[ACO] PFS2e - 01-14: Lions of Katapesh (P3)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 13
Subtier: 1-2

Hero Points:

Pawero - 1
Payani - 1
Steelmantle - 2
Valereon - 2
Kesha - 2
Duncan - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Kesha moves up and shoots White with a ray of goodness. Unfortunately White easily avoids it. Steelmantle charges Red and shoves Red back. Red gets pushed back 10 feet, twisting his ankle in the process.

Yellow sees the big centaur charge and hurls his alchemist fire as an automatic action.

Alchemist Fire vs AC, 20': 1d20 + 5 ⇒ (15) + 5 = 20 for Fire: 1d8 ⇒ 2 plus 1 persistent plus 1 splash

Duncan loses his temper and charges at White. White manages to duck the awkward blow with that massive axe but gets shoved back.

Alchemist Fire vs Steelmantle AC 20, 20': 1d20 + 5 ⇒ (12) + 5 = 17 for Fire: 1d8 ⇒ 7 plus 1 splash

Do you still want to shield block the splash damage?

Yellow then pulls his bow off his back and shoots Steelmantle.

Shortbow vs Steelmantle AC 20, 60', MAP: 1d20 ⇒ 3 for Piercing: 1d6 ⇒ 6

Pink and Blue both swap their flasks for bows and shoot arrows at Steelmantle.

Blue
Shortbow vs Steelmantle AC 20, 60': 1d20 + 5 ⇒ (1) + 5 = 6 for Piercing: 1d6 ⇒ 2
Shortbow vs Steelmantle AC 20, 60', MAP: 1d20 ⇒ 19 for Piercing: 1d6 ⇒ 3

Pink
Shortbow vs Steelmantle AC 20, 60': 1d20 + 5 ⇒ (10) + 5 = 15 for Piercing: 1d6 ⇒ 3
Shortbow vs Steelmantle AC 20, 60', MAP: 1d20 ⇒ 6 for Piercing: 1d6 ⇒ 4

Blue's second arrow sticks in Steelmantle's shield but the rest don't even come close.

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COMBAT TRACKER
Round: 2
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon
------------------
Those with ** may go

**Valereon - AC 17 11/19 (AC 18; 1 persistent fire)
Red (-13; AC <= 20)
Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
White (AC <= 20)
Steelmantle - AC 18 (20 w/shield) 22/22
Kesha Flameward - AC 16 15/15
Yellow (AC <= 20)
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (AC <= 20)

Horizon Hunters

[R] Male Hold-Scarred Orc Giant Instinct Barbarian 1 | Laborer | HP 27/27 (+4 temp HP at Rage), AC 18, Fortitude** +8, Reflex* +4, Will** +6, Perception** +6 (darkvision), Stealth* +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Cold Res 1 & Electricity Res 1 (fr slotted boon) | Tracker | ◆◇↺

Forgot to apply MAP on Shove. Result should be 16 vs White's Fort DC. If it is still a Success, Duncan will move the same distance and in the same direction as White. Shove.

Radiant Oath

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Duncan Dankworth wrote:
Forgot to apply MAP on Shove. Result should be 16 vs White's Fort DC. If it is still a Success, Duncan will move the same distance and in the same direction as White. Shove.

Fixed. Yes. these have hideously low fort saves

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Steelmantle can't shield block anything. He doesn't have his shield raised. Never mind!

Radiant Oath

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Steelmantle wrote:
Steelmantle can't shield block anything. He doesn't have his shield raised. Never mind!

Actually your exploration activity was 'Defend'. Which means you go into rd 1 with the shield raised.

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Huzzah! Well, in that case, he would not shield block mere splash damage, but would block the first physical damage that hit him squarely. So I think that first alchemist's fire hit, yeah? He doesn't know at that moment that he'll take a bigger hit in a moment.

Radiant Oath

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Ok. Hang on. I just noticed what happened... it appears I overlooked that I posted a first attack on Steelmantle which hit, and posted a second attack (which doesn't come from anywhere, actually) that didn't hit. The second attack does not exist. So Steelmantle takes 3 fire damage and is now on fire as well. The update will show in the tracker after Valereon acts (or if I bot him).

Horizon Hunters

Male | Human (Aiuvarian) | Noble | Swashbuckler (Braggart) LVL 1 | HP 19/19 | AC 17 (+2 during Extravagant Parry) | F +4 / R +9 / W +5 / P +5 (Low-light Vision) | Acrobatic / Stealth / Thievery +7 | Deception / Diplomacy / Intimidation / Performance +6 | Society / Lore:Heraldry +3 | Speed 25 ft. (+5 w/ Panache) | Class DC 17 | ◆◇↺

Flames lit up Valereon’s coat, the edges of his noble attire catching fire. The smell of burning silk fills the air but instead of panic, Valereon smirks and says “Impressive! But thank you for adding flare to my flair!”

Demoralize Red

He fixes his gaze on Red and charmingly mocks him. “Real fire burns for a cause and not for your amusement. Be careful, play with fire long enough, and you might meet someone who burns brighter!”

Intimidation(Demoralize): 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Stylish Combatant: Since Demoralize has the Bravado trait, Valereon gains a +1 circumstance bonus during its skill check. He also gains panache.

While trying to demoralize Red, Valereon’s actions feel lighter, faster and more precise.

Stride towards Red

Valereon’s eyes lock on Red, his expression calm but burning with purpose. The bandit’s flames still dance in the air, but to Valereon, they’re just stage lights for his grand finale.

He stops his parrying stance and moves forward with effortless grace while his cloak flares like a banner of defiance. His every step seems calculated like a dancer’s stride and a duelist’s rhythm.

Strike Red

“Allow me to return the favor with style”, he says smoothly. He performs a movement that blurs the line between art and violence. He pivots on his heel, his shortsword slicing through the air in a perfect spiral and his body turning like a ballerino performing a balletic spin.

Melee Attack (Shortsword): 1d20 + 7 ⇒ (7) + 7 = 14 (Agile, Finesse, Versatile S)
Damage (Strike + Precise Strike + Confident Finisher): 1d6 + 1 + 2 + 2d6 ⇒ (6) + 1 + 2 + (2, 6) = 17 (P Damage)

After his performance, Valereon murmurs to himself “I feel like I miscalculated my strike.”

After performing confident finisher, Valereon loses panache.

DC 15 Flat check vs 1 Persistent Fire: 1d20 ⇒ 2

Radiant Oath

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Either Precise Strike or Confident Finisher. Not both.

Valereon warns Red before stabbing him. Although the strike doesn't connect squarely, the nick is enough to cause Red to bleed out.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

Valereon - AC 17 10/19 (1 persistent fire)
**Pawero - AC 19 (20 w/buckler) 24/24
**Payani - AC 18 18/18
White (AC <= 20)
Steelmantle - AC 18 (20 w/shield) 19/22 (1 persistent fire)
Kesha Flameward - AC 16 15/15
Yellow (AC <= 20)
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (AC <= 20)

Horizon Hunters

Male Yaksha Thaumaturge 1 HP 18 / 18 | AC 18 | F +7 R +6 W +5 | Perc +5 (Low-light vision) Inti +7 | Speed 25 ft | Default Exploration (Scouting) | Active Conditions: none

Impressed by the combat prowess of Duncan and Steelmantle (and even Valereon to some extent, too, he admits silently), Payani moves to join his collegues in protecting the caravan. He sizes up the one engaged with Duncan, looking for any tell-tale signs of malnutrition

Esoteric Knowledge vs White: 1d20 + 8 ⇒ (14) + 8 = 22

He rubs a bit of tsugichi weed on the blade of his starknife and weaves his tome in an occult pattern before slicing into the man's torso.

Strike: 1d20 + 6 ⇒ (17) + 6 = 23
Damage, Empowerment, Personal Antithessis: 1d4 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

◆ Stride, ◆ Exploit Vulnerability on White, ◆ Strike

Grand Archive

Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")

Pawero moves closer to the bandits but hangs back enough to be able to quickly return to the wagons. He quickly considers his line of sight to the bandit engaged with Steelmantle and decides to loose!

◆ Stride
◆ Strategic Strike vs. White: 1d20 ⇒ 18
◆ Strike vs. White (or Pink): Shortbow (T), Devise Stratagem: 18 + 8 = 26
Piercing, Strategic Strike: 1d6 + 0 + 1d6 ⇒ (3) + 0 + (4) = 7 + Critical Hit? Deadly: 1d10 ⇒ 3

Radiant Oath

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Pawero and Payani move up and together take White down.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

Valereon - AC 17 10/19 (1 persistent fire)
Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
**Steelmantle - AC 18 (20 w/shield) 19/22 (1 persistent fire)
**Kesha Flameward - AC 16 15/15
Yellow (AC <= 20)
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (AC <= 20)

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

1. Raise Shield (+2 AC)
2. Stride
3. Shove Pink

Athletics Check to Shove: 1d20 + 8 ⇒ (14) + 8 = 22

Assuming a 22 is a success on a Shove, then Practiced Brawn makes it a critical success for 8 points of damage and Pink is moved 10' back (or until he hits that rock). Steelmantle will not stride after him this turn.

Reaction: If Steelmantle is adjacent to any ally, he will save his reaction for [url=https://2e.aonprd.com/Actions.aspx?ID=3305]Intercept Attack.[url]. Otherwise, he will use Shield Block.

DC 15 Flat check to end persistent fire: 1d20 ⇒ 6 Nope.

Radiant Oath

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Steelmantle raises his shield. He moves up, plants his shield on Pink and pushes. Pink yells as he flies backwards and slams into the rock.

These have lousy fort mods

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COMBAT TRACKER
Round: 2
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

Valereon - AC 17 10/19 (1 persistent fire)
Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
Steelmantle - AC 18 (20 w/shield) 18/22 (AC 20; 1 persistent fire)
**Kesha Flameward - AC 16 15/15
Yellow (AC <= 20)
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (-8; AC <= 20)

Radiant Oath

Female Goblin | Cleric 1 HP 15 | AC 16 | F + 6 R +5 W +8 | Perc +6; Darkvision 25 Speed | Resistances: Fire 1|

Kesha edges nearer to the bandits, so she could help the others to attack them but still keeps a safe buffer so she can spring back to the wagons instantly.

◆ Stride
◆ Stride
◆ Cast: Shield (+1 AC)

Radiant Oath

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Kesha moves up and casts Shield.

Yellow drops his bow and draws his sword. He steps toward Steelmantle and tries to take on the centaur all by himself.

Shortsword vs Steelmantle AC 20: 1d20 + 5 ⇒ (2) + 5 = 7 for Slashing/Piercing: 1d6 + 2 ⇒ (2) + 2 = 4

Unfortunately, his aim is off and he nearly takes his foot off...

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

Valereon - AC 17 10/19 (1 persistent fire)
Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
Steelmantle - AC 18 (20 w/shield) 18/22 (AC 20; 1 persistent fire)
Kesha Flameward - AC 16 15/15 (AC 17)
Yellow (AC <= 20)
**Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (-8; AC <= 20)

Horizon Hunters

[R] Male Hold-Scarred Orc Giant Instinct Barbarian 1 | Laborer | HP 27/27 (+4 temp HP at Rage), AC 18, Fortitude** +8, Reflex* +4, Will** +6, Perception** +6 (darkvision), Stealth* +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Cold Res 1 & Electricity Res 1 (fr slotted boon) | Tracker | ◆◇↺

◇ Clumsy 1 (-1 to AC while wielding Large weapon)

With a furious roar, Duncan charges straight at Yellow, his massive axe brandished. "You better run too!" he bellows, swinging the weapon down with terrifying force.
Large Butchering Axe: 1d20 + 7 ⇒ (6) + 7 = 13 vs Yellow
Damage + Rage: 1d12 + 4 + 6 ⇒ (11) + 4 + 6 = 21 S damage
◆◆ Sudden Charge

Using his momentum, Duncan presses forward, shoving the ambusher back with sheer strength. "Are you sure you want to fight us, huh?!" he growls, eyes burning with fury.
Athletics to Shove - MAP: 1d20 + 7 - 5 ⇒ (4) + 7 - 5 = 6 vs Yellow's Fort DC
◆ Shove

Radiant Oath

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Duncan rushes Yellow but the axe pulls him off balance. He tries to shove Yellow but bounces off the bandit, much to Yellow's amusement.

His back aching from hitting the big rock, Pink levels his bow at Steelmantle.

Shortbow vs Steelmantle AC 20, 60': 1d20 + 5 ⇒ (10) + 5 = 15 for Piercing: 1d6 ⇒ 4
Shortbow vs Steelmantle AC 20, 60', MAP: 1d20 ⇒ 14 for Piercing: 1d6 ⇒ 4
Shortbow vs Steelmantle AC 20, 60', MAP 2+: 1d20 - 5 ⇒ (12) - 5 = 7 for Piercing: 1d6 ⇒ 2

Blue does the same, preferring to hang back than to tangle with the big centaur.

Shortbow vs Steelmantle AC 20, 60': 1d20 + 5 ⇒ (10) + 5 = 15 for Piercing: 1d6 ⇒ 6
Shortbow vs Steelmantle AC 20, 60', MAP: 1d20 ⇒ 8 for Piercing: 1d6 ⇒ 2
Shortbow vs Steelmantle AC 20, 60', MAP 2+: 1d20 - 5 ⇒ (14) - 5 = 9 for Piercing: 1d6 ⇒ 3

With aim like that, it's not surprising...

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

**Valereon - AC 17 10/19 (1 persistent fire)
**Pawero - AC 19 (20 w/buckler) 24/24
**Payani - AC 18 18/18
**Steelmantle - AC 18 (20 w/shield) 18/22 (AC 20; 1 persistent fire)
**Kesha Flameward - AC 16 15/15 (AC 17)
Yellow (AC <= 20)
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (-8; AC <= 20)

Radiant Oath

Female Goblin | Cleric 1 HP 15 | AC 16 | F + 6 R +5 W +8 | Perc +6; Darkvision 25 Speed | Resistances: Fire 1|

Kesha plants her feet firmly, eyes locked on Valereon through the chaos. She lifts her scorched holy symbol high, murmuring a quick prayer. Golden warmth flickers between her fingers as she channels a burst of restorative fire toward Valereon.

◆ Stride
◆ ◆ Cleric Font, Cast: Heal on Valereon : 1d8 + 8 ⇒ (1) + 8 = 9

Horizon Hunters

Male Yaksha Thaumaturge 1 HP 18 / 18 | AC 18 | F +7 R +6 W +5 | Perc +5 (Low-light vision) Inti +7 | Speed 25 ft | Default Exploration (Scouting) | Active Conditions: none

Payani follows the flow of battle across the sandy terrain. He slips in between Duncan and Steelmantle to face off against the bandit in the Yellow trousers.

Exploit Vulnerability: 1d20 + 8 ⇒ (2) + 8 = 10

But just like how he defied Duncan's attempts, Payani is similarly unable to get a read on this one. Nevertheless, he swings his starknife hoping it will find its mark.

Strike: 1d20 + 6 ⇒ (18) + 6 = 24
Damage, S: 1d4 + 3 ⇒ (4) + 3 = 7

◆ Stride, ◆ Exploit Vulnerability (fail), ◆ Strike

Radiant Oath

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Kesha moves up and provides Valereon with some much needed healing. Payani also moves closer and slashes Yellow.

"Oy! These are me best leathers! Ye'll pay fer that!"

Does your damage already include the Personal Antithesis?

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

**Valereon - AC 17 19/19 (1 persistent fire)
**Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
**Steelmantle - AC 18 (20 w/shield) 18/22 (AC 20; 1 persistent fire)
Kesha Flameward - AC 16 15/15
Yellow (-7; AC <= 20)
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20)
Pink (-8; AC <= 20)

Grand Archive

Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")

Pawero gets an itch to join the melee, but he resists the urge and stays within a quick sprint's distance to the wagons. He thinks that he can see a clear shot about to reveal itself and looses an arrow at the yellow-garbed bandit. He fires a second, aspirational arrow after the first.

◆ Devise a Stratagem vs. Yellow: 1d20 ⇒ 10
◆ Strike vs. Yellow: Shortbow (T), Devise Stratagem: 10 + 8 = 18
Piercing, Strategic Strike: 1d6 + 0 + 1d6 ⇒ (1) + 0 + (3) = 4
◆ Strike vs. Yellow (or Pink): Shortbow (T), Devise Stratagem: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11
Piercing: 1d6 + 0 ⇒ (6) + 0 = 6

Horizon Hunters

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Male Yaksha Thaumaturge 1 HP 18 / 18 | AC 18 | F +7 R +6 W +5 | Perc +5 (Low-light vision) Inti +7 | Speed 25 ft | Default Exploration (Scouting) | Active Conditions: none

"These are your best leathers? You have others? Pardon me for being surprised at that."

I forgot that he can still add Personal Antithesis even on a failure. So there should be 2 more damage on that.

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

1. Raise Shield.
2. Step.
3. Punishing Shove on Yellow.

Athletics Check to Shove: 1d20 + 8 ⇒ (7) + 8 = 15 Probably not a success, but if it is, it's a crit success for 8 damage and 10' movement. Steelmantle will not follow.

Putting himself between his allies and his enemies, Steelmantle attempts to shove the troublesome foe aside.

Reaction: Steelmantle will save his reaction for Intercept Strike when an ally is targeted.

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

DC 15 Flat check to end continuing fire damage: 1d20 ⇒ 4

Horizon Hunters

1 person marked this as a favorite.
Male | Human (Aiuvarian) | Noble | Swashbuckler (Braggart) LVL 1 | HP 19/19 | AC 17 (+2 during Extravagant Parry) | F +4 / R +9 / W +5 / P +5 (Low-light Vision) | Acrobatic / Stealth / Thievery +7 | Deception / Diplomacy / Intimidation / Performance +6 | Society / Lore:Heraldry +3 | Speed 25 ft. (+5 w/ Panache) | Class DC 17 | ◆◇↺

As Kesha’s restorative fire engulfs him, the sting of Valereon's wounds fade. He feels a warmth that seeps deeper than his flesh. As it dissipates, he exhales deeply while running his hand through his hair and regains composure. “For a moment, I thought I’d die looking less than magnificent. You’ve spared the world that tragedy.”

◆ Stride towards Pink

Valereon, fully restored and energized, gracefully moves toward Pink.

◆ Demoralize Pink

He mockingly tells Pink “You just tried to shoot my companion. Tell me, was that poor aim, or poor judgment?”

Demoralize+Stylish Combatant: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Once again, Valereon's actions feel lighter, faster and more precise.

Valereon gains panache

◆ Strike Pink

He prepares to strike Pink and confidently says “Consider this a lesson in precision.” He once again performs a balletic spin and gracefully stabs Pink with his shortsword.

Melee Attack (Shortsword): 1d20 + 7 ⇒ (18) + 7 = 25 (Agile, Finesse, Versatile S)
Damage+Confident Finisher: 1d6 + 1 + 2d6 ⇒ (3) + 1 + (6, 1) = 11 (Piercing)

Valereon loses panache

DC 15 Flat check vs 1 Persistent Fire: 1d20 ⇒ 7

Radiant Oath

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Payani wrote:

"These are your best leathers? You have others? Pardon me for being surprised at that."

I forgot that he can still add Personal Antithesis even on a failure. So there should be 2 more damage on that.

+3 actually. 2 plus half your level (min 1)

Leathers -- LOL!

Radiant Oath

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Pawero gets an angle on Yellow and widens the hole in Yellow's 'best leathers'. His second arrow misses, however.

Steelmantle moves up to Yellow and shoves him with his shield. Yellow flies back and the snap of bone can be heard as his head strikes a rock.

Valereon comments on Pink's lack of aim or judgement. As the man splutters in indignation, the elf smoothly runs the man through.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Morale Points: 17

After your Turn:
DC 15 Flat check vs 1 Persistent Fire: Valereon, Steelmantle
------------------
Those with ** may go

Valereon - AC 17 18/19 (1 persistent fire)
Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
Steelmantle - AC 18 (20 w/shield) 17/22 (AC 20; 1 persistent fire)
Kesha Flameward - AC 16 15/15
**Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)
Blue (AC <= 20; Fort DC <= 15)

Horizon Hunters

[R] Male Hold-Scarred Orc Giant Instinct Barbarian 1 | Laborer | HP 27/27 (+4 temp HP at Rage), AC 18, Fortitude** +8, Reflex* +4, Will** +6, Perception** +6 (darkvision), Stealth* +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Cold Res 1 & Electricity Res 1 (fr slotted boon) | Tracker | ◆◇↺

Clumsy 1 (-1 to AC while wielding Large weapon)

With another furious roar, Duncan charges the remaining bandit, this time. "Who's sent you?! You better speak before my blade cuts you off!" he asks angrily but does not give the enemy a chance to speak.
Large Butchering Axe: 1d20 + 7 ⇒ (16) + 7 = 23 vs Blue.
Damage + Rage: 1d12 + 4 + 6 ⇒ (12) + 4 + 6 = 22 S damage
◆◆ Sudden Charge

He also shoves the enemy, whether he stays alive after the assault or not.
Athletics to Shove - MAP: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15 vs Blue's Fort DC 15 Success
◆ Shove

Radiant Oath

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Duncan charges Blue and threatens him. But before Blue can answer, Duncan chops the man's head off.

COMBAT OVER

Assuming both Valereon and Steelmantle are going to sprint for the pool of water, they can each make a DC 10 flat check to put the fire out

Horizon Hunters

Male | Human (Aiuvarian) | Noble | Swashbuckler (Braggart) LVL 1 | HP 19/19 | AC 17 (+2 during Extravagant Parry) | F +4 / R +9 / W +5 / P +5 (Low-light Vision) | Acrobatic / Stealth / Thievery +7 | Deception / Diplomacy / Intimidation / Performance +6 | Society / Lore:Heraldry +3 | Speed 25 ft. (+5 w/ Panache) | Class DC 17 | ◆◇↺

DC 10 Flat check vs 1 Persistent Fire: 1d20 ⇒ 15

Finally extinguishing the flames and with his noble coat half-burnt, Valereon lets out a sigh of relief and mutters to himself, “Whew! My tailor’s going to be furious with me, that’s for certain.”

Grand Archive

Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")

Pawero heads into the sands and scavenges from the dead bandits, collecting their arrows.

"Give me a moment, and I can see to your wounds, Valereon," he says as he returns to the wagons. He slides away his bow and fishes out his pack of salves and bandages.

Treat Wounds: Medicine (T): 1d20 + 5 ⇒ (13) + 5 = 18
Healing: 2d8 ⇒ (3, 1) = 4

Horizon Hunters

Male | Human (Aiuvarian) | Noble | Swashbuckler (Braggart) LVL 1 | HP 19/19 | AC 17 (+2 during Extravagant Parry) | F +4 / R +9 / W +5 / P +5 (Low-light Vision) | Acrobatic / Stealth / Thievery +7 | Deception / Diplomacy / Intimidation / Performance +6 | Society / Lore:Heraldry +3 | Speed 25 ft. (+5 w/ Panache) | Class DC 17 | ◆◇↺

With the last knot of the bandage tied, Valereon expresses his gratitude towards Pawero, "Splendid work Pawero! I’d take a few burns if it means the goblins and wagons are safe. Besides, those flames did add more flare to my performance. And those glittering hands of yours are so efficient and elegant, truly impressive! But not quite enough to outshine mine, I’m afraid."

Horizon Hunters

Male Yaksha Thaumaturge 1 HP 18 / 18 | AC 18 | F +7 R +6 W +5 | Perc +5 (Low-light vision) Inti +7 | Speed 25 ft | Default Exploration (Scouting) | Active Conditions: none

Payani takes a minute to do a quick lap around the wagons and check out the trail that the bandits came at them from. He doesn't want to risk getting ambushed again if there are any others. He then rejoins the rest of his team at the oasis, drains and refills his water skin, and takes up his position alongside the wagons, ready to move out once the others are settled.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Steelmantle Flat Checks DC 10: 5d20 ⇒ (3, 15, 11, 2, 5) = 36
Steelmantle takes an additional 2 damage before he can put out the fire

Party Health:

Valereon - AC 17 19/19
Pawero - AC 19 (20 w/buckler) 24/24
Payani - AC 18 18/18
Steelmantle - AC 18 (20 w/shield) 15/22 (AC 20)
Kesha Flameward - AC 16 15/15
Duncan Dankworth - AC 18 (17 w/large weapon) 27/27 (temp hp: 4/4)

ENCOUNTER OVER

DC 10 Perception:
You find a small treasure cache nearby containing some weapons belonging to the bandits. The cache contains a khopesh, a fighting fan, and a set of bolas 3 Treasure Bundles

We can handwave healing as there's a medic in the camp who can see to your wounds as well

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You arrive at the camp and find it bustling with activity. Goblin engineers do their best to guide goblin workers as they build the decking and assemble the piers; the bridge appears simple, but sturdy, and is approximately half complete by this point.

As the wagons are unloaded, Muckmuck shows you to Zig, leader of the bridge camp.

While many of the goblins at the work camp are covered in dirt and sweat, Zig stands tall and straight among them. He pours over maps of the surrounding area before speaking.

"It is good to see you. They call me Zig. I’m glad my father asked you to come here to help."

"We have been building a very important bridge. But every night, the big cats attack our camp. We leave out meat for them and they saunter right past it. Instead, they seem bent on filling their bellies with goblin flesh. If we move camp across the river; they cross over it overnight. If we light fires around the camp to scare them away, the goblins workers burn themselves in the flames. It’s a lose-lose situation."

"Every few nights, the cats come back to hunt us. Everyone is terrified and that’s bad for business. With all this talk of some saber-toothed whatever coming for us in the night, we’re all too scared to finish our work. If someone doesn’t take these furballs out, I suspect the bridge isn’t ever gonna get built."

"These kitties aren’t natural. Whatever you need, you got it. I can give you workers to build fences. But fences alone aren’t going to be enough. Either the cats go, or this bridge is history. The only other answer is death."

The camp is mostly filled with goblin workers, most of whom do not speak Common and are too busy to talk to you. The areas of note in the camp are the supply depot (where tools and materials are kept for building the bridge), the mess hall (where Zig works and food is stored), the infirmary (where sick or injured goblins are cared for), and the tents where each goblin sleeps. Zig introduces you to Pearlybones, a trained doctor who tends the sick and injured.

"I need you to patrol the perimeter of the camp at night to make sure that the cats don't get any more goblins. If the dying continues, I'm afraid the workers will desert."

Muckmuck makes is painfully clear that "These 'Pathfinders' are the only ones keeping us here, Zig. Another incident and we walk!"

While you are in camp, you generally won't have time to do anything that takes more than 4 hours as you will be spending nights patrolling and the day resting. If you choose to perform anything that will take more than 4 hours (e.g. learning a spell, training an animal, etc), you will be fatigued during the night's activities. You have additional fence sections to place wherever you need to. Any more and there won't be enough materials to build the bridge.

MAP

So come up with a plan on how you plan to defend the camp.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Annotations to the map:
* The one with the hospital symbol on it is, obviously, the hospital
* The one with the parachute symbol on it is the supply area
* The large round tent is the command tent
* The other tents are where the gobbos stay.

Horizon Hunters

[R] Male Hold-Scarred Orc Giant Instinct Barbarian 1 | Laborer | HP 27/27 (+4 temp HP at Rage), AC 18, Fortitude** +8, Reflex* +4, Will** +6, Perception** +6 (darkvision), Stealth* +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Cold Res 1 & Electricity Res 1 (fr slotted boon) | Tracker | ◆◇↺

DC 10 Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Once Duncan’s rage cools, he takes a moment to scan the area. His keen eyes catch a faint trail leading to a secluded spot where a small cache is tucked away by the bandits. Inside, he finds a khopesh, a fighting fan, and a set of bolas, likely spoils from their earlier raids.

He gathers the weapons and returns to the caravan, ready to move on.

"Always check for loot after a fight," he remarks.

Horizon Hunters

Male | Human (Aiuvarian) | Noble | Swashbuckler (Braggart) LVL 1 | HP 19/19 | AC 17 (+2 during Extravagant Parry) | F +4 / R +9 / W +5 / P +5 (Low-light Vision) | Acrobatic / Stealth / Thievery +7 | Deception / Diplomacy / Intimidation / Performance +6 | Society / Lore:Heraldry +3 | Speed 25 ft. (+5 w/ Panache) | Class DC 17 | ◆◇↺

Valereon steps into the infirmary within the camp. He is welcomed by an atmosphere filled with scent of herbs and blood. Inside, Pearlybones had just finished treating an injured goblin.

Valereon approaches him, “Doctor, a moment of your time, if you please.”

Valereon folds his arms, eyes glancing briefly to the wounded before settling on the doctor. In a slightly lowered tone with a sense of urgency he says, “Doctor, I value your craft. You mend what others break. But tell me, what creatures leave wounds like these? I’d rather not let them ruin my coat and my reputation in one night. I’d like to know who dares share the spotlight with me.”

Gather Information(Diplomacy): 1d20 + 6 ⇒ (12) + 6 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"Cats. Big ones." says Pearlybones, "Didn't Zig and Muckmuck brief you on the matter?"

btw, you can move the fence sections around. they're outside the main tent

Horizon Hunters

[R] Male Hold-Scarred Orc Giant Instinct Barbarian 1 | Laborer | HP 27/27 (+4 temp HP at Rage), AC 18, Fortitude** +8, Reflex* +4, Will** +6, Perception** +6 (darkvision), Stealth* +4 | Speed 25 ft. | Exploration Activity Search | Active Conditions Cold Res 1 & Electricity Res 1 (fr slotted boon) | Tracker | ◆◇↺

Duncan joins in the fence-building, eager to show the goblins his strength. He chops the wood into sturdy pieces with swift, heavy swings of his axe, then plants each post firmly into the ground to form another solid line of cover.

Athletics: 1d20 + 7 ⇒ (1) + 7 = 8
Hero Point! Athletics: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Archive

Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")

"I don't suppose we could convince all of the goblins to put their dirty clothes in the infirmary, take a bath in the river, and then hide in the supply tents?" Pawero asks Zig.

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

"We need a plan," says Steelmantle to the group. "It would be much easier to make one if we knew what was motivating these cats. Eventually, I guess, we'll have to find their lair and deal with them."

"Have we any trackers amongst us?"

Grand Archive

Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")

"Put all the goblins in one place, and they'll be easier to guard," Pawero says.

Horizon Hunters

Male Yaksha Thaumaturge 1 HP 18 / 18 | AC 18 | F +7 R +6 W +5 | Perc +5 (Low-light vision) Inti +7 | Speed 25 ft | Default Exploration (Scouting) | Active Conditions: none
Steelmantle wrote:

"We need a plan," says Steelmantle to the group. "It would be much easier to make one if we knew what was motivating these cats. Eventually, I guess, we'll have to find their lair and deal with them."

"Have we any trackers amongst us?"

Payani nods at Steelmantle's point. They will need a tracker, and it does not appear that any of his teammates have much training or experience in that area. So the ancient yaksha consults the notes in his strange old book to see what he might have learned over the decades of his life.

He sets out on a quick lap around the camp to see if he can find any traces of the cats, using what knows but also focusing on spots where the goblins said attacks had occurred.

Survival: 1d20 + 3 ⇒ (18) + 3 = 21

Using Tome Implement to gain Trained proficiency rank in Survival and Athletics.

Envoy's Alliance

Centaur Guardian 1 - 22/22 hp - 18 AC (20 w/ raised shield) - Perception +5 - Fort: +7 / Ref +5 / Will +7 - Resistances] physical 1 - Exploration Activity - Defending

Kewl!

Radiant Oath

Female Goblin | Cleric 1 HP 15 | AC 16 | F + 6 R +5 W +8 | Perc +6; Darkvision 25 Speed | Resistances: Fire 1|

”I agree with Pawero. If we consolidate all the goblins in one place then it will be easier to guard them. We shore up the camp’s heart — the sleeping tents and the infirmary. That’s where the goblins are most at risk.” Kesha says.

Kesha is now stationed at the infirmary, helping Pearlybones tending the injured and ready to heal Pathfinders or goblins. She keeps a watchful eye on the camp and fence line, flame flickering softly from her fingertips, ready to defend or heal at a moment’s notice.

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