All caster group, how would you do it?


Advice


In a 5 person group what class combination would be most competitive?

Liberty's Edge

Wizard
Magus
Cleric
Druid
Oracle

That'd be my choice at least :)


Do they have to be full casters all of them?

A summoner might be very useful, as the eidolon (and summons) could take the heat off melee threats.

A druid, battle oracle or magus can fill out the melee role, while still being a caster.

For general battle field control, I think a wizard conjurer becomes important.


you could do it as a wizard/sorcer and 4 oracles/clerics

but to be honest i think it would be more fun to go cleric that is buffing

a wizard for controll

a battle oracle or maybe a synthisit sumoner

a sorcerer that is more evoker themed take the madrid bloodline and pick up rimespell for lawls

and a bard that helps out all the summons these guys will probably be using. oh and skills which helps a bunch

i think that would be a good mix of abilities and would be fun to play in that group


One cleric, one wizard, three druids.

The Exchange

If the party must all be full casters, I would go with:
1 Druid (wildshape for melee)
1 wizard (Conjuration for battlefield control and summoning for melee)
2 Clerics (for massive buffing as well as decent melee)
1 Witch (for additional debuffing goodness)

If partial casters are allowed:
1 Druid (again use wildshape for melee)
1 Wizard (nothing better for battlefield control)
1 Summoner (either synethesist or master summoner for melee goodness)
1 Alchemist (bombing expert for some nice blasting with good buff and melee sub-options, also has some good skills)
1 Cleric (for buffing and debuffing purposes)

Both options have a most or all of the roles filled, with extra healing and buffing to make up the difference.

Scarab Sages

Bard (Arcane Duelist)
Bard (Magician)
Bard (Word Striker)
Bard (Court Bard)
Bard (Sandman)

DONE.

Give each of them the Eldritch Heritage (Arcane) Feat tree, then just watch as they always have the tools for every situation, all the time. Always rocking a +X to hit/damage (which stacks with Word Striker), -X to enemy hit/damage, Sneak Attacking, trap disabling, counterspelling, the Duelist can be an adequate group defender if built the right way, everybody can heal and Use Magic Device...

Oh, and of course with a few feats, almost all of them benefit from Haste as well (except the Word Striker, who doesn't need it).

Or, heck, go into Eldritch Heritage (Fey), grab the Wildblooded power to get an animal companion, take Companion Bond, and BAM, each super-versatile bard is also rocking a full progression animal companion... who ALL BENEFIT FROM THE BARD BUFFS. Have you ever seen 5 hasted, inpsired, heroic tigers pouncing towards you with a volley of arrows and magic behind them? I didn't think so.


Druid for staying power (either through companion or wildshape)
Cleric for buffing/restoration goodness and single-target debuffing
Wizard for ultimate battlefield control
Witch for debuffing and dropping enemy saves
Bard (magician) for good buffs and to have a party face


if it's full caster lvl:
3 witches, 1 wizard, 1 druid.

against a single foe:
3 evil eyes, SoS spell, win.

against multiple:
summons, battle field control, usual combat.

against golem or antimagic field:
you wanted 5 full casters, death is likely

The Exchange

Davor wrote:

Bard (Arcane Duelist)

Bard (Magician)
Bard (Word Striker)
Bard (Court Bard)
Bard (Sandman)

DONE.

Give each of them the Eldritch Heritage (Arcane) Feat tree, then just watch as they always have the tools for every situation, all the time. Always rocking a +X to hit/damage (which stacks with Word Striker), -X to enemy hit/damage, Sneak Attacking, trap disabling, counterspelling, the Duelist can be an adequate group defender if built the right way, everybody can heal and Use Magic Device...

Okay, I admit, this might not be as powerful as my idea, but I would love to play in this group, especially if you flavor it less as an adventuring party and more as a performing troupe that accidently finds adventures.


Richard Leonhart wrote:

if it's full caster lvl:

3 witches, 1 wizard, 1 druid.

against a single foe:
3 evil eyes, SoS spell, win.

against multiple:
summons, battle field control, usual combat.

against golem or antimagic field:
you wanted 5 full casters, death is likely

While that works for an "all-combat" game (thought it can be hard against for example golems or any encounter starting out of range for the casters and they'll have very bad survivability at low levels), how would you do social encounters whenever you can't cast spells (in my experience, almost all social encounters that is, but YMMV)


Witch, Wizard, Cleric, Bard, Summoner


Wizard, Cleric, Druid x2, Summoner, Psion (Telepath)
HA!


Wizard Diabolist, Animal Domain Cleric, Druid, 2xSummoner ... pets, pets everywhere.

Liberty's Edge

Choant wrote:
In a 5 person group what class combination would be most competitive?

I am DMing RotRl right now with an interesting party was all casters until I added a melee.

Dwarf Universal Wizard
Gnome Druid
Human(Varisian) Witch
Elf Transmuster/Eldritch Knight
Human(Qadiran) Cleric

When the party all chose casters primarily I added a Shoanti Barbarian NPC assigned to them by the local guard to help in martial matters.

I'll tell you one thing about the party. They always seem to have the proper spell for whatever situation occurs.


2 Summoners (any race)
2 Druids (any race)
1 Evoker (Elf...with the Spell Penetration feats)

The summoners handle the front line, the druids back them up and heal, and the evoker's function should be obvious.

Scarab Sages

Foghammer wrote:
One cleric, one wizard, three druids.

+1

Silver Crusade

Halfling Jinx Caster Hedge Witch Patron Healing
-7 saves evil eye spontanus cure spells for healing. flow of battle spells.

Halfling bard Magican
Dweomercraft Song Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter.
and buffing spells.

Halfling Sorcerer Bloodline Fey Wildblooded Sylvan
Animal companion (Boon companion as your level one feat), and SoS spells.

Halfling Summoner
Edilon and crowed control spells

Halfling Oracle Mystery Nature
Bonded Mount, and Divine spells.

So you have 3 full caster, 2 3/4 casters, 2 animal companions, and 1 edilon.

Liberty's Edge

calagnar wrote:

Halfling Jinx Caster Hedge Witch Patron Healing

-7 saves evil eye spontanus cure spells for healing. flow of battle spells.

Halfling bard Magican
Dweomercraft Song Allies of the magician gain a +1 bonus on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities. This bonus increases by +1 at 5th level and every six levels thereafter.
and buffing spells.

Halfling Sorcerer Bloodline Fey Wildblooded Sylvan
Animal companion (Boon companion as your level one feat), and SoS spells.

Halfling Summoner
Edilon and crowed control spells

Halfling Oracle Mystery Nature
Bonded Mount, and Divine spells.

So you have 3 full caster, 2 3/4 casters, 2 animal companions, and 1 edilon.

I agree with this but Id make them all Gnomes and have them be part of the Wonder Seekers faction.

Liberty's Edge

ursinethemadbear wrote:
Davor wrote:

Bard (Arcane Duelist)

Bard (Magician)
Bard (Word Striker)
Bard (Court Bard)
Bard (Sandman)

DONE.

Give each of them the Eldritch Heritage (Arcane) Feat tree, then just watch as they always have the tools for every situation, all the time. Always rocking a +X to hit/damage (which stacks with Word Striker), -X to enemy hit/damage, Sneak Attacking, trap disabling, counterspelling, the Duelist can be an adequate group defender if built the right way, everybody can heal and Use Magic Device...

Okay, I admit, this might not be as powerful as my idea, but I would love to play in this group, especially if you flavor it less as an adventuring party and more as a performing troupe that accidently finds adventures.

and make them a dwarven heavy metal band?

The Exchange

Gravefiller613 wrote:
ursinethemadbear wrote:
Davor wrote:

Bard (Arcane Duelist)

Bard (Magician)
Bard (Word Striker)
Bard (Court Bard)
Bard (Sandman)

DONE.

Give each of them the Eldritch Heritage (Arcane) Feat tree, then just watch as they always have the tools for every situation, all the time. Always rocking a +X to hit/damage (which stacks with Word Striker), -X to enemy hit/damage, Sneak Attacking, trap disabling, counterspelling, the Duelist can be an adequate group defender if built the right way, everybody can heal and Use Magic Device...

Okay, I admit, this might not be as powerful as my idea, but I would love to play in this group, especially if you flavor it less as an adventuring party and more as a performing troupe that accidently finds adventures.
and make them a dwarven heavy metal band?

Only if your DM will let you supply the game's soundtrack. I'm thinking Disturbed and ManO'War.

Liberty's Edge

Full Caster line up: standard options or archetypes will still rock
Cleric
Druid
Oracle
Sorceror
Wizard

Partial Caster line up: Not quite the world changing group as seen above, but they'd be fun to play with plenty of cooperating class features.
Alchemist
Bard
Inquisitor
Magus
Summoner

Liberty's Edge

ursinethemadbear wrote:
Gravefiller613 wrote:
ursinethemadbear wrote:
Davor wrote:

Bard (Arcane Duelist)

Bard (Magician)
Bard (Word Striker)
Bard (Court Bard)
Bard (Sandman)

DONE.

Give each of them the Eldritch Heritage (Arcane) Feat tree, then just watch as they always have the tools for every situation, all the time. Always rocking a +X to hit/damage (which stacks with Word Striker), -X to enemy hit/damage, Sneak Attacking, trap disabling, counterspelling, the Duelist can be an adequate group defender if built the right way, everybody can heal and Use Magic Device...

Okay, I admit, this might not be as powerful as my idea, but I would love to play in this group, especially if you flavor it less as an adventuring party and more as a performing troupe that accidently finds adventures.
and make them a dwarven heavy metal band?

i was just going to compile most of Brutal Legend's soundtrack.

Only if your DM will let you supply the game's soundtrack. I'm thinking Disturbed and ManO'War.


Austin Morgan wrote:

Wizard

Magus
Cleric
Druid
Oracle

That'd be my choice at least :)

This. Except for me, I'd replace Oracle with Inquisitor.

Silver Crusade

Fing Mandragoran wrote:


I agree with this but Id make them all Gnomes and have them be part of the Wonder Seekers faction.

Gnomes can't be Jinx casters. It's halfling only. It's a key part of why the group is so good as a team.


ursinethemadbear wrote:


Only if your DM will let you supply the game's soundtrack. I'm thinking Disturbed and ManO'War.

Ick. How about Ministry, Tiamat and good ol' Motorhead?


A cleric, a wizard, and three other full or medium casters (doesn't really matter which).


If it were up to me, I'd have a Wizard, a Summoner and a Druid would forming the baseline party for versatility; the remaining two spots would probably be filled with a Magus and a Bard. Fills all the traditional roles to a degree while maintaining the signature flexibility of being an all-caster league.


ursinethemadbear wrote:
Davor wrote:

Bard (Arcane Duelist)

Bard (Magician)
Bard (Word Striker)
Bard (Court Bard)
Bard (Sandman)

DONE.

Give each of them the Eldritch Heritage (Arcane) Feat tree, then just watch as they always have the tools for every situation, all the time. Always rocking a +X to hit/damage (which stacks with Word Striker), -X to enemy hit/damage, Sneak Attacking, trap disabling, counterspelling, the Duelist can be an adequate group defender if built the right way, everybody can heal and Use Magic Device...

Okay, I admit, this might not be as powerful as my idea, but I would love to play in this group, especially if you flavor it less as an adventuring party and more as a performing troupe that accidently finds adventures.

What, like Josie and the Pussycats?


Wizard, Magus, Druid, Summoner, and then if allowed the 3.5 beguiler converted for pathfinder, or the archivist or detective bard.


Yes any caster counts that is not full bab, any pathfinder material and playtests are allowed, I think we may allow some multi classing to get prestige classes such as ek, dragon disciple or arcane archer if wanted, but must be mostly caster based.

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