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![]() Aberzombie wrote:
It's not bad, I really like the occult mystery in the air. I don't care for htem working overtime to make every person possible seem awful. ![]()
![]() Guess who's back in the MFing house? Heya folks. This is a kerfuffle isnt it? Not sure how OGL 1.1 is going to shake out. My suspicion is that WotC wants everybody using their new 3DVTT like folks use Apple app store. Not sure how it will work. Im hoping the third party market comes together and makes their own OGL and thus history repeats itself for WotC. Though, it could go a lot of ways. As for D&D One, not been super interested in 5E so far. Its fine, but its not nearly dedicated to character options as I would like (hey im a 3E/PF1 guy after all!) So, a GM really needs to sell me on a 5E game. Otherwise, ill be pretty bored. Dont know too many people who love or hate 5E, seems to be everyone's second favorite RPG system. D&D One isnt doing much so far (via playtest) to change the above. Why mess with success right? I was interested in a set of anniversary core rule books because that seems like a cool milestone and collectors item. Also, I never bought any core 5E anyways. With OGL explosion buying any D&D One stuff is all on hold now. I mean, how cant it be? Cheers. ![]()
![]() I hear ya, I got sucked into the collectors book because I'm certain it will just sit ont he shelf. I tend to use a lappy when GMing even if F2F. I do like the standard rulebook cover better. The handouts really are intriguing. I hope they sell future kits for adventure modules and keep the handout game going! ![]()
![]() Felt like the influenced by Batman movie. Touch of Bladerunner detective noir, dark rainy crime ridden city with emo rock like the crow, cat and mouse like game between the riddler like the Dark Knight... Great influences and I really liked the film, but I dont think it has its own identity, which will keep it from being considered a great movie. Cast was excellent, and I liked a more introverted Batman we got from Patterson. Turturro proved, once again, he is a real underrated actor that out did himself in this film (so much presence!). Colin Ferrell's Penguin gave a real comic book almost Dick Tracy feel. I was disappointed in Kravitz catwoman, not by her acting, but I feel the writing let her down. The character felt like she was there to move the plot around and be a cosplay doll. Jeffrey Wright's Gordon had the same issue. How many times does Gordon repeat, slowly, exactly what the audience just saw, knew, and read before he mutters it out? Also, why does anyone in the police force put up with Gordon? They clearly hate him and his friendship with Batman, but they just allow Gordon a wide berth. Overall, a good solid addition to the Bat flicks. ![]()
![]() The good news, in my humble view as a person with mild anxiety issues, is that the trigger seems to be getting ready for the game and not the game itself. The bad news, again in my humble view as a person with mild anxiety, you might have to go through this every time. I had a panic attack once in the middle of a movie at the theater. I was alone on whatever afternoon and it just triggered. I was just learning about my anxiety (and family history) so it was very unnerving. It really sucked because I love going to movies. I have not had anywhere near that experience since. However, every time I go, there is a period of about 5-10 min after I sit down that I start freaking out. Once the lights dim and the movie starts rolling though, my anxiety melts away. You are 100% correct about it just being in your mind. It's hard to talk to people because there isn't much sense about it. Anxiety is very personal and hard to relate to. What helps me is thinking about the process. It's routine, there is nothing wrong with me, or the situation. I have done this a million times and been just fine. Eventually, it washes away as you noted. I hope your therapist can help better than I. All I can do is say, "yeah I know what anxiety is like." -Cheers ![]()
![]() Anybody got console experience with MW5? I'm trying to talk my buddy into picking up a copy and I'm 90% cure he'll go PS4/5 with it. Im curious about co-op mode and cross platform? In other news, still jamming on this. The update has added some nice things, and lancemate AI and spawns are much improved. Seems they even put some thought into AI behavior. Seems like enemy mechs will try and pull you away from bases during defense missions. Pretty neat. They also added some more maps and new ambiance things like massive anti-aircraft cannon that will shake your mech if you a nearby and throw off some of your shots if not ready. Also, pretty neat. ![]()
![]() Watching the final season now. I do appreciate the family friendly science fiction series. Seems everything has gone mature grimdark (even Picard). I think Parker Posey and what they did with Dr. Smith was incredible. I really enjoyed that. I did like the other characters too, but I felt like they had these mini arcs that they continuously faced over and over. It was like the constant death peril in every episode that just makes the series exhausting after awhile. I think they missed an opportunity to work more on the overall story. ![]()
![]() Cool, I didnt realize this update was so recent. I just decided after a long time of not playing to fire it up again. Better Spawns 2.0 and Lancemate AI 2.0 are working still. As far as I can tell. The update includes melee, which is nice when your mech is hot, hot, hot! Also, there are weapons caches laying around in missions you can mark for pickup. ![]()
![]() DeathQuaker wrote: IIRC (and I may not RC) some earlier versions of D&D, you could only get XP by killing monsters and collecting treasure (yes, treasure itself gave you XP). Earning XP for resolving quests, creative problem solving. So this quickly created a paradigm of the kill-n-loot story genre. Early on you got XP for getting gold and treasure not from killing things. There was a lot of creative dungeons that tested players to try and get the loot without having to actually fight the monsters. It was considered a bit of a fail state if you did. This style is often referred to as skill play. I do agree with you that videogames did up the carnage and bloodlust expectations. 3E went with an xp awarded for "defeating" encounters along with a major magic item expectation that could only be paid for in piles of bodies. Diablo influence was pretty obvious. DeathQuaker wrote: I'm not going to say much on the morality issue but I am a pacifist based on religious beliefs, and I enjoy fantasy violence in gaming as a safe, healthy way to let off steam. But for it to remain a healthy outlet, maintaining, respectful, supportive environments with one another at the table as well as a clear reminder that pretendy funtime games are not real life and the two should remain separated is critical. Sound advice. ![]()
![]() Shifty wrote:
I had an old school GM for a bit that always punished the PCs for making hard choices. Though, in Kingmaker we let a couple of Bandits go. My character talked the group into it. Since in the ambush we killed a number of bandits before the others surrender. Sort of a message that the new lords are here and capable of kicking ass and mercy kind of thing. One bandit, of course, went back to the bandits, the other went back to town and became a blacksmith. The blacksmith thanked the PCs for sparing him and giving him a new opportunity he never had (which was why he was a bandit.) Was very rewarding specifically to this AP, but just in general to see good things come from the PCs being good people. ![]()
![]() James Jacobs wrote:
Its a classic! ![]()
![]() Irontruth wrote:
Bourbon is my jam, but I do like Oban. I'll try anything in 30-50 dollar range but I might need some convincing to go above 80. ![]()
![]() Irontruth wrote:
Damn, thats too bad. Im guessing they cant find another site? ![]()
![]() I just want to take a moment and say I appreciate Paizo and the Paizo community for the last 10+ years I've been a player and customer. I am not LGBTQ+ or a POC, so earlier in my experiences with PF inclusivity wasn't something I expected. I do value inclusivity, but I lacked the perspectives on why its so important. Paizo including diversity in their products and allowing discussion on their forums about inclusivity really helped me learn about perspectives I never had before. This has affected my opinions in life beyond the game. Thank you Paizo and Paizo community! That said, the recent comments by former employees are disheartening. I do believe there is a little something to the "nobody is prefect" mindset when talking about an organization, but that certainly doesn't excuse poor behavior by individuals. Paizo really needs to address this. ![]()
![]() Yeah, if you wont go online, then you have to work with what you can. If it has to be F2F, then its likely you need to start with organized play. If there is only 5E D&D in the area, you likely need to start there too. One way to look at it is if you are forced to go 5E org play, there are likely others in 5E org play that feel the same way. You have a better chance of finding them there than hoping a flier will get their attention. ![]()
![]() Some of the negative reviews I read where taking issue with Dune part 1 not being a complete story, or ending at an ideal story point. This reminds me of some of the reviews that dogged Lord of the Rings because the fellowship movie didn't end definitively. This might be one of those things that works better holistically than in parts. They also had the typical Villeneuve response of style over substance that critics like to use on his films. They're not always wrong about that. ![]()
![]() My number one rule is no campaigns with people I dont know. So, I'll try folks out at PFS or one shots before moving into a campaign. I have on a few occasions just set up a chat or one shot with the intention of maybe getting to a campaign. Thats how I roll. I haven't found that online gaming shields me from awful people. ![]()
![]() Online is super convenient for folks and was chipping away at the F2F pool for awhile. Combine that with a pandemic, that is not over, and folks are sheepish to get back to the table. Its going to be awhile, but I bet there will be a F2F explosion in a year or two when folks want to get back to the table. In the meantime, Id try out some PFS locally and see if you can garner up some interest. ![]()
![]() Deriven Firelion wrote:
I hear you. The GM definitely has way more confidence in their ability and perception of the game than they have any right to. A big part of my frustration. ![]()
![]() The Raven Black wrote:
Its usually open a door and find an empty room. Open the next door fight a solo severe/extreme monster then rinse and repeat. This started on floor 3. ![]()
![]() The Raven Black wrote:
Spoiler: Yeap, thats what we were found out early on. So we cleared each floor before moving on. Early on the encounters were fairly spread out between low/mod/severe, but by the third and fourth floor we faced severe/extreme in every encounter. Perhaps the GM did do some adjusting for 5 players afterall? Hard to say. ![]()
![]() AlastarOG wrote:
This is helpful and I get it. Its just kind of a bummer when a significant portion of the spell list becomes ineffective or inefficient when facing boss level fights on the regular. The martials in our group dont mind the toughness of the fights, but the casters in our group have been frustrated by the lack of useful options and success in encounters. This GM seems to wipe parties on a regular basis in several systems and often blames the material and/or the party. Our group seems pretty savvy and managed to avoid many TPKs. So its likely something in the middle of the GM not having a good sense of system and inexperienced players. ![]()
![]() Shisumo wrote: In the entirety of the level 4 part of the adventure, there is exactly one level +3 creature and one level +4 creature. In the level 3 section, there are only two level +3s. That's it. So something isn't adding up here. Yeah, thats what I gathered. I dont have the AP so I cant compare whats written to what the GM is doing. We are new to each other so I dont know how the GM operates. Im not the only one in the group either thats noticed this. We had a long chat and GM keeps blaming the material but I know thats not right, but I dont know exactly whats going on either. ![]()
![]() The Raven Black wrote:
We are suing roll20 so all the numbers are being revealed during combat. After I balked at a few encounters the GM opened up a bit about what we were facing. We were told that we should be x level at y floor of dungeon which we held to, but still each fight is +3-4 levels higher than us. GM is running it like a 4 person party and not making any adjustments for a 5th player, per the GM anyways.
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![]() Hey! I wanted to check in about whether y'all are planning to continue posting the Paizo Live and other segments that air on your Twitch/YouTube channels to the Paizo, Inc. podcast channel? I found the January Paizo Live and it was a great listen while I was in my car. If at all possible, this would be hugely appreciated! (And maybe inform a few more people about the wonderful things that Paizo makes!) ![]()
![]() Hello, I hope this finds you well. I'm writing about my order, which lists as having shipped on January 20, 2021. It's a subscription order, so I'm pretty attuned to regular shipping times. Packages from Paizo generally take 2 days, so I expected it on January 22. However, it still has not arrived by today, which is January 26. Could you please look into what's happened and whether a shipping label was generated but the package wasn't actually placed into transportation? Feel free to contact me via this thread or via email (or phone, if it's tied to my account, though I'm not typing it on a public message board) if you have any questions. B ![]()
![]() ...from the Starfinder Accessories subscription line. I love it, but my home is overflowing with pawns and I need to conserve space. If you get a moment, can you confirm that I will still receive PFS and SFS scenarios for free based on my remaining subscriptions? Thank y'all for all you do. Paizo's customer service team is top-notch and so easy to work with! B ![]()
![]() First of all, thank y'all for doing what you can. I can't imagine the logistical difficulties inherent in trying to make the first shipment of what's rumored to be a wildly popular game and do the split between GenCon shipping and normal shipping. I do have an issue with my order and would appreciate your help. My order looks like this: Order #4374545
Can you help me figure out what happened to the others? For what it's worth, I backed the Starfinder stuff from day one, but changed my order over to a subscription on July 27. Don't know if this is helpful or not, but It also marks my order as still being 'Pending' on paizo.com. But the PDFs for the files that were shipped have been made available. But not the the ones that haven't shipped. I'm really excited about playing both Starfinder and the new AP and appreciate any help that you can give me. Thanks! ![]()
![]() I made an independent order over the first weekend in February and it looks like it split my Campaign Setting Subscription off from the rest of my subscription products. When my subscription order spawned on Saturday (thanks for running them over the weekend, by the way!), it didn't have the campaign setting for Belkzen in it. That's split aside in a separate order. Subscription Order - 3455417
Thanks, y'all! ![]()
![]() On October 1, I made a great golem sale order and asked that the items be stored in my sidecart (3254957). Then when my subscription went to pending today, one of the items didn't make it in (3293487). The copy of the Shackled City Adventure Path hardcover isn't there. I see that the hardcover has now sold out--can someone let me know what happened? Many thanks! ![]()
![]() So, I did some messing around in Excel with the various types of armor and have come up with an argument for studded leather being the uber armor for all players. I'm printing the text of my blog post about it here, but to get a look at the tables and the the graph, you'll need to visit the site directly. Now, begin post transcription... Today, I decided to do a little bit of musing over how armor choices affect a character in a d20 system, specifically Pathfinder. Before we get to heavy into the numbers, I want to make a few comments about the statistics that underlie any d20 game. Most obviously, you are rolling 20-sided dice. With 20 possible options, you have a 5% chance of any particular one showing up. Since PCs all start with armor class 10, they have a 50% chance of being hit by an attack before any bonuses they or their assailant may have are factored in. A CR 1 creature should be doing 6 points of damage a round (5 is low attack damage and 7 is high attack damage). It should also be adding +1 to its hits per round, but I'm going to ignore that to make the math easier. 6 points of damage per round with a 50% hit chance (55% with the bonus) works out to 3 points of damage per round. Before CON bonuses are added in, that means a level one PC with d4 or d6 hit points can survive one hit, a creature with d8 hit points can survive two, and a creature with d10 or d12 can survive three. Assume at least a CON bonus of +1 and the d6 and d12 creatures move up to two hits and four hits, respectively. But, increased armor significantly changes this equation. By taking a high DEX score or picking up armor and shields, characters can significantly increase their chances to avoid damage. But, both DEX and armor have tradeoffs. In the case of DEX, you are placing higher scores (for die-rolling character creation) or more points (for point-buy systems) that requires you to forego scores in other abilities. With armor, characters are limiting their maximum dexterity bonus and taking penalties on several skills checks. Under a rational system, PCs with lower hit dice for their class would be the ones investing most heavily in armor. The characters that are the easiest to kill have the most rationale to make hitting them harder. Of course, a rational system wouldn't care much about game balance and we have a system where the classes with lower hit points per level are actually forbidden from wearing armor. I've done a very (emphasis on very) basic analysis of the armors listed in the Core Rulebook. Following the order in which they are listed, I plugged the armor bonus, maximum Dexterity bonus, and armor check penalty for each CRB armor into an Excel spreadsheet. I then added trendlines and R-squared values for each attribute: So, what do we notice? First of all, the R-squared values are high. That means that the trendline drawn for the series of points does a good job of predicting what the actual value of any given item will be. (Note: This analysis basically assumes we are using padded armor as '1' leather as '2,' studded leather as '3,' and so on. That basically tracks increased armor bonuses, but you could reorder the armors with the same bonuses and get slightly different R-squared values). The R-square values range from a low of 87% for maximum dexterity bonus to a high of 98% for armor bonus. Basically, this is a good way for us to see that our designers have done a good job balancing armor's effectiveness for avoiding attacks with providing limitations to dexterity and to skills checks. That's good game design! But, they haven't completely removed any differences, otherwise the lines would be perfectly smooth and the R-squared values would always equal 100%. The other important thing that we notice is that although the R-squared for the armor bonus is almost completely explained by its level, we have a lot more variation on maximum Dexterity and armor check penalties. That differentiation means that there's room for optimization. To figure out the optimal values, I did a very simple analysis. If the armor check or maximum Dexterity bonus for the specific type of armor was above the trendline, it got one point. I'd redone the armor check penalties as absolute values (so an armor check of '1' on the chart means a -1 penalty), so those armors received a point if they were below the trendline. If the two were evenly matched, the armor received no points. If the trendline was above the armor bonus or the maximum dexterity bonus, the armor received -1 point. If the trendline was below the armor check penalty, it received a -1. Here's what I came up with: Note: I went by exact values, so even the tiniest difference between the trendline and the actual value resulted in a '1' or a '-1.' That said, some of them very actually really close to each other. Another analysis that discounts these minute differences may find that some armors aren't as far from optimal as discussed here. Based on this analysis, studded leather is the optimal light armor. Chainmail or a breastplate is the optimal medium armor and banded mail or full plate is the optimal heavy armor. We also see that all light armor gives more benefits than it takes in penalties but that medium and heavy armors are mixed bags. I found this particularly interesting, because these are NOT my usual armor choices. In fact, I almost always purchase leather for characters that need high Dexterity and scale mail for characters that will wear medium armor. I generally don't run PCs that wear heavy armor, but I'd suspect that I'd lean more towards splint mail, a less than optimal choice, if I did. That's because in my mind, the penalties to Dexterity and to armor checks far outweigh the benefits of better armor. Once you control for the differences in these things, studded leather becomes as useful as full plate. Of course, this method only considers whether or not something is different from the trendline. If I considred how far things moved from the trendline, I might end up with different results (but not very different. The high R-squared values mean that few actual numbers differ much from the trendlines anyway). Of course, people like to play characters that can have high dexterity scores for ranged attacks and for general roguishness. I then ran the checks again, but this time, I doubled and tripled the weight for the Dexterity score trendline. Zeros stayed the same, but positives and negatives counted twice as much: Now there's a link to a fabulous table! Yet again, studded leather is the clear winner. Now, I'm not an optimizer in character creation. But, no one wants to pick up gear that's intentionally bad. This might explain my reticence about using medium armor. The juice doesn't isn't worth the squeeze. However, this does explain why the power gamers I ended up playing with on Friday night at GenCon were so confused that my fighter wasn't wearing heavy armor. Now that I've seen how the numbers stack up, he just might make the jump. (Actually, if he puts on heavy armor, he likely won't be making any jumps, but that's another matter!) Now that we know that studded leather is the optimal armor choice, let's take a look at what it does for armor choices across various class hit die groups. Studded leather adds 3 to a character's armor bonus, making the default 13 before other bonuses and penalties are added in. Against the average CR 1 creature, you've moved from a 55% chance of being hit to a 40% chance of being hit. Of course, heavy armor makes more sense for warriors, so we can figure an at least +2 dexterity bonus for our level one character, reducing her chance to be hit down to 30%. Using the average damage of 6 and a 30% chance to hit, we get 1.8 damage per round. That's two hits and still alive for the d4 group, 3 hits and still alive for the d6 group, 4 for the d8 group and the d10 group and 5 for the d12 group. Constitution bonuses will only increase these numbers. Anyway, hope that you liked it. Let me know your thoughts. Also, if anyone wants to run other numbers, I'm happy to post those or links to them. It would be interesting to look at how masterwork armor changes the equation on things as well as how adding enchantment moves the relative values between the three variables. ![]()
![]() Good evening, Hope that you had a great weekend. I've recently brought back my Campaign Setting subscription. I signed up to start with the Technology Guide, but my subscription page is showing the Mummy's Mask map folio being in my cart as well. I'm not sure if this is just a quirk of the subscription page or an actual error, but I wanted to alert y'all to make sure. Thank you so much in advance for all that you do! ![]()
![]() I'm starting as a character in a new homebrew campaign on Sunday. Homebrew setting:
It's set in a world where there used to be enough water to call it a marsh, but about 6 years ago it dried up and no one knows why. Pathfinder pantheon adopted for ease into the setting--except the church of Abadar is very monotheistic "my way or the highway" and other religions are persecuted. Magic users and elves are also persecuted, and there are no elves left in the setting (at least as PC races) though there are some half-elves. I've decided to play a blight druid. Backstory:
My character initially enjoyed a connection to Gozreh, but one night while dreaming was visited by a vision of Feronia who told him that as long as the land was cursed he would be as well. She told him that only when he had purified the land by death and decay of its rot would his former life return. When he awoke, his previously beautiful face had sprouted boils and pustules and everywhere he walked plant life shriveled. We start at 3rd Level and I'm trying to figure out good feat choices as well as a familiar choice. As racial feats I've got Skill Focus (Perception) and Exotic Weapon proficiency (bastard sword for Feronia). I'd like to delay taking Natural Spell until level 5. My druid's very melee combat focused. I'm also debating between having a familiar (since blight druids don't get companions) and taking the death domain. If a familiar, I'm leaning towards a vulture, but I'm not sure what stats best fit that--the vulture bestiary entry seems too powerful while the bird familiar (hawk, eagle, etc.) seems too weak. As yet unnamed Blight Druid: 30 Pt. Buy (29 used) STR 15 DEX 14 CON 16 INT 12 WIS 15+2 (half-elf) CHA 8 Nature's Bond: Vulture familiar OR Death domain Homebrew Half-Elf Attributes: +2 Perception, low-light vision, 2 favored classes, Skill Focus (TBD), Exotic Weapon Proficiency (bastard sword) Feats (2): TBD
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![]() Good morning lovely people who help me get my stuff! When my harrow deck was added to my subscription order, the shipping was changed from UPS Ground to Standard Postal. Actually, because I have to travel, would y'all mind changing just this one to UPS next day air? I have to travel for work and want some fun reading! Y'all are the bestest! ![]()
![]() After looking at the sphinx fascinated trait from the Player's Guide, I decided to take a look at the Bestiary entries for the various sphinxes. I'm loving this thing where they gynosphinxes are wanting some babies but the androsphinxes just think it's a distraction. So, I got to thinking about what other options the gynosphixes might take and thus came the idea for the Half-Sphinx race. With Ye Olde Race Builder from the ARG, here's what I came up with. Any suggestions welcome! Half-Sphinx (Gynosphinx) - 11 Race Points
And, although it might be rarer, a possible half-androsphinx. The half-androsphinx is probably to powerful for a PC because of balance issues, but could make for a fun NPC: Half-Sphinx (Androsphinx) - 16 Race Points
What do y'all think? I wanted to do Hierasphinxes (a half-hierasphinx barbarian would be a fun villain choice for an early side-quest from the AP) and criosphinxes, but I ran out of time. EDIT: Added Darkvision to half-androsphinx. ![]()
![]() I've made a dwarven foehammer that's wearing a dwarven boulder helmet and has taken the Hard Headed feat (both from the Advanced Race Guide). The feat says that my character gets +2 to bull rush when charging, and my helmet has spikes that do melee damage. Here are my questions: 1) Can my character do a head-down charge that functions as a bull rush and a melee attack with the helmet? I really want this to be his signature move to close for battle before pulling out his hammer (while staggered). 2) If no to above, is there a feat that would let me do this? 3) If I took the spiked destroyer feat, would you rule that the damage from the Dwarven Boulder helmet could function like armor spikes? My character worships Angraad, so I qualify. Dwarven Boulder Helmet:
This heavy, reinforced helmet can be used to make melee attacks. The wearer may use the helmet when attempting bull rush maneuvers, granting a +2 circumstance bonus on the check, but after completing the maneuver (whether successful or not), the wearer is staggered until the end of his next turn.
In addition, a dwarven boulder helmet grants a +2 circumstance bonus to the wearer's AC against critical hit confirmation rolls. A dwarven boulder helmet can be enchanted as a weapon (not as armor, despite providing some protection). A dwarven boulder helmet adds 20% to the wearer's arcane spell failure chance. It occupies the head slot and is made of metal, not stone, meaning that it can be crafted from unusual materials as a metal weapon. Hard Headed (Combat Feat):
Your thick skull is almost a weapon unto itself.
Prerequisites: Base attack bonus +1, dwarf. Benefit: You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause you to become staggered or stunned. Spiked Destroyer (Combat Feat): You can attack with your armor spikes while using bull rush or overrun.
Prerequisites: Worshiper of a god of battle, proficient in spiked armor. Benefit: When you succeed at a bull rush or overrun combat maneuver, you may automatically make an attack roll with your armor spikes against the target of the maneuver as a swift action. This attack is made using your highest attack bonus. ![]()
![]() How would you go about statting up the three storms from Big Trouble in Little China for Pathfinder? What about David Lo Pan? My basic ideas are: Thunder seems pretty clearly like a monk and Rain like a samurai. I am thinking either sorceror (Elemental Electricity bloodline) or magus for Lightning. Also, they would need to have some serious teamwork feats, which I know very little about. Is Lo Pan just a wizard? ![]()
![]() Let me start this off by saying I know it would require an almost prohibitive amount of work. But, I think it would be amazing to see an AP focused on the guerrilla war between Nirmathas and Molthune where the PCs could end up fighting for either side. It could be a situation where the PCs start off knowing they'll fight for one side or they might be forced to make a decision partway through the AP. This would be tough to do, since you would have to generate material that might apply only for PCs on one side or the other. But, there could also be material that would overlap. Maybe there is an artifact in a dungeon that would be useful to both countries' war efforts. Or, there could be a situation where one side is trying to take a fort while the others are defending it. There's not a lot of material on the Nirmathis/Molthune war thus far (I'm only partway through The Wizard's Mask) and it would be awesome to be able to create material where the PCs could influence the course of the war to go two different ways. |