Neutral Human Bard/14
"Well, I'm not going to volunteer any of us as sacrifices." The bard sticks a hand into the folds of her traveling cloak and produces her luminous lockpicking set. "However, if I do perish in this endeavor, bring my body back to my grandmother. Farewell, cruel world!" Nidhi lifts the back of her hand to her forehead before inching her flying carpet closer. She lays across the carpet on her stomach, arms and head hanging off one side while she attempts to disable the trap. Disable Device: 1d20 + 22 + 5 ⇒ (5) + 22 + 5 = 32 If nothing happens, she'll try again. Disable Device: 1d20 + 22 + 5 ⇒ (3) + 22 + 5 = 30 If both attempts fail, Nidhi will take a snack break before attempting one more time. Disable Device: 1d20 + 22 + 5 ⇒ (10) + 22 + 5 = 37
Neutral Human Bard/14
"Woah, woah, woah - do we need yo destroy them? I've always wanted a flying pyramid of my own." Nidhi crosses her arms over her chest, "Or maybe they have treasure on them?" She waves her hand, "go ahead and destroy them all, I guess, but let's at least try to keep this one functional. People would pay good money to take a fortnight cruise. Can you say mobile honeymoon destination?"
Neutral Human Bard/14
The bard, quite charismatic but not exceedingly intelligent, listens to the riddle and then to her companions. She sits cross-legged on her carpet and discusses with her companions: "I have to agree with Zilchus on this one. The brothers must share the woman. To be worth such a feat, she must be spectacular."
Neutral Human Bard/14
Nidhi waves her arm in an attempt to heal herself. Then heals again. "I'm okay. But I'd prefer to stay invisible for now." Cure Critical Wounds: 4d8 + 14 ⇒ (3, 5, 8, 4) + 14 = 34 Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7 Zilchus Lyghtlode wrote: "Now now, beast, don't snap at my friends, I feel there are the cowering foes of the Great Crocodile inside, and you may feast on them," Zilchus says soothingly. Nidhi looks over the large creature now blocking the doorway. Is... he going to send the crocodile in as a scout?
Neutral Human Bard/14
I actually don't have internet in my house atm so I'm on my phone. Round 3 While remaining invisible, Nidhi continues to sing as she fires off another volley of arrows. Manyshot: 1d20 + 14 + 3 ⇒ (10) + 14 + 3 = 27
Neutral Human Bard/14
Round 1: Nidhi lets out a sharp screech, recoiling from the bolt of energy. She begins to sing, then disappears from sight. (Greater Invisibility.) She floats 5 feet towards the wall, hoping to escape any more rogue lightning. Inspire Courage: 3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls
Neutral Human Bard/14
Sopdet-Ka "Stelle" wrote: If nothing happens, she suggests, "Would someone please who isn't already wearing a mask and who isn't a lion try using the receptacle while wearing this mask?" Florence Corvina wrote: "Surely a person wouldn't have to be *wearing* it while trying to open the path, but stranger things have happened," Florence shrugs, watching to see if Stelle's attempt with the mask will work. Nidhi touches her mask, "masks can be helpful." Nidhi offers: "I'll try opening it with my mask I'm not interested in that other one." She'll attempt to open the receptacle after Stelle if she chooses to do so. If not, she'll still volunteer.
Neutral Human Bard/14
Knowledge (History): 1d20 + 11 ⇒ (10) + 11 = 21 Nidhi floats close to the sarcophagus. (See map.) "The sarcophagus doesn't appear to be trapped... That's a first?" Nidhi frowns, "I'm pretty sure it's trapped but I can't seem to find any trap." Perception (Traps): 1d20 + 19 ⇒ (20) + 19 = 39
Neutral Human Bard/14
Wow. Flying is suuuper important in this campaign. "I'll admit this area is impressive - and it'll be wonderful to recount in my ballads - but I don't see the point." Nidhi floats near Kosei and Florence. "The space would be more better suited as a ballroom with a stage." Florence Corvina wrote: "You never know when there might be an invisible barrier somewhere, just waiting for some poor fool to crash into it and fall to their doom. Read a story once where one of the characters died that way; they tried to jump a chasm on their horse but there was a magical wall in the way that they couldn't see..." Sopdet-Ka "Stelle" wrote: "Hey, Zilchus? Can you see anything?!" Nidhi also calls out to Zilchus: "We can't see you!" Her voice is louder than normal, but only as if she were calling out to someone from across the tavern. The bard looks over at the halfling cavalier and decides it's best to stay put for the time being. Turning to the others, Nidhi wonders aloud, "can he hear us?" She tilts her head and plays with her braid, "maybe we should drop something down there when he gets back. Like one of my arrows."
Neutral Human Bard/14
Fort DC21: 1d20 + 7 ⇒ (17) + 7 = 24 "Thank you for the healing, Flo." The bard doesn't look too shaken from the attack on her person. Perhaps if it had gone worse... Nidhi will aid in looking around the room and sensing any magical presences. Detect Magic. She floats to the center of the room and checks each of the cardinal directions for magic. Her carpet glides 90 degrees to the left every few seconds as she takes in the room. She ends facing the far end of the room, wondering if there may have been a throne between the two pillars at some point. Nidhi will move forty feet closer to the end of the room if she doesn't sense any danger or magic. Perception (Traps): 1d20 + 20 ⇒ (20) + 20 = 40
Neutral Human Bard/14
Round 3: Nidhi continues to sing and pulls out a different type of arrow from her quiver. The bard floats five feet to her left and unloads a volley at the purple chaos. (Inspire Courage, Silver Blanch Arrow)
Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls
Neutral Human Bard/14
Knowledge Planes DC22: 1d20 + 11 ⇒ (8) + 11 = 19 Round 1:
Round 2: The bard continues to sing and attempts to finish off the green chaos with her longbow! (Inspire Courage, Normal Arrow)
If she shoots at the bottom left square, she avoids the cover penalty but still get cover herself right? If penalty, Nidhi will be one square more to the left.
Neutral Human Bard/14
"Like the same as in the same architect? If that's the case, they share the same purpose." What that purpose was, Nidhi couldn't say. The balcony looks like an appealing place in comparison, but the bard sticks close to her allies. Knowledge (History/Dungeoneering): 1d20 + 11 ⇒ (6) + 11 = 17
Neutral Human Bard/14
The bard tosses her long, thick braid over her shoulder at Kosei's compliment. "Oh, yes. I do have a way with performances." She shrugs at the mention of dispelling, not knowing much about that school of magic herself. For the message, Nidhi is willing to wait for five minutes before asking around, "did anything happen?"
Neutral Human Bard/14
"What harm can there be in sending a message?" Nidhi glides the carpet towards one of the pillars. "Ahem." The bard pushes the sleeves of her cloak up to her elbows. Perform (as the Pharaoh): 1d20 + 28 ⇒ (20) + 28 = 48 Nat 20! :O "My loyal subjects," Nidhi wishes her geography was better. "It is not yet time for me to assume my rightful throne. I must see first - if through these years - your allegiance to me is still true. Fly to the bottom of the Inner Sea. Then, my loyals, you shall be reborn in my glorious image! Do not delay." Nidhi doubts the pyramids could resurface from the water's pressure.
Neutral Human Bard/14
Gm Euan wrote: The recent posts, which seem relevant, have the Pharaoh commanding four of his pyramid fleet above the city of Ipeq, just to your east. They are positioned to attack, but are currently well above the clouds and hidden. At least according to the missives. Florence Corvina wrote: "If they're actually getting ready to attack Ipeq then yes, we should try and get them to um, leave or do something else until we can take care of things here. Do you think they'd answer a recall order without questioning it?" Nidhi listens to her companions. "How functional can someone be without their entire soul? He's probably not strong enough to lay siege yet. If anything, I bet cultists are leaning over his corpse and pulling the strings." Nidhi fingers the stitching of her floating carpet. "I mean, in the other pyramid, I was mistaken for him because of the mask, remember? They'd recall for sure if we sent out an order. We have the mask."
Neutral Human Bard/14
Eshen glowers at the party, takes a 5’ step to avoid AoOs, and disappears!! Round 3: Nidhi stares at the spot Eshen previously stood. What the..? She continues to sing. Delay action until enemy is visible. "Why would she leave?" If the mask wasn't hiding her expression, she'd look just as confused as Zilchus. The bard tilts her head, looking at the tangled mess on the floor. "Uh, can you wade through it?" Nidhi remains in her current position, prepared to toss out healing if things get worse. Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls Good Hope: +2 morale bonus on saving throws, ability checks, skill checks, and weapon damage rolls
Neutral Human Bard/14
Round 2: Nidhi floats backwards 5 feet and continues to sing. She loads up her bow and fires a collection of arrows at the enemy. See map (Point Blank, Inspire Courage, Good Hope)
Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls Good Hope: +2 morale bonus on saving throws, ability checks, skill checks, and weapon damage rolls
Neutral Human Bard/14
GM Euan wrote: Did you mean to cast Good Hope? Yes, I did mean Good Hope QQ Round 1: Nidhi begins to sing and moves into position. Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls Good Hope: +2 morale bonus on saving throws, ability checks, skill checks, and weapon damage rolls
Neutral Human Bard/14
She looks to see what the others have managed to read off the pillars. With a straight face and neutral voice, Nidhi gives a slight nod, telling her allies: "Her words echo Ben's and Cahal's dedication," hoping her words are too vague for Eshen to decipher. Then, to Eshen: "It pains me to see you tortured like this. Of course we'll help you." Bluff: 1d20 + 24 ⇒ (6) + 24 = 30 *-*-*-*-*-*-*-*-*-* "Let us search." Nidhi will cast Greater Heroism on the party. You know, to help with... Searching.
Neutral Human Bard/14
Knowledge (Arcana): 1d20 + 12 ⇒ (15) + 12 = 27 GM Euan wrote: She turns to speak to Florence, and does so with a silky voice, "I am a little confused by your speech young one, but I can assure you, I am not allied with Hakotep. In fact, I am a sworn priestess of Osiris, imprisoned here and tormented for millennia by the Set worshiping Sky Pharaoh for the supposed heresy of my faith. I am Eshen Theba and I beg you, for the good of all, destroy this pyramid!” Sense Motive (truthful?): 1d20 + 20 ⇒ (20) + 20 = 40 Nidhi floats behind Kosei, picking a corner for safety. She clearly doesn't want to be the first to venture closer. The bard's adventuring history leads her believe the room may be trapped. Perception: 1d20 + 20 ⇒ (15) + 20 = 35
Neutral Human Bard/14
Kosei Sharif-El-Sadad wrote: Kosei observes from behind as Nidhi works in the trap "Nidhi my friend, my tent's door will always be open for you" Nidhi turns to look Kosei's frame over, judging his Strength to be rather average and thus unimpressive. "Thanks," she's confused due to the previous mention of an arranged marriage. "You're the kind of friend I want to have in my life." GM Euan wrote: Near the pyramid stands a figure painful to look upon: it appears to be a woman, but every inch of her skin is horribly burned by acid and covered in suppurating scabs. She wears a broad skirt of rich red silk that drapes down to the floor, decorated with dozens of small gems and dizzying designs in gold thread. An elaborate black wig of classic Osirian design sits on her head. Nidhi inwardly cringes but manages to hold a neutral pose due to her experience performing. She does, however, study the woman trying to recall any stories she may have heard from Ben's ramblings. Knowledge (History): 1d20 + 11 ⇒ (10) + 11 = 21
Neutral Human Bard/14
Nidhi flashes a smile at Kosei's words although her face is hidden by the mask. "Sure, I'll try my hand at the trap. You all may want to back up first though." She waits for her companions to move away to safety if they wish. Disable Device (+Luminous Lockpicks): 1d20 + 23 + 5 ⇒ (4) + 23 + 5 = 32
Neutral Human Bard/14
Kosei Sharif-El-Sadad wrote: "There was a time, my great-great-great-great grand mother had to fight a nasty tribe of the desert." Nidhi is immediately enraptured by Kosei's story at the hearing of his distant grandmother. Grandmothers were amazing and definitely to be revered. She nods and smiles in all the right places and gasps at the suspenseful parts. GM Euan wrote: Dozens of miniature figurines stand atop a low platform that rings the room. The figurines are of varying manufacture, some glazed clay, some carved and painted wood, others wax with chips of metal and colored stone wedged into their forms. The funerary figurines are known as ushabtis, and are common in Osirian tombs. You’ve likely seen other ushabti in other tombs you’ve traversed in fact. Knowledge (History): 1d20 + 11 ⇒ (7) + 11 = 18 Florence Corvina wrote: "It's magic, some sort of abjuration magic, but it's faint. I kind of think it might tie in with something else, that's somewhere else around here. If we keep pressing on we might be able to find out what!" "Yeah, let's continue." Nidhi tosses her braid over her shoulder. "The Pharaoh seems to like inserting things into places, doesn't he?"
Neutral Human Bard/14
Nidhi lets out an agonized cry upon seeing the cramped scrawl. "Nooooo! I thought we were past the whole research thing... You think there's a library here too?" She looks unhappily towards her companions, but her mask covers her facial expression. Nidhi will cast Comprehend Languages. Knowledge (Arcana): 1d20 + 12 ⇒ (18) + 12 = 30
Neutral Human Bard/14
Knowledge (Arcana): 1d20 + 12 ⇒ (2) + 12 = 14 "Huh." Nidhi can't quite make sense of what just happened, but it was a disappointment. Florence Corvina wrote: "More tests! I'm sick of tests! If Hakotep is supposed to be so powerful you'd think he'd just dispense with the formalities and get down to business!" "Or delaying because he has to prepare his armies or something." Zilchus Lyghtlode wrote: "I thought it might be nice to take it for a flight, but if we have to do more stupid tests, then ugh...that’s just silly." In the background, Nidhi chimes in "yeah, pyramid test flight," nodding adamantly at her dislike of tests (in all their forms) when Florence and Zilchus mentions them. Knowledge (Religion): 1d20 + 12 ⇒ (8) + 12 = 20
Kosei Sharif-El-Sadad wrote: "’slaking the thirst’ of the daemon requires bathing the carved symbol with either blood or unholy water. Doing so should ‘open’ the door. " "How much blood do you think...?" Nidhi doesn't seem opposed to the idea. "A water breathing spell sounds like it could come in handy. I do, in fact, breathe air." Nidhi lays on her side, propping herself up with one elbow, as the carpet lazily floats a few feet above ground.
Neutral Human Bard/14
This isn't the pharaoh either? The bard tilts her head as the petite woman speaks. She rolls her eyes at Zilchus' speech, nods at Kosei's smooth words but questions his preference in women's physiques, and smiles in amusement at Stelle's. GM Euan as mysterious woman wrote: "Is it you who called down the pyramid? Why did you impede the Sky Pharaoh in his divine undertaking? What do you have to offer a living god?” In what she hopes is the voice of an authoritarian dictator, Nidhi calls out: "How about your corpse." It wasn't a question. It was an amused decree. Bluff (cognizant part of soul): 1d20 + 23 ⇒ (10) + 23 = 33 Perform (strong voice from singing a lot): 1d20 + 28 ⇒ (6) + 28 = 34 Nidhi steps to the front of the group, but stays within ten feet of Stelle. "You seem to have been absent during the reconstruction of the Sky Pharaoh's soul until now. How convenient. Come down here worthless coward and lick my boots. Or are you too stupid to recognize the Shy Pharaoh's mask? If that's the case, I have no use for you." Done speaking, Nidhi lifts up her Swarmbow and aims a full-round of Adamantine arrows towards the petite woman. She also activates the swarm ability on the bow. To hit (Manyshot): 1d20 + 14 ⇒ (3) + 14 = 17
To hit (Rapidshot): 1d20 + 14 ⇒ (11) + 14 = 25
To hit (1terative1): 1d20 + 9 ⇒ (18) + 9 = 27
To hit (1terative2): 1d20 + 4 ⇒ (18) + 4 = 22
Neutral Human Bard/14
Ooooo, level 15! I have several little typos and things that are long overdue on Nidhi's page. I've been playing Rise of the Runelords (Paladin) in person and it's helped me understand the game better. I like playing Paladins a lot. Not too complicated, but the only melee class I seem to like Are people going to think Nidhi is evil if she casts Finger of Death? Like, does casting the spell look evil in nature? Black rays of death with a tortured souls vibe
Neutral Human Bard/14
GM Euan wrote: The massive weight of the pyramid submerges the lower 70 feet of the tomb beneath ground level. What remains above the sand is 760 feet to a side and 500 feet tall at its peak. Each face ascends at an angle of 53 degrees to the apex. Ten-foot-wide staircases climb up the center of three of the faces to small balconies where stone blocks seal the entrances to the pyramid’s interior. Nidhi cranes her neck to stare at it's peak and follows the framing lines to the sand. "Wow," she breathes. I want one. When the pyramid lands, Nidhi is no longer invisible and floating close to one of her tankier companions - either Stelle or Zilchus. Nidhi's jaw gradually lengthens as Kosei continues to speak. "WHAT?! Kosei, I didn't know you had a lover! I mean, of course you do - you seem like a real charmer with your dress and words." Nidhi gestures at the Garundi's form, bracelets tinkling and shining in the light. "But WOW! A princess?!" She lifts the back of her hand to the top of her mask, "I'm such a commoner compared to you! Perhaps you will humble me and let me sing at your wedding? All of us will attend. Are muscular beauties common where you're from? In Wati we have the guard and fights in the pit." She seems surprised at Kosei's requested boon, but has been with Zilchus and Florence long enough that their words seem belonging to their selves. An image of Jharna and Stuffing pops into Nidhi's mind. "I'm not sure what I want either. I feel like I've been continuing to follow a calling since the lottery. This matter directly involves my home and family. Buuuut, there are plenty of things I want." A self-refilling pool of honey, chests overflowing with fabulous gold and lapis lazuli jewelry, a river barge covered in silks and pillows, and a floating pyramid if the gods were feeling generous. Finding love with a strong, muscular woman would follow naturally after fame and fortune... probably. Nidhi tries to scratch her nose, forgetting she's wearing the mask, and her finger prods into the sun-heated hard metal. Feeling confident in her skin, Nidhi acts like nothing happened. "Tef-Naju, you may find me in Wati, in my grandmother's tailoring shop. Or maybe in one of Wati's taverns. But, if I die, please grant a boon to my grandmother, Jharna, in my stead." She imagines Jharna's face and the shop location for Tef-Naju's benefit. Nidhi falses some bravado, but still fears dying herself. "However, I won't die. My goddess Pharasma has seen good fortune in my destiny. And the gods have granted me protective companions who wouldn't see harm befall me. Zilchus," the bard motions to the surly beefcake, "has saved my life twice." She squints. "Maybe three... I'm not sure what happened while I was turned to stone." She didn't like thinking about herself as a prone statue. Nidhi stands on her floating carpet and performs a variety of stretches. Her butt ached from being on the carpet but it was a helpful, and beautiful - extra precaution when dungeon delving. "So, before we part again, what might we come across in this second pyramid? More false floors? Golems that respond to my mask?" Knowledge (Dungeoneering): 1d20 + 11 ⇒ (20) + 11 = 31
Neutral Human Bard/14
Round 7: Nidhi begins to sing again, inspiring her companions to fight on with vigor. She glides back to near the flame wall, well aware of the heat at her back. See map. Round 8: As Nidhi continues to sing, she casts a spell (PRD link) summoning a swarm of screeching, mischievous monkeys! (within 70ft, lasts 14 rounds) Nidhi instructs her monkey swarm to steal from the closest ossumental. The monkey swarm makes a ruckus as it rips at the downed fire ossumental. Monkey Swarm CMB20 (Caster Level 14 + Char Mod 6) Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls Nidhi Spell Tally:
34 Bardic Performances: 5/34 7 1st-level: 7 2nd-level: 5 3rd-level: Mad Monkeys 4 4th-level: Greater Invisibility 2 5th-level: Mass Cure Light Wounds, Mass Cure Light Wounds Nidhi can technically cast to the pink air ossumental, but I assume she can't see it clearly because of the fire wall? Also, the swarm wouldn't be attached right? So when the ossumental moves, the swarm would be left behind. So maybe the monkeys will be standing on top of the fire ossumental corpse, tearing it apart. Maybe creating something to focus on
Neutral Human Bard/14
I don't wanna confuse myself D: Round 4: Reflex DC18: 1d20 + 18 ⇒ (10) + 18 = 28 Nidhi's voice suddenly goes quiet, but her inspiring song seems to linger. Hoping to move without detection, she glides her carpet away from the air ossumental. (See map.) From her new position, she lifts up her bow and fires an arrow at the air ossumental's back. Nidhi watches her arrow fly, attentive to what damage it may or may not cause. To hit (Adamantine Arrow): 1d20 + 19 ⇒ (13) + 19 = 32
Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls FEAT Lingering Performance: (link) Bardic Performance continues for 2 rounds after you stop performing Nidhi Spell Tally: 34 Bardic Performances: 3/34
7 1st-level: 7 2nd-level: 5 3rd-level: 4 4th-level: Greater Invisibility 2 5th-level: Mass Cure Light Wounds, Mass Cure Light Wounds
Neutral Human Bard/14
Regarding green: If your character is invisible, do they still provoke AoO if they move instead of taking a five foot step? I feel like the large creature has to have a 10 foot reach... I'm afraid Nidhi might provoke in both instances: taking a five foot step then shooting arrows or moving further then shooting. She's currently singing Omg, can they technically land on Nidhi since she's invisible?! Nidhi pancake. That's a crazy thought
Neutral Human Bard/14
Round 3: Reflex DC18: 1d20 + 18 ⇒ (19) + 18 = 37
Still invisible, Nidhi repeats her actions from the previous round - singing and casts Mass Cure Light Wounds. Range up to 60ft from Nidhi. Will DC21 (10 +5 Spell Level +6 Char) Mass Cure Light Wounds: 1d8 + 14 ⇒ (6) + 14 = 20 Cure Light Wounds, Mass: one creature/level, range 25ft +5ft/2 levels (PRD link) You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.
Neutral Human Bard/14
Holy cow this is a scary board. Round 1: The bard isn't afraid of the undead, but doesn't like her odds of being targeted. Nidhi opens her mouth to sing, then promptly casts Greater Invisibility on herself. Invisible, she glides her carpet five feet. See map Inspire Courage: +3 (level 11) morale bonus on Saving Throws against charm and fear, +3 competence bonus on attack and weapon damage rolls Invisibility, Greater: 1 round/level (PRD link) This spell functions like invisibility, except that it doesn't end if the subject attacks. Round 2: Nidhi continues to sing and casts Mass Cure Light Wounds, targeting the water undead first, then each of the other undead starting with the closest and moving outward - up to 14. Range up to 60ft from Nidhi. Will DC21 (10 +5 Spell Level +6 Char) As her move action, Nidhi readies her longbow. Mass Cure Light Wounds: 1d8 + 14 ⇒ (6) + 14 = 20 Cure Light Wounds, Mass: one creature/level, range 25ft +5ft/2 levels (PRD link) You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.
Neutral Human Bard/14
Disinterested in the academic, Nidhi continues to float on her carpet, chin squarely in the palm of her hand. She watches at Florence cracks the puzzle and proceeds to activate the remainder of the Sekrepheres in the proper order. Florence's intelligence much have been one of the reasons why she and Ben developed feelings for one another. If something happens, Nidhi sits up straight and claps energetically.
Neutral Human Bard/14
GM Euan wrote: Apparently something more must be done to activate the wall. Knowledge Dungeoneering: 1d20 + 11 ⇒ (1) + 11 = 12 Noooo! D: Sopdet-Ka "Stelle" wrote: "Maybe we just need to blast them with lightning bolts... Maybe that will really get them activated!" Does Kosei have that kind of power? Is he part genie? Nidhi lays back on her floating carpet, fingers dangling off the edges. "Is there a lightning genie around here somewhere? Maybe in that dizzying room? Don't all ancient pharaohs have some magical lamp sitting around somewhere?" She gets up enough to rest on one elbow. "Well, if Florence and Zilchus insist on resting I guess we can. Can you summon one of those portal thingies again, Flo?"
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