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Pathfinder Adventure, Adventure Path Subscriber
![]() keftiu wrote:
Yeah, but the blurb is like the trailer for a movie. It tells the players why they want to play this and not the other fantasy game for the inexplicably more popular game system in the same time slot. It has to sell the adventure. That takes more than just the facts. Writing that takes effort. ![]()
Pathfinder Adventure, Adventure Path Subscriber
![]() Looks interesting. I look forward to PFS venturing into Tian Xia again. However, this blurb is seriously not good. 1-4 scenarios should sell to the first-timer crowd, but this is a pile of proper nouns that say nothing to anyone who hasn't been playing the campaign for a while. If you're not an old hand at Pathfinder Society, this is word salad. I cannot use this. I have to rewrite it before I can offer the scenario as a public game, and because I don't run in a primarily English-speaking environment, I have to do it twice. ![]()
Male LN Dwarf Magus 8 | HP 6/59 | AC 27 T 13 FF 25 | 23 (27 vs. bull rush) | F: +11, R: +5, W: +6; +2 vs. poison, spells, and spell-like abilities | Init: +5 | Perc: -1, SM: -1, darkvision 60 ft., stonecunning | Speed 20 ft. | arcane pool 6/8 | Active conditions: shield, bear's endurance, -2 to Int, Wis, Cha skill checks
![]() +1 mithral full plate. I'll see if I can fix that... ![]()
Pathfinder Adventure, Adventure Path Subscriber
![]() Asgetrion wrote:
You know, as one of the players in that session, I thought exactly the same thing when I read the description. We were on the brink of TPK when time ran out in the slot, and I thirst for a rematch! ![]()
Pathfinder Adventure, Adventure Path Subscriber
![]() It's also noteworthy that Yesteryear's Truth references Into the Unknown, and the briefing in Fugitive on the Red Planet is written to assume that the team has a few gigs under their belt already. So basically that order is pretty solid. Yesteryear's Truth is also slightly tougher so it's a good idea to have them at 2nd level. ![]()
Pathfinder Adventure, Adventure Path Subscriber
![]() Imbicatus wrote:
No current science. It did draw a lot from outdated and disproved cosmological models. Before anyone asks, no, the giant space hamsters they just made up. ![]()
Pathfinder Adventure, Adventure Path Subscriber
![]() Seriously impressive literature list. Like, I can quibble (BANKS!), but I love how it's so cutting edge that it's got things that are up for a Hugo this year. I'm literally reading Ninefox Gambit right now. The history is acknowledged, but it's a modern list about where SF is now. Mind you, I'd also jettison a third of the video games to make room for more comics (VALERIAN & LAURELINE!), but that's just me hating video games. ![]()
Pathfinder Adventure, Adventure Path Subscriber
![]() Blackbot wrote:
Yeah, that was a fun thing to notice when starting to prep for the scenario the evening before the game. With a rhyming dictionary and a working knowledge of translation theory and poetry forms, it wasn't all that difficult. The important things are the translation of Caught's name so it retains the same number of letters and keeping the important stuff in the poems – namely, the suggestions of what the scraps are capable of summoning and the overarching theme of eating. Rhymes, puns and metre are less crucial, especially since languages have their own rhythms and melodies and native poetry forms and what works in one language may come across as contrived in another. For instance, the haiku looks kinda off in English and doing iambic pentametre in Finnish is a bit like going against the grain of the language. Incidentally, if someone needs the poems in Finnish, I'll be glad to supply my translation. ![]()
![]() I find this rather welcome. I consider it extremely unlikely that Finland will be able to support 50 tables of Pathfinder Society at a single convention in the foreseeable future and our only brush with Bonekeep has thus far been Mike Brock's visit last year. Now, we can put our characters through the grinder without the hassle of foreign travel! ![]()
![]() I think the concept of the murderhobo highlights the inescapable truth that going down a deep, dark hole in the ground to effect genocide upon goblins is not the career choice of a well-adjusted person. I occasionally find it useful to reflect on what the realistic psychological makeup of a professional adventurer would be. I mean, if we think about this realistically, the adrenaline junkies would be at the healthy end of the spectrum and half the Society would have close, personal experiences with PTSD. |