Stsrting with a firearm...


Pathfinder First Edition General Discussion

Shadow Lodge

Is there anyway for a first level character start with a firearm besides being a Gunslinger.


Not that I know of.


Bribe the GM with pizza, money, or beer. :)

- Gauss


Holy Gun


Play in a setting where firearms are common and not ludicrously expensive?

There are quite a few archetypes for other classes that start with a firearm.

My brain keeps trying to tell me that I've seen a Feat or maybe it was a Trait that lets you start with a small mountain of gold. That might be enough to afford a firearm. Assuming I'm not crazy.


HOLY GUN (ARCHETYPE)
Have Gun: At 1st level, the holy gun
gains the Amateur Gunslinger feat and
Gunsmithing as a bonus feat. She also
gains a battered gun identical to the one gained by the
gunslinger. This ability replaces detect evil.


The Rich Parents trait? That is 900 gp right there. Enough to buy one of the lesser single handed guns, or maybe a nice pistol/dragon pistol if you dip (rather heavily) into your class' starting funds.

Although this is kind of a waste of a trait, and quite honestly: you are better off just picking gunslinger. Quick clear is rather much vital to gun use.

Is it banned in your game? Because usually games that ban them really mean "ban all guns". If the GM bans gunslinger without banning guns, then he doesn't want to say he bans guns, but places heavy penalties on them to discourage you.

Shadow Lodge

If you dont have a level in a class that has firearms as a class skill you need exotic weapon proficiency firearms to you gun right?

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jacob Saltband wrote:
Is there anyway for a first level character start with a firearm besides being a Gunslinger.

In PFS no, otherwise it's up to your home GM. If the setting is one where there are Guns! Guns! Everywhere!, everyone might be carrying one. In most cases however, they might still be beyond your starting budget.

Shadow Lodge

...


Gunsmithing feat, Rich Parents trait, 500 gp to make a pistol. If you are a human or a fighter, should be easy to get all the feats needed to start with a gun

Shadow Lodge

Olav wrote:
Gunsmithing feat, Rich Parents trait, 500 gp to make a pistol. If you are a human or a fighter, should be easy to get all the feats needed to start with a gun

In golarian is firearm proficiency an exotic?


Jacob Saltband wrote:
Olav wrote:
Gunsmithing feat, Rich Parents trait, 500 gp to make a pistol. If you are a human or a fighter, should be easy to get all the feats needed to start with a gun
In golarian is firearm proficiency an exotic?

Firearm proficiency is exotic among all the rules options for firearms in a campaign short of "commonplace guns" and "guns everywhere" rules options, in which they are martial and simple weapons respectively.

The default rules option - the one upon which the gunslinger class and firearms prices are built - is that they are exotic.


For sure, should have been more clear. Since humans start with two feats, any human with a level in a martial class (Barb, Fighter, Ranger, Pali ect..) will have the BAB req to pick up exotic wep prof and another feat to get gunsmithing. A fighter of an race gets a bonus combat feat at first so that can easily go to wep prof firearms, whereas the character feat at first can go to Gunsmithing.

With the Rich parents trait and 8 hours on the first day of the campaign said character could craft himself a pistol and still have enough left over for a suit of armor, a good melee weapon, all the knick-knacks needed to start and some bullets. That's how I would do it.


I believe the Spellslinger archetype also gets the ability to get a gun at first level. But I'm not 100% sure right now.

Shadow Lodge

Thanks all for the info.

Second Seekers (Luwazi Elsbo)

Starfinder Superscriber

Musketeer starts with a gun as well. And it's not a broken one like the gunslinger and holy gun start with.


Spellslinger starts with a gun too. Also not broken, I think.

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