Aredil Sultur

Omar Jones, Crossbowslinger's page

78 posts. Alias of Ira kroll.


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Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Recovery DC12: 1d20 ⇒ 2

Ha! Ha! Ha! Ha! Ha! Ha! Ha! Ha! Ha!

Vigilant Seal

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Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Recovery DC 11: 1d20 ⇒ 5

Dying 2, Wounded 1

Fort DC 19: 1d20 + 9 ⇒ (19) + 9 = 28

No longer poisoned

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Assuming no healing is forthcoming:

Recovery: 1d20 ⇒ 18

Stabilized!

Fort DC 19: 1d20 + 9 ⇒ (13) + 9 = 22

Stage is one less, but still take 1d6 ⇒ 2 poison damage

Dying 4

Dead

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Recovery: 1d20 ⇒ 2

Now dying 2

Fort DC 19: 1d20 + 9 ⇒ (4) + 9 = 13

Poison Damage: 1d6 ⇒ 6

Now dying 3

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Sorry about the random post. I got confused between two games I'm in with different characters.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

No actions

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Fort save: 1d20 + 9 ⇒ (5) + 9 = 14
Death saving: 1d20 ⇒ 14

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Fort save: 1d20 + 9 ⇒ (18) + 9 = 27

Dual-Weapon Reload, then fire at red: 1d20 + 12 ⇒ (6) + 12 = 18, Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Fort save: 1d20 + 9 ⇒ (6) + 9 = 15

Covered Reload, then shoot at Red: 1d20 + 12 ⇒ (6) + 12 = 18 for: 1d8 + 2 ⇒ (7) + 2 = 9

Then, stab with the rapier at Pink: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Reflex vs hair barrage: 1d20 + 11 ⇒ (20) + 11 = 31

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Normally, I would use Stealth rather than Perception in order to get One Shot One Kill

Omar fires at Tarantula Red: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Then he will do a covered reload, and fire again: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Society: 1d20 + 9 ⇒ (6) + 9 = 15

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar tries to remember how best to fight skeletons, but his knowledge seems to escape him this time.

Warfare Lore: 1d20 + 7 ⇒ (5) + 7 = 12

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar first will show how to avoid falling debris in difficult territory.
Acrobatics vs DC 19: 1d20 + 9 ⇒ (15) + 9 = 24

Omar then fails to show how the rapier can be used in close combat.
Strike vs AC 18: 1d20 + 9 ⇒ (5) + 9 = 14

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar will try to help explain that the hobgoblins, though rough, are here to help (Society): 1d20 + 9 ⇒ (7) + 9 = 16

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar stands up, picks up his rapier, and picks up his crossbow.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Assuming no one heals Omar

Recovery, DC 11: 1d20 ⇒ 12

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar strikes at red (red is flanked): 1d20 + 9 ⇒ (4) + 9 = 13 with his rapier.

He will then take a five-foot step away from yellow, and then a five-foot step away from red.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

You probably didn't mean "Omar"

Seeing that these animals strike back, Omar strikes (at green) with his rapier: 1d20 + 9 ⇒ (2) + 9 = 11

He'll then take a five foot step back and shoot (at green again): 1d20 + 7 ⇒ (19) + 7 = 26

Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar gets up, takes his crossbow in his right hand, and his rapier in his left, "Of course! Let's help them."

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

A Taldan man with a hand crossbow on a tether at his right waist and a rapier at the other side steps forward and says bruskly, "I'm Omar. I'm no leader, but, I have some specialized skills."

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Round 3
◆◆ Thievery check to disable: 1d20 + 7 ⇒ (11) + 7 = 18
Round 4
◆◆ Thievery check to disable: 1d20 + 7 ⇒ (7) + 7 = 14

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

I don't think swarms are immune to damage in PF2, but probably has resistance instead.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

◆ Omar makes a covered reload behind the cauldron.
◆ He then shoots at the swarm of rocks: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
◆ Finally, he shoots with his second handcrossbow: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

One Shot, One Kill: 1d20 + 9 ⇒ (15) + 9 = 24
Damage (second d6 is precision, if that matters): 2d6 + 1 ⇒ (2, 1) + 1 = 4

If Critical:

Critical damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9

◆Dual weapon reload
Crossbow Crack Shot: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Initiative: 1d20 + 6 ⇒ (7) + 6 = 13

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Not a healer here, either.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

"Yes. Perhaps fate will be kinder to us there."

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Seeing how the others are attempting to help, Omar will try to help rebuild the castle: 1d20 + 3 ⇒ (6) + 3 = 9

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

"Sure. What can we do to help you?"

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

"Hi. I'm Omar," says a noble-looking Taldan man with a pronounced widow's peak. Although there is a rapier at his waist, he carries two loaded hand crossbows fastened at his belt, fastened with leather straps."I'm always glad to meet other like-minded individuals."

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Thanks for running!

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

◆ Dual Weapon Reload
◆ Shoot some fish: 1d20 + 9 ⇒ (11) + 9 = 20
◆ Dual Weapon Reload

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

These are my actions if it gets to my turn before I can respond

Shoot crab: 1d20 + 9 ⇒ (3) + 9 = 12

Dual Weapon Reload

Shoot crab: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Crit damage: 1d8 + 2 ⇒ (2) + 2 = 4

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

◆ Dual Weapon Reload
Shoot at Blue, One Shot One Kill with Crossbow Crack Shot: 1d20 + 9 ⇒ (3) + 9 = 12
◆ Dual Weapon Reload

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar ◆ shoots: 1d20 + 9 ⇒ (2) + 9 = 11 his other crossbow, then using Dual Weapon Reload ◆ reloads, and ◆ shoots: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19 again.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

◆ Omar readies one of his crossbow and ◆ shoots: 1d20 + 9 ⇒ (7) + 9 = 16 at one of the fish.

Then, ◆ he readies his other crossbow.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

"Wow! I'm sorry, Deka. Perhaps I can help with your lines."

Crafting to help Deka: 1d20 + 5 ⇒ (14) + 5 = 19

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar attempts to create a trap of sorts out of available materials.

Crafting: 1d20 + 5 ⇒ (11) + 5 = 16

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23

Omar sees the other start to rush forward, and he holds onto his crossbows to keep them from flapping as he runs ahead.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Society: 1d20 + 5 ⇒ (12) + 5 = 17

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar's twin hand crossbows dangle at his waist as he approaches the man. "Pardon me, Demed is it. I'm Omar, and I'm new to this tournament. Can you spare any advice for me?"

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

I am okay with friendly fire.

BTW, my online character sheet doesn't show it, but I will have bought a set of Thieves' Tools.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Thanks for running!

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar clambers up onto the rock in front of him, reloads (Dual Weapon Reload), and fires: 1d20 + 9 ⇒ (13) + 9 = 22 at the large zombie.

Crossbow Crack Shot damage: 1d8 + 2 ⇒ (8) + 2 = 10

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

◆ Draw and fire crossbow at red with ◇ One Shot, One Kill: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 1 ⇒ (4, 4) + 1 = 9

◆ Dual Weapon Reload
◆ Crossbow Crack Shot at red: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

Omar will move forward and take cover behind a rock, while drawing both crossbows.

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

"Perhaps we can use some of the remains of the bridge, some wood from nearby, and the rope that we should all have to make a makeshift bridge that we can use." Omar heads out to find appropriate material

Survival to find wood or trees that would be useful: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

Then attempts to build some kind of temporary bridge.

Crafting to build a bridge: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Vigilant Seal

Male Human Gunslinger 3 | HP 38 | AC 20 | F +9, R +11, W +8 | Perc +8 | Init +10 | Acrobatics/Society/Stealth/Thievery +9 | Crafting/Warfare Lore/PFS Lore +7 | Survival +6 | Athletics +5 | ◆

"Perhaps between the two of us and torchlight," says Omar to Abittus, "We can make up for our lack of night vision."

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