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![]() Oh my, too many: This appears to be blah blah that is way over priced to be a blah blah. If you are very specific build (aka my favorite character) you get a super awesome item for dirt cheap! Cannot forget snakes:
Cannot forget the needles
ok back to voting ![]()
![]() I have submitted something every time as well. Made it into the top 32 once, never to make it again. It was fun jumping for joy back in 2009. Maybe this year I will make it one more time! Almost missed this year... have a lot going on and just happened across a facebook post reminding to post your item before the deadline. So I quickly threw something together and submitted. Something in is better than nothing in. ![]()
![]() Immaculate Raiment
As a full round action the wearer of this outfit may change the look and function of this outfit to any combination of clothing with a total value of 75 gp or less. The wearer of this outfit is affected by a stabilize spell if the wearer’s hit points drop below 0. The outfit cleans so quickly that anything sticky is instantly removed, making the wearer immune to effects that rely on stickiness to function (e.g. tanglefoot bag). Items worn or carried by the wearer are repaired every round, as if affected by the mending spell. If an item is destroyed (has 0 hit points or less), it is no longer repaired by this outfit.
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![]() Being an engineer I love data. To me data can only help me get better. Though I understand your point about how people may feel. I like the suggestion of what percentile you land in. Maybe in 5% increments. Since the total number is not known saying top 10% could be 50 items it could be 250 items. Though it gives you a rough idea of how your idea went over with the voting public. ![]()
![]() I was wondering that after the top 32 have been posted can those who did not make it in the top 32 request to find out what rank their item had? If I understand the voting process all the items should now be ranked from 1 (best) to ???? (worst) The top 32 items may not be numbers 1 through 32, since the process is a tool to help the judges not a replacement. It is possible that an items that ranked 500th could be in the top 32. I think it would be great to see the rankings of the items in the top 32 (after voting to not cause bias) Also for those who did not make it in the top 32 and they are willing to let everybody see their ranking if they post their item in a thread could their rankings be posted? ![]()
![]() I must say this years voting method has given me a ton of insight. Experiencing what the judges have in the past has given me insight galore. Things that I see over and over again that makes me one to poke my eyes out, bad formating, etc. Since I have been reading a bunch of these items I realized that the first line is very important. A paragraph of fluff and the reader gets bored. Need to be brief on the description and get to the meat, but yet just enough description to catch the readers attention. I wanted to say thank you for doing the judging this way this year. It has already improved the way I think about item design! ![]()
![]() Anthony Adam wrote:
Bravo!!! Bravo!!! One of the best visuals I have ever read of what submitters feel like as they hit that send button and take their fate filled walk. ![]()
![]() I must say I stressed over this part of my submission. First pass, made a solid item... read great, mechanically perfect (at least I think) I let it sit a few days came back and read it and was like. Well it is good, but it's not "sexy" it does not pop. So I added some flare, again read great, mechanically pretty good. I let it sit a few days then came back and read it and was like. Well it is sexy but man some of this is just does not make sense, oh crap its a SAK. (delete) Anybody else see that line as a stumbling block? To go super sexy which may lead you into an auto-reject category, or be solid but not interesting enough to catch the judges attention. Maybe it is the RPG Superstar paradox! ![]()
![]() It will be tough, but doable. Really depends on the character builds. For instance if the bard is maxed out on charisma and has hideous laughter and the book of jokes (cannot remember the item name) His DC could be easily 23+ so if the bard makes it through the SR it is a 55% chance to drop the angel in the first round! ![]()
![]() This sounds 'legal' by RAW PRD wrote:
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9nda wrote:
This appears that it means that you can be by yourself give your opponent +2 to hit and damage and get an AoO when they attack you. ![]()
![]() Thanks for the input and advice. I will have to think about having my party trick me into an oath. Or I do like the party "the burden's really on the vampires to show why their execution should be stayed. And they can actually show it, but if they don't bother, smite 'em!" My paladin is designed to destroy any undead in comes across. +2 undead bane adamantine transformative dwarven war axe. Switch it to a dwarven maul axe add disruption to it and toss in a smite and those suckers won't stand a chance... hopefully. hahahaha ![]()
![]() We are playing currently in Wake of the Watcher and I read the description of the next module Ashes at Dawn. Ut oh, I see no way for my character to work with vampires. He is a paladin Holy Warrior of Light Undead Scourge.
Here is his oath:
He considers all the gods of good to be his brother and sisters and took parts from each of the lawful good gods paladins oath to create his own. I have played him as a person who hates undead over all other things. Everything else should be given a chance of redemption. If that choose is not picked then they are to be redeemed by his axe. Right now it looks like I have two options. Have the PC retire of leave the party off on some adventure for his church to reunite with the party after the adventure. Or prepare for a war against the vampires and align with whoever is killing them. ![]()
![]() Here is how I read one person's view on the situation which will come in handy. Let me know if you guys agree. Okay, here's how I see casting and immediate actions interacting, mechanically: * Player X informs GM he is casting a spell. * GM makes perception rolls if necessary for player Y to notice the casting. * If player Y notices the casting
* Player X finishes casting. He informs the GM of any decisions related to the spell (usually: what's the target).
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![]() I have players already prepare for DC asking about interesting combination of spells. I would love of a Dev would chime in but also would like other players advice and or if you know of a specific ruling would be helpful. PRD: Create Pit wrote:
"SRD: Emergency Force Sphere wrote:
Here is the issue. Caster A attempts to cast create pit under Caster B. Caster B responds with a Emergency Force Sphere. The force sphere is 10X10 Same size as Create Pit. The EFS will stop A from targeting the middle of B location due to LoE rules. Can Caster A instead target the area next to EFS and have it extend under the force shield? So half of the pit is outside the force shield and half is inside the force shield? ![]()
![]() I have some players asking some weird questions. I wanted peoples help on this ruling. If a wizard casts a flaming sphere or similar type spell 20 feet in front of them then jumps in a barrel and someone closes the lid. On that wizards next turn can they use a move action to move the flaming sphere?
If so what they used a wall of force to seal themselves in a corner and they had two flaming spheres up. Could the use a move and a standard to keep moving the sphere or does the wall of force, iron, stone, ice, etc. block line of effect and therefore disallow control of the spell? ![]()
![]() ahhh found it. You can take a feat as many times as you like. though....
PRD wrote: Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. The benefits only stack if the feat says it stacks. ![]()
![]() How many times can a PC take leadership? If they can take it multiple times would they get multiple cohorts? If they do not get multiple cohorts do the number of followers increase at least? I have a character who is spreading the word of his great coming and setting up churches across Ustalav. I want to use leadership to have a set of followers and a semi powerful NPC to be setup as the head of each church using leadership to get the leader and the people of the church. ![]()
![]() I am not worried about my character lime light in the least. I was just thinking mechanically speaking if you just climb some tree in the woods that does not have a tree stand or the perfect branch there should be some penalties firing a long bow. Cross bow I can see being fired while sitting in in a tree branch since you can fire it from prone. You cannot fire a longbow from prone so you will need: a) a platform to stand on, b) a branch to balance on. Good idea on the concealment or cover due to branches in the way. A seeking bow and archery feats take care of that though. Though I could see X feet of tree should eventually give full cover or concealment. Since no one was able to find a hard fast rule we will just have to come up with something that sounds/feel right. Thanks for the input. ![]()
![]() I am in a group and one of the players an archer loves to climb a tree at camp and if anything happen just fire from the tree. There has to be some sort of penalty/danger for this. Though I cannot seem to find a rule on it per say. Please help point me to the rules on firing a bow while in a tree. He cannot fire a bow while climbing so he would have to be balanced in the tree or something. Thanks ![]()
![]() I need a monk with 3+ arms now! All kidding aside, has the Devs chimed in recently or are they still studying the issue? It would be nice if they would at least post on a thread or start another thread as a place holder to let us know where they will post their ruling once they finish reviewing. I only want to have to watch one thread on the flurry of blows issue and not 20 with new ones being created all the time. ![]()
![]() Though I am against the whole you cannot flurry with just one item idea I am not for make monks stronger. Some people are saying that the DPS of monks is below that of a fighter and many other classes.
Monks are controllers. They control the battle where it occurs who it occurs with. They have good damage but not the same output of the fighter. I am not for reducing the damage they can do by saying when you flurry you have to alternate between weapons. No need to add more goodies to make them do more damage, in my opinion. You want to do a ton of damage at high level with a monk. Put on a pair of monk's robes. Have a ranger cast strong jaw (or use a wand). At 15th level you are doing 6d8 with your unarmed attacks! That will bring you on par with the damage output of the fighter with the longsword +5 flaming frost shock acidic. ![]()
![]() Enevhar Aldarion wrote: ... but I cannot remember a single time I have seen it done with one empty hand. Sure, I have seen plenty where several blows are done with one hand, but there is always at least one hit mixed in to that from the other hand or an elbow or a knee, etc. Chun Li's flurry of kicks is all the same foot that would be a great example of 8 attacks with one body part. My TKD instructor can easily kick me 3 to 5 times in a row with one foot in rapid secession. So I have witnessed a flurry with one foot first hand, or should I say first foot? ![]()
![]() "Holy Can of Worms Batman!" I was reading through this thread and the other locked thread and something hit me. Some are saying if you cast magic fang on your unarmed strike you must say which unarmed strike: fist, foot, head. This is a can of worms from hell! That means I can have magic fang +1 on my: right hand, left hand, right elbow, left elbow, right shoulder, left shoulder, forehead, right foot, left foot, right knee, left knee, etc. Someone can go body part crazy. In just the above list a human has 11+ unarmed strikes at his disposal. If I get multi-weapon fighting can I make attacks with all 11+ unarmed strikes like a monster with 4 claws can make 4 claw attacks? Uhmmmm. no! Though breaking it into specific unarmed strikes opens the door for such arguments. KISS guys. Let's keep it simple. Just call it one unarmed strike and not open said can of worms. ![]()
![]() I had just heard about this issue and decided I will throw my two cents at it. I am against the idea that a monk must split his flurry attacks amongst different weapons. Here is why: 1. You cannot compare a fighter with two weapon fighting to a monk with flurry. They are apples and oranges? (What you say?)
2. Years of precedence.
3. The way it reads to me
”PRD-Flurry of Blows” wrote: When doing so he may make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon (kama, nunchaku, quarterstaff, sai, shuriken, and siangham) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat). Well it says any combination. If you have a combination lock and you have 5 numbers from 0 to 9 you can set those 5 to any combination. It can be 1 1 1 1 1 or 1 2 3 4 5 or 1 8 1 8 1 or any combination.A monk can be standing there holding a kama and a sai and flurry on you. He could just kick you with all or throw in a kama slash or a sai stab. Or he could just slice and dice is way through you with his kama. 4. It is what monks do. They flurry on you!
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![]() Thanks ahead of time for any and all feedback Constantly Morphing Bracers Aura moderate transmutation; CL 10th
Description Made from doppelganger hide these bracers slowly change in design, color and material every hour. They may look as simple as plain leather bracers or as ornate as gold inlaid mithral bracers. No matter the appearance the bracers always count as leather. When not worn the bracers revert to sickly grey colored leather. Once per day as a full round action the wearer may attempt a DC 12 Charisma check to determine the look of the bracers for the next 12 hours. Failure causes the bracers to change in appearance every minute for the next 12 hours. As a swift action the wearer gains a bonus on their next single combat maneuver (before the end of the round) equal to the target creature’s combat maneuver defense modifier for strength, dexterity or size. Once per day as a move action the wearer gains a bonus on their next single combat maneuver (before the end of the round) equal to the target creature’s combat maneuver defense modifier for strength, dexterity and size. The bonus type is chosen when activated from luck, profane or sacred. When the bracers are activated they briefly change in appearance. Strength causes them to look like muscle fibers. Dexterity causes them to become blurry. Size causes them to quadruple in size. This change occurs during the combat maneuver then reverts to their previous appearance. Construction Requirements Craft Wondrous Item, polymorph Cost 12,000gp ![]()
![]() True, but most spells that need erratas are at least workable and have grey areas. Battlemind Link is a big question mark. Only the first part makes sense the rest is as if someone hits you with confusion and you end up attacking the book in frustration screaming "how am I suppose to run this!" or "I am battling my mind looking for links to answer this!" Could at least give us a little tid bit, something, anything. I am not asking for a full errata, maybe at least the orignal intent and how they envisioned it working. ![]()
![]() Steven T. Helt wrote:
Wow, that is some of the best advice I have heard in a long while... bravo!![]()
![]() I agree the only way it seems to work logically is both creatures are treated as one creature in initiative order. Which breaks the rules a little since now you have to creatures acting at the exact same time. If they both move in at the same time around a creature which would the creature get its AoO against? Would it be its choice? Or is one a little faster then the other. If you go on the same init then it looks like the first part should read taking the highest die roll and add the highest modifier. Without acting as one creature in init just adds to many "what ifs" to the spell. Has anybody ever actually used this? What are other people calls on this spell? It would be great if some developers chimed in. Thanks! ![]()
![]() PRD-Battlemind Link wrote:
First part easy, no issue there since initiative is rolled at the same time and no question if it occurs. "Melee or Ranged:" Ok first editing error, should be just Melee since there is a ranged line that says the exact same thing for range.
Wizard casts this on himself and his two kukri wielding fighter with boots of speed. Lets assume the wizard is getting 2 attacks in melee a round and the fighter is getting 6. The wizard casts battlemind link and the fighter kicks down the door. Though the people inside were ready, no surprise round. Inside the room are 6 tough bad guys. The fighter wins initiative (better dex then the wizard) He charges in and stabs a guy. Does he get to roll 2 dice at this point in time since the wizard wants to stab the same guy? The wizard runs in and stabs the same guy, Do they now each roll a dice and pick the better roll and use it for their next attack? or just for the wizards attack. They get surrounded. Next round the fighter attacks 6 bad guys. Only rolling his own dice? And if he attacks the one the wizard attack they would both roll again or use the roll he made with the wizard last round as his attack roll for this round? Or do they both roll again and pick the highest for the fighters attack roll. The wizard casts transformation and draws his other dagger. All 6 bad guys are still alive and attack doing a little damage. The fighter laughs. They overestimated the bad guys and he wants to let his wizard friend have fun.
The wizard makes 4 attacks. Since the fighter has already attacked everybody once while the spell was up do they both roll dice and the wizard pick the highest? If yes does this happen until the end of the spell duration? What if the fighter wants to start stabbing again? Does he have to keep track of the numbers they rolled together to be used as attack rolls and therefore already knows how he will roll for a few attacks? ![]()
![]() Fozbek wrote:
Other reason is more damage for a monk. A ring of wishes you can give you a wish so you can cast Giant Form II which will increase your damage dice two steps. then have your parties ranger cast strong jaw and it jumps another 2 then top it off with a monks robes and that is a total of 5 size increaments for the monks attacks! ![]()
![]() Jeraa wrote:
awesome thanks! ![]()
![]() PRD-Giant Template wrote:
You can add the simple template to any creature that is not Colossal. Therefore there exists Huge Fire giants. They may be rare but by RAW they can exist. ![]()
![]() PRD-Giant Form II wrote: This spell functions as giant form I except that it also allows you to assume the form of any Huge creature of the giant type. You gain the following abilities: a +8 size bonus to Strength, a –2 penalty to Dexterity, a +6 size bonus to Constitution, a +6 natural armor bonus, low-light vision, and a +10 foot enhancement bonus to your speed. If the form you assume has any of the following abilities, you gain the listed ability: swim 60 feet, darkvision 60 feet, rend (2d8 damage), regeneration 5, rock catching, and rock throwing (range 120 feet, 2d10 damage). If the creature has immunity or resistance to one element, you gain that immunity or resistance. If the creature has vulnerability to an element, you gain that vulnerability. I was wondering can you use Giant Form II to turn into a Fire Giant with the Giant Template applied? That way it would be huge and not just sized large? It says any huge creature of giant type. ![]()
![]() Without using a thousand creatures your best bet is with a monk. 20th level
monk has 8 creatures around him.
Trips each one, gets AoO for the trip and another for the Vicious Stomp. He successfully stuns one of them for an extra 2 attacks. 8 trips
Only requires 8 creatures too. |