Is this senario broken or fair


Rules Questions


A Wizard owns a "Glove of Storing" in which he/she stores his/her "Rod of Quicken". The Wizards gets into a combat situation and calls for the Rod of Quicken from the glove (free action) then uses the Rod to cast a Quickened spell (free action) then casts another spell (standard action) then moves (move action).

Why I am asking this is under quicken spell it states you may only do one per round along with another spell and a move action. I'm just wondering by calling forth the staff from the gloves is that equivalent to a quickened spell or is that a fair round of action.


It's legit. You can't cast multiple quickened spells in a round because a quickened spell is a swift action, not a free action. Retrieving an item from a glove of storing is a free action, so you can use that and a quickened spell in the same round. You could even take another free action after casting the spell to put the rod back into the glove. Sneaky.

Sczarni

It's not against the rules as written. You can only use the Quicken once per round, but that does not stop you from doing other free actions in that round. Generally speaking, you can perform an unlimited number of free actions in a round However, this is limited by what your GM feels is reasonable for you to do in six seconds. So it is possible that your GM might feel that you couldn't do all of that in one round, and if so they could reasonably prohibit it.

But if I were your GM, I would have no problem with it.


Quickened Spells are swift actions. You have 1 swift action a round. However many free actions you take should not limit that. If anything, it would be the other way around.


Seems legit to me, it would work in my games just fine.

Grand Lodge

This is an expensive, and legit combination of item use.


DeltaOneG wrote:
Quickened Spells are swift actions. You have 1 swift action a round. However many free actions you take should not limit that. If anything, it would be the other way around.

Correct, this is all legit. Only limited to one swift action but free actions are unlimited. By the rules you could talk, use the glove, drop an item, quickdraw a weapon, cease a spell, drop prone, among other things without taking up ant time on top of a full round/standard action plus swift action quicken cast.

What you're describing is wizard 101 tactics. What gets crazy is when you use two rods in a round. How?

Glove of storing to free action a quick rod into your hand.
Swift action cast a spell with it.
Return rod to glove.
Move action to remove another rod from an Haversack/Efficient quiver
Standard action spell using metamagic wand?

Brain melted yet? No, but wait theres more. Using Spell Synthesis a mystic theurge can cast two spells are once. So you're gettign three spells per round, four in one round if your DM say epic MTs get Spell Synthesis more than once a day (two with quicken spell, two with standard action). Who needs time stop? Hear that? Its the sound of your jaw hitting the floor.


Other than mistaking the quickened spell as a "free" instead of a "swift" action, this is absolutely legit.

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