Hakon

Olaf son of Urko's page

138 posts. Organized Play character for andreww.


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Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I am currently overcommitted on games as is so wont be continuing.

Best of luck for the future levels.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Day Job 1d20 + 6 ⇒ (9) + 6 = 15
Normal progression, no hex.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Yes, this game has really run far more slowly than I had initially anticipated. While I have enjoyed myself I think I will be bowing out after this level.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf unloads against the one target he can see.

Bring these things down quickly, that confusion is too dangerous

Attack rolls:

Primary 1, rapid, df, da, pbs, heroism, inspire, haste: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 + 1 ⇒ (1) + 13 - 2 + 1 - 2 + 1 + 2 + 2 + 1 = 17
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (8) + 3 + 1 + 4 + 1 + 2 = 19
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (7) + 3 + 1 + 4 + 1 + 2 = 18
Fog, low misses: 1d100 ⇒ 87

Primary 2, rapid, df, da, pbs, heroism, inspire, haste: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 + 1 ⇒ (17) + 13 - 2 + 1 - 2 + 1 + 2 + 2 + 1 = 33
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (5) + 3 + 1 + 4 + 1 + 2 = 16
Fog, low misses: 1d100 ⇒ 16

Haste attack, rapid, df, da, pbs, heroism, inspire, haste: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 + 1 ⇒ (9) + 13 - 2 + 1 - 2 + 1 + 2 + 2 + 1 = 25
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (6) + 3 + 1 + 4 + 1 + 2 = 17
Fog, low misses: 1d100 ⇒ 98

Iterative, rapid, df, da, pbs, heroism, inspire, haste: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 + 2 + 1 ⇒ (5) + 8 - 2 + 1 - 2 + 1 + 2 + 2 + 1 = 16
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (1) + 3 + 1 + 4 + 1 + 2 = 12
Fog, low misses: 1d100 ⇒ 97

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I do have a reroll but unfortunately you cannot share them. Campaign coin rerolls can be shared. If you have a folio or tshirt then you get a free reroll which doesn't take an action to use.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf unleashes another barrage of attacks at the nearest monster

Attack rolls:

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 2 - 2 + 1 + 2 + 2 ⇒ (4) + 13 - 2 + 2 - 2 + 1 + 2 + 2 = 20
Damage, manyshot, df, da, pbs, inspie: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (8) + 3 + 2 + 4 + 1 + 2 = 20
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (7) + 3 + 2 + 4 + 1 + 2 = 19
Miss chance, low misses: 1d100 ⇒ 42

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 2 - 2 + 1 + 2 + 2 ⇒ (10) + 13 - 2 + 2 - 2 + 1 + 2 + 2 = 26
Damage, df, da, pbs, inspie: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (2) + 3 + 2 + 4 + 1 + 2 = 14
Miss chance, low misses: 1d100 ⇒ 78

Iterative, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 2 - 2 + 1 + 2 + 2 ⇒ (8) + 13 - 2 + 2 - 2 + 1 + 2 + 2 = 24
Damage, df, da, pbs, inspie: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (3) + 3 + 2 + 4 + 1 + 2 = 15
Miss chance, low misses: 1d100 ⇒ 76

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step forwards and downwards to bring this horrrid creature into his reach.

Fly, DC15: 1d20 + 12 ⇒ (13) + 12 = 25

He raises his bow and unleashes a barrage against the closest monster.

I dont believe it benefits from cover as it is large, Olaf is 10' up and the person between me and it is small.

Attack rolls:

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 2 - 2 + 1 + 2 + 2 ⇒ (7) + 13 - 2 + 2 - 2 + 1 + 2 + 2 = 23
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (6) + 3 + 2 + 4 + 1 + 2 = 18
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (6) + 3 + 2 + 4 + 1 + 2 = 18

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 2 - 2 + 1 + 2 + 2 ⇒ (2) + 13 - 2 + 2 - 2 + 1 + 2 + 2 = 18
Damage, df, da, pbs, inspire: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (1) + 3 + 2 + 4 + 1 + 2 = 13

Iterative, rapid, df, da, pbs, heroism, inspire: 1d20 + 8 - 2 + 2 - 2 + 1 + 2 + 2 ⇒ (3) + 8 - 2 + 2 - 2 + 1 + 2 + 2 = 14
Damage, df, da, pbs, inspire: 1d8 + 3 + 2 + 4 + 1 + 2 ⇒ (1) + 3 + 2 + 4 + 1 + 2 = 13

But it looks like it wont matter with those terrible rolls

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I believes truffles gets a +4 to his save due to devotion as it applies to enchantment spells and effects.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Ducking away from Krago's attack Olaf lets out a curse very unsuited to a priest of Erastil. He draws on the power of his armour and flies away from Krago, rising up 15' in the air.

Get hold of yourself man. Everyone, spread out.

Activating fly from celestial armour and then moving away. The movement will provoke from Krago who I think will take the opportunity attack as he is already attacking me.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Seeing nothing immediately hostile Olaf delays.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Sure

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

In character we dont actually know this is the final door. I am happy to drop a bulls strength on you given the duration but prayer is much shorter so I will hold off on it.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf stands at the ready, bow drawn.

Let us be done with this place.

Olaf has run out of divine favour scrolls so will cast the spell just before the door is opened instead.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf peers ahead, I am definatley for avoiding the big demon thng, at least until I can prepare different spells. We could shoot fireballs at it randomly but we dont know how deep that pit is, I could just withdraw down it and we would have wasted them.[/b]

As I recall, for modules the expectation is that you complete at least two thirds of it to get full rewards.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

And we are back....for now.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I doubt I can make any use of it. You seem capable with magical objects, keep it. You never know, we might meet some swarms in here.

Olaf raises his bow, ready to deal with whatever faces them next.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes up position ready to deal with whatever lies behind the door.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf examines the staff

Spellcraft: 1d20 + 7 ⇒ (2) + 7 = 9

But he has no idea what it does.

And also starts healing himself with his wand.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Where too next friends? We could try and take on the thing in the pit but I would prefer to rest and change some spells before we considered doing so.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step to one side and unleashes another volley of arrows.

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (8) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 23
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (3) + 3 + 1 + 4 + 1 + 2 = 14
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (1) + 3 + 1 + 4 + 1 + 2 = 12

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (4) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 19
Damage, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (3) + 3 + 1 + 4 + 1 + 2 = 14

Iterative, rapid, df, da, pbs, heroism, inspire: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (11) + 8 - 2 + 1 - 2 + 1 + 2 + 2 = 21
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (4) + 3 + 1 + 4 + 1 + 2 = 15

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step forward to get a clear shot at the mummy!

Full attack

attack rolls:

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (6) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 21
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (6) + 3 + 1 + 4 + 1 + 2 = 17
Damage, manyshot, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (8) + 3 + 1 + 4 + 1 + 2 = 19

Primary, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (20) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 35
Damage, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (1) + 3 + 1 + 4 + 1 + 2 = 12

Confirm, rapid, df, da, pbs, heroism, inspire: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (13) + 13 - 2 + 1 - 2 + 1 + 2 + 2 = 28
Damage, df, da, pbs, inspire: 2d8 + 6 + 2 + 8 + 2 + 4 ⇒ (5, 4) + 6 + 2 + 8 + 2 + 4 = 31

Iterative, rapid, df, da, pbs, heroism, inspire: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 + 2 ⇒ (3) + 8 - 2 + 1 - 2 + 1 + 2 + 2 = 13
Damage, df, da, pbs, inspire: 1d8 + 3 + 1 + 4 + 1 + 2 ⇒ (8) + 3 + 1 + 4 + 1 + 2 = 19

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Will save: 1d20 + 12 ⇒ (8) + 12 = 20

Olaf just about shrugs off the greasy magic wielded by the mummy.

He takes 10 damage

Advancing up the stairs he comes face to face with the undead horror.

Will save, remove fear: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

But steels himself against the fear and lets fly a single arrow.

Bow, heroism, df, deadly aim: 1d20 + 13 + 2 + 1 - 2 ⇒ (7) + 13 + 2 + 1 - 2 = 21
Damage, df, da: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf casts remove fear on truffles himself and anyone who has yet to save against the mummy aura.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I am away from tomorrow until Thursday next week. I will do my best to post as I can.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Planes: 1d20 + 7 ⇒ (2) + 7 = 9
Religion: 1d20 + 7 ⇒ (12) + 7 = 19

Seeing the monstrous creatures in front of them Olaf raises one hand and intones a blessing, By Erastils grace be purged!

Olaf casts Holy Smite, it should hit all of them as a 20' radius burst. Evil creatures take 4d8 ⇒ (2, 3, 2, 8) = 15 damage, evil outsiders instead take 8d6 ⇒ (3, 1, 4, 5, 2, 3, 4, 4) = 26 damage. Evil creatures are also blinded for a round. A DC16 will save halves the damage and negates the blindness. Neutral creatures take half damage and are not blinded. I assume the fiendish creatures have SR.

SR Red: 1d20 + 8 ⇒ (3) + 8 = 11
Using folio reroll if they do have SR
SR Red: 1d20 + 8 + 5 ⇒ (7) + 8 + 5 = 20

SR Yellow: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf shrugs, Doors tend to be locked for a reason, can you unlock it?

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf attempt to identify the sword.

Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25

Bah, it is simply enchanted with a magic aura spell. Is the shield of any use to anyone?

Looking around he says.

Lots of you seem injured. I can channel if you want but only have a single use of it. It may be better to hold off to use it in an emergency.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf unleashes another barrage of arrows against the construct.

Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (19) + 13 - 2 + 1 - 2 + 1 + 2 = 32
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (4) + 3 + 1 + 4 + 1 = 13
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (7) + 3 + 1 + 4 + 1 = 16

Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (7) + 13 - 2 + 1 - 2 + 1 + 2 = 20
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (7) + 3 + 1 + 4 + 1 = 16

Iterative, rapid, df, da, pbs, heroism: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 ⇒ (1) + 8 - 2 + 1 - 2 + 1 + 2 = 9
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (8) + 3 + 1 + 4 + 1 = 17

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step to one side so he has a clean line of fire on the construct and unloads again.

Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (4) + 13 - 2 + 1 - 2 + 1 + 2 = 17
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (8) + 3 + 1 + 4 + 1 = 17
Damage, manyshot, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (1) + 3 + 1 + 4 + 1 = 10

Primary, rapid, df, da, pbs, heroism: 1d20 + 13 - 2 + 1 - 2 + 1 + 2 ⇒ (12) + 13 - 2 + 1 - 2 + 1 + 2 = 25
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (2) + 3 + 1 + 4 + 1 = 11

Iterative, rapid, df, da, pbs, heroism: 1d20 + 8 - 2 + 1 - 2 + 1 + 2 ⇒ (11) + 8 - 2 + 1 - 2 + 1 + 2 = 19
Damage, df, da, pbs: 1d8 + 3 + 1 + 4 + 1 ⇒ (1) + 3 + 1 + 4 + 1 = 10

But it looks like most of his arrows go wide.

Dammit!

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step back and fires a volley of arrows at red.

He provokes if it has reach but I can't do much about that.

Bow, rapid, heroism, inspire, pbs, df, da: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 ⇒ (17) + 13 - 2 + 2 + 2 + 1 + 1 = 34
Damage, da, inspire, df, pbs, manyshot: 1d8 + 3 + 4 + 2 + 1 + 1 ⇒ (2) + 3 + 4 + 2 + 1 + 1 = 13
Damage, da, inspire, df, pbs, manyshot: 1d8 + 3 + 4 + 2 + 1 + 1 ⇒ (5) + 3 + 4 + 2 + 1 + 1 = 16

Bow, rapid, heroism, inspire, pbs, df, da: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 ⇒ (8) + 13 - 2 + 2 + 2 + 1 + 1 = 25
Damage, da, inspire, df, pbs: 1d8 + 3 + 4 + 2 + 1 + 1 ⇒ (7) + 3 + 4 + 2 + 1 + 1 = 18

Bow, iterative, heroism, inspire, pbs, df, da: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 ⇒ (7) + 13 - 2 + 2 + 2 + 1 + 1 = 24
Damage, da, inspire, df, pbs: 1d8 + 3 + 4 + 2 + 1 + 1 ⇒ (6) + 3 + 4 + 2 + 1 + 1 = 17

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Fear save: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

I will post my actions tonight when back from work

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Unable to see the enemy Olaf mutters a quick prayer to Erastil and heads into the room.

oh my, they are quite large

Don't mind me, Erastil will protect me...

I hope

I will try and draw their attention to let the rest of you in!

Olaf casts shield of faith and moves into the room between the two constructs, provoking if they have combat reflexes. Olaf does threaten with his gauntlet if anyone needs a flank. AC is a flat 33 currently.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I prefer to fight things out in the open, if there's only two then we outnumber them, better to take them on inside I think whispers Olaf.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf moves up but, unable to see, hangs back a bit. What can you see? he whispers.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Nope, its lasts for 1 minute per caster level, you get to bring a bolt down anywhere within range, maximum bolts equal to caster level

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Sounds good to me.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I have some healing Freodwen if you need it. I picked up a new wand just before coming here. I would rather hold on to my spells and I have only very limited abilities to channel.

He looks around the room. If we are not going onward, and facing that thing in such tight confines seems foolish, then it looks like we have three options. Try to bypass the trap at the entryway to access those doors or take one of the two in the former room. The trap seems beyond us at the moment so my choice would be the latter and east seems as good a choice as west.

I have run this so my vote is random, 1 is east, 2 is west. 1d2 ⇒ 2

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

That thing looks dangerous and difficult to get at. I suggest we just shut that door and look elsewhere.

One vote here for going elsewhere.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I am happy to continue with 4, it was written for 4 players and while the difficulty can be variable (I have played this in standard) it should be manageable for us.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf moves to where he can see the creature. What the hell is that? Do we fight or run?

Planes: 1d20 + 7 ⇒ (12) + 7 = 19

He takes a single pot shot at the creature, shooting an arrow straight over Freodwens shoulder

Attack, heroism, pbs, cover, da: 1d20 + 13 + 1 + 2 - 4 + 2 ⇒ (2) + 13 + 1 + 2 - 4 + 2 = 16
Damage, pbs, da: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13

and into the wall..

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf peers forward through the door, I agree, this looks way too tight a space to have us fighting in. He heads away towards the exit drawing a slim birch wand wound with living vines, [b]Here, let me help Sugarsnap he says, tapping her gently with it.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Anyone know what the weird winged eels are whispers Olaf.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Religion, heroism: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

Nice wrappings, shall we move on?

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I tend to agree with the ice mephit idea, SNA4 probably isn't that useful in the overall scheme of things and it gets rid of the mould in case we have to come back this way.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Nope, not even outside of core

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf backs away from the mold and heals himself with a wand.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

It might be better to try a different route or I may be able to carry everyone over the area with an air walk spell...The spell lasts long enough that I wouldn't mind making use of it. We could also explore the other door first, see where it might lead?

How high is the chamber? Is it possible to get over the mould without getting into its range? If no-one objects Olaf will take the bracers.

Also, I have one addition to the sop, just before we open any door or enter a new area Olaf will use a scroll of divine favour, I have a bunch left over from playing Bonekeep with him and I may as well use them.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf takes a step forward and unloads a barrage of arrows at the mummy, looking to get rid of it quickly.

5' step and full attack, this will provoke. AC32 assuming it is evil.

Full attack:

Many, Rapid, inspire, heroism, prayer, pbs, da: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 - 2 ⇒ (9) + 13 - 2 + 2 + 2 + 1 + 1 - 2 = 24
Damage 1, inspire, prayer, pbs, da: 1d8 + 3 + 2 + 1 + 1 + 4 ⇒ (6) + 3 + 2 + 1 + 1 + 4 = 17
Damage 2, inspire, prayer, pbs, da: 1d8 + 3 + 2 + 1 + 1 + 4 ⇒ (8) + 3 + 2 + 1 + 1 + 4 = 19

Rapid, inspire, heroism, prayer, pbs, da: 1d20 + 13 - 2 + 2 + 2 + 1 + 1 - 2 ⇒ (18) + 13 - 2 + 2 + 2 + 1 + 1 - 2 = 33
Damage, inspire, prayer, pbs, da: 1d8 + 3 + 2 + 1 + 1 + 4 ⇒ (1) + 3 + 2 + 1 + 1 + 4 = 12

Iterative, Rapid, inspire, heroism, prayer, pbs, da: 1d20 + 8 - 2 + 2 + 2 + 1 + 1 - 2 ⇒ (19) + 8 - 2 + 2 + 2 + 1 + 1 - 2 = 29
Damage 1, inspire, prayer, pbs, da: 1d8 + 3 + 2 + 1 + 1 + 4 ⇒ (4) + 3 + 2 + 1 + 1 + 4 = 15

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I will be away next week from Thursday to Sunday with limited ability to post.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf darts forward in front of Krago hoping to draw the enemy closer.

Will save Mummy 1: 1d20 + 12 ⇒ (18) + 12 = 30
Will save Mummy 2: 1d20 + 12 ⇒ (8) + 12 = 20

He remains unfazed by them and takes a single shot at the lead mummy.

Bow, pbs, heroism, inspire, deadly aim: 1d20 + 13 + 1 + 2 + 2 - 2 ⇒ (4) + 13 + 1 + 2 + 2 - 2 = 20
Damage, pbs, inspire, da: 1d8 + 3 + 1 + 2 + 4 ⇒ (1) + 3 + 1 + 2 + 4 = 11

Krago, Olaf does threaten in melee if you need a flank

AC32 against evil creatures, 30 otherwise

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf starts a little as the outer doors slam shut. Not a good sign. Krago, think you can get those back open? he asks as he slips into the corridor behind him and peers into the room.

Perception: 1d20 + 18 ⇒ (16) + 18 = 34

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Olaf slips into the room, skirting the edges. People hide doors for a reason, I would support taking that route.

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