[PFS2, OUTPOST III] GM Nefreet's #1-01: Absalom Initiation (Inactive)

Game Master Nefreet

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"Rawr! Here you go!" the intern beams with job satisfaction.

They continue to lead you on throughout the museum, showing you the ancient wonders of Tian Xia, preserved birds from the Mwangi Expanse, gigantic taxidermied magical beasts and lecture halls that are presently absent of tenured staff. By the time you've seen the entire first floor, most of the patrons have left.

"I gotta help lock up, but since you're with the Society, feel free to come back later tonight and speak with Chayron. I'll leave him a note to expect you!"

Envoy's Alliance

"Well guys, in that case, why not we go to the manor first, and pop by again later tonight?"

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

"That sounds fine with me."

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

Why thank you Redd McHerrington, for the complimentary souvenir finger puppet. I will take the owlbear. I have always been fond of them since a boy.

That is a sound plan Panarugathom. Let us head to the mansion and come back to the museum at night to speak with Chayron.


GM GM GM ∞ | Slides | Chronicles

"Hooo! Here you go! If anyone else wants one when you come back, I'll leave the box hidden behind the podium in the Main Lecture Hall."

As the party gathers information regarding your next mission, Faethor, Jak, Panarugathom and Gabrod learn that the Mavedarus estate was built generations ago by a Chelaxian family. Disturbingly, a series of disappearances and deaths was reported in and around the house before it was even completed! Despite the perpetual incidents, the house remained within the family's possession through the generations until it was abandoned after the earthquake that shook Absalom in 4698 ar, which sent most of Beldrin’s Bluff into the sea. The couple in residence at the time both went missing in the quake.

While rescue workers never found their bodies, they have found many others within its walls since—until a series of accidents eventually killed enough rescue workers that they simply boarded up the site and left it for demolition. Rumor is that stereotypes die hard, and the family must have been Archdevil worshippers sacrificing innocents. As your destination comes into view...

Part 4: Mavedarus Manor wrote:
The three-story Mavedarus home likely once commanded the respect and envy of its neighbors, with a rooftop veranda and manicured grounds. Now, the second and third stories appear to have collapsed during the earthquake, and the remaining story is cracked and crumbling. In the years of neglect since, the grounds have grown into a wild disarray filled with scattered stone and debris.

Current map updated

C1 - Once-Grand Entry wrote:
Two curving staircases lead to a broad veranda bereft of its railings. Two openings that might have once been doors lead into the faint remnants of a solarium, while two more doors lead further into the creaking house itself. A whiff of rot and decay seeps from the structure.

Please let me know what Exploration Activities you will be performing; otherwise, I will assume you are Searching.

Envoy's Alliance

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Pan looks at the dilapidated, probablu haunted manor, and takes it all in. "Now this is more like it!" Almost instinctively, he creeps along the corners, taking care to avoid notice.

He avoids notice. :)
However, he has the Trap Finder feat which, among other things, gives him a check to find traps that normally require him to be Searching, even if he's not.

Vigilant Seal

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NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Jak shivers and then smiles, "Oh yes. This place just reeks of evil and hauntings. Something bad happened here and probably is ongoing."

He Detects Magic.

Vigilant Seal

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Slate will be close, but not too close to the rogue, scouting out and looking for anything that might try and jump them, fists at the ready, and a silent chant in Osirion.

Scouting for that bonus to init.


GM GM GM ∞ | Slides | Chronicles

Panarugathom detects no traps (yet).

Jak detects no magic (yet).

Slate detects no ambushes (yet).

Panarugathom and Slate do, however, hear the faintest of scratching underneath the rotting floorboards, as though some sort of vermin were following the party's movements.

I have placed you in C2, but from here please place your minis where you wish to explore. This section of the scenario may take the longest, because things change depending on who is where doing what.

C2 - Decrepit Hall wrote:
The tiled floor, ornate columns, and sweeping staircases of this once-grant hall evoke a distinctly Taldan aesthetic, though the finery has suffered greatly over the past years. The marble floor tiles are cracked and filthy, and the statuary lining the walls has been smashed. None of the three staircases climbs beyond head level before ending abruptly, debris from their fallen upper reaches scattered across the floor.

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

We need to cleanse this place of the evil that lurks here. I am searching and move to explore C6. Unless you all want to explore somewhere else first.

I look for traps near the door or if I can see anything in the room.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Vigilant Seal

Slate will head over toward C5, looking around as he does so, but is very wary of that scratching sound, "Best keep an eye out for anything following us, I don't like that sound."

Anything you want me to roll while moving?

Envoy's Alliance

"Um, shouldn't we stick together? Guys?"

Torn between the two, Pan decides to keep close to the dwarf. Pick people his own size. Sort of.

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

With the group splitting up, Jak stays where he is, so he can rush to the aid of any of them if needed.


CG Male Dwarf Barbarian (1) | Max HP 25 | AC 17 | Fort +8, Ref +4, Will +7 | Speed 20 ft.

Manfried draws his greataxe as a precaution and joins the champion.


GM GM GM ∞ | Slides | Chronicles

Pan and Slate find the pantry.

C5 - Kitchen wrote:
Only a single, aged worktable still stands in one corner of this room, though the clay fragments of an oven and rusted metal suggest it was once a kitchen. The ceiling has completely fallen in, leaving this room open to the sky above. Doors stand in the east and west walls.

While Gabrod and Manfried find where the food was likely served.

C6 - Dining Room wrote:
The furniture in this once-fine dining room was crushed by the debris falling from the floors above. What remains is sodden and mostly unidentifiable.

Despite your best efforts, you only hear more of that scratching underneath.

Vigilant Seal

LG Male Human Sorcerer 1 | HP 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Stealth +2 | speed 25 | focus 1/1 | spells 1st 2/3 | Active Conditions: ---

With the scratching sound being present, Faethor is a bit wary, "Before going any deeper I agree that we should go together."

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

I did not see anyone moved on the map so I just picked a room lol. I will move to the kitchen while actively searching. I will go to the other door that leads to the back of the kitchen so we can enter at the same time. Shall we search all these rooms on this floor before heading upstairs or downstairs.

Yes I agree we should stick together. Come on Manfried, let us join the others. I do not like that scratching sound underneath us.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Envoy's Alliance

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Can I suggest we pick a particular order of rooms to go? Might move things faster. Since we have done C5 and C6, let's do C3, C4 and C7, in that order. If nothing then we go upstairs.

"Yes, yes, please stick together. I don't like it either." Pan looks around with equal parts worry and excitement.

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Jak moves up to the north to join most of the group, still keeping an eye out for any magical auras.


GM GM GM ∞ | Slides | Chronicles

As Gabrod and Manfried return from the dining room, just before everyone leaves together, the scrabbling underneath the floorboards comes to a CRESCENDO! As it does, illusory hands tear from the floorboards, clawing at your legs and leaving real wounds!

The bit of an annoyance regarding (most) Haunts is that neither Detect Magic nor Trap Spotter detect them. Luckily, everyone gets a reactionary Perception:

Faethor: 1d20 + 3 ⇒ (11) + 3 = 14
Jak: 1d20 + 7 ⇒ (1) + 7 = 8
Pan: 1d20 + 6 ⇒ (7) + 6 = 13
Manfried: 1d20 + 7 ⇒ (13) + 7 = 20
Gabrod: 1d20 + 3 ⇒ (4) + 3 = 7
Slate: 1d20 + 6 ⇒ (18) + 6 = 24

Manfried and Slate react the quickest as they catch the faintest whiff of brimstone and sound of chanting...

Faethor: 1d20 + 3 ⇒ (5) + 3 = 8
Jak: 1d20 + 7 ⇒ (3) + 7 = 10
Pan: 1d20 + 1 ⇒ (14) + 1 = 15
Manfried: 1d20 + 2 ⇒ (11) + 2 = 13
Gabrod: 1d20 + 3 ⇒ (15) + 3 = 18
Slate: 1d20 + 7 ⇒ (12) + 7 = 19

...which everyone but Faethor are Jak recognize as an Infernal chant to the Archdevil, Mephistopheles!

As far as Initiative goes, it's Manfried and Slate first, followed by the Haunt second, then everyone.

Slate recognizes Mephistopheles as an "Ancient Religion". He may attempt a Lore check to exorcise the infernal influence before it fully manifests. Manfried can act before the Haunt as well, if he has anything he would like to do.


CG Male Dwarf Barbarian (1) | Max HP 25 | AC 17 | Fort +8, Ref +4, Will +7 | Speed 20 ft.

Manfried spends two actions to run over to be closer to the rest of the party, but otherwise isn't sure how to deal with this situation due to his lack of knowledge of religion.

Vigilant Seal

Slate looks around before spitting in disgust at the chant, "Blasted devils... It is not safe here!" He will begin to chant, trying to drive away the haunt, his body and mind in Zen.

First Action
Ancient Religion Lore: 1d20 + 5 ⇒ (19) + 5 = 24

He will then go into Mountain Stance 1 Action And move out into the middle of the floor, trying to draw the haunt's attention, if possible.


GM GM GM ∞ | Slides | Chronicles

Congratulations! That was nearly a Crit Success ^_^. If you hadn't succeeded, everyone would have taken 4d6 ⇒ (5, 5, 6, 2) = 18, which would knock out half of you.

Slate calls upon ancient Osiriani tomb-purging techniques to subdue the riled spirits, but he recognizes this is just a temporary patch until the true story of what happened here becomes public.

With this event in mind, what would you like to do next?

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

Thank you Slate for your knowledge, I think those devils would have hurt us bad! Next time when we hear a noise lets try to figure out what it is. Let us move quickly. Should we check out the other rooms on this floor or go explore upstairs? Gabrod chuckles.

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

"We should at least investigate the other rooms before heading upstairs. We don't want to miss anything."

Vigilant Seal

LG Male Human Sorcerer 1 | HP 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Stealth +2 | speed 25 | focus 1/1 | spells 1st 2/3 | Active Conditions: ---

I am good with continuing Pan's path laid out above.

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

I just do not want to linger, those devil creatures will cause us major harm. Since we are all here, lets search this room. I enter the little room and look around.
I thought we checked enough. I guess we did not go into the dinning room and search.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

If I do not find anything I proceed to C5.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

I probably do not find anything with those rolls lol.


GM GM GM ∞ | Slides | Chronicles

Apologies. Weekend roadtrip lasted a lot longer than anticipated.

Pan leads the group into the cramped frontroom.

C3 - Drawing Room wrote:
Everything this room once held now lies jumbled over the floor in a soggy mess: torn pages, scraps of fabric, and splintered remnants of furniture. Doors hang askew in the north and east walls, but the door to the south has been smashed from its hinges.

Panarugathom and Manfried find a hidden compartment in the wall behind a collapsed bookcase that contains a stack of notes about the owners’ work. Closer examination reveals that they are religious text for the archdevil Mephistopheles (entitled Three Lies), overflowing with notations.

Far more obvious (in that everyone sees it) is a faintly glowing lesser healing potion simply discarded on the ground.


GM GM GM ∞ | Slides | Chronicles

And then the adjacent room...

C4 - Study wrote:
Ivy has overgrown the empty window frame, casting this room into cool shadow. A low shelf, its wood warped and cracked, stands against the south wall, and a desk has been overturned and smashed in the eastern part of the room.

As you all crowd into this room, Panarugathom, Manfried and Gabrod hear a disorienting susurrus of whispers... You think it's another haunt!

The three of you may try to quiet these voices with your choice of either Religion, or Performance.

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

This sound is terrible. I try to make the whispers stop.

Religion: 1d20 + 3 ⇒ (2) + 3 = 5

Envoy's Alliance

Performance? Hmm...

performance: 1d20 + 3 ⇒ (9) + 3 = 12

”All unsettled spirits here, please depart for have no fear. We six arrive here in peace, what greviances we will appease.”

”Well, that might work...”


GM GM GM ∞ | Slides | Chronicles

Would either of you like to use a Hero Point?

Envoy's Alliance

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Hmm, when the GM gives a hint like that...

While the verse was good (in his opinion), Pan decides that his diction lacks conviction, so he repeats, this time with more gusto!


"All unsettled spirits here,
Please depart and have no fear.
We six arrive here in peace
Your greviances we will appease!"

performance: 1d20 + 3 ⇒ (20) + 3 = 23 Well, will you look at that...


GM GM GM ∞ | Slides | Chronicles

Panarugathom not only quiets down the spirits, he determines that the whispers were meant as desperate praise to appease Mephistopheles. You now believe that between this experience, the book of notes you found earlier, and witnessing the spectral claws in the main hallway, that you have enough evidence and information to report what truly happened here.

Finishing up, you search the remaining room:

C7 - Parlor wrote:
A large, long-cold fireplace stands in the east wall of this expansive parlor, but the furnishings are all rotted. A dank stench of mold lingers in the air. The ceiling overhead has collapsed, leaving the room open to the sky. The floor in the room’s southern end has followed suit, leaving a gaping hole into darkness.

Everyone (except Gabrod) notices that the floorboards in this area have been slowly rotting from below, leaving what appears to be a normal floor but is in fact merely splinters. The floor would otherwise collapse underneath any creature who moves near the gaping hole, and would likely then spread from there.

You otherwise find nothing of value.

Bonus Hero Point for completion of Part 4 awarded to...: 1d3 ⇒ 2 Jak!

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Looking at the floor, "I wonder what might be below if anything."


GM GM GM ∞ | Slides | Chronicles

That is actually an excellent question, OOC, because some sections have treasure unrelated to your missions (like the Everburning Lantern from the ship). If the Precipice Quarter mission is given by a different NPC, however, you find different things throughout the house. In this case, it's the book of notes regarding Mephistopheles.

Envoy's Alliance

"Whew, that was a harrowing experience." Pan takes a look at the sky. "Hmm, you think it's late enough to return to the museum?"

Vigilant Seal

LG Male Human Sorcerer 1 | HP 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Stealth +2 | speed 25 | focus 1/1 | spells 1st 2/3 | Active Conditions: ---

The museum is all that's left isn't it?

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

"Should we check upstairs first before heading to the museum?"


GM GM GM ∞ | Slides | Chronicles

Jak does a quick saunter up the stairs, and finds out there is no upstairs.

The second and third story now litter the surrounding grounds as rubble.

Proceeding back to the Petals District...

Part 3: Blakros Museum wrote:
The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates permitting entrance onto the manicured grounds grind in protest against the wind. Beyond, the museum’s large oaken doors stand closed, although lamplight shining through several windows suggests that not everyone has retired for the evening.

After knocking on the door, a single staff member (whose name tag reads “Chayron”) answers, holding a broom and dustpan. ”We’re c-closed to the public right now. C-can I help you with something?”

Grand Archive

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Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

Hello Chayron, Redd McHerrington said we should come back this evening to talk to you. We are with the Pathfinder society and would like to find Tavvar, the Currator. I pull out the owlbear finger puppet and make owlbear noises. Screech. Got this from Redd.

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


GM GM GM ∞ | Slides | Chronicles

"C-curator... Oh! Nigel Aldain's the c-curator, but he's off for the holiday. And yes! T'was expecting you."

Chayron obligingly opens the massive doors as if their great weight didn’t mean much. ”I just been tidying up. Maintenance is best performed after hours. G-gotta admit, I’ve been somewhat troubled by the odd... manifestations, lately, but I just assume Tavvar has matters under c-control. She’s up on the third floor. I'll take you to her.”

He gives you a brief tour along the way.

B2 - Lecture Hall wrote:
This long, narrow presentation space has seating for around thirty guests, all facing a low stage at the south end of the room. At first glance the room seems empty, but a moment later, shadows of an audience fill the plush seats. A chill draft sweeps through the room, and a whispery voice echoes from the podium as though teaching a classroom.

If you linger...:
The voice lectures, “...and rather than engage in a responsible, controlled study of the codebook, Yargos Gill decided—imprudently—to simply execute the signals listed therein...” before trailing off into a looming silence.

----------------------

B3 - Hall of Incantation wrote:
Carefully framed spellbook pages hang along this room’s walls, while eldritch relics stand in small display cases in the room’s center. In the far corner, shadows hang thicker than the rest of the room.

If you linger…:
As you concentrate on the shadows they begin to morph into a vaguely humanoid woman surrounded by other nondescript figures. With a thin and reedy, but eerily familiar voice, you hear, "I like her. Kind heart. Good spirit. I look forward to working with her.”

----------------------

B4 - Hall of Legendary Beasts wrote:
A gigantic skeleton is on display in the center of this expansive gallery, ferociously leering over a collection of taxidermy animals and monsters. Shadows flit between the displays, meandering and shuffling shapes reminiscent of museum patrons. Then a distant shriek echoes off the walls as the shadow of a stuffed owlbear lashes out at one of the shadow-visitors. The shadow of the tyrannosaur then suddenly departs from its stand and snaps at the misty image of another patron, tossing its head back and seeming to swallow its meal whole. Other shadows snarl and hiss, scuffling amongst themselves as shadow-guests panic and run toward the exit. When their victims disappear, the creatures turn and leer hungrily at your own shadows!

Chayron casually remarks, ”Honestly, I’ve kinda grown accustomed to it by this point. Tavvar’s up there,” he adds by pointing up a darkened staircase.

Envoy's Alliance

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Pan tries not to put up a brave frame, but he is clearly spooked by the strange happenings in the museum.

"You mean this is normal?" he whispers.

Not liking what he's seeing, he presses himself flat against the wall, fading into the darkness, and slowly creeps up the stairs.

Avoid Notice


GM GM GM ∞ | Slides | Chronicles

What should marching order be while going up the single wide stairway?

Vigilant Seal

NG Male Human Cleric 4 | 17/44 HP | AC 20 | F +9, R +7, W +12 | Speed 20' | Perception +10 | Divine Font (Heal) 0/2 | Hero Points: 1 |Default Exploration Mode: Detect Magic | Active Conditions:

Jak would most likely stay in the middle of the group, 3rd or 4th spot, so he can get to anyone that might need help more easily.


CG Male Dwarf Barbarian (1) | Max HP 25 | AC 17 | Fort +8, Ref +4, Will +7 | Speed 20 ft.

I could take up the front if there are no objections.

Envoy's Alliance

Pan stays near the front so that he can better get a drop on whatever strange happenings is upstairs. But of course not right in front.

Vigilant Seal

LG Male Human Sorcerer 1 | HP 15/15 | AC 16 | F +4 R +5 W +5 | Perc +3 | Stealth +2 | speed 25 | focus 1/1 | spells 1st 2/3 | Active Conditions: ---

I can take rear guard.

Grand Archive

Male Human Champion (1)| HP 20/20| AC 17| AC w Shield Raised 19| Fort +7| Reflex +4| Will +5 Speed 25| Active Conditions:

Thank you for taking us to her.
Gabrod lingers at each spot. Responding to Chayron This place is haunted, and you have gotten use to them?

I will be in front of Faethor. Oops good thing I caught I was using wrong character LOL.


GM GM GM ∞ | Slides | Chronicles

You all cautiously creak up the stairs...

B5 - Flawed Ritual wrote:
Droning voices echo off the mahogany walls and domed, plaster ceiling of this luxurious room. The sumptuous furniture has been pushed to the sides of the room, making space for eldritch markings and mystical paraphernalia laid carefully over the plush carpet. The chamber seems muted and dim despite the crystal chandelier overhead, and a bone-numbing chill seeps through the space along with a metallic scent. A ritual is obviously underway here, but it doesn’t seem as though it’s working as planned. Shadowy energy lashes out from a twisting breach in the center of the room, and indistinct shapes flit and scuttle along the walls. Your arrival appears to have stirred the shadows up even further. Whatever fragile balance was being maintained has been well and truly broken by your sudden arrival - it is only a matter of time before the ritual fails, catastrophically…

A woman with white hair manages to spit out through gritted teeth, "I don't know who you are, but if you are here to help, stabilise the wards!"

Jak recognizes that can be done with a successful Occultism check while adjacent to the starburst pattern on the floor. Anyone can also instead attempt Deception or Diplomacy to encourage Tavvar to get things under control. Manfried believes he can do it with a successful Society or Religion check.

Any of these options takes 1 action, which means if you start your turn next to the Ritual, you can make up to three checks per round.

Initiative!:

Faethor: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Gabrod: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Jak: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Manfried: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Panarugathom: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Slate: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Ritual/NPCs: 1d20 + 0 ⇒ (4) + 0 = 4

Shadows Call, Round 1:
-----------------------------------------------------------
Manfried (−0/25 HP)
Panarugathom (−0/18 HP)
Slate (−0/36 HP)
Jak (−0/17 HP)
Gabrod (−0/20 HP)
Faethor (−0/15 HP)
Ritual (0 successes)
Tavvar (−0/?? HP)
Green Assistant (−0/?? HP)
Purple Assistant (−0/?? HP)
Red Assistant (−0/?? HP)

Map updated

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