Orc Shaman

Ossok the Scarred's page

22 posts. Alias of ThreeEyedSloth.


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Male Half-orc Witch Doctor

For once, Ossok glances away when Nissa is given the whip.

That one does not deserve this. Those who try and cause violence go unpunished.


Male Half-orc Witch Doctor

With the fight over, Ossok pushes past the thugs, growling just faintly behind his mask as he marches up deck.

Ossok continues at his job of deck swabbing, minding his own business until approached by Doc.

"Ossok do what spirits guide him to do. Ossok still little bruised for day before, but will be okay. Do not fret. Each person has different usefulness. Ossok lucky to be reunited with mask," he says while slightly tapping it with his hand. "You will also find what you need soon, Ossok sure of it."

CON: 1d20 + 3 ⇒ (1) + 3 = 4


Male Half-orc Witch Doctor

Apologies!

Ossok dons his mask, feeling renewed and empowered being reunited once again. He moves his hands about in an arcane incantation towards the thug blocking the staircase.

Daze, DC 13 Will save.


Male Half-orc Witch Doctor

Battle Rage is a standard action to activate. Just FYI.


Male Half-orc Witch Doctor

I was already in bed. I'm assuming I'm woken up by this or something?

Init: 1d20 + 2 ⇒ (20) + 2 = 22

Also, word of GM advice: It's a lot easier and faster to roll all the PCs' initiative for them, rather than waiting for everyone to check in and roll. In my experience with GMing PbP, it gets combats moving a lot quicker.


Male Half-orc Witch Doctor

We're essentially prisoners on a ship. I don't think we're going to get to pamper and take care of ourselves as we'd prefer. :P


Male Half-orc Witch Doctor

Roll20 link at the top isn't working for me. Could you copy and paste the link they give when you log in to the campaign?


Male Half-orc Witch Doctor

Roll20 works fine on the iPad, but I believe the GM of the game has to have a premium account.


Male Half-orc Witch Doctor

Ossok is at a loss for words when the red-haired woman brings him his most valued possession. He stands there staring at the mask for seemingly an eternity, though in reality only moments pass. Once he finally regains his composure, the half-orc looks up at the woman.

"Ossok owes you a life debt. Whatever you need, Ossok will help you until debt is repaid. What is your name?"

He keeps his mask concealed for now, as to not draw attention to the fact that he has it once again.

Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17
Charisma Gain: 1d4 ⇒ 1
Con Damage: 1d3 ⇒ 1
Hours: 1d8 ⇒ 2

Despite its potency, the rum seems to barely have any notable effect on Ossok. Perhaps he is just so consumed with the relief of finding his mask again. During the night, he retires straight to his bunk, propping the mask up so he can look at it while laying down. He spends the next couple of hours in this state, and eventually falls asleep, comforted by his company.


Male Half-orc Witch Doctor

Fort Save: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Perception: 1d20 ⇒ 20
Heal: 1d20 + 6 ⇒ (18) + 6 = 24

Ossok stares coldly at Plugg the entire time, not flinching away once during the morbid scene. When the body comes back up, Ossok looks at it and turns to Maera (or whoever is near him) and says, "Boy died long before making it around bottom of ship. At least it was quick for him."


Male Half-orc Witch Doctor

Ossok stares at the one called Nissa, as if judging her intentions. After a moment, he quietly replies, "Ossok lost mask. Contains powerful spirits, Ossok needs if to continue healing others. Is wooden, with red markings. If you find, Ossok will be eternally grateful."


Male Half-orc Witch Doctor

Oops, forgot to post my roll earlier. Sorry!

CON Check: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19 (Working Diligently)


Male Half-orc Witch Doctor

Ossok swabs the decks as ordered with no complaints. Even though he can feel some of his old, lost anger bubbling inside with the theft of his mask, he does his best to keep it in check.

Throughout the day's duties, he will approach Maera (if she is okay with talking while working.)

"Hope fall did not bruise too much. Let Ossok know if need wounds tended to later."


Male Half-orc Witch Doctor

"Ossok know how to cook. Me good at making rat stew and cooking dead cat."

The half-Orc runs his still-tender wounds, hoping he'll be able to ignore the pain and work past it. He extends a hand to the dwarf to help him up, if he isn't already standing.


Male Half-orc Witch Doctor

Ossok is surprised he isn't more wounded from the impact. He must've landed in such a way to lessen the damage to any internal organs or bones. Regardless, he lays for a moment to regain his composure before rising again.

"Was never good at climbing."

He eventually makes eye contact with Malak, momentarily relieved to see at least one other half-orc on the ship. He nods at Malak in acknowledgment, and then eyes the dwarf that suffered a similar fate as his own. Instinctively, Ossok walks over to the injured Diabolito to ease his pain, and begins an arcane incantation.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


Male Half-orc Witch Doctor

Wow, I have a lot of catching up to do.

Int: 1d20 + 2 ⇒ (6) + 2 = 8
Perception: 1d20 ⇒ 11
Knowledge Nature: 1d20 + 6 ⇒ (1) + 6 = 7

As Ossok slowly comes to, the first thing he instinctively reaches for is his face. And then, panic and anger suddenly wash over him.

Oh no. Oh no. Mask, where is it? Father, no. Oh no.

Seeing others he vaguely remembers from the tavern just seemingly moments before... Or was it an eternity? Either way, he immediately realizes what has happened.

He remains silent during the exchange between the woman and the captain. Is she insane? Why would she single herself out like that? In these situations, Ossok knows it's best to try and avoid as much attention as one can.

When the whip comes out and the orders to climb are barked, Ossok wastes no time in complying. Won't get mask back if starting fights. Feel so naked without.

Climb: 1d20 + 2 ⇒ (11) + 2 = 13
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Climb: 1d20 + 2 ⇒ (9) + 2 = 11
Climb: 1d20 + 2 ⇒ (11) + 2 = 13
Climb: 1d20 + 2 ⇒ (1) + 2 = 3

After climbing nearly halfway to the top, Ossok feels the rigging shift from his grip. He can feel the fall coming, so he closes his eyes and embraces what's to come.


Male Half-orc Witch Doctor

Ossok certainly stands out among the crowd of patrons at the Maid.

He stands tall at a bit over 6 feet with a muscular physique to accompany his imposing stature. He wears little compared to most men, his torso mostly exposed above the haramaki he wears around the waist. His skin his a dark shade of grey that has many scars across it.

He wears a strange, wooden grotesque mask that he rarely ever removes. It's painted in various shades of red with intricate shapes and symbols that are difficult to discern. The flowing mane of mangy, black hair flows down from his head around the mask. When he wears it, his half-orc heritage is barely recognizable except to those with exceptionally trained eyes.

While he sat in the tavern, Ossok would ocassionally remove his mask to drink, revealing even more scars that cross his face. Several of them look scabbed, as if they were fairly fresh. A close observant would hear the sound of healing skin being ripped as the mask is removed from his face.


Male Half-orc Witch Doctor

Thanks for the acceptance, GM! I'm looking forward to playing with you all. :)


Gah, I completely missed before that you had pointed out my missing trait. Sorry about that, I have it fixed now.


Sign me up! :)


Here's my submission for ThreeEyedSloth. :)

5/5 *

Well, in terms of storyline, the only ones available that have a connection to the Ruby Phoenix plot are higher-level games.

In terms of progression, I believe the Ruby Phoenix Tournament itself (11th level module) is next, and then Wonders in the Weave Parts 1 and 2 (levels 5-9) take place after that.

If you're just looking for fun scenarios to play though, here are some of my favorites (with their level range included):

Mists of Mwangi (1-7)
Voice in the Void (1-7)
The Penumbral Accords (1-5)
Silent Tide (1-5)
The Frozen Fingers of Midnight (1-5)
Slave Pits of Absalom (1-5)
Decline of Glory (1-7)
Assault on the Kingdom of the Impossible (1-5)
The City of Strangers Part 1: The Shadow Gambit (1-7)
The City of Strangers Part 2: The Twofold Demise (1-7)
The Infernal Vault (1-7)
Before the Dawn Part 1: The Bloodcove Disguise (1-7)
Before the Dawn Part 2: Rescue at Azlant Ridge (1-7)
Shades of Ice Part 1: Written in Blood (1-5)
Shades of Ice Part 2: Exiles of Winter (1-5)
Shades of Ice Part 3: Keep of the Huscarl King (1-5)
The Frostfur Captives (1-5)
Sewer Dragons of Absalom (3-7)