Laurel

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me me me!

I can make up an expert pretty quick, though I'm thinking a half elf.


I'd love to try second darkness


thanks GDM.


I'm willing to run this, but not on the paizo site.
Anyone interested, PM me.


A grizzled, retired (maybe old arrow-knee himself?) adventurer reveals the location of an ancient treasure of incredible worth. He wants nothing but to know someone was able to get it out of there.

When they reach it, they see the most incredible treasure imaginable, moments before the grizzled-old adventurer snakes it out from under them. How he does this depends entirely on the party's power level, but I'm not seeing many good will saves in the make up. Don't have him kill, just have him take them out. And take the treasure.

Have him leave a few copper pieces and a note: "For clearing the path. My eternal thanks."

The next several levels are spent tracking him down and regaining the treasure that is by now, perfectly level-appropriate.


female human commoner 1

Scary


female human commoner 1

Sadly, the slowdown here is going to probably ease after NEXT weekend. Work has snuck up and gone from meh to oh-my-god-help!!! on me.


female human commoner 1

@ Alekto: No better than? Cracking up=laughing. Funny=good.
@ Trekos: It's possible I may have thrown my hands in the air and said "to hell with it" at some point, when I was trying to figure out where people and coins were and what happened when.

@ Ali: To help keep things flowing, PLEASE post your actions for a round in one post or at the very least make it clear that you aren't done.


female human commoner 1

It appears that the skeletons are no longer undead.

A quick search or the remains:
Reveals that their armor and weapons are rotted and virtually useless. Having the broken quality

A short way ahead of you is an intersection. When the smoke clears for a moment, you can see the Caravan Gate over the roofs of the shanties, glowing orange in the light from the fires.


female human commoner 1

The thing that's cracking me up is Ali worrying about the risks of possible meta-gaming in the same post that he demonstrates his knowledge of what a skeleton's CMD is.


female human commoner 1

Sorry Ali, where did you tumble to?


female human commoner 1

You did only take a free action. Since you didn't post any other actions and nobody moved to let you in, I moved on. If you want to preempt Trekos' acrobatics check with your own, and go last round, that's ok with me.
At the risk of repeating myself, if you are waiting for someone else's action to post yours, you can put your contingency in a spoiler. That way I know that you're waiting on X, the other player has an idea of what you're up to, and everything goes a bit more smoothly.


female human commoner 1

Another skeleton steps up as Alekto crushes one with her shield, the mindless creatures swinging ancient weapons at our heroes...

Attacking Alekto 1d20 ⇒ 7
Attacking Trekos 1d20 ⇒ 20
Attacking Variel 1d20 ⇒ 9

The skeleton attacking Trekos takes a murderous swing at the young priest...

Confirming 1d20 ⇒ 3
Damage 1d6 ⇒ 1

who nimbly sidesteps the potentially lethal blow, emerging with only a scratch.

Current Map

PS: You should get a flail for that, Variel. :P


female human commoner 1

spacial shenanigans? That sounds interesting.


female human commoner 1

Alekto makes another dead skeleton. Presumably the one in the middle?


female human commoner 1

There is smoke, but not thick enough to grant concealment. If you look back through the thread, the miss chance has always been a function of the darkness.
You will see that the miss chance was first mentioned when Aurora extinguished her light, was lifted when Trekos cast light on the coin, reappeared when you palmed the coin, disappeared when you dropped it, and reappeared when you corrected me that you had ... not dropped it.


female human commoner 1

Right you are, Alekto. 1d6 ⇒ 4


5 people marked this as a favorite.

The solution is obvious.

Since paladins are good (it says so under Alignment heading on the class description) whatever a paladin does must be good.

The question is not "is killing babies evil?" but "what made those particular babies evil?" and it's an academic question at best, because the paladin has already killed them.

While this approach may seem distasteful to you at first, it saves an enormous amount of time and energy at the table. Remember, it is not your responsibility, as a GM or a player, to teach sociopathic munchkins to be virtuous. It's just a game.


female human commoner 1

The New Map

Trekos:
I stopped your move before you took any AoOs. You said you wanted to get flanking, ideally, and my best guess was that taking AoOs was not your idea of ideal. You could have moved into 7C, get flanking with Variel, and take two AoOs. You also would get an AoO against the skelly moving into 6C. If you prefer that to what's showing, we'll roll those attacks out and I'll reshuffle the map.

The skeleton's teeth seem to grin and the shadows dance in the dark sockets of their eyes as they batter your attacks aside. All except the lightning quick priest of Hermes, who swings his cadeceus and reduces the lead skeleton to a pile of bones.

The others move up, raising their rusted, ancient scimitars and...

Attacking Alekto 1d20 ⇒ 15
Attacking Trekos 1d20 ⇒ 6
Attacking Variel 1d20 ⇒ 2

...swinging them clumsily at you.


More random thoughts while waiting for the man.
Novice gamers give AWESOME feedback. They're not comparing it to 20 years worth of tabletop gaming, they're experiencing something new and (we hope) exciting.
If you're just trying to publish adventures, or APs, try to make the settings adaptable. If the GM can just drop your product into their world, whatever that may be, they're more likely to use it.
If you really want to get into full blown world building, be organized. I have volumes worth of material for my world, but usually I have to fake it because I can never remember where I wrote that one thing down....
Have fun with it! Be awed by it, because if you don't think it's fun, they sure won't.


female human commoner 1

Everyone, your miss chance is back.
I don't want my misunderstanding to define your actions.


female human commoner 1

Waiting on Trekos
Currently no miss chance. The light from the coin is enough to fight by.


female human commoner 1

@ Ali: Absolutely.
@ Alekto: Will you be charging, now the lane's clear?


female human commoner 1
Ali ibn Sabbah wrote:

Not sure how you did it, but you managed to block out just about any chance of flanking!

Pretty sure you can still flank from difficult terrain. You just can't move as quickly.


female human commoner 1

Wow.
East is west and west is east. My only excuse is that it was late when I made the map.

Your destination is Aziza's Wineshop, which is just to the south of the Beggar's Bazaar, near the Caravan Gate (formerly the west caravan gate, before I realized my mistake)

The most direct route to the Beggar's Bazaar and the <ahem> Caravan Gate is straight ahead, through the skeletons. It's a bazaar and a major point of entry to the city, though, so you feel sure it is not the only route.


female human commoner 1

To be clear. Using the flat of your sword, wrapping your blade, calling it a truncheon, or otherwise altering your slashing or piercing weapon to do bludgeoning damage and get around the skeletons DR will work, but not well. Since it is not what the weapon is designed for, it is treated as an improvised weapon (-4 to hit, same damage dice it would normally do (but bludgeoning damage), crits on 20 for x2)

As Ali moves down the street, bashing his weapon against his shield, the skeletons take notice. The bones rattle as they march down the street towards you. They seem intent on Ali at the moment.

Updated Map

That's their turn. You may all post your actions as is convenient.

If your action is contingent...:
... on someone else's, but you don't want to wait to post, spoilers work great.


female human commoner 1

re: more space to the left. On the map? yes, there is plenty of space off the map, behind you. I just wanted to get all your icons in.

re: hiding. yes. All the crates and debris make the most of squares next to the buildings difficult terrain, which should be to your advantage. I'll update the map after I look at the gameplay thread.


female human commoner 1

Busy night, but I managed to make at least a functional map that we can use. I'm sure there's a better way, but not tonight. You're all bunched in a lot more that you probably are, really, because I didn't leave much space on your side of the corner. Lesson learned.
The Intersection

rolls:

Alekto 1d20 + 2 ⇒ (17) + 2 = 19
Ali 1d20 + 4 ⇒ (1) + 4 = 5
Trekos 1d20 + 4 ⇒ (4) + 4 = 8
Variel 1d20 + 6 ⇒ (11) + 6 = 17

Aurora 1d20 + 3 ⇒ (15) + 3 = 18
Skeletons 1d20 + 6 ⇒ (10) + 6 = 16

Assuming combat begins, Alekto and Variel act before me, then I act, then you all act, then I act, etc.


In my experience, in combat, a well built Eidolon is about on par with a fighter, as far as his combat abilities. Of course, fighters typically don't have their own personal buff-monkey, while Eidolons frequently do.

Curious:
Why weapon and armor proficiencies? (Eidolons don't get 'em, and he's already potentially starting with 3 natural attacks at full BAB.)
Why WIS based DCs? (CHA is usual)
Why 4+Int? (that's a lot of skills for a class with as much pure muscle as an Eidolon can potentially have)
Why those skills?


female human commoner 1

@ Trekos: Assuming since you ooc'ed that you didn't cast light or toss the coin.

@ All: I think this is probably telling you what you already know, but:
you say what's in bold,
you think what's in italics,
blue is just table talk,
and you do what's in plain text.

Except when used on a word or two for emphasis.
The city is burning and the flames are coming your way.


female human commoner 1

Variel:
In addition to what Aurora said, you also recall that skeletons are unaffected by cold and many other forms of attack, including those that attack the mind or the general fortitude. (since it is your favored enemy, you would probably know this, I expect).

Ali:
Modifying your weapons this way will effectively make them improvised weapons. -4 non-proficiency penalty to attacks, critting at 20/x2, dealing bludgeoning damage with the ordinary dice for that weapon.

With the priestess's light out, you are in Dim Light, causing a 20% miss chance to those without Darkvision. She will light it again upon request, or if combat begins.
+2 flavor bonus to Trekos for using a caduceus instead of a light mace. (this bonus has no in-game effect of any sort)


female human commoner 1

As you confer, the sounds of battle continue in the distance. The roaring of the fire gets closer, and you feel an unfortunate breeze from the north carrying thicker smoke, more glowing embers, and the stench of burning flesh. Somewhere in the sky overhead, you hear the sound of immense wings flapping, but when you look up, all can you see is smoke.

Knowledge: Local 20:
The beggars bazaar and the caravan gate are straight down this street. You would be able to see it from here if it weren't for the billowing clouds of smoke. They alley takes you out of your way, to the south.

Not a huge deal, but do try to restrain the impulse to use player knowledge.


female human commoner 1

Yay!
He looks good. I thought you'd want to stick with Expeditious Retreat once you noticed it on the list.

I thought Ali was going rogue after first level? maybe not.


I love the idea of this game.
Probably too busy to join but can't wait to see how it unfolds.


female human commoner 1

Sounds like a good trait for your guy.


I think the best approach to adventure design is to write it, run it, rewrite it, rinse and repeat. No apologies for alliteration. If you have a group of friends you game with, run them through it and make them give you feedback.
Don't worry about comparing yourself to Rise of the Runelords or anything else. You'll learn a lot by running it, but there's no reason you can't be working on your own stuff at the same time.


female human commoner 1

Variel:
You venture into the street, and seeing that it reaches a deadend to the east, advance carefully as far as the bend. Fifty feet down the street, you see an intersection. A desperate man carrying a bundle of his possessions runs into the intersection, and is cut down by a scimitar. Through the billowing smoke, you see a half dozen skeletal shapes milling about in the intersection, carrying cruel blades.

Across the street from where you are, there is a narrow alley that leads between two of the rundown structures.

We're going to have to wait for Trekos to build his character now.


female human commoner 1
Trekos wrote:

Yes, I expected I'd pay for my goodies somehow, injury seems fair. Do we get the MW items free, or is it just the MW add-on that we don't have to pay for? My curve blade is expensive for lvl 1!

Edit - funny, we were both editing our posts simultaneously. Frozen in terror it is, hoping that will be brief.

Sorry Trekos, didn't see your question: No, the items are not free, just the MW property. Blame the elves for making that weapon so expensive.

Again, until your character is built, you are not in the scene. Either you need to update your profile so your build is in it, or not post in the gameplay thread.


female human commoner 1

@ Variel ... I know you were making a lot of adjustments, I figured it was an oversight.


female human commoner 1

@ Ali ... I wasn't suggesting you were trying to get one over. I'm sorry if it came across that way. I was actually just trying to explain my reasoning.
If you want a take-back this once you can have your full hit points, and lose the masterwork properties from your gear.
In future, if you decide to take a risk and you have a crap roll, you have to live by what the dice deliver. That's the way I've always played the game.


female human commoner 1

A few days of real time won't be more than a few rounds. Of course, Alekto and Ali are both in pretty rough shape.


female human commoner 1

@ Trekos
- Until your character's ready, we'll just assume that he's frozen in terror in the house, and he can catch up to the group when you're able.
I have no problem with you re-flavoring the trade, but you still will take the injury.


female human commoner 1

@ Ali
The priestess does recognize how wounded some of you are, but in this case, priestess does not mean cleric.
Readily available healing potions at the start would sort of eliminate the risk in taking the wounds, don't you think?

@ Variel
Looks good, but your skills look one higher than they should be, unless you have a bonus I'm not aware of?


I want to thank all of you for making this a fun, difficult recruitment. It's been hard selecting the four that I think will make the best experience for all, and I really appreciate the effort and the creativity of all of you have put into this.

Alekto, Ali ibn Sabbah, Trekos and Variel Tathos, please come with me to the Discussion thread.


female human commoner 1

The passage the priestess takes you down is just wide enough for you to squeeze through, and low enough that the taller among you must keep your heads down. It is cut through the bedrock the city is built on, and after several minutes, it comes to an end. A ladder leads up, through a trapdoor in the floor a small, one room house built of stone bricks. The door is bolted shut, and the windows shuttered. A thick layer of dust covers broken furniture and a faded old carpet.

Outside, you hear a woman wailing for a moment, but the sound is cut off abruptly. The sounds of fighting and the howls of fell beasts seem distant, as though the fighting had not reached this area. Under those sounds, you hear a low, steady roaring, and the smell of smoke confirms your suspicions. Few in Thebes built in stone. The houses of the common people were of wood and reed. The city is burning.


female human commoner 1

If the four of you could dot here ASAP so I know you're on board, that would be great.

I just want to get my house rules straight.

Initiative:
I will roll initiative and announce the order. NPC initiatives will be consolidated so that all NPCs act on the same initiative "turn." Once the NPCs have acted in a round, the PCs are free to post their actions whenever they are able, without disrupting the order.This will favor the party more often than not, and speeds the game up, as you won't have to wait for five other actions to be posted for your turn.

Posting Frequency:
Daily. If a battle is hanging on your action and it has been your "turn" for 24 hours, I will DMPC your character for that round. I will not kamikaze you or have you pick your nose, but I also won't sweat your best tactical option. That's what you get for not showing up. If you know you will be away, feel free to give another player permission to run your character.

Passive perception ("does he notice the Storm Giant hiding in the bushes?") sense motive, etc. I will roll for you. Active rolls ("I'm looking to see if there's anything in those bushes.") you should make normally on your post.

Saves against immediate effects, I will make for you, for the sake of expedience in delivering the outcome. On-going effects you should make yourself on your turn.

When your character is ready to be deployed, and the full crunch is in your alias, please join the gameplay thread. Please DO NOT join the gameplay thread if you haven't finished your character.


female human commoner 1

If the four of you could dot here ASAP so I know you're on board, that would be great.

I just want to get my house rules straight.

Initiative:
I will roll initiative and announce the order. NPC initiatives will be consolidated so that all NPCs act on the same initiative "turn." Once the NPCs have acted in a round, the PCs are free to post their actions whenever they are able, without disrupting the order.This will favor the party more often than not, and speeds the game up, as you won't have to wait for five other actions to be posted for your turn.

Posting Frequency:
Daily. If a battle is hanging on your action and it has been your "turn" for 24 hours, I will DMPC your character for that round. I will not kamikaze you or have you pick your nose, but I also won't sweat your best tactical option. That's what you get for not showing up. If you know you will be away, feel free to give another player permission to run your character.

Passive perception ("does he notice the Storm Giant hiding in the bushes?") sense motive, etc. I will roll for you. Active rolls ("I'm looking to see if there's anything in those bushes.") you should make normally on your post.

Saves against immediate effects, I will make for you, for the sake of expedience in delivering the outcome. On-going effects you should make yourself on your turn.

When your character is ready to be deployed, and the full crunch is in your alias, please join the scene unfolding in the gameplay thread.


Around 6am GMT Wednesday (That'll be Tuesday night for Americans) I will be choosing a party from among the people who have applied and RPed. I will open the discussion and gameplay threads as soon as I have a group, and we'll get this adventure underway.

The Campaign Info tab has all the information for applying, etc.

RPing, applied & crunched
Brennos (Tactician Fighter)
Ali ibn Sabbah (Barbarian - planning to multiclass rogue)
Variel Tathos (Skirmisher Ranger)
Alekto (Unbreakable Fighter)
Fist of Sekhmet (Ranger, mostly crunched)
Zephros Itinakos (Druid, partly crunched)
alexo

RPing & applied
Trekos
Enchanter Tim/Nikodemos

RPing

RPing & Crunched
Echane ~~ needs questions.

Interested?
Doomed Hero


@ Fist, I know the 2H shield power attack without losing the AC bonus is legal RAW. I was really just making a fluff remark, that I can't picture what it looks like.

@ Variel, out of place also means you stand out. You know, as a target. ;)
Archers in PF can be awesome. A few thoughts: I'd want Precise Shot and the Improved version ASAP. Consider strength carefully, composite bows are beautiful things. Deadly Aim and the Vital Strike family are worth a look, especially for a few extra points of damage when you can't get off a full attack.

@ Brennos, A pretty straightforward tactician? I do not think that word means what you think it means.[/inigo]

@ Trekos, it's understood there are other priorities besides this game. I was more speaking to the idea of intentionally not cruching for later party-optimization, cheese-whizardry, which is just withholding information.

In general:
As a world, there's a lot of have-my-cake-and-eat-it, in that I'm mixing a lot of standard fantasy stuff (orcs, dragons, etc) in with the classical mythic stuff. I assume that since you're here, you're good with that.
The 25 point build is recommended for "epic" fantasy, and makes you a lot stronger than a party of 15 point builds. It also gives you room to have characters that are a bit rounder, without sacrificing your specialization. I have planned accordingly.
For bookkeeping reasons, I'd like to avoid xp altogether and level by achievement. If that's a no go, I'll be using the slow xp track, assuming you guys will make it work out to about normal by being tougher and facing tougher encounters.
Skipping the mythic rules. There's no real enthusiasm for it, from you guys or me, and so, meh.


Use the reality of the game world.
If players insist on killing children to expedite their quest, that's pretty evil. Have the local paladin's club invite them to a smiting party.

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