Royster McCleagh

Nomadical's page

RPG Superstar 9 Season Star Voter. *** Pathfinder Society GM. 337 posts (3,972 including aliases). 1 review. No lists. No wishlists. 30 Organized Play characters. 14 aliases.


Current Campaigns


Castamir's Flaxseed Station


Jaqweh Navar

Important Links:
NEW AGENTS: check HERE before signing up for your first mission.
Agents looking for upcoming Game Day information, check HERE.
Pregenerated PCs can be downloaded HERE
Kit for new PbP GM's
Online Support Program

Sister Pathfinder 1e Lodge: FLAXSEED
Sister Pathfinder 2e Lodge: COTTONSEED
Sister Card Game Lodge: ON DECK

Cottonseed PFS PbP (2E)


Vanetta Dariav

A part of the Flaxseed Pathfinder Lodge for the Pathfinder 2E.

Important links
Society Guide for second edition

Pregens formatted for use in a BBC code forum like this one.

The Flaxseed Pathfinder Lodge: Explore, Report, Cooperate!


NomadicalChhat Supureenta

GM Ietsuna's Glories of the Past


Lady Vanessa Reisende

GM Ladile's TL;DR: A Pathfinder Society Campaign


Dr. O'maygaHolan-JiHolan-Ji's DragonflyHolan-Ji's Tiger

Current Scenario: #9-24 Beneath Unbroken Waves

Notes on Underwater Combat:

Movement: Creatures with a swim speed can use it to move freely underwater. A creature without a swim speed that succeeds at a Swim check can move up to a quarter of its speed as a move action or half its speed as a full-round action. The DC of this check is 10 unless otherwise stated. If the creature has a surface to walk along, such as the bottom of a body of water, it can move at half speed without a check.

Melee Attacks: Natural attacks or attacks with bludgeoning and slashing weapons take a –2 penalty and deal half damage. Attacks that deal piercing damage don’t take these penalties.

Ranged Attacks: Thrown weapons are completely ineffective underwater. Attacks with ranged weapons except underwater crossbows take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties from range.

Spellcasting: A creature that cannot breathe water must succeed at a concentration check (DC = 15 + spell level) to cast a spell underwater.

Fire: Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells and spell-like abilities with the fire descriptor are not effective underwater unless the caster succeeds at a caster level check (DC = 20 + spell level). On a success, the spell produces a bubble of steam instead of its usual effect but otherwise functions as described. A supernatural fire effect is not effective underwater unless its description states otherwise.

Freedom of Movement: The spell Freedom of Movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at Swim checks.

Invisibility: An invisible creature displaces water and leaves a visible, body-shaped absence of water where it is located. The creature gains concealment (20% miss chance) rather than total concealment (50% miss chance).

Off-Balance: “Off-balance” is a special state (though not technically a condition) listed in the Combat Adjustments Underwater table in the Core Rulebook. A creature off-balance in the water loses its Dexterity bonus to AC, its opponents gain a +2 bonus on attack rolls against it, and attacks it makes with piercing weapons are made at a –2 penalty and deal half damage. A creature typically becomes off-balance by failing a Swim check, which makes it off-balance for a round, even if it has a neutral buoyancy and doesn’t sink or rise.

Maps & Handouts | Player Notes | Scenario List | Shared Gear | Spell & AoE Templates

GM Nomadical's Shades of Spite


GameMaster GM Nomadical

New York by Night (V20)


Roos van Hoek

Pirate Wishes PaizoCon 2022


Vanetta Dariav

Previous Campaigns