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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() "If there was strawberry cake up there, I would have smelled it from a mile away, so desperate am I for any sweet culinary delights." He chews on a twig. ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet nods in agreement. "Yes, I'm quite sure this is very ancient and very Cyclopsian. I'd love to take a look, but I'm not the best climber." ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() "So, they can put out forest fires too. What strange things these monoliths are." A southern route makes sense to me. ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet also hangs back, seeing as how everything seems to be under control. "That was another close one. What are these monoliths? Who would build something to set the forest on fire?" ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Fire: 1d4 ⇒ 1
Packet moves around to flank with Toanthel and attacks creature #2. Short Sword 1: 1d20 + 11 ⇒ (4) + 11 = 15 Flat check: 1d20 ⇒ 13
Short Sword 2: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26 Flat check: 1d20 ⇒ 16
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Reflex Save: 1d20 + 12 ⇒ (14) + 12 = 26 Burn: 1d4 ⇒ 1
Packet moves around and strikes #3 with his short sword. Short Sword: 1d20 + 11 ⇒ (5) + 11 = 16
Short Sword: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Burn: 1d4 ⇒ 3
"Thanks for the healing!" Already burning, and not wanting to step into the ring of fire, Packet attempts to fling a rock at #1 with his mind. Telekinetic Projectile: 1d20 + 6 ⇒ (9) + 6 = 15
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Fire Damage: 1d4 ⇒ 3
Packet struggles to put out the fire, and continues to attack Fox A. Short Sword: 1d20 + 11 ⇒ (15) + 11 = 26 Flat Check: 1d20 ⇒ 13
Short Sword: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 Flat Check: 1d20 ⇒ 8
Short Sword: 1d20 + 11 - 8 ⇒ (18) + 11 - 8 = 21 Flat Check: 1d20 ⇒ 20
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet moves in and tries to strike fox A. Short Sword: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet, emboldened by the cries for strawberry shortcake, draws his short sword, and strides around the rock. "Especially the shortcake!" ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Fortitude: 1d20 + 7 ⇒ (7) + 7 = 14 Oh no! "The smoke is starting to get to me," he coughs. Packet moves to the rock and attempts to climb up, but he doesn't get very far. Climb: 1d20 + 6 ⇒ (2) + 6 = 8
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Fortitude: 1d20 + 7 ⇒ (12) + 7 = 19 "The smoke I can bear, but these twigs? It's been so long since we had anything delicious. What is a halfling to do? I can barely remember the taste of strawberries and cream." ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet tries to scale the ridge using rocks and the occasional tree root. "Come on, Catch Up. This way!" Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet is thankful for all of the healing, and apologizes for starting that mess. "Once again, trying to do the right thing gets me into trouble." He gives a chuckle at the thought. "Can't guarantee I won't make the same mistake again though..." Seems like the monolith wants us to go SW, but I'm fine continuing as we were if that's what folks would like to do. ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Wounded, and not wanting to get washed away in a surge from the monolith, Packet calls out, "Let me know if you need any help with that thing!" But he doesn't cross the water. Is Packet at 12 or 22 HP? Either way, he will delay. Is there even any room left on that plinth? ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet steels himself against the surge of water. Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26 He gives attempts to give the creepy grabbing creature a parting stab. Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
And then he climbs out of the river to recover and catch his breath. Climb: 1d20 + 6 ⇒ (13) + 6 = 19 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13
Packet tries to break free, but isn't able! ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 Acrobatics: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16 Acrobatics: 1d20 + 10 - 10 ⇒ (8) + 10 - 10 = 8 Packet squirms and tries to escape, but to no avail. "Somebody kill it!" ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Oh no! Fortitude save: 1d1d20 + 7 ⇒ (9) + 7 = 16 Hero point! Fortitude save: 1d1d20 + 7 ⇒ (18) + 7 = 25 Better! ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet interrupts his mumbling about the awful weather when he hears a voice crying out. "Someone's in trouble!" Packet hurries to the edge of the embankment and seeks for the person in distress with his keen eyesight. Perception: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet, while not the strongest of halflings, is still a Hollock halfling, and comfortable enough climbing hills. + 6 Athletics ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() That does make sense. I haven't played this sort of scenario in quite a while, so I'm not sure how best to optimize our route. ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet crinkles his nose as he climbs back onto Catch Up. "I can still smell that burnt owlbear." Ready! I'm fine with whichever route folks would like to take. ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet steps forward and tries to fling a rock at the second owlbear. Telekinetic Projectile: 1d20 + 6 ⇒ (1) + 6 = 7 Boo
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Will save: 1d20 + 9 ⇒ (19) + 9 = 28 Packet swallows his fear, mostly, and with a gesture and an arcane word sends a rock zooming at owlbear #2. Telekinetic Projectile: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() These owlbears are too far away for Packet's telekinetic projectiles, and ideally Packet needs a flank, so he will delay. I hope he's not the only melee fighter in our group! ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet buys a Great Dane with a brindle coat and as it's consistently slower than the horses he names it Catch Up. Check
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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet tips back his hat and looks up at Ruebella on the horse. "How'd you get up there?" He looks around for some other options. Do we have to rent a horse, or can we rent a dog? Is 35 movement enough or does it have to be 40? ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet looks up from his note taking to ask, "Could you elaborate more on the strange camp the centaurs have found?" ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet greets everyone with a tip of his pith hat and a hearty handshake. The curious halfling has dark hair, muttonchops, and a crooked smile. He carries a dog-eared notebook in one hand and well carved pipe in the other. He introduces himself to all as the founder of the Sleepy Detective Agency, no occult mystery too small or too dangerous. ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Another great game! Thanks again all, and to Doug for running! Underworld Lore: 1d20 + 7 ⇒ (18) + 7 = 25 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Religion: 1d20 + 7 ⇒ (11) + 7 = 18 "I've investigated some blighted places before, I believe I know just what to do! ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() "Let's do it, Gurmire!" Happy to have a flank, Packet strikes out at the Howling Thing! Short Sword: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 damage: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11 Sneak Attack: 1d6 ⇒ 5 and again: Short Sword: 1d20 + 11 + 1 - 4 ⇒ (10) + 11 + 1 - 4 = 18 damage: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8 Sneak Attack: 1d6 ⇒ 6 and again: Short Sword: 1d20 + 11 + 1 - 8 ⇒ (15) + 11 + 1 - 8 = 19 damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12 Sneak Attack: 1d6 ⇒ 3 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() And Packet remembers he has another action for a second strike! Short Sword: 1d20 + 11 + 1 - 4 ⇒ (3) + 11 + 1 - 4 = 11 damage: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16 Sneak Attack: 1d6 ⇒ 4 Hero point! Short Sword: 1d20 + 11 + 1 - 4 ⇒ (17) + 11 + 1 - 4 = 25 damage: 2d6 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9 Sneak Attack: 1d6 ⇒ 4 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet sneaks out of the underbrush to stab at skeleton #2! Short Sword: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12 Sneak Attack: 1d6 ⇒ 2 ![]()
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None
![]() Packet peeks through the vegetation at the skeletons. Just a little closer... Packet will delay and try to get a flank.
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