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![]() So for a bit of back story and full informationness: Campiagn which I am running has only one player (very much a sad panda about this but eh) either way he is a level 15 Sorceror who has a fairly optimized build, has leadership with a witch that is his crafting person (giving him allot of extra wealth). And he allong with his ally an oracle also comprably optimized and overwealth balance, have been sent to reclaim a lost city out in the wilderness which was taken over by Local Evil Dragon of Immense Size (tm) [cr 19 acient Red dragon]. The campiagn hasn't been going on too long ( i like high level campaigns more stuff to tinker with) and either way i wanted to have a Local Good Dragon of Not So Immense Size (tm) help them out but i don't want it to out shine the other two so what challenge rating of a silver or bronze dragon would you guys say is about the same power level as a level 15 character? ![]()
![]() I would build a whip wielding trip bard mostly because you can sing and trip at the same time. Triping with the right feats can be an auto kill on a target if its surrounded and everyone else made their characters decently. Also from the buffing/debuffing not being as much fun, remember that if your buffing every time the numbers are close its you who one the day. So really in those moments where it really maters, you will be the most important person there. Also if you run around triping allot at least you get to roll dice plenty with that. ![]()
![]() assuming the rule of cr equals level for monsters as pcs, how balanced would a bronze dragon wyrmling with a few additional levels in sorcerer be in a 10th level party? the party contains right now (and is growing big group):
the dragon would be focused on doing magical damage. and wouldn't end up going up in age categories, just gonna keep taking on class levels from there. ![]()
![]() Ok so I am GM a pbp game between myself and a single friend. (Insert forever alone face here) Either way we are both playing two characters i am playing a lich wizard illusionist, who to keep the power level down is basically a necropolitan with a phylactery, and our meat shield, who i have yet to give too much thought to, and my player is playing a goblin oracle of time, but goblins in our world are much more like Warcraft goblins, so really smart but have a tendency to blow things up, and he wants to play a rogue that is in fact an intelligent item that is controlling the body. so here is my question how would you roll up and run a character who was an intelligent dagger, and also how do compulsions work on the body? Assuming that the dagger has control would a dominate spell just control the body or both of them and if its just the body can the Dagger overwrite the spell? ![]()
![]() My group all rolls and after a few games where one guy got stuck with a 14 and a bunch of 12 while the rest of us had at least one 18 but most of us had two, luck wasn't on his side we came up with a house rule that any one could select anyone elses rolls or keep there own if they wanted to. It tends to make every one at the table a bit overpowered but the group as a whole is much more balanced that way. ![]()
![]() i like the idea of inquisiter just for the minmaxiness, but i think i am gonna go with the sage sorcerer cause that gives me lots of extra spells to cast. um as for the whole taking fighter to gain extra bab thing, doesn't work with my dm. He uses fractional bab and saves when playing gestalt. though i might grab a few lvls to gain some extra feats. what blood line would you use would it be worth going outside of sage to pick up a more useful one say like draconic? ![]()
![]() you could do it as a wizard/sorcer and 4 oracles/clerics but to be honest i think it would be more fun to go cleric that is buffing a wizard for controll a battle oracle or maybe a synthisit sumoner a sorcerer that is more evoker themed take the madrid bloodline and pick up rimespell for lawls and a bard that helps out all the summons these guys will probably be using. oh and skills which helps a bunch i think that would be a good mix of abilities and would be fun to play in that group ![]()
![]() for the dice rolls i wouldn't not let them put them where they want. I think that that was one of the biggest flaws of the old editions, (or at least the dm's i played with, also when i say old editions i mean like aD&D or second edition). I feel it makes them go lets roll scores and see if i can play what i want, and if not that sucks, guess i will play what the dice told me to. which isn't very fun, and probably leads to more min/maxing due to the whole if you can't play the cool character you thought up your gonna instead make a dude who is a powerful as you can make so it can be cool too. or at least maybe. Either way i wouldn't make them roll them in order, and would probably make it 4d6 to start off with and 5d6 further down the chart. Also i think the idea of penilizing multiclass people is really a you just aren't playing the game long enough with one character, make them hit twenty and see them go "crap no capstone" and maybe watch them die due to lack of high enough spellcasting. As another thing of note i personallly think not playing humans is more fun. That it helps me get away from reality which is part of the reason i play. and the races are so out of balance that they make bad choices by picking anything. ![]()
![]() so what would you take as a magus as your second half of a gestalt if you wanted to maximize the whole spell blade that the magus is? things to keep in mind is the broad study arcana, and his lower bab i was thinking either a fighter to maximize his physical side and pick up wands for extra spellstrikes. or a sorcerer which i know has some major mad there but we have the stats to be alright with that, like i have two 18's and a 16 so it could be pretty easy to pull off a mad character also there is the sage bloodline that makes that issue disapear. either way your suggestions would be welcome. ![]()
![]() Anguish wrote:
My dm has already oked the ability to use both sides spell progression separately so while you do have a good point i don't think that is the way the rules when written were meant for anyways. I believe it even quotes going sorcerer wizard to get insane amount of spells. ![]()
![]() ok so i was going to drop divination and necromancy as my prohibited schools, mostly due to the fact that the gm doesn't really give us much useful information form divinations and necromancy mostly doesn't seem to fit the character concept as much as alternatives, So any good gems of a spell in those two, well necromancy mainly that you think would be good to pick up on the sorc side, also would it be worth grabbing the opisition study arcane discovery for necromancy at 9th so that i don't have much can't use spells with this build? ![]()
![]() So i am going a sorcerer wizard gestalt in an upcoming pbp and I was wondering on spell selection and how to get the most out of having that many more spells per day? My character is a Sage wildblood sorcerer, and a teleportion school wizard. The sage giving me awesomeness of having int for my sorcerer sides base stat. I am going elf and have for stats
feats:
so what spells would you take? ![]()
![]() so how does this race sound to you guys: +2dex +2 cha -2 str -2 wis
I was going for an artificial humanoid solider. I see them having issues with interacting with people but having a fierce personality. also they are meant to be unnatural hence the hefty handle animal penalty so here is the point break down i have base stats start at
which brings us to 9 point race so what do you guys think is it balanced or is it to minmaxy? btw, if some one could tell me how to put bulletins in my post that would be awesome ![]()
![]() how much do you think being tiny is worth? it gives:
so while i realize that those negitives are not as big of a deal to casters as to melee i don't think they are really all that powerful when considering the negitives to combat manuevers which includes cmd plus the grapple disadvantage, which grapple always was a good way to deal with casters if need be, i think that they are close to equalish as such i was thinking a 4 point ability would be fine
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![]() First a bit of back story. the group i am playing in consists of a summoner, a rouge, a Sorcerer, me a flame oracle, with blasting tendencies, and then we have a wizard.
PS: i know a blasty oracle isn't the most optimal of characters but it sounds fun so hey whatever. ![]()
![]() Hello. I have been following this class for a while now like two three weeks, and let me say i am impressed and shall be making use of this class extensively in an upcoming campaign. FYI, its a very high magic world so base fighters to me would be fairly rare. So i was thinking for a focus study, maybe make one that takes the evocation witching and turns it from 1d4 force damage to 1d6 elemental damage, not certain if it should be limited to only one element or maybe when they prepare spells in the morning they can chose to change they element type. what do you guys think You could also do something similar for the others but as for what i am at a loss. Either way, awesome class and can't wait to see it fully polish when ever that is. Though i think it is close. ![]()
![]() So what do you guys think of this race? I haven't come up with a name yet -4 str, -2 cha, +2 Dex, +2 wis,
Now for the break down with this system. stats
I am kinda iffy on the scent one but it fits my picture of the race especially in my world do you guys think that would be worth 6, 8, or 10 points i really don't think i should be much more. Either way feed back would be appreciated. ![]()
![]() Erik Mona wrote:
That would be good but i would be willing to pay more for good content, especially if it fits into my world well, which most of everything does. Erik Mona wrote:
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