Sajan Gadadvara

Oglon's page

64 posts. Alias of wlfjstr.


RSS

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>

Exataerg is one of the Gnomes' gnames. I remembered one.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Yes, I am on board with it...
It would be a shame to have it end so soon...
Perhaps I'll bump in the am...
Edit: Or maybe now.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will ready an attack. If the wolves come within striking distance, he will attack it with a stunning fist.

Readied Attack:

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage(non-lethal): 1d6 + 2 ⇒ (4) + 2 = 6
On hit DC13 or stunned


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon turns to the forest, dropping his pack and quarterstaff. He then assumes a ready stance as he looks and listens for approaching danger.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I took nothing from the hut.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will walk happily by Taran, smiling for the first time that anyone here has seen.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Come Taran, we are on our way...", Oglon heads out the doorway.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will search the hut and clearing for another staff, long stick, or something to use in tandem with his quarter staff to create a makeshift litter.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Perhaps Kirche is a polymorphed cauldron?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Taran, have you ever left this cottage? Or walked the forest?"
How big is the cauldron? Would Oglon be able to carry it slung over his back? He has handles, could a litter (essentially two poles, through the handles) be made to make it easier?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will whisper to Mrachni/Makvor with his back to Taran, while he is responding to Makvor:

DC20 Per. for cauldron (distracted) ,DC15 for others:
"It would be wrong to leave him here all by himself. Should we bring him along?"

then turning to the cauldron,
"I am called Oglon the Wanderer. Can you make a good stew, Taran?"

That's the best I could come up with for a cauldron name. I tried some others, 'blackie' or 'bubble', but thought they were too frivolous. Loved Lloyd all growing up :)
Edit: I'd like to change that to Makvor, then? and it seems he answered appropriately enough.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon rests his hand on the gnomes shoulder in a calming way and says, "There is no one here who intends you harm. We will do our best to repair the door. May we call you Taran the Cauldron?" And softly to Zatqulamie, "He seeks only to be friends, it is rude to frighten him so, in his home."


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Zatqualmie, it may not be wise to fiddle with those. Who knows what they are for..." Oglon then step's up beside Quaylon, helping to move the door off to the side and moving into the hut. Is there enough light to do an effective search?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"We met on the road. His death was unfortunate, but it did not seem altogether undeserved. I have been looking for work, and am glad to help you with your mission", Oglon responds to the Bard.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"It appears Lord Foxheart left too soon to collect his treasure" Oglon will hand the blade to Zatqualmie, and moves to the tree.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Seeing as we don't appear to be in immediate danger, Oglon will take 10 (17) on both climb checks retrieving the moss in short order, jumping down when he has it (also taking 10 for an 18).

Edit: Modified to account for Zat's entry


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will spend the rest of his action trying to pick up the item.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Thank you, I've been eager to address Zat about his 'troubles'.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon says without emotion, "Some enemies are easy to spot, some are hidden, and some come from within."


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Rd 4 hp 4/9

Oglon moves cuatiously up to S13, where hopefully I can get a better look at whatever this odd thing is.

May I ready an action to pick it up if it is an item and if it is an enemy, attack it?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I'm up for someone new, too.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Rd 3, Hp8/9
The map shows the one in M17 is dead, so I will move. If that is an error I will edit my action to be a full attack on it.

Move N17(start)->O17->P17->Q16->P15 (now flanking with Mrachni) attacking O15
Attack: : 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Damage: : 1d6 + 2 ⇒ (3) + 2 = 5

If Critical: :
Confirm: : 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Damage: : 1d6 + 2 ⇒ (3) + 2 = 5


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Rd 2 Hp 8/9 addendum for crit confirmation
Crit Confirm 1d20 + 1 ⇒ (3) + 1 = 4 Damage 1d6 + 2 ⇒ (3) + 2 = 5


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Rd 2 Hp 8/9

Flurry of Blows against wyrm in M17.
Attack 1 1d20 + 1 ⇒ (14) + 1 = 15 Damage 1d6 + 2 ⇒ (4) + 2 = 6
Attack 2 1d20 + 1 ⇒ (20) + 1 = 21 Damage 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

You are allowed to move through an ally's square without impediment. Yep, I failed the climb, . No worries about acrobatics. I'll make sure to use it correctly in the future.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Round 1 hp 9/9

Oglon will run up to the trunk of the old tree, K14(1)->L15(2-3)->M16(4)->N16(5-6), dodging nimbly behind Mrachni Acrobatics to avoid AoO: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 and then scurry up the old tree as fast as he can, Climb at half-speed: 1d20 + 6 + 2 - 5 ⇒ (2) + 6 + 2 - 5 = 5 stopping when he can reach what was identified as the mold we seek.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Going to see the Hobbit, I'll try to post at least once tonight before I go to bed.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Perhaps the mold grows higher up in the tree?"


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon does not approach the tree, but hangs near the edge of the clearing. "What are we looking for here? He looks up into the boughs of the tree.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will take Mracni up on his offer to fill his waterskins. And stay away from the rotting boar.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon has no coin, but I bet he could be had for 3gp/day, with a good diplomacy roll and 4 without.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon will turn his head from the hobgoblin, just for a moment, hissing back at the others, "He has something in his hands, I believe he means to cast a spell!"
When he turns back towards Grung, he is prepared to close the distance between them as quickly as he can.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"We may yet buy your aid, the priest has asked your price, you have not yet answered..." Oglon continues to approach, but slows some
Can I tell what he is prepared to do, or just done?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"I am the Wanderer, I currently serve Lord Foxheart. One who plays with people's possessions and well being is not worthy of more honor than he shows." Oglon will begin to advance towards him, steadily.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Oop?!", Oglon looks sharply at the Hobgoblin for the first time, "Who is this 'Giggleman' you refer to Grung? And what part did he (and you for that matter) play in Lord Foxhearts unfortunate encounter?"

I'm not sure what the bluff is intended for, but I cannot fail to beat it with my Sense Motive 1d20 + 8 ⇒ (1) + 8 = 9 and there is enough in what is said here to make Oglon very suspicious of him


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Lord Foxheart, I think you'll find that your coin was taken by our attackers last night."
Perception to overhear the whispered conversation (DC15) 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Please don't take offense! I haven't read through the different characters, and a Bard can have myriad different builds, but I can certainly see where the archaeologist build could be a trap finder (ala Indiana Jones).


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

We don't have a ranger, or a rogue. I think getting some intel on the lay of the land might be handy. Unfortunately, Fox and I were recently freed of our wealth...

Can we raise any funds to pay him? Or even talk his price down?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I will do my best to stay in the position at his right, or just behind (or some combination thereof) Foxheart.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"I think you'll find that Mrachni speaks when he has something to say, Lord Foxheart." Oglon says as he shoulders his pack and falls into step behind his armored companion.

As he passes the gnome, he will look curiously at him. Wondering whom he had to kill as he has seen no bodies in the clearing.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Mracni:
"plainness"? I think the character is fine. Perhaps he wants a backstory that has hooks built-in? Perhaps there is a rival tribe, or a love interest?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

To Foxheart the Noble, "Of course, Lord Foxheart." Then Oglon turns to the rest of the group "I believe we are ready to assist you in finding these healing supplies you seek"


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon turns to the bard, regarding him in all seriousness, and replies, "I did."


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

"Many thanks to you and yours for your help. Do you know who was responsible for that ambush? They attacked us from the dark, I saw nothing before I was felled."
"I shall serve as Lord Foxhearts shield, while he searches for his lost one. But I believe that his shield remains in the woods, do any of you know where our attackers may be?"

After any further conversation, Oglon will perform his daily meditation, exercises and ablution. The meditation consists of approximately ten minutes of him sitting cross-legged with a crystal he removes from around his neck in his lap. Followed by a yoga/tai-chi sort of ritual lasting for about thirty minutes. And ending with him rummaging through his backpack, removing some small vials and anointing him self with fragrant oils.

"I am now ready to serve as necessary"


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Oglon wakes to see Mrachni bent over him tending to his wounds. Are you their leader? Where have you taken us?


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

Well, Lord Foxheart, it appears that we have some unknown protector in the night. Oglon peers into the darkness, wondering how his wounds were bound. I hope our mysterious protector returns soon, because I fear I cannot stay awake much longer...
Oglon fades into unconsciousness


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I have made up my own words on occasion precisely to improve my bragitivability. My favorite has been Automatamporhism. That's when a computer starts seeing humans, as computers to enhance their understanding of us.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I'm pretty sure the dice still hate you. It's just a passive-aggressive hate subtly hidden in a reasonable distribution.

Just sayin'.


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I've udpated my gear for the stolen bedroll and made clear what items are in his backpack, along with the location of his one item of real value to him. His coin is in the pockets of his outfit. Of note, the backpack should be lying next to where (perhaps it was under) the bedroll recently taken.
And I'll just post the gear here, too:

Gear:

Equipment: 15.5 lbs
Backpack 2lbs 2gp < items in backpack are noted with >
>Fishook - 1sp
>Fishing Line - 2sp
>Incense (10) 1lb 10gp
>Soap .5lb 1gp
>Body Oils 1lb 10gp
>Cooking Kit 2lb 1gp
>Flask(3), full water 3lb 9cp
>Various Herbs and spices 1lb 3gp
>Rations, Trail (7) 7lb 3gp 5sp
Meditation Crystal 1lb 100gp (on leather thong around neck)
Monk's clothes
Walking Staff (quarter?) 4lbs

2gp 5cp


Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7

I am new to PbP playing in general. But my opinion is that the best option is to have end of round/beginning of round posts. Then everyone, baddies and players, can take their actions. When everyone has acted a new end/beginning post is posted (with maps or initiative lists as necessary).

If players post actions outside of the current round they can be ignored, perhaps with a note that it has been done. I for one like every participant having a separate initiative. I think it gives more 'realism' and allows all the rules around combat to be used effectively (such as the "Initiative Consequences of Readying" rule discussed earlier <http://www.d20pfsrd.com/gamemastering/combat#TOC-Ready>)

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>