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James Risner wrote: Also this FAQ directly handles your menacing question. Two banes don't stack, neither should two menacing. The last sentence in that FAQ clarifies that Bane should follow the ranger and fighter wording to only have the highest bonus. If they clarified sources and stacking properly, they would not need to have 3 different FAQs explaining a very specific subset while leaving the rest unexplained.![]()
Stacking effects wrote: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. General rule, multiple identical spells don't stack, from that it is deduced that a spell is a "source". Continuation wrote: More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells; see Bonus Types, above). Typed bonuses do not stack even from different spells. Here another "source" is mentioned, "effects other than spells". What does that encompass? Bonus types wrote: The important aspect of bonus types is that two bonuses of the same type don't generally stack. Same as previous, typed bonuses don't stack. Bonus types wrote: Bonuses without a type always stack, unless they are from the same source. And here we have that bonuses without a type (therefore being untyped) always stack, unless they originate from the same "source". No where else in the entire Magic section is the term "source" clarified to be more than spells and "effects other than spells". Do note that the "effects other than spells" is a continuation of the typed bonuses section, not a general statement.
Remaining is only the untyped bonus section and the statement "unless they are from the same source". The closest you get to a "source" is the wording from the first quote: spells.
There is no actual explanation of what a "source" is which has necessitated the two FAQs to explain two circumstances, but what about all other circumstances? To boil it to the most simple I can:
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James Risner wrote: It's why we have FAQ on untyped ability bonuses. So here they clarified that an Ability Score bonus to a roll counts as a source. The other FAQ clarifies that the same effect (virtual size increase) is the same source. HWalsh wrote: Untyped is still a typed bonus. Untyped is specifically not typed and stacks with all untyped bonuses, except same source. What I want an official answer to is whether enchantments and magic items counts as sources. What if two different allies use Menacing, again one of them would be void as the source is Menacing and conferred on all flanking allies, but invest in basically anything else and it works perfectly fine. ![]()
Okay, an example that should work:
I just don't get why two items conferring the same untyped bonus wouldn't stack. You invest the resources, the limitations are clearly stated in the descriptions and logically they should. Brandishing two Menacing weapons should be extra menacing, not irrelevant. ![]()
Mathmuse wrote: Two different ring-imbued different feats are independent. So you agree that typed bonuses do not stack (evident) and that the feats are independent. Now the big question, what about the untyped bonus? Claxon wrote: An important thing to understand is that spells required for a magic item are not really an indicator of effect at all. I tried to use the example as a way of distinguishing sources. A better example would be, what happens if you cast Bull's Strength on the weapon if it were a viable target? It is now the same spell, like the FAQ, but different effects. Anyways, I tried to ramble about spell, magic items and sources so you might understand where the question comes from.
This has also happened in a game where we had a Hunter dual-wielding Menacing and had the flanking feats with his companions he used as mount. It was ruled against him and that has sparked my hunt for an official clarification as I feel to much is lost in "it won't stack, it's the same source" while being different items giving untyped bonuses. ![]()
This has been somewhat clarified before but I feel that it left something out.
The FAQ states that for the purposes of a single weapon, the enchantment Impact and Lead Blades do not stack, as the item is essentially under a permanent Lead Blades spell.
But what if there are multiple magical items that all use the same spell on the same wearer?
Then what happens when you dual wield two Menacing weapons?
Then what happens with identical items?
What about two Rings of Tactical Precision? They both provide untyped bonuses, if the spell is not inferred on the player than they should stack but again most rule they do not. Why not? They are different objects, providing untyped bonuses to the wielder. What I am looking for an official answer to is:
What I would expect:
Two Menacing weapons would stack due to the previous logic, the enchantment is a source for the object, not the wielder, and therefore using two of them would stack as they are untyped bonuses. Two Rings of Tactical Precision would stack, again due to the previous logic, it is the rings that are the target of the spells, not the wielder and it should therefore stack, again due to untyped bonuses. In any of the previous expectations where changed to a typed bonus, then all of them would not stack as you only take the highest bonus for a given type. The bonus to Profession (Soldier) from the rings would not stack as they are the same type. ![]()
Starglim wrote: Reduce person seems to be the most similar spell effect. It's a Transmutation spell, but doesn't have the (polymorph) descriptor. I'm not sure what I can add to that. Apparently I have gotten my facts wrong O.o, was so sure that Reduce/Enlarge Person had the Polymorph descriptor to negate stacking. Instead they have most of the text from the Polymorph subschool listed in the description (gear resizing, stacking etc.), which is why I have been so confused... NopeDK wrote: Second person mentioned has later clarified that he, personally, would for all intents and purposes count it as Reduce Person (Transmutation (Polymorph)). Disregarding the (Polymorph), would you agree with this interpretation then? Basically is a Reduce Person for two size categories, most likely without ability score adjustments as that is not listed?Starglim wrote: The wielder isn't deliberately targeting the object, Wait, you would rule it is as a random obejct within range, even if most other abilities specify targeting? That would be both hilarious and potentially dangerous xDNopeDK wrote: Edit: I guess I just have a hard time of seeing it as a pure Transmutation when all other effects that changes your shape or size is a Polymorph effect. Ignore this, need to get my facts straight next time. ![]()
Starglim, can you expand on your comparison to Reduce Person? Second person mentioned has later clarified that he, personally, would for all intents and purposes count it as Reduce Person (Transmutation (Polymorph)). Edit: I guess I just have a hard time of seeing it as a pure Transmutation when all other effects that changes your shape or size is a Polymorph effect. ![]()
Hello all, I recently saw a discussion regarding the Rod of Wonder's reduce size:
Quote: 66–69 Reduce wielder two size categories (no save) for 1 day. What magic school (if any) does this effect belong to? I was hoping it would match the other size changers and be Transmutation (Polymorph) but:
(If it belongs to Polymorph, there would be no Ability Score modification as it is not listed) Second, what is the range of the:
Quote: 63–65 Any nonliving object of up to 1,000 pounds of mass and up to 30 cubic feet in size turns ethereal. Would like to "open" doors and not kill myself doing it xD Thanks =) ![]()
Has there been any official declarations regarding this? I seem to find myself in the same position of wanting to use Aid Another while Fighting Defensively.
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Hello everyone This is gonna be a simple and complex one. Feral Combat Training allows a monk to use a Natural Attack with his Flurry of Blows. The FAQ for FCT states: "Feral Combat Training allows you to use the selected natural attack as if it were a monk weapon (snip)". Brawler's Martial Training states: "She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (snip)". Brawler's Flurry states: "(snip) or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability. (snip)". Will this combination allow me to use a natural attack with my Brawler's Flurry? If not, is there anyway that I can gain the Brawler's Flurry for my Natural Attack? Thanks
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