Investigator 1 | HP 0/10 | AC 15 T 13 FF 12 CMD 12 | F +2 R +5 W +2 | Speed 30ft | Init +5 | Perc +4 Darkvision 60
Strength
8
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
10
Charisma
10
About Oswald Blackthane
Oswald Blackthane
Tiefling investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 264)
NG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Ranged light crossbow +3 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +1)
. . At will—deathwatch Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—disguise self, monkey fish[ACG]
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Statistics
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Str 8, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Point-Blank Shot
Traits called, reactionary
Skills Bluff +6, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +4, Disable Device +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Perception +4, Stealth +5, Survival +0 (+2 to avoid becoming lost), Use Magic Device +4; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Hallit, Infernal, Tien, Varisian
SQ alchemy (alchemy crafting +1), inspiration (4/day), pass for human, trapfinding +1
Other Gear lamellar cuirass[UC], crossbow bolts (20), light crossbow, wayfinder[ISWG], alchemist's lab, masterwork thieves' tools, 340 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Called (1/day) Reroll a natural 1 on an attack roll and take the second result instead.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Pass for Human You can pass for human, and count as a humanoid (human) for all purposes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost.
Background:
Oswald grew up in a small farming community in the River Kingdoms made up mostly of escaped halflings and halfbreads from Cheliax's yoke. Erastil was the community's guiding deity and worship of him was all but required.. Oswald fervently believed, but no matter how hard he tried he could never quite manage the longbow.
This stigma stuck with him through his youth into adulthood causing Oswald to eventually leave his small community to look for greener pastures elsewhere. Armed with little more than a few coins and an old dog eared copy of a Pathfinder Chronicle Oswald traveled to Absalom where he presented himself to the Pathfinder Society.
He has just finished his 3 years of training and has passed his confirmation. He eagerly awaits his first real mission.