
God Emperor |

Character Name:
Home World: Daemon World (Need to roll 1d10+5 corruption)
Background:
Role:
Elite Advances:
Divination:
Gender:
Age:
Build:
Complexion:
Hair:
Quirks:
Superstitions:
Mementos:
Allies:
Enemies:
Characteristics:
WS: 25
BS: 35
S: 25
T: 35
Ag: 35
Int: 35
Per: 40
WP: 45
Fel: 20
Inf: 30
Experience:
XP to Spend: 100
Total XP Spent: 900
Smite (200xp)
Dominate (200xp)
Dodge Known (200xp)
Willpower Simple (100xp)
Intelligence Simple (100xp)
FL Psykers Known (100xp)
Fate Points:
Threshold: 3 (Roll 4+ for additional)
Current:
Insanity (Is):
Corruption (C):
Mental Disorders:
Malignances:
Mutations:
Aptitudes: Willpower, Psyker, Defence, Intelligence, Knowledge, Perception, Ballistic Skill
Skills:
Acrobatics (Ag):
Athletics (S):
Awareness (Per): *Known*
Charm (Fel):
Command (Fel):
Commerce (Int):
Common Lore (Int):
-CL - Adeptus Astra Telepathica: Known
Deceive (Fel):
Dodge (Ag): Known
Forbidden Lore (Int):
-FL - The Warp: *Known*
-FL - Psykers: *Known*
Inquiry (Fel):
Interrogation (WP): *Known*
Intimidate (S):
Linguistics (Int):
Logic (Int):
Medicae (Int):
Navigate (Surface) (Int):
Navigate (Stellar) (Int):
Navigate (Warp) (Int):
Operate (Aeronautica) (Ag):
Operate (Surface) (Ag):
Operate (Voidship) (Ag):
Parry (WS):
Psyniscience (Per): *Known*
Scholastic Lore (Int):
Scrutiny (Per): Known
Security (Int):
Sleight of Hand (Ag):
Stealth (Ag):
Survival (Per):
Tech-User (Int):
Trade (Int):
Talents & Traits:
Weapon Training (Las, Low-Tech)
Warp Sense
Weapons:
Laspistol (30m, S/2/-, 1d10+2 E, 0 Pen, 30 Clip, Reload Half, Reliable)
Staff (1d10 I, 0 Pen, Balanced, Primitive (7))
Armour and Defence:
Head (01-10):
Ar (11-20): 2
Al (21-30): 2
B (31-70): 2
Lr (71-85): 2
Ll (86-00): 2
Wounds: (Roll 7+1d5)
Critical Damage:
Conditions:
Movement:
Half:
Full:
Charge:
Run:
Fatigue:
Threshold: (TB+WPB)
Current:
Gear:
Light Flak Cloak (2 AP, Body, Arms, Legs)
Psy Focus (+10 bonus to Focus Power test)
Max Carry WT (ST+TB):
Current Carry WT:
Psy Rating: 2
Pyschic Powers:
Smite (Half Action, FP: Willpower +0, 20 meters x PR, 1d10+PR (E), Pen 4)
Dominate (Opposed WP Test +0, 5 meters x PR, # of targets = 1/2 PR)
Special Abilities:
The Constant Threat: When the character or an ally within 10 metres triggers a roll on Table 6–2: Psychic Phenomenon (see page 196), the Adeptus Astra Telepathica character can increase or decrease the result by amount equal to his Willpower bonus.
Curt you need to make 3 rolls.
Corruption: 1d10+5
Fate: 1d10 (need a 4 or higher)
Wounds: 1d5 (7 + 1d5 total wounds)

Storyteller Shadow |

As it turns out, I had no time tonight. I did look through the book yesterday and I have an idea of what direction I want to go in but need to read a bit more thoroughly.

Storyteller Shadow |

Characteristics:
Weapon Skill 2d10 + 20 ⇒ (9, 3) + 20 = 32 = 32
Ballistic Skill 2d10 + 20 ⇒ (7, 6) + 20 = 33 = 33
Strength 2d10 + 20 ⇒ (4, 4) + 20 = 28 = 28
+Toughness 3d10 + 20 ⇒ (3, 6, 3) + 20 = 32 = 29
Agility 2d10 + 20 ⇒ (1, 3) + 20 = 24 = 24
+Intelligence 3d10 + 20 ⇒ (1, 6, 7) + 20 = 34 = 33
Perception 2d10 + 20 ⇒ (10, 8) + 20 = 38 = 38
Willpower 2d10 + 20 ⇒ (5, 4) + 20 = 29 = 29
Re Roll Will 2d10 + 20 ⇒ (8, 7) + 20 = 35 = 35
-Fellowship 3d10 + 20 ⇒ (4, 3, 2) + 20 = 29 = 25
Influence 2d10 + 20 ⇒ (1, 2) + 20 = 23 = 23

Storyteller Shadow |

HP = 1d5 ⇒ 2
I think I'll have 50 XP left over when all is said and done but we'll see.

God Emperor |

Don't forget to roll divination 1d100.
Curt here is your sheet updated with what you got so far. You need to roll a few rolls still.
Wounds = 1d5
Corruption = 1d10
Divination = 1d100
Here is blank excel sheet we will use.
What we can do is just link to the sheet in your profile and we can keep them up to date on google drive.

God Emperor |

Nice.
You got 8 Wounds, 4 Fate Threshold, 9 Corruption.
Divination:
Even one who has nothing can still offer his life:
When this character burns Fate threshold to survive a lethal injury, roll 1d10. On a result of 10, he survives whatever grievous wound would have killed him but does not reduce his Fate threshold.
Basically when you burn fate to survive you roll 1d10 and on 10 you don't loose that fate point.
You can download your sheet so you have it on your phone or whatever device.
Dennis you need to roll below:
Fate: 1d10
Divination: 1d100
Thanks!

Storyteller Shadow |

Fate 1d10 ⇒ 1
Divination 1d100 ⇒ 22
Knew I'd fail fate roll :-)
Chart online says know the mutant kill the mutant increase Perception by 2

Storyteller Shadow |

Divination 22-25:
Kill the alien before it can speak its lies.This character gains the Quick Draw talent. If he already possesses this talent, increase his Agility characteristic by 2 instead.
That's a pretty good one for your character free Quick Draw :)
Ohhh. I DO like that better! :-)

Storyteller Shadow |

Watch me get bad rolls in the actual game but good ones when im testing stuff out
That's my job sweetie :-)

Kevin O'Rourke 440 |

Hello all.
I'll be bringing in a bit of a wheeler and dealer adeptus admistratum character who'll hopefully help the cell members get the gear they need (hopefully if we have a base of operation at some point before you know you need it!) while impacting as little on the group's subtlety as possible.
So I can start making some plans would people mind letting me know what sort of gear their characters will primarily be focused on?
My character sheet, a few small details to go over later but largely done.
https://docs.google.com/spreadsheets/d/1lpfnbhdofZafr_VVjoOCiH_Qrkx28E1vdoz lsFr9rZM/edit?usp=sharing

Delta Omega One |

Research Station-Adeptus Mechanicus-Sage
WT: 9 ; FP: 3 (T: 4)
WS 25, BS 25, S 25, T 30, Agi 30, Int 50, Per 40, WP 40, Inf 30, Fel 20, FP3 (Emperors Threshold 8+)
Aptitudes: Perception, Knowledge, Intelligence, Defence, Tech, Fieldcraft, Willpower
Bonuses: Mechanicus Implants
Talents: Weapon Trainning (Solid Prjectile), Mechadendrite Use, Infused Knowledge Clues from the Crowd, Ferric Summons, Keen Intuition
Skill: Awareness, Common Lore (All), Logic, Scholastic Lore (All), Security, Tech-Use
Gear: Autogun, Imperial Robes, 2 vials of sacred unguents, Mechadendrite(Optical), Mechadendrite(Utility), Ferric Lure Implants, Scribe-tines
Divination: Innocence is an illusion
XP:
Infused Knowledge 400, Intelligence (^ by 10) 350, Ferric Summons 200
1d10 ⇒ 4
Can I get any equipment other than the starting and 3 scarce?

Storyteller Shadow |

Picked the worst weekend for me to start this one. I'll get my initial post in tomorrow :-)

God Emperor |

Delta your team is basically at the lowest point of the Apex where the most notable families and dignitaries reside at the top of the Hive. Lan's manor is rather busted compared to everything else in the area. The streets are still rather busy with some places of business in the area mostly noble families and hive guards. Definitely no scum like members up in this area.