[SFS_Aerondor] 01-28 It Rests Beneath (1-4) (Inactive)

Game Master Aerondor

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Chronicles


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Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

<Do we have sufficient time to complete this task before nightfall?>

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Let's take some time to investigate these features. We need to know if they pose a threat to the tower."

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

"I agree. They are quite strange and I would like to know more about them."

Lantern Lodge

Silent tide map

How do you intend to investigate them? They are bowl like depressions.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Talltree starts with a cantrip (detect magic) and scans for mystical auras before using another cantrip (psychokinetic hand) to drop various small objects near and in one of the depressions.

Lantern Lodge

Silent tide map

While there is no magic as such detected, when Talltree drops a large stone into the depression it rapidly snaps shut. Now you think about it, there are a number of bulges in the area that look quite a bit like the new one that stands in front of you.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

The shirren jumps in surprise as the opening snaps shut. "Better watch out for those...whatever they are."

Did we happen to rest the tower on or near any of them?

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum blinks in surprise as the ground moves. "That's...not good."

Lantern Lodge

Silent tide map

Oh yes, there is one real near the base. If someone had fallen off the tower while it was being constructed, or while they were doing the calibration... it looks like they may have landed in it... Lucky you.

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Dirk studies the depression and the bulges.

wonder what those are?

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

I am so sorry. RL got super nuts and I haven't had time to go online for fun for days and days.

Tania has been real quiet of late, just taking everything in, but she continues to look around for danger.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Lantern Lodge

Silent tide map

Well, who knows what you might find inside one of those mounds if you could cut it open somehow... Of course, who knows what cutting it open might do...

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

"Could we shoot into one of those mounds? Or does anyone have jetpack or hover device to let us cut into them without getting inside ourselves?"

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

<These things remind me entirely too much of something's anatomy.>

Lantern Lodge

Silent tide map

They do indeed. The winds are still high, so flying would be difficult here...

Lantern Lodge

Silent tide map

I'll move you on to the next spot tomorrow if nobody has any desire to further inspect.

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Tania makes sure nobody else is close, then tries shooting into one of the mounds to see if anything is inside and dangerous. If there is no hostile reaction, she'll risk getting a little closer to check it out.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

Khubelu grabs a rock with a psychokinetic hand and moves it close to a mound from close to the range limit of the spell.

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

"Tania did you see anything?'

Lantern Lodge

Silent tide map

You can blast open one of the mounds. Inside you find the a horrid grey goo. Looking through it you find the mostly "digested" remains of one of those birds that attached you at the previous tower.

Also you find what looks like a pearl.. its not a pearl, but something that is created in a similar manner.

life science DC 18:

These "traps" all appear to be connected to one organism—much like some large root structure—and that the viscous fluid is a calcium-rich substance that serves as some form of blood.

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

<That is unpleasant. And beyond my ability to analyze, so I will leave it in your capable hands.>

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Tania sighs, making sure she turns on her environmental protections before examining too closely, muttering something about only remember high school biology...

Life science: 1d20 + 3 ⇒ (6) + 3 = 9

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

Well, that looks pretty nasty

No Life Science here.

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

"Yeah...a bunch of slimy mess!"

no life science either

I'm not going down there. Unless I have to rescue someone

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Life Science check: 1d20 + 9 ⇒ (1) + 9 = 10

Talltree shrugs. "I don't know what that is. We should take it with us, and record everything else we can."

They peer intently at the mound. "Odd life-form, and well-camouflaged. I wonder if it has roots?"

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum keeps an eye for anything else trying to eat us, while she contemplates what the "mouths" might be.

Life Science: 1d20 + 4 ⇒ (3) + 4 = 7

Or not

Lantern Lodge

Silent tide map

With nothing more obvious to do... the team heads off again.

Heading to the last site, or back to base?

Expedition status: Two towers finished..
Time elapsed 7 hours - plus change for the fight.
Time til dusk 3 hours.
buggy damage: 7
cycle damage: 1

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

If we can finish the tower before dark, let's do it. Otherwise, back to base? Can we fix the buggy?

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

I agree with Chrys.

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Hitting the tower or fixing the buggy/base both work for me.

Lantern Lodge

Silent tide map

Right, well, there are still a few hours before dark, time for the pilots and navigators to show their stuff again.

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

Khubelu heads the bike toward the last site, pouring on some extra speed so that they can hopefully complete the task and be back to base before nightfall.

Piloting: 1d20 + 7 ⇒ (16) + 7 = 23

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

Norbert puts the buggy into gear and the tires spin as he guns the accelerator.

Piloting check: 1d20 + 9 ⇒ (4) + 9 = 13

and probably skids into a rock

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Better a rock than a nasty mouth-thing.

Lantern Lodge

Silent tide map

And one for the navigator... someone want to roll for her?

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

For Tania as navigator Piloting: 1d20 + 12 ⇒ (10) + 12 = 22

Lantern Lodge

Silent tide map

Norbert gives his passengers a bit of a worry as he slams on the buggy breaks and narrowly avoids a wash-out in the route, but apart from that the team make it to the final location provided without any major incident... just as the sun is approaching the horizon.

A long, shallow depression winds across the plateau in this area. Like the rest of the region, it is entirely covered in a gray, shelllike substance. The research team has labeled this region as a dry riverbed, though in fact no one is entirely sure if there was ever water here. The small crater walls rise to a height of about 4 feet, enough to hide someone lying down.

You arrive at the top of the ridge, which descends steeply.
Athletics check to descend, or if you are feeling brave, you could drive of the edge.

Further down the gully, towards the site indicated for the tower, you spot a large, green-skinned quadruped with a flame-colored crest and massive bony projections.

life science DC 16:

This is a cresteater, a predator native to Kasath and sometimes raised as pets by kasathas.

If you hit 21 then open the next spoiler as well.

Spoiler:
Crest-eaters spit a bone-dissolving acid.

If you hit 26 open the final one too!
Spoiler:
Crest-eaters can track anyone who has been struck by this acid.

Expedition status: at tower three
Time elapsed 9 hours - plus change for the fight and "trap" investigation.
Time til dusk 1 hours.
buggy damage: 7
cycle damage: 1

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Can I take 10 on the check?

Lantern Lodge

Silent tide map

sure

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Odd...that looks just like a crest eater, a kasathan predator. If it is, I don't know how it got here. Kasathans supposedly raise them as pets, though, so it might have escaped from some."

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

Thanks for botting me

"Okay...so what do we do with it? Do you think it's tame?"

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

<What is it doing down there? I don't see a food source, unless it can eat whatever it is we're walking on - and I don't want to be a fish fry.>

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum hops out of the buggy and slides gracefully down the slope.

Athletics: 1d20 + 4 ⇒ (4) + 4 = 8

But she catches her foot on some sort of protrusion and tumbles down in a heap.

Exo-Guardians

Male Human Soldier 1/Solarian 5 | SP 54 | HP 46 | RP 7 | EAC 21 KAC 24 | Fort +8; Ref +2; Will +6 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 5

Dirk tries to climb.

Athletics: 1d20 + 7 ⇒ (7) + 7 = 14

Seeing his fellow Starfinder fall he calls out.

"Chrysanthemum are you OK?"

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum waves up at Dirk from the ground. "Just fine. I meant to do that." She pushes herself upright, using her third hand to brush off a few clinging pieces of "gravel."

She will say this even if she's injured, because she obviously meant to do that. No one would do something that silly otherwise.

Lantern Lodge

Silent tide map

Both Chysanthemum and Dirk tumble down the steep slope.
ouch Chy: 1d6 ⇒ 2
ouch Dirk: 1d6 ⇒ 3

Status, out of combat
Talltree
Tania
Dirk 4 damage
Norbert 5 damage
Khebelu
Chrysanthemum 2 damage
Cresteater

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Do any of you have cable? We can tie off to the buggy and rappel down the slope."

Advocates

female CG stellifera enhanced envoy 7 | SP 0/42 HP 58/60 | RP 9/9 | EAC 24; KAC 25 | Fort +6; Ref +10; Will +7 (+2 vs. MA) | Init: +7 | Perc: +6 (darkvision 60 ft.), SM: +6+1d6+1 | Speed 30 ft., swim 30 ft. | free Clever Feint 1/1 | 0 Reroll | Active conditions: None.

<There must be something in the buggy.> Khubelu starts searching for a way down the cliff that involves less banging into things.

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

I have 50 feet of cable line

Is that enough to get us down the slope?

Dataphiles

| SP 18/18 | HP 22/22 | RP 5/5 | EAC 19 KAC 19 | Fort +1 Ref +7 Will +3; Evasion; +2 vs. disease, mind-affecting, poison, sleep (unless specifically targets constructs) | Init +9 Perception +9; Darkvision, low-light vision | Speed 40 | Active effects: none | Female Companion Android Sensate Operative (Spy) 3

"Nothing like that here no. What if we took the wheels off the buggy or blocked it off somehow so that it doesn't move around if we use it to rappel?"

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