Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Oglon will ready an attack. If the wolves come within striking distance, he will attack it with a stunning fist.
Readied Attack: Attack: 1d20 + 2 ⇒ (5) + 2 = 7 Damage(non-lethal): 1d6 + 2 ⇒ (4) + 2 = 6 On hit DC13 or stunned
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"Taran, have you ever left this cottage? Or walked the forest?"
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Oglon will whisper to Mrachni/Makvor with his back to Taran, while he is responding to Makvor:
DC20 Per. for cauldron (distracted) ,DC15 for others:
"It would be wrong to leave him here all by himself. Should we bring him along?" then turning to the cauldron, "I am called Oglon the Wanderer. Can you make a good stew, Taran?" That's the best I could come up with for a cauldron name. I tried some others, 'blackie' or 'bubble', but thought they were too frivolous. Loved Lloyd all growing up :)
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Oglon rests his hand on the gnomes shoulder in a calming way and says, "There is no one here who intends you harm. We will do our best to repair the door. May we call you Taran the Cauldron?" And softly to Zatqulamie, "He seeks only to be friends, it is rude to frighten him so, in his home."
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"Zatqualmie, it may not be wise to fiddle with those. Who knows what they are for..." Oglon then step's up beside Quaylon, helping to move the door off to the side and moving into the hut. Is there enough light to do an effective search?
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"It appears Lord Foxheart left too soon to collect his treasure" Oglon will hand the blade to Zatqualmie, and moves to the tree. Perception: 1d20 + 7 ⇒ (5) + 7 = 12 Seeing as we don't appear to be in immediate danger, Oglon will take 10 (17) on both climb checks retrieving the moss in short order, jumping down when he has it (also taking 10 for an 18). Edit: Modified to account for Zat's entry
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Rd 4 hp 4/9 Oglon moves cuatiously up to S13, where hopefully I can get a better look at whatever this odd thing is. May I ready an action to pick it up if it is an item and if it is an enemy, attack it?
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Rd 3, Hp8/9
Move N17(start)->O17->P17->Q16->P15 (now flanking with Mrachni) attacking O15
If Critical: : Confirm: : 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 Damage: : 1d6 + 2 ⇒ (3) + 2 = 5
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Round 1 hp 9/9 Oglon will run up to the trunk of the old tree, K14(1)->L15(2-3)->M16(4)->N16(5-6), dodging nimbly behind Mrachni Acrobatics to avoid AoO: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 and then scurry up the old tree as fast as he can, Climb at half-speed: 1d20 + 6 + 2 - 5 ⇒ (2) + 6 + 2 - 5 = 5 stopping when he can reach what was identified as the mold we seek.
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Oglon will turn his head from the hobgoblin, just for a moment, hissing back at the others, "He has something in his hands, I believe he means to cast a spell!"
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"I am the Wanderer, I currently serve Lord Foxheart. One who plays with people's possessions and well being is not worthy of more honor than he shows." Oglon will begin to advance towards him, steadily.
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"Oop?!", Oglon looks sharply at the Hobgoblin for the first time, "Who is this 'Giggleman' you refer to Grung? And what part did he (and you for that matter) play in Lord Foxhearts unfortunate encounter?" I'm not sure what the bluff is intended for, but I cannot fail to beat it with my Sense Motive 1d20 + 8 ⇒ (1) + 8 = 9 and there is enough in what is said here to make Oglon very suspicious of him
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Please don't take offense! I haven't read through the different characters, and a Bard can have myriad different builds, but I can certainly see where the archaeologist build could be a trap finder (ala Indiana Jones).
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
We don't have a ranger, or a rogue. I think getting some intel on the lay of the land might be handy. Unfortunately, Fox and I were recently freed of our wealth... Can we raise any funds to pay him? Or even talk his price down?
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"I think you'll find that Mrachni speaks when he has something to say, Lord Foxheart." Oglon says as he shoulders his pack and falls into step behind his armored companion. As he passes the gnome, he will look curiously at him. Wondering whom he had to kill as he has seen no bodies in the clearing.
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
"Many thanks to you and yours for your help. Do you know who was responsible for that ambush? They attacked us from the dark, I saw nothing before I was felled."
After any further conversation, Oglon will perform his daily meditation, exercises and ablution. The meditation consists of approximately ten minutes of him sitting cross-legged with a crystal he removes from around his neck in his lap. Followed by a yoga/tai-chi sort of ritual lasting for about thirty minutes. And ending with him rummaging through his backpack, removing some small vials and anointing him self with fragrant oils. "I am now ready to serve as necessary"
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
Well, Lord Foxheart, it appears that we have some unknown protector in the night. Oglon peers into the darkness, wondering how his wounds were bound. I hope our mysterious protector returns soon, because I fear I cannot stay awake much longer...
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
I have made up my own words on occasion precisely to improve my bragitivability. My favorite has been Automatamporhism. That's when a computer starts seeing humans, as computers to enhance their understanding of us.
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
I've udpated my gear for the stolen bedroll and made clear what items are in his backpack, along with the location of his one item of real value to him. His coin is in the pockets of his outfit. Of note, the backpack should be lying next to where (perhaps it was under) the bedroll recently taken.
Gear: Equipment: 15.5 lbs Backpack 2lbs 2gp < items in backpack are noted with > >Fishook - 1sp >Fishing Line - 2sp >Incense (10) 1lb 10gp >Soap .5lb 1gp >Body Oils 1lb 10gp >Cooking Kit 2lb 1gp >Flask(3), full water 3lb 9cp >Various Herbs and spices 1lb 3gp >Rations, Trail (7) 7lb 3gp 5sp Meditation Crystal 1lb 100gp (on leather thong around neck) Monk's clothes Walking Staff (quarter?) 4lbs 2gp 5cp
Male Human Monk 1st | HP 9 | AC: 16 FF:10 Tch:16 | Fort 3 Ref 4 Will 5 | CMD 14 | Init +3, Per +7
I am new to PbP playing in general. But my opinion is that the best option is to have end of round/beginning of round posts. Then everyone, baddies and players, can take their actions. When everyone has acted a new end/beginning post is posted (with maps or initiative lists as necessary). If players post actions outside of the current round they can be ignored, perhaps with a note that it has been done. I for one like every participant having a separate initiative. I think it gives more 'realism' and allows all the rules around combat to be used effectively (such as the "Initiative Consequences of Readying" rule discussed earlier <http://www.d20pfsrd.com/gamemastering/combat#TOC-Ready>)
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