon Hunters

PFS School Items: minor healing potion
Slotted Boons: TBA


1-09 (Thread|Slides)

The gameplay thread is open. Click HERE to introduce your character.

You will be in a competition, so think up a name for your team. If you don't, I'll think up one for you.

On slide 2 I've put your icons on the page. CLICK HERE and make sure you can move them around. Also, feel free to rearrange them in a marching order.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

GM Chadius. Took a quick look, I don't see anything Eltis needs right now so he'll start with 34.4 gold.

Envoy's Alliance

Player name: kuey
Character name: Panarug A'thom
XP: 23 (I need a quest!!!)
Class: Witch (Curse) 2
Money: 87.69
Leveling Speed: Normal
PFS number: 215076-2003
Day Job: Crafting: 1d20 + 8 ⇒ (14) + 8 = 22
Perception Bonus: +7 (trained)
Faction: Envoy's Alliance

PFS School Items: Scroll of Magic Weapon

Panarug is also a Medic. With Assurance, he can provide 2d8 healing in combat.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 1/1 | ◆ | ◇ | ↺

Player name: Enchanter Tim
Character name: Rhaegal Dragonkin
XP: 9
Class: Druid 1
Money: 34.9gp
Leveling Speed: Normal
PFS number: 1142-2004
Day Job: Herbalism Lore: 1d20 + 3 ⇒ (5) + 3 = 8
Perception Bonus: +7
Faction: Verdant Wheel

PFS School Items: TBD

Envoy's Alliance

M Tian-Yae Human Assimar Fighter 3: Spd:25, HP:21/44 AC:20, Fort:8, Ref:9, Will:5, Stealth:2, Perc:7, Lowlight

Slot boon: Doom Averted (General): In defeating a growing cult of Groetus in Cassomir, your spirit is filled with
a renewed resistance against the same prophecies of doom that his priests shout from the rooftops. When
your dying value is increased to exactly the amount that would kill you, this boon automatically activates.
Check the box that precedes this boon and decrease your dying value by one.

Envoy's Alliance

Boons:

Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by
retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special
benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other
benefits in scenarios and quests that feature Grehunde’s descendants.

I've kind of lost track of how boons have changed. To confirm, we now can only slot one boon? And if so, if I slot the above, I can't slot any others?

Envoy's Alliance

M Tian-Yae Human Assimar Fighter 3: Spd:25, HP:21/44 AC:20, Fort:8, Ref:9, Will:5, Stealth:2, Perc:7, Lowlight

I only have one boon to slot, but I'm sure we can slot one of each. One ally, One general, one teammate, etc.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 1/1 | ◆ | ◇ | ↺

I've read the boon section of the new guide several times and I still don't understand what you can slot. It almost sounds like boon can only be obtained from AcP purchases and promotional things. It mentions chronicle boons, but not specific numbers. "General" boons aren't even mentioned.

In any case, Rhaegal will slot the Legacy of the Gorget as his general boon. Verdant Wheel Champion as his faction boon.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis only has one boon currently: Doom averted


1-09 (Thread|Slides)

According to this guide, It looks like you can only slot 1 boon.

Quote:
Unless a boon states otherwise, you can only apply one of any given boon to a character.

But I see other boons like purchasing a Wayfinder. So now I'm confused again. They made an attempt to simplify boons with season 2 but I can't find that post or ruling.

---

Did you think up a team name yet?


1-09 (Thread|Slides)

The other table had this exact same question come up. They're still thinking about it.

Horizon Hunters

male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

Oh, well then in that case Team Player will be Arfsnarf's only boon.

Team Player Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions.

[reaction] (fortune) Uses 3 [_][_][_]; Trigger An ally fails a check on which you Aided; Effect The ally can reroll
the check and use the better result.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 1/1 | ◆ | ◇ | ↺
Quote:
Unless a boon states otherwise, you can only apply one of any given boon to a character.

Hmm, I interpreted that as that a character can't have more than one of the same boon, not about slotting them. While I have more than one general boon available, I think just having us slot one from each category if fine. Boons seems to be 'extra' for the most part.


1-09 (Thread|Slides)

Sorry for playing fast and loose with boon rulings, here. Here's the most succinct ruling I have found so far.

1. You may only use one promotional boon per scenario.
2. You may only use one advanced boon per scenario.
3. You may only use one hireling boon per scenario. You can have as many hirelings as you want/can afford but can only use one. You are not fixed in your choice until you choose to do so.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Sadly they keep moving and rewriting the rules online instead of just putting it all in one PDF. Every time I get a link bookmarked it seems to change. :)

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic
GM chadius wrote:

Sorry for playing fast and loose with boon rulings, here. Here's the most succinct ruling I have found so far.

1. You may only use one promotional boon per scenario.
2. You may only use one advanced boon per scenario.
3. You may only use one hireling boon per scenario. You can have as many hirelings as you want/can afford but can only use one. You are not fixed in your choice until you choose to do so.

Any idea about other boons, e.g. those you picked up in previous scenarios or purchased with Achievement Points? Went through the online society guide but couldn't find much.


1-09 (Thread|Slides)

The best that I can tell is that the old boons still follow the old rules, so you have categories of old boons. At least that's how I'm gonna go about it.

AcP purchased boons usually have rules on them already, I believe.

Envoy's Alliance

M Tian-Yae Human Assimar Fighter 3: Spd:25, HP:21/44 AC:20, Fort:8, Ref:9, Will:5, Stealth:2, Perc:7, Lowlight

- winter clothes (buys this)
- tent (we only need one for the group, someone have this? I'll buy this if noone has it)
- hatchet (will a great axe work? Actually I have a Halberd which his an axe)
- rations (have this, let us know how much if any to mark off at the end of the adventure, as I have 10 rations)
- healer's kit (Don't need this, not a healer)
- 100 feet of hemp rope (have this)
- repair kit (Don't need this)

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 1/1 | ◆ | ◇ | ↺

Rhaegal has winter clothes, rations, healer's kit, and 50 feet of rope.

He will buy a pup tent and compass. Do we have anyone with crafting if we need it? Also, Rhaegal isn't trained in martial weapons, so I don't think a hatchet will do him much good, though if it can be used just as a tool, he would buy one.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

Panarug has winter cloths, rations, rope (50 ft), healer's kit, repair kit. And crafting of +8, medicine +9.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Eltis has a healer's kit, will buy some warm weather gear. Will happily help buy a tent or two...

Horizon Hunters

male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

With regard to light, it looks like we have four characters capable of casting it. Arfsnarf has it prepared.


1-09 (Thread|Slides)

It's Hero Point time! We've got 2 points up for grabs.

Everyone, please nominate 2 PCs who should get a point. I'll award it to the top 2.

Let's make a decision within 48 hours.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Hero point nominations? Hmm... everyone has done a fine job. That's tough.

Thought about it for a while. Just for RP, helpfulness and possibly making me laugh I would say Rhaegal and Arfnsnarf this time..

Envoy's Alliance

M Tian-Yae Human Assimar Fighter 3: Spd:25, HP:21/44 AC:20, Fort:8, Ref:9, Will:5, Stealth:2, Perc:7, Lowlight

Eltis for good roleplay
Mindartis for going out of his way to purchase a tent so we can all sleep in it.

Horizon Hunters

male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

Yes, hard indeed.

I'm going to say Eltis and Rhaegal, this time around, for RP reasons.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 1/1 | ◆ | ◇ | ↺

I'll vote for Elits and Mindartis.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

I vote for Eltis and Arfsnarf. I appreciate the effort they put in to roleplay their characters.


1-09 (Thread|Slides)

It's time for 2 more hero points. Please nominate the 2 PCs you'd like to receive points. I'll tally up the votes and the top 2 will get a point.

Let's try to nominate someone within 48 hours.

Envoy's Alliance

M Tian-Yae Human Assimar Fighter 3: Spd:25, HP:21/44 AC:20, Fort:8, Ref:9, Will:5, Stealth:2, Perc:7, Lowlight

Arfsnarf cause he just used his.
And Rhaegal cause he is the only person I haven't nominated yet.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 1/1 | ◆ | ◇ | ↺

Arfsnarf and Zac!

Horizon Hunters

male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

Mindartis and Zac

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Oh Round 2! Almost missed that! I will go with Zac and Arfnsnarf this time.

Envoy's Alliance

CG (male) human (half-orc) witch 3 | HP 32/32 | AC 16 (17 with Mage Armor) | F +7 R +6 W +10 | Perc +10 | Stealth +1 | 25’ | focus 0/2 | hero point 0/3 | spells 1st 3/3 2nd 2/2 | Active Conditions: search; root magic

I'll go with Eltis and Arfnsnarf.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | HP 56/56 | AC 23 | F +11 R +12 W +9 | Perc +9 | Stealth +3 | speed 35 ft. | infused reagents 6/9 | Active Conditions: none | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |

Rhaegal and Arfsnarf


1-09 (Thread|Slides)

Arfsnarf and Zac, here's your hero point.

Horizon Hunters

male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

Cool, thanks! So he's used one so far this scenario, so back up to 1 HP?


1-09 (Thread|Slides)

You should be at 1 Hero Point if you spent your other one already.

Horizon Hunters

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male goblin (razortooth) sorcerer 6 | HP 60 | AC 23 slick; resistance 1 negative | F+12 R+12 W+10 | Perc+8 darkvision | stealth+12 | speed 25ft | focus 1/2 | spells 1st 4/4 2nd 4/4 3rd 2/4 | Skeleton key 1/1 | Ventriloquist's Ring 1/1 | Exploration: Avoid Notice | Active Conditions: none

So, without giving too much away, this combat can be brutal and highlights that for 2e, the 1e tactics of rushing in to swing blindly can get a party killed fast.

It looks like half of us are repeating this, so this isn't new to some of you.

We'll want to be deliberate about a strategy, such as "obtain and hold flank" or "stay off the ice and provoke it onto ice."

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