![]()
![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() The Hound Archon charges one of the ogres and swings hard. Attack 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 for 2d6 + 3 ⇒ (4, 1) + 3 = 8 http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-ar chon Nicholae casts magic vestment. ------------------------------------------ Hound Archon CR 4 XP 1,200
Any hostile creature within a 20-foot radius of you must make a Will save to resist the effects of this aura. If the creature fails, it takes a –2 penalty on attack rolls and saving throws and to Armor Class for the duration of this spell, or until it successfully hits you with an attack. A creature that has resisted or broken the effect cannot be affected again by this. DEFENSE
OFFENSE
Constant—detect evil, magic circle against evil
STATISTICS
SPECIAL ABILITIES
A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Monster Summoning 4. Summoning Hound Archon http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/archon/hound-ar chon Its DR10 will come in handy vs those Ogres. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Sorry - missed that it was me Nicolae draws his sword and moves in a diagonally straight line to cover the corner of the corridor the lizards may enter through - either stopping them as Nicolae distracts them with the potential threat or providing an AoO if they push past him. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() May as well get this over and done with Acrobatics: 1d20 + 1 - 7 ⇒ (1) + 1 - 7 = -5 The priest falls with a clatter and a loss of dignity but rises and leads the team in following Lliedr to the north. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Okay - so we go via the waterfall... After we set the barracks on fire the Rangers launch a distraction attack ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Oh for a fireball or my faith being strong enough to manifest a flame strike. Lets try something of a dual strategy. We can sneak in via the sluice - it would disguise our smell in any case and then set fire to the barracks... then we could have Vale and his men launch a noisy distracting attack with flame arrows to create confusion... what say you all? ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() LOL Lets look for a point of ingress, says Nicholas, all military sterness. Profession Soldier: 1d20 + 7 ⇒ (7) + 7 = 14 The first point is getting inside where we can cause maximum damage rather than a frontal assault on its walls. The roll give me any ideas at all? ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Lets get everyone out of here, search the place then burn it and the barn to the ground - rain or no rain. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Ned would need a 5ft step up Nicolae takes a 5ft step towards the bed and casts Holy Smite. Spoiler:
EFFECT
Range medium (100 ft. + 10 ft./level) Area 20-ft.-radius burst Duration instantaneous (1 round); see text Saving Throw Will partial; see text; Spell Resistance yes DESCRIPTION
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect. The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save. Damage 3d8 ⇒ (6, 1, 2) = 9 Will save for half and to avoid blindness. Great - dice rolls as expected ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Nicolas moves into the room, retches at the sight of Mammy Graul and moves to the square immediate north of the door and out of reach of the Zombie. He casts searing light on the Ogrekin Zombie in front of him. 7d6 ⇒ (1, 2, 1, 4, 5, 1, 4) = 18 No save To the grave you go Unclean! Ahh my classic luck at dice rolling comes to the fore. Average should have been 21-24pts ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Nicolae gives Ned a glance. Set the fire and go I mean... but if we wont do that then lets proceed. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() An explanation - Sorry for my erratic posting. I'm coming out of a depressive episode (after going off my meds for a while - NEVER do this folks) and its f!$%ed with my life in the last few days. ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() If we are leaving now I can heal these men to make travel easier - is that our plan? Channel Energy 4d6 ⇒ (2, 5, 4, 2) = 13 ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Use your wand for now Ned, I will also Channel Nicolae channels positive energy after gathering everyone around, including the cat. 4d6 ⇒ (1, 1, 5, 6) = 13 And again 4d6 ⇒ (1, 5, 1, 1) = 8 He then turns to Ned. If you are to be charging into battle then you need Iomadae to protect you as she protects me He casts Magic Vestment on Ned (+2 Enchantment to AC) He then burns his Magic Weapon 1st level spell slot to cast Cure Light Wounds on himself. 1d8 + 5 ⇒ (6) + 5 = 11 ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Nicolae, in perfect position to charge his foe, does so. Charge with Power Attack and Bull Str: 1d20 + 9 + 2 + 2 - 1 ⇒ (11) + 9 + 2 + 2 - 1 = 23for 1d8 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12 ![]()
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
![]() Too close to cast a spell without dropping his shield or sword and lacking the ability to seperate the inbred creature from his channel, the only think that the Priest can do is strike the creature. Longsword w/power attack and Bullstrength: 1d20 + 12 - 1 ⇒ (3) + 12 - 1 = 14 for 1d8 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11
|