A grizzled, retired (maybe old arrow-knee himself?) adventurer reveals the location of an ancient treasure of incredible worth. He wants nothing but to know someone was able to get it out of there. When they reach it, they see the most incredible treasure imaginable, moments before the grizzled-old adventurer snakes it out from under them. How he does this depends entirely on the party's power level, but I'm not seeing many good will saves in the make up. Don't have him kill, just have him take them out. And take the treasure. Have him leave a few copper pieces and a note: "For clearing the path. My eternal thanks." The next several levels are spent tracking him down and regaining the treasure that is by now, perfectly level-appropriate.
female human commoner 1
@ Alekto: No better than? Cracking up=laughing. Funny=good.
@ Ali: To help keep things flowing, PLEASE post your actions for a round in one post or at the very least make it clear that you aren't done.
female human commoner 1
It appears that the skeletons are no longer undead. A quick search or the remains:
Reveals that their armor and weapons are rotted and virtually useless. Having the broken quality A short way ahead of you is an intersection. When the smoke clears for a moment, you can see the Caravan Gate over the roofs of the shanties, glowing orange in the light from the fires.
female human commoner 1
You did only take a free action. Since you didn't post any other actions and nobody moved to let you in, I moved on. If you want to preempt Trekos' acrobatics check with your own, and go last round, that's ok with me.
female human commoner 1
Another skeleton steps up as Alekto crushes one with her shield, the mindless creatures swinging ancient weapons at our heroes... Attacking Alekto 1d20 ⇒ 7
The skeleton attacking Trekos takes a murderous swing at the young priest... Confirming 1d20 ⇒ 3
who nimbly sidesteps the potentially lethal blow, emerging with only a scratch. PS: You should get a flail for that, Variel. :P
female human commoner 1
There is smoke, but not thick enough to grant concealment. If you look back through the thread, the miss chance has always been a function of the darkness.
The solution is obvious. Since paladins are good (it says so under Alignment heading on the class description) whatever a paladin does must be good. The question is not "is killing babies evil?" but "what made those particular babies evil?" and it's an academic question at best, because the paladin has already killed them. While this approach may seem distasteful to you at first, it saves an enormous amount of time and energy at the table. Remember, it is not your responsibility, as a GM or a player, to teach sociopathic munchkins to be virtuous. It's just a game.
female human commoner 1
Trekos:
I stopped your move before you took any AoOs. You said you wanted to get flanking, ideally, and my best guess was that taking AoOs was not your idea of ideal. You could have moved into 7C, get flanking with Variel, and take two AoOs. You also would get an AoO against the skelly moving into 6C. If you prefer that to what's showing, we'll roll those attacks out and I'll reshuffle the map. The skeleton's teeth seem to grin and the shadows dance in the dark sockets of their eyes as they batter your attacks aside. All except the lightning quick priest of Hermes, who swings his cadeceus and reduces the lead skeleton to a pile of bones. The others move up, raising their rusted, ancient scimitars and... Attacking Alekto 1d20 ⇒ 15
...swinging them clumsily at you.
More random thoughts while waiting for the man.
female human commoner 1
Wow.
Your destination is Aziza's Wineshop, which is just to the south of the Beggar's Bazaar, near the Caravan Gate (formerly the west caravan gate, before I realized my mistake) The most direct route to the Beggar's Bazaar and the <ahem> Caravan Gate is straight ahead, through the skeletons. It's a bazaar and a major point of entry to the city, though, so you feel sure it is not the only route.
female human commoner 1
To be clear. Using the flat of your sword, wrapping your blade, calling it a truncheon, or otherwise altering your slashing or piercing weapon to do bludgeoning damage and get around the skeletons DR will work, but not well. Since it is not what the weapon is designed for, it is treated as an improvised weapon (-4 to hit, same damage dice it would normally do (but bludgeoning damage), crits on 20 for x2) As Ali moves down the street, bashing his weapon against his shield, the skeletons take notice. The bones rattle as they march down the street towards you. They seem intent on Ali at the moment. That's their turn. You may all post your actions as is convenient. If your action is contingent...: ... on someone else's, but you don't want to wait to post, spoilers work great.
female human commoner 1
re: more space to the left. On the map? yes, there is plenty of space off the map, behind you. I just wanted to get all your icons in. re: hiding. yes. All the crates and debris make the most of squares next to the buildings difficult terrain, which should be to your advantage. I'll update the map after I look at the gameplay thread.
female human commoner 1
Busy night, but I managed to make at least a functional map that we can use. I'm sure there's a better way, but not tonight. You're all bunched in a lot more that you probably are, really, because I didn't leave much space on your side of the corner. Lesson learned.
rolls:
Alekto 1d20 + 2 ⇒ (17) + 2 = 19 Ali 1d20 + 4 ⇒ (1) + 4 = 5 Trekos 1d20 + 4 ⇒ (4) + 4 = 8 Variel 1d20 + 6 ⇒ (11) + 6 = 17 Aurora 1d20 + 3 ⇒ (15) + 3 = 18
Assuming combat begins, Alekto and Variel act before me, then I act, then you all act, then I act, etc.
In my experience, in combat, a well built Eidolon is about on par with a fighter, as far as his combat abilities. Of course, fighters typically don't have their own personal buff-monkey, while Eidolons frequently do. Curious:
female human commoner 1
@ Trekos: Assuming since you ooc'ed that you didn't cast light or toss the coin. @ All: I think this is probably telling you what you already know, but:
Except when used on a word or two for emphasis.
female human commoner 1
Variel:
In addition to what Aurora said, you also recall that skeletons are unaffected by cold and many other forms of attack, including those that attack the mind or the general fortitude. (since it is your favored enemy, you would probably know this, I expect). Ali:
Modifying your weapons this way will effectively make them improvised weapons. -4 non-proficiency penalty to attacks, critting at 20/x2, dealing bludgeoning damage with the ordinary dice for that weapon. With the priestess's light out, you are in Dim Light, causing a 20% miss chance to those without Darkvision. She will light it again upon request, or if combat begins. +2 flavor bonus to Trekos for using a caduceus instead of a light mace. (this bonus has no in-game effect of any sort)
female human commoner 1
As you confer, the sounds of battle continue in the distance. The roaring of the fire gets closer, and you feel an unfortunate breeze from the north carrying thicker smoke, more glowing embers, and the stench of burning flesh. Somewhere in the sky overhead, you hear the sound of immense wings flapping, but when you look up, all can you see is smoke. Knowledge: Local 20:
The beggars bazaar and the caravan gate are straight down this street. You would be able to see it from here if it weren't for the billowing clouds of smoke. They alley takes you out of your way, to the south. Not a huge deal, but do try to restrain the impulse to use player knowledge.
I think the best approach to adventure design is to write it, run it, rewrite it, rinse and repeat. No apologies for alliteration. If you have a group of friends you game with, run them through it and make them give you feedback.
female human commoner 1
Variel:
You venture into the street, and seeing that it reaches a deadend to the east, advance carefully as far as the bend. Fifty feet down the street, you see an intersection. A desperate man carrying a bundle of his possessions runs into the intersection, and is cut down by a scimitar. Through the billowing smoke, you see a half dozen skeletal shapes milling about in the intersection, carrying cruel blades.
Across the street from where you are, there is a narrow alley that leads between two of the rundown structures.
We're going to have to wait for Trekos to build his character now.
female human commoner 1
Trekos wrote:
Sorry Trekos, didn't see your question: No, the items are not free, just the MW property. Blame the elves for making that weapon so expensive. Again, until your character is built, you are not in the scene. Either you need to update your profile so your build is in it, or not post in the gameplay thread.
female human commoner 1
@ Ali ... I wasn't suggesting you were trying to get one over. I'm sorry if it came across that way. I was actually just trying to explain my reasoning.
female human commoner 1
@ Ali
@ Variel
I want to thank all of you for making this a fun, difficult recruitment. It's been hard selecting the four that I think will make the best experience for all, and I really appreciate the effort and the creativity of all of you have put into this. Alekto, Ali ibn Sabbah, Trekos and Variel Tathos, please come with me to the Discussion thread.
female human commoner 1
The passage the priestess takes you down is just wide enough for you to squeeze through, and low enough that the taller among you must keep your heads down. It is cut through the bedrock the city is built on, and after several minutes, it comes to an end. A ladder leads up, through a trapdoor in the floor a small, one room house built of stone bricks. The door is bolted shut, and the windows shuttered. A thick layer of dust covers broken furniture and a faded old carpet. Outside, you hear a woman wailing for a moment, but the sound is cut off abruptly. The sounds of fighting and the howls of fell beasts seem distant, as though the fighting had not reached this area. Under those sounds, you hear a low, steady roaring, and the smell of smoke confirms your suspicions. Few in Thebes built in stone. The houses of the common people were of wood and reed. The city is burning.
female human commoner 1
If the four of you could dot here ASAP so I know you're on board, that would be great. I just want to get my house rules straight. Initiative:
Posting Frequency:
Passive perception ("does he notice the Storm Giant hiding in the bushes?") sense motive, etc. I will roll for you. Active rolls ("I'm looking to see if there's anything in those bushes.") you should make normally on your post. Saves against immediate effects, I will make for you, for the sake of expedience in delivering the outcome. On-going effects you should make yourself on your turn. When your character is ready to be deployed, and the full crunch is in your alias, please join the gameplay thread. Please DO NOT join the gameplay thread if you haven't finished your character.
female human commoner 1
If the four of you could dot here ASAP so I know you're on board, that would be great. I just want to get my house rules straight. Initiative:
Posting Frequency:
Passive perception ("does he notice the Storm Giant hiding in the bushes?") sense motive, etc. I will roll for you. Active rolls ("I'm looking to see if there's anything in those bushes.") you should make normally on your post. Saves against immediate effects, I will make for you, for the sake of expedience in delivering the outcome. On-going effects you should make yourself on your turn. When your character is ready to be deployed, and the full crunch is in your alias, please join the scene unfolding in the gameplay thread.
Around 6am GMT Wednesday (That'll be Tuesday night for Americans) I will be choosing a party from among the people who have applied and RPed. I will open the discussion and gameplay threads as soon as I have a group, and we'll get this adventure underway. The Campaign Info tab has all the information for applying, etc. RPing, applied & crunched
RPing & applied
RPing RPing & Crunched
Interested?
@ Fist, I know the 2H shield power attack without losing the AC bonus is legal RAW. I was really just making a fluff remark, that I can't picture what it looks like. @ Variel, out of place also means you stand out. You know, as a target. ;)
@ Brennos, A pretty straightforward tactician? I do not think that word means what you think it means.[/inigo] @ Trekos, it's understood there are other priorities besides this game. I was more speaking to the idea of intentionally not cruching for later party-optimization, cheese-whizardry, which is just withholding information. In general:
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