Coutal

Noether's page

Organized Play Member. 20 posts (164 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character.


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I would like to cancel both Northern Crown books from this order.


It has now been 32 days since I placed this order, two days past the expected shipping window. The order summary page now states that at least one of the products is not in stock. Can I get some kind of update on what's going on?


I have just realized that I put the wrong shipping address on these orders. If they haven't shipped yet, is it possible to change the address?


Please Don't Kill Me wrote:

I'm a little rusty on my stats but it should be 120 assuming you can have a two bonuses to a physical or mental stat, which you normally you don't see. If you keep it to one +2 for physical and one +2 for mental with a floating -2 then you should only have 36 options.

Math for the first one: (6 choose 1)*(5 choose 1)*(4 choose 1) = 120
Math for the second: (3 choose 1)*(3 choose 1)*(4 choose 1) = 36

Like I said my stats are a bit rusty so I apologize if I'm incorrect.

For the first it's (6 choose 2)*(4 choose 1) = 60, since the order you choose the +2's doesn't matter.

For the second your math is correct.


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12 miles is the distance between opposite corners, making each side 6 miles long, for an area of about 93.5 square miles.


Mystic Theurge doesn't advance your wild shape, so you wild shape like an 8th-level druid.


It looks right to me.


Also, Strong Jaw is a 4th-level druid, 3rd-level ranger spell, which means the character needs at least 7 druid levels or 10 ranger levels to cast it.


I don't think you can. Vital Strike has to be at 7th - there's no way to get the required BAB by 5th. Natural Spell therefore has to be at 5th. But that leaves no space for Shaping Focus, which requires 5 ranks in knowledge (nature) and therefore can't be taken before 5th level.


How is he taking Natural Spell at first level? You have to have wild shape to take it.


Celestial Hippeh Lawyer wrote:

As usual, Geb manufacturers have blatantly violated interplanetary patent law and infringed on well-established Castrovelian Formian intellectual property.

{casts phantom ambulance and speeds off to courthouse}

Oh god, nature is awesome.

Also, terrifying.


I have a 1st-level half-elf barbarian built and registered.


I'd be interested in First Steps, Crypt, and possibly Thornkeep. Never done PFS before, but would like to.


Ssalarn wrote:
Noether wrote:


2) Maybe? The ability description isn't clear on how long the effect lasts.

2a) If you have to take a swift action every round to maintain bane, then definitely not. Each swift action affects one claw, and you can only take one swift action per turn.

2b) If no action is required to maintain bane, then maybe. You would activate bane on one claw in the first round, and on the second round of combat activate it on the second claw while maintaining the effect on the first.

The Bane ability only gives the Inquisitor the ability to apply the Bane property to one weapon, as noted in the description. It cannot be applied to both, although they could potentially take the Double Bane feat and do it that way.

Ah, okay. The wording of the feat also implies that keeping bane active doesn't take an action, or at least only takes a free action, which was something I wasn't sure about.


1) No. You don't get extra attacks with natural weapons for a high BAB.

2) Maybe? The ability description isn't clear on how long the effect lasts.

2a) If you have to take a swift action every round to maintain bane, then definitely not. Each swift action affects one claw, and you can only take one swift action per turn.

2b) If no action is required to maintain bane, then maybe. You would activate bane on one claw in the first round, and on the second round of combat activate it on the second claw while maintaining the effect on the first.


Average roll on 3d10 is 5.5*3=16.5. Round down, add +3, and you have 19.


RumpinRufus wrote:
CaptainJandor wrote:
LazarX wrote:
Or they can just hit you with a spell that doesn't need components, or this is when you find out that you're facing a sorcerer, not a wizard.
Idea ... if you are playing a sorcerer in a game where this is a common tactic, buying a spell component pouch is a GREAT investment. Provided your enemies don't always have super secret DM knowledge.
Cool tactic, but as a GM I might force the sorc to make a Bluff check a la False Casting (with a bonus) to trick any PCs with Spellcraft into thinking he's actually using the materials components for magic rather than as a decoy.

For another layer of sneaky, a sorcerer could just cast using the material components. Eschew Materials says that the character can cast without using materials; nothing says that he has to.


It's legit. You can't cast multiple quickened spells in a round because a quickened spell is a swift action, not a free action. Retrieving an item from a glove of storing is a free action, so you can use that and a quickened spell in the same round. You could even take another free action after casting the spell to put the rod back into the glove. Sneaky.


Loki_d20 wrote:
farewell2kings wrote:
Vic Wertz wrote:
James Jacobs wrote:
Varisia's about the size (but not the shape) of California, so it can certainly support the concept of a huge map.
I want one that's 1:1 scale.
...but it'll be a PDF.....

I don't think a computer exists yet that would be able to open a PDF file with 2872585718526.5625 pages of text, let alone graphics.

Yes, I was bored, yes, I did convert acres to square feet and then recalculate it based on typical 8.5" x 11" paper size.

That's just awesome.

I hereby award you the sum of one million internets.

And a yummy cookie.


I'm (finally) finishing off Practical Magic. From Dungeon #113. We got about halfway through a few months ago, then stopped.