Mynafee Gorse

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260 posts. Alias of Fiasko.


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Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Thanks all, that was a fun one!

Packet shows up to the rave with a strawberry hat and a bib!

Underworld Lore: 1d20 + 7 ⇒ (1) + 7 = 8 boo

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

No, not me.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

"Yes, to the base camp quickly!" Packet agrees, climbing back onto Catch Up.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Ever curious, Packet also approaches the stone.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

"If there was strawberry cake up there, I would have smelled it from a mile away, so desperate am I for any sweet culinary delights."

He chews on a twig.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet nods in agreement.

"Yes, I'm quite sure this is very ancient and very Cyclopsian. I'd love to take a look, but I'm not the best climber."

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

"Oh, a quiet, tranquil river camp sounds quite nice after all this."

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

"So, they can put out forest fires too. What strange things these monoliths are."

A southern route makes sense to me.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet also hangs back, seeing as how everything seems to be under control.

"That was another close one. What are these monoliths? Who would build something to set the forest on fire?"

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Fire: 1d4 ⇒ 1
Persistent Fire: 1d20 ⇒ 15 Does that do it?

Packet moves around to flank with Toanthel and attacks creature #2.

Short Sword 1: 1d20 + 11 ⇒ (4) + 11 = 15 Flat check: 1d20 ⇒ 13
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Short Sword 2: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26 Flat check: 1d20 ⇒ 16
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Oh, you're right. I didn't realize there was a prerequisite. I'm not sure how best to resolve that.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Reflex Save: 1d20 + 12 ⇒ (14) + 12 = 26

Burn: 1d4 ⇒ 1
Persistent fire: 1d20 ⇒ 8

Packet moves around and strikes #3 with his short sword.

Short Sword: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Short Sword: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Burn: 1d4 ⇒ 3
Persistent Fire: 1d20 ⇒ 4

"Thanks for the healing!"

Already burning, and not wanting to step into the ring of fire, Packet attempts to fling a rock at #1 with his mind.

Telekinetic Projectile: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Fire Damage: 1d4 ⇒ 3
Persistent Fire check: 1d20 ⇒ 12

Packet struggles to put out the fire, and continues to attack Fox A.

Short Sword: 1d20 + 11 ⇒ (15) + 11 = 26 Flat Check: 1d20 ⇒ 13
damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

Short Sword: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24 Flat Check: 1d20 ⇒ 8
damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14

Short Sword: 1d20 + 11 - 8 ⇒ (18) + 11 - 8 = 21 Flat Check: 1d20 ⇒ 20
damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet moves in and tries to strike fox A.

Short Sword: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
damage: 2d6 + 4 + 1 ⇒ (1, 6) + 4 + 1 = 12

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet, emboldened by the cries for strawberry shortcake, draws his short sword, and strides around the rock.

"Especially the shortcake!"

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Fortitude: 1d20 + 7 ⇒ (7) + 7 = 14 Oh no!

"The smoke is starting to get to me," he coughs.

Packet moves to the rock and attempts to climb up, but he doesn't get very far.

Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Climb: 1d20 + 6 ⇒ (12) + 6 = 18

Vigilant Seal

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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Fortitude: 1d20 + 7 ⇒ (12) + 7 = 19

"The smoke I can bear, but these twigs? It's been so long since we had anything delicious. What is a halfling to do? I can barely remember the taste of strawberries and cream."

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet tries to scale the ridge using rocks and the occasional tree root.

"Come on, Catch Up. This way!"

Acrobatics: 1d20 + 10 ⇒ (8) + 10 = 18

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet is thankful for all of the healing, and apologizes for starting that mess.

"Once again, trying to do the right thing gets me into trouble." He gives a chuckle at the thought. "Can't guarantee I won't make the same mistake again though..."

Seems like the monolith wants us to go SW, but I'm fine continuing as we were if that's what folks would like to do.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Wounded, and not wanting to get washed away in a surge from the monolith, Packet calls out, "Let me know if you need any help with that thing!" But he doesn't cross the water.

Is Packet at 12 or 22 HP? Either way, he will delay. Is there even any room left on that plinth?

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet steels himself against the surge of water.

Fort Save: 1d20 + 7 ⇒ (19) + 7 = 26

He gives attempts to give the creepy grabbing creature a parting stab.

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12

And then he climbs out of the river to recover and catch his breath.

Climb: 1d20 + 6 ⇒ (13) + 6 = 19

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet is very thankful for the healing!

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13
Acrobatics: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Acrobatics: 1d20 + 10 - 10 ⇒ (18) + 10 - 10 = 18

Packet tries to break free, but isn't able!

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17

Acrobatics: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16

Acrobatics: 1d20 + 10 - 10 ⇒ (8) + 10 - 10 = 8

Packet squirms and tries to escape, but to no avail.

"Somebody kill it!"

Vigilant Seal

1 person marked this as a favorite.
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Oh no!

Fortitude save: 1d1d20 + 7 ⇒ (9) + 7 = 16

Hero point!

Fortitude save: 1d1d20 + 7 ⇒ (18) + 7 = 25 Better!

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet interrupts his mumbling about the awful weather when he hears a voice crying out.

"Someone's in trouble!"

Packet hurries to the edge of the embankment and seeks for the person in distress with his keen eyesight.

Perception: 1d20 + 9 - 2 + 2 ⇒ (12) + 9 - 2 + 2 = 21

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet, while not the strongest of halflings, is still a Hollock halfling, and comfortable enough climbing hills. + 6 Athletics

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

That does make sense. I haven't played this sort of scenario in quite a while, so I'm not sure how best to optimize our route.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet crinkles his nose as he climbs back onto Catch Up.

"I can still smell that burnt owlbear."

Ready! I'm fine with whichever route folks would like to take.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet steps forward and tries to fling a rock at the second owlbear.

Telekinetic Projectile: 1d20 + 6 ⇒ (1) + 6 = 7 Boo
Damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Will save: 1d20 + 9 ⇒ (19) + 9 = 28

Packet swallows his fear, mostly, and with a gesture and an arcane word sends a rock zooming at owlbear #2.

Telekinetic Projectile: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

These owlbears are too far away for Packet's telekinetic projectiles, and ideally Packet needs a flank, so he will delay. I hope he's not the only melee fighter in our group!

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet buys a Great Dane with a brindle coat and as it's consistently slower than the horses he names it Catch Up.

Check
SE sounds good to me
None
Like Rubella, Packet will subsist until a crit fail and the he'll use a hero point.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

OK, Packet will buy a riding dog for 4 gp. Dogs never run off, right?

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet tips back his hat and looks up at Ruebella on the horse.

"How'd you get up there?"

He looks around for some other options.

Do we have to rent a horse, or can we rent a dog? Is 35 movement enough or does it have to be 40?

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Not for me!

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet looks up from his note taking to ask, "Could you elaborate more on the strange camp the centaurs have found?"

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet greets everyone with a tip of his pith hat and a hearty handshake.

The curious halfling has dark hair, muttonchops, and a crooked smile. He carries a dog-eared notebook in one hand and well carved pipe in the other.

He introduces himself to all as the founder of the Sleepy Detective Agency, no occult mystery too small or too dangerous.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Looking forward to it!

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet dot

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet dot

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Another great game! Thanks again all, and to Doug for running!

Underworld Lore: 1d20 + 7 ⇒ (18) + 7 = 25

Vigilant Seal

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CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Religion: 1d20 + 7 ⇒ (11) + 7 = 18

"I've investigated some blighted places before, I believe I know just what to do!

Vigilant Seal

1 person marked this as a favorite.
CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

"Let's do it, Gurmire!"

Happy to have a flank, Packet strikes out at the Howling Thing!

Short Sword: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24

damage: 2d6 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11

Sneak Attack: 1d6 ⇒ 5

and again:

Short Sword: 1d20 + 11 + 1 - 4 ⇒ (10) + 11 + 1 - 4 = 18

damage: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

Sneak Attack: 1d6 ⇒ 6

and again:

Short Sword: 1d20 + 11 + 1 - 8 ⇒ (15) + 11 + 1 - 8 = 19

damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Sneak Attack: 1d6 ⇒ 3

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

And Packet remembers he has another action for a second strike!

Short Sword: 1d20 + 11 + 1 - 4 ⇒ (3) + 11 + 1 - 4 = 11

damage: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16

Sneak Attack: 1d6 ⇒ 4

Hero point!

Short Sword: 1d20 + 11 + 1 - 4 ⇒ (17) + 11 + 1 - 4 = 25

damage: 2d6 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9

Sneak Attack: 1d6 ⇒ 4

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet sneaks out of the underbrush to stab at skeleton #2!

Short Sword: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18

damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Sneak Attack: 1d6 ⇒ 2

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Packet peeks through the vegetation at the skeletons.

Just a little closer...

Packet will delay and try to get a flank.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Yes, that's what Packet will do, he'll delay and hope for a flank.

Vigilant Seal

CG Halfling Rogue/Sorcerer | HP 42/42 | AC 21 | Class DC 20 | F: +7, R: +12, W: +9 | Perc: +9 | Speed 30ft | Ranged: Sling +10 1d6+4, Melee: +1 Striking Short Sword +11 2d6 +4 Active conditions: None

Waiting is totally fine with me too. I agree it’s best to recover and enjoy the game.

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