”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Culture: 1d20 + 6 ⇒ (4) + 6 = 10 Just barely The adata are a special class of Kasatha aboard the Idari who remove a thin slice of brain material from Kasathas who die aboard the vessel. This brain matter is added to a vast ancestral record which Kasathas can access, even asking questions of those who have died. We should do our best to extract her and return as much as we can of her remains to her people. Failing that, if one of you could perhaps extract the brain material to be returned?
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
There was that Kasathan ship the scientists found, and the Crest Eater could have been a Kasathan pet gone feral? Norbert looks around as he speculates.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert doesn't have any of the other skills, so once everyone else had a chance to try their skill checks, he will bring up the rear. Pre-rolling to keep things moving. Stealth to sneak by: 1d20 + 9 ⇒ (7) + 9 = 16
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
@GM Aerondor, would we have included a 10 minute rest in the overnight and recovered all of our Stamina? Norbert will tie off the cable lines we have to assist in his descent, and the descent of others. Athletics check: 1d20 + 1 ⇒ (16) + 1 = 17
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert is definitely trying to rest enough to recover some of my ability damage. Also, does the base have any climbing gear we can borrow or purchase? We have had some issues climbing, and the mission obviously involves descending toward this crystal.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Exploration is what we do, but a good night's rest will help us ensure we can get back from such an adventure. Besdies, it has been there since anyone can remember, so I doubt anything will change overnight. Norbert starts looking for a bunk.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert looks for some cover behind the lip of a small crater. Bluff to Trick Attack, CR: 1d20 + 9 + 4 - 20 ⇒ (12) + 9 + 4 - 20 = 5
This thing can't last much longer.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
No worries about venom versus acid. I was just making sure Tania has been Trick attacking with Bluff. There are a couple of examples on the previous page. I would copy one of those unless she has different botting instructions.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
GM Aerondor, did you take off Norbert's 5 Acid resistance? If he takes no damage, is the Fort save still applicable? Fort save versus DC 13 or 2 Con damage: 1d20 + 2 ⇒ (7) + 2 = 9 Norbert backs toward his friends and tries to Bluff the Crest Eater again. Bluff to Trick Attack, CR: 1d20 + 9 + 4 - 20 ⇒ (15) + 9 + 4 - 20 = 8
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert moves along the slope and tries to Bluff the Crest Eater again. Bluff to Trick Attack, CR: 1d20 + 9 + 4 - 20 ⇒ (18) + 9 + 4 - 20 = 11
Nope, a one on the die isn't going to hit anything.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert moves up within range of the Crest Eater and tries to Bluff it. Move along creature. This isn't your home anyway Bluff to Trick Attack, CR: 1d20 + 9 + 4 - 20 ⇒ (19) + 9 + 4 - 20 = 12
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Initiative: 1d20 + 5 ⇒ (19) + 5 = 24 Norbert will draw his Pulsecaster pistol and try to move stealthily up the side of the canyon. Stealth, moving half speed: 1d20 + 9 ⇒ (7) + 9 = 16
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert tries to descend the cable. Athletics: 1d20 ⇒ 12 This is gonna hurt Acrobatics to roll with it?: 1d20 + 9 ⇒ (19) + 9 = 28
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Norbert puts the buggy into gear and the tires spin as he guns the accelerator. Piloting check: 1d20 + 9 ⇒ (4) + 9 = 13 and probably skids into a rock
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Tania is a little better than I am in both of the required skills. I guess the options are wait for a response from Tania, bot Tania, or I can give it a go.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Can we take a few minutes to rest before moving on? That "Bird" did a number on me. If possible, Norbert would like to spend a Resolve and recover stamina, given he was hit for 5 out of his 6 Stamina in that fight. Piloting check for the Buggy: 1d20 + 9 ⇒ (2) + 9 = 11 Norbert is obviously shaken from the fight and has trouble driving the buggy down.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Here is a link to the discussion on the Paizo Forums. If BigNorseWolf beleives it, I am inclined to agree.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
I remember seeing the discussion on drawing a weapon as part of a Trick Attack here and that seems to be the interpretation. Well, that was more exciting than it was supposed to be, but then again it seems like most missions are. Should we take the bodies back for study?
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
I looked and I had misremembered the errata that allowed pulling a weapon during a Trick Attack movement. I thought it was broader, and it was not.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Guarded step away from Pink as part of Trick Attack Bluff to Trick Attack Pink, Spy Specialization, DC 20+Target CR: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
Two dice rolls, the base of the low level operative. I hit the Trick, but miss the attack roll Bad bird. Go away.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
It doesn't do me any good to hide if the rest of my party gets attacked instead. Bluff to Trick Attack Pink, Spy Specialization, DC 20+Target CR: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
As long as Pink is less than or equal to CR 4, and KAC less than or equal to 19, it gets hit for 6 damage
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Hopefully it doesn't change anything, but the Trick attack failed. The DC is 20+CR of the target, so 17 is an Automatic failure.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
I thought they looked hostile. [ooc]No Life Science for me.[/b] Norbert moves up to get a better shot with his pistol. Bluff to Trick Attack Blue, Spy Specialization: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
Additional damage for Crit
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Those are really strange birds, and Dr Motressi said they are not sure how things survive here. They make me nervous. Norbert will pull his Semi-auto Pistol, just in case.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Perception to keep watch: 1d20 + 7 ⇒ (13) + 7 = 20 There is a bunch of birds over that way as he points to the birds on the edge of the canyon.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Many Piloting Checks:
Piloting Check: 1d20 + 9 ⇒ (15) + 9 = 24 Piloting Check: 1d20 + 9 ⇒ (2) + 9 = 11 Piloting Check: 1d20 + 9 ⇒ (9) + 9 = 18 Piloting Check: 1d20 + 9 ⇒ (8) + 9 = 17 Piloting Check: 1d20 + 9 ⇒ (11) + 9 = 20 Piloting Check: 1d20 + 9 ⇒ (8) + 9 = 17 Piloting Check: 1d20 + 9 ⇒ (11) + 9 = 20 Piloting Check: 1d20 + 9 ⇒ (17) + 9 = 26 Piloting Check: 1d20 + 9 ⇒ (12) + 9 = 21 Piloting Check: 1d20 + 9 ⇒ (7) + 9 = 16 Piloting Check: 1d20 + 9 ⇒ (20) + 9 = 29 Piloting Check: 1d20 + 9 ⇒ (1) + 9 = 10 Piloting Check: 1d20 + 9 ⇒ (4) + 9 = 13 Piloting Check: 1d20 + 9 ⇒ (13) + 9 = 22 Piloting Check: 1d20 + 9 ⇒ (20) + 9 = 29 Piloting Check: 1d20 + 9 ⇒ (18) + 9 = 27 Piloting Check: 1d20 + 9 ⇒ (17) + 9 = 26 Piloting Check: 1d20 + 9 ⇒ (5) + 9 = 14 Piloting Check: 1d20 + 9 ⇒ (2) + 9 = 11 Piloting Check: 1d20 + 9 ⇒ (18) + 9 = 27 Piloting Check: 1d20 + 9 ⇒ (10) + 9 = 19 Piloting Check: 1d20 + 9 ⇒ (13) + 9 = 22 Piloting Check: 1d20 + 9 ⇒ (1) + 9 = 10 Piloting Check: 1d20 + 9 ⇒ (19) + 9 = 28 Piloting Check: 1d20 + 9 ⇒ (9) + 9 = 18 Piloting Check: 1d20 + 9 ⇒ (10) + 9 = 19 Piloting Check: 1d20 + 9 ⇒ (14) + 9 = 23 Piloting Check: 1d20 + 9 ⇒ (16) + 9 = 25 Piloting Check: 1d20 + 9 ⇒ (9) + 9 = 18 Piloting Check: 1d20 + 9 ⇒ (18) + 9 = 27 Piloting Check: 1d20 + 9 ⇒ (9) + 9 = 18 Piloting Check: 1d20 + 9 ⇒ (11) + 9 = 20 32 checks, 2 crit fails, 26 Success A few more to get to 30 Success:
Piloting Check: 1d20 + 9 ⇒ (16) + 9 = 25 Piloting Check: 1d20 + 9 ⇒ (16) + 9 = 25 Piloting Check: 1d20 + 9 ⇒ (8) + 9 = 17 Piloting Check: 1d20 + 9 ⇒ (6) + 9 = 15 Piloting Check: 1d20 + 9 ⇒ (1) + 9 = 10 Piloting Check: 1d20 + 9 ⇒ (3) + 9 = 12 Piloting Check: 1d20 + 9 ⇒ (2) + 9 = 11 Piloting Check: 1d20 + 9 ⇒ (17) + 9 = 26 Piloting Check: 1d20 + 9 ⇒ (19) + 9 = 28 Piloting Check: 1d20 + 9 ⇒ (8) + 9 = 17 In this block of 10 checks, no crit fails, 7 Successes, Total 43 checks, 33 Success, 2 crit fails I am not an Engineer, so one of you folks with skills should take charge of putting the tower together. If no one else can do the Computers check to calibrate the sensors, I can try but I am not great at it.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Main Pilot check for the Exploration Buggy: Main Piloting check for the Buggy, with Navigation if no one else rolls it: 1d20 + 9 ⇒ (10) + 9 = 19
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
Yep. It is a concept being brought over from Pathfinder 2, but there is some awkwardness. Pathfinder 2 give 4 experience for a standard scenario and 1 experience for a bounty. Since Starfinder awards 1 experience for a scenario, Bounties scale down to 1/4 of an experience point.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
I think we are in agreement that I'll drive an Exploration Buggy, so that sounds good. My only Boon will be a promotional Reroll, other than the Race boon buried in Norbert's character. If I use the promotional reroll, I have 2 Novas.
”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON
While the cycles look like fun, I think we will need an Exploration Buggy for the gear. I'll drive that unless anyone objects. I can take three passengers if anybody want to ride with me.
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