Count Haserton Lowis IV

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Organized Play Member. 111 posts (149 including aliases). 9 reviews. 1 list. No wishlists. 25 Organized Play characters.



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Nukes, bomb shelters, oh my...

5/5

this is your standard dungeon crawl, the place is neat and the hand outs are interesting, the fighting is a bit easy (we had 3 players and an pregen<-not used really, lvl6 operative/soldier, lvl6 mystic/soldier and lvl4 pregen) so technically only 3 combatants, so the fight are not hard. But the flavor of the whole scenari can be really creepy and fun and eventhough the last boss was a bit easy the monologue (as done by our GM) was enough to send my normally zen character into a rage. the main thing is that fun was had

There is very very cool teaser in this scenario that ties to season 0 Pathfinder, sooooo cool.


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Bring your diplomats

4/5

Great flavorful scenario, if you can hold you itchy trigger finger your diplomancer will have a blast


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Just fantastic

5/5

So played this last night, love the whole scenario and how deadly it can be we manage to bypass some stuff (no spoilers) but talked after the fact and my mouth just dropped. So yea it can be deadly. And the things you can get from this scario and how you can get em is just wow. This one is combat heavy


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Fantastic content

5/5

The book is great new options and more flavor rich background, definitely worth to buy
The one thing that stick out is that Eoxian as a race were promised, but alas this didn't happen, just carefull with the advertisement
But none the less, great book


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Good fun, bit of polish needed

4/5

Played last night, 3 PC and a pre-gen, so we are sent to find the “stuff” to fix a Starfinder ship, no real reason why this part can’t be replaced or upgraded with a new design. Sure I’m okay with that. As we get to this place that is sunken, there is no real explanation as to how this place is now operational and maintained by people who should not be able to do so. Sure why not. The scenario felt a bit disjointed, so maybe other people will pick it apart far more, but I did enjoy it and had fun playing it and the fighting was good, last fight can be deadly so caution.
I would recommend that the GM reads the whole thing carefully and try to fill in the gaps with whatever techno-babble.
I would say 3.5 stars


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Fun, Kill things, go

4/5

Very RP light, which i like, the monster can be hard, so it seems this is meant to go kill stuff, which I also like. I though it was fun, but depending on the rolls and party I can see this becoming deadly


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For role play only

3/5

It is an okay scenario if you want sit there and role play, but make sure the whole group is up for this and that the GM is the type that will put flavor into things. Personally i did not enjoy this, but I'm more of the type of guy that like the battle side of things, funny enough the character I use was one of the only two out of the six that could actually make the skill checks necesary. There is just no fights worth having here.


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Reward murder hobos?

3/5

More like 2.5
I played it with a nice balance group and an excellent GM.
As instated by other reviews this had good potential, the investigation part of it does not flow at all.
But the biggest problem in this scenario the bad boon, here murder hobos should kick in, but if you character is made to be diplomatic there Is not much you can do.
If you are going to play this just make sure you play with a group that will have fun, as we did riding an invisible elephan (yes, snuffaluffagus) up the side of a building.


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Great scnario

5/5

Played last night and have to say we had lots of fun; mind you my group was an odd ball of miss fits making the necromancer the normal one of the group, lots of chance for RP at the beginning with a nice variety of NPC. The fights are a bit on the easy side, except for one in which been creative is better, in my opinion, would be safes. Since this one is re-playable I got to say that I would like to play it again.