Nethru's page

30 posts (4,777 including aliases). No reviews. No lists. No wishlists. 17 aliases.



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Black Dow ok no problem man! Work/Life always comes first!

Glorious deaths are always Glorious? :)


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There will be a good amount of adventuring, political crap, pillaging, fighting off forces of chaos or other types of baddies. Probably even time for your group to do some bad as well.

I am going to be running the written adventures which may be a little rail roady so bear with me and the adventures at times. Will try to make adjustments as they make sense.

If i ever played a game as a player i'd make a Flagellant because I love playing psychotic fanatics. :)


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Everyone gets 700xp. You should all be at 2000 exp now 1/2 way to level 3!


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Rose finalizes the creatures life with a swift swing of his blade severing his head. The swordsman is surely living up to his reputation!

Everyone gets 300xp.

Those of you who were hit by the creatures will continue to bleed 1 hp a round until Xoknus can patch you up!

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To keep things moving

Littered among the remains of the campsite are a number of items (conspicuously in good condition). These include two blankets, a high quality climber’s rope (50 feet long), climbing gear, a firestarter cube, and a large, shoddy sack. Inside this sack are a variety of worthless trinkets (rusted nails, broken links of chain, crusted pennies and nickels from before the Fall), a number of irregular chunks of corium (the equivalent of 54 corium pieces), two small cylinders made out of black cardboard (a pair of concussion grenades), and a remarkably heavy pouch.

This pouch proves to have a curious piece of machinery carefully bundled inside. Apparently the owner recognized some inherent value to the item, for it appears to have been wiped clean of dust and grime and only marginally toyed with. 12” long and almost as wide, a jumble of blue and white wires hang down from the boxy device. Faded stenciling on one side is barely visible (any character that speaks Ancient will recognize the letters “USAF”).

This piece of machinery must be the device the traders of Ebb spoke of!

Knowledge, Technology check at DC 35 if you have that skill to figure out what it is.


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will post updates tonight! sorry for delay.


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Just as an FYI Treat Injury can be done 1x per day for 1d4hps if a character is injured, no mutant issues if done with juju kit and have the juju medicine feat (which our giant has). The long term care does 3x/level for FULL day rest. natural healing 8hrs rest heals 1x/level and full day is 2x/level.

Juju Potions can be used any # of times day as you have available.


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Starting exp is 1000xp based on new user creation. I'm using point by system 60 points all stats start at 25 except for the +/- ones from home world which is 30/20 with max 40 starting attribute.

Extra starting gear based on influence bonus up to scarce (-10) availability.

Using all 4 books options. core/within/without/beyond.

I put up a few cheat sheets to make it easier to see all the home worlds/roles/backgrounds etc...

Thanks.


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2 spots open to run through Dark Heresy 2 core adventures and Forgotten Gods. Possibly beyond those adventures as well.

So far we have the following.

Daemon World - Adepta Astra Telepathica - Mystic
Forge World - Adepta Astra Telepathica - Assassin
Feudal World - Adepta Sororitas - Warrior
Hive World - Outcast - Desperado


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Placeholder


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sorry guys really rough weekend with the WannaCry Ransomware attack will try to post updates tonight.


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added some additional combat options for ranged to cover the Supressive Fire (called sweep) and some full/semi auto options for guns that have it as well as called shot modifiers if anyone ever wants to try that.


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sorry guys was away for weekend updates will be coming today!


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I made slight modification to the wound system and effects. See below it's updated in the 1.3 doc as well. Nothing major just widened the gap for lower wound levels and made 20+ for dead. Also changed the effect for mortally wounded a bit.

Modified Wound System
Wound Level
Unharmed 0 or less
Stunned 1-5
Wounded 6-10
Severely Wounded 11-14
Incapacitated 15-17
Mortally Wounded 18-19
Dead 20+
*Any additional damage less than or equal to the characters current level moves him up by one level.

Wound Level Effects
Stunned: -1D from all actions for 2 rounds.
Wounded: -1D from all actions until healed.
Severely Wounded: -2D from all actions until healed.
Incapacitated: Must Succeed a Moderate (15) Stamina roll or fall unconscious for 10D minutes. If successful suffers a -3D to all rolls.
Mortally Wounded: Must succeed a Difficult (20) Stamina roll or fall unconscious for 10D minutes. If successful, remain conscious but bleeding out, Movement Rate becomes 1 and -4D to all rolls.
Dead: The character has perished.


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Shhh don't give away my amazing dungeon crawling secrets!


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The link to all the books that will be used are on the Campaign Info tab. This will be using D6 Star Wars rule set with Mini6 Static Defenses. The Mini6 rules are in the House Rules PDF. This will make combat much faster so we don't drag on battles (when they happen) for 10 days waiting for everyone to do all their attacks/defenses.


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miss read Ulasht post. The shots at Telemachon do not do enough damage to him.


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Ulasht:

Don't forget that doombolt is a psychic barrage which is like semi-auto. For every 2 degree of success an extra bolt shoots. So for you Doombolt is Willpower +0 test and you get +5 for each Psy rating since it's unfettered so would put you at 87 focus power test. You got a 54 so that would be total of 2 bolts that you can shoot. i'll roll for your second bolt damage now.
2nd bolt: 1d10 + 5 ⇒ (1) + 5 = 6 pen 8

Ulashts bolts bounce off the Daemons skin and do not seem to inflict any damage.
Seems you need something with a little more UMF!

Deathravens plasma pistol shoots wide as the creature is to fast to track.

Lheor aims his heavy bolters and shoots full auto into the creature
attack: 1d100 ⇒ 10 vs 55
damage1: 1d10 + 8 ⇒ (4) + 8 = 12 pen 6
tearing1: 1d10 + 8 ⇒ (7) + 8 = 15 pen 6
damage2: 1d10 + 8 ⇒ (2) + 8 = 10 pen 6
tearing2: 1d10 + 8 ⇒ (5) + 8 = 13 pen 6
damage3: 1d10 + 8 ⇒ (4) + 8 = 12 pen 6
tearing3: 1d10 + 8 ⇒ (1) + 8 = 9 pen 6
damage4: 1d10 + 8 ⇒ (3) + 8 = 11 pen 6
tearing4: 1d10 + 8 ⇒ (2) + 8 = 10 pen 6
damage5: 1d10 + 8 ⇒ (8) + 8 = 16 pen 6
tearing5: 1d10 + 8 ⇒ (7) + 8 = 15 pen 6
The Bolt rounds explode all over the Daemons body tearing off flesh in different area but it continues to advance.


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It has been roughly 500 Terran years since the fall of Horus. The 9 traitor legions fled into the eye and the Imperium believes they are dead or lost forever.

The Nine Legions War rages across the eye causing more space marine deaths than the Horus Heresy did amongst their brothers.

Emperors children and World Eaters have lost more warriors to each others blades than any other legion.
Thousands Sons are all but murdered by Ahriman and his cursed Rubric.
Few can deal with the Death Guard since their loss to the God of Life and Death.
The Night Lords are scattered in fragmented numbers at most.
The Iron Warriors rule over its isolated batsions, rising only to trade and raid at teh vanguard of daemonic machine hordes.
No one knows what became of the Alpha Legion.

More to come before we officially start


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From what you remember this prayer book was all gibberish, with words and phrases in entirely wrong order.