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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Assuming no healing is forthcoming: Recovery: 1d20 ⇒ 18 Stabilized! Fort DC 19: 1d20 + 9 ⇒ (13) + 9 = 22 Stage is one less, but still take 1d6 ⇒ 2 poison damage Dying 4 Dead ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Fort save: 1d20 + 9 ⇒ (18) + 9 = 27 Dual-Weapon Reload, then fire at red: 1d20 + 12 ⇒ (6) + 12 = 18, Damage: 1d8 + 2 ⇒ (8) + 2 = 10 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Fort save: 1d20 + 9 ⇒ (6) + 9 = 15 Covered Reload, then shoot at Red: 1d20 + 12 ⇒ (6) + 12 = 18 for: 1d8 + 2 ⇒ (7) + 2 = 9 Then, stab with the rapier at Pink: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Normally, I would use Stealth rather than Perception in order to get One Shot One Kill Omar fires at Tarantula Red: 1d20 + 12 ⇒ (10) + 12 = 22
Then he will do a covered reload, and fire again: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar tries to remember how best to fight skeletons, but his knowledge seems to escape him this time. Warfare Lore: 1d20 + 7 ⇒ (5) + 7 = 12 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar first will show how to avoid falling debris in difficult territory.
Omar then fails to show how the rapier can be used in close combat.
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar will try to help explain that the hobgoblins, though rough, are here to help (Society): 1d20 + 9 ⇒ (7) + 9 = 16 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar strikes at red (red is flanked): 1d20 + 9 ⇒ (4) + 9 = 13 with his rapier. He will then take a five-foot step away from yellow, and then a five-foot step away from red. ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() You probably didn't mean "Omar" Seeing that these animals strike back, Omar strikes (at green) with his rapier: 1d20 + 9 ⇒ (2) + 9 = 11 He'll then take a five foot step back and shoot (at green again): 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 1d6 + 1 ⇒ (6) + 1 = 7 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar gets up, takes his crossbow in his right hand, and his rapier in his left, "Of course! Let's help them." ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() A Taldan man with a hand crossbow on a tether at his right waist and a rapier at the other side steps forward and says bruskly, "I'm Omar. I'm no leader, but, I have some specialized skills." ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Round 3
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() ◆ Omar makes a covered reload behind the cauldron.
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() ◆One Shot, One Kill: 1d20 + 9 ⇒ (15) + 9 = 24
If Critical:
Critical damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9 ◆Dual weapon reload ◆Crossbow Crack Shot: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22 Damage: 1d8 + 2 ⇒ (1) + 2 = 3 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Seeing how the others are attempting to help, Omar will try to help rebuild the castle: 1d20 + 3 ⇒ (6) + 3 = 9 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() "Hi. I'm Omar," says a noble-looking Taldan man with a pronounced widow's peak. Although there is a rapier at his waist, he carries two loaded hand crossbows fastened at his belt, fastened with leather straps."I'm always glad to meet other like-minded individuals." ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() These are my actions if it gets to my turn before I can respond Shoot crab: 1d20 + 9 ⇒ (3) + 9 = 12 Dual Weapon Reload Shoot crab: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() ◆ Dual Weapon Reload
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar ◆ shoots: 1d20 + 9 ⇒ (2) + 9 = 11 his other crossbow, then using Dual Weapon Reload ◆ reloads, and ◆ shoots: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 again. ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() ◆ Omar readies one of his crossbow and ◆ shoots: 1d20 + 9 ⇒ (7) + 9 = 16 at one of the fish. Then, ◆ he readies his other crossbow. ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23 Omar sees the other start to rush forward, and he holds onto his crossbows to keep them from flapping as he runs ahead. ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar's twin hand crossbows dangle at his waist as he approaches the man. "Pardon me, Demed is it. I'm Omar, and I'm new to this tournament. Can you spare any advice for me?" ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() I am okay with friendly fire. BTW, my online character sheet doesn't show it, but I will have bought a set of Thieves' Tools. ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() Omar clambers up onto the rock in front of him, reloads (Dual Weapon Reload), and fires: 1d20 + 9 ⇒ (13) + 9 = 22 at the large zombie. Crossbow Crack Shot damage: 1d8 + 2 ⇒ (8) + 2 = 10 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() ◆ Draw and fire crossbow at red with ◇ One Shot, One Kill: 1d20 + 9 ⇒ (4) + 9 = 13
◆ Dual Weapon Reload
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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() "Perhaps we can use some of the remains of the bridge, some wood from nearby, and the rope that we should all have to make a makeshift bridge that we can use." Omar heads out to find appropriate material Survival to find wood or trees that would be useful: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 Then attempts to build some kind of temporary bridge. Crafting to build a bridge: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 ![]()
Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆
![]() "Perhaps between the two of us and torchlight," says Omar to Abittus, "We can make up for our lack of night vision."
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